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what do you think of this?

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  • D David Wulff

    I felt so sorry for the poor mother until I read the line "Elizabeth Woolley, who says her son, Shawn, was addicted to EverQuest, wants to sue the makers." When will people learn they must take responsibility for their actions? The man knew what he was doing, as did the mother, but that nor the effect is any concern of the makers of Everquest. The man was an epileptic diagnosed with severe depression and schizoid personality disorder. He was, as we Brits say, an accident waiting to happen. It all comes back to the "sue the gun manufacturer as they shot my son". Pathetic; madening and pathetic. Nowadays when someone dies the first thing their family do is call their lawyers to see how much they can get out of it. :mad: :| ____________________ David Wulff :bob: I know who you are mate.

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    Tim Smith
    wrote on last edited by
    #4

    Yup, this is just anther case of a screwed up person who just happened to losing playing a game. Tim Smith I know what you're thinking punk, you're thinking did he spell check this document? Well, to tell you the truth I kinda forgot myself in all this excitement. But being this here's CodeProject, the most powerful forums in the world and would blow your head clean off, you've got to ask yourself one question, Do I feel lucky? Well do ya punk?

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    • D David Wulff

      I felt so sorry for the poor mother until I read the line "Elizabeth Woolley, who says her son, Shawn, was addicted to EverQuest, wants to sue the makers." When will people learn they must take responsibility for their actions? The man knew what he was doing, as did the mother, but that nor the effect is any concern of the makers of Everquest. The man was an epileptic diagnosed with severe depression and schizoid personality disorder. He was, as we Brits say, an accident waiting to happen. It all comes back to the "sue the gun manufacturer as they shot my son". Pathetic; madening and pathetic. Nowadays when someone dies the first thing their family do is call their lawyers to see how much they can get out of it. :mad: :| ____________________ David Wulff :bob: I know who you are mate.

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      peterchen
      wrote on last edited by
      #5

      David Wulff wrote: take responsibility for their actions But wouldn't this be discriminating the darwinistically challenged? :eek: :eek: :eek:


      the programmers just set it so that when in doubt, the women still think they're involved with you. It's much less frustrating that way - BGII Quest Directory

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      • P peterchen

        David Wulff wrote: take responsibility for their actions But wouldn't this be discriminating the darwinistically challenged? :eek: :eek: :eek:


        the programmers just set it so that when in doubt, the women still think they're involved with you. It's much less frustrating that way - BGII Quest Directory

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        Lost User
        wrote on last edited by
        #6

        peterchen wrote: But wouldn't this be discriminating the darwinistically challenged? I'm hoping that this clown killed himself before he had a chance to reproduce so Darwin's theories can be put into practice. ;P

        Mike Mullikin If you can't beat your computer at chess, try kick boxing.

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        • D David Wulff

          I felt so sorry for the poor mother until I read the line "Elizabeth Woolley, who says her son, Shawn, was addicted to EverQuest, wants to sue the makers." When will people learn they must take responsibility for their actions? The man knew what he was doing, as did the mother, but that nor the effect is any concern of the makers of Everquest. The man was an epileptic diagnosed with severe depression and schizoid personality disorder. He was, as we Brits say, an accident waiting to happen. It all comes back to the "sue the gun manufacturer as they shot my son". Pathetic; madening and pathetic. Nowadays when someone dies the first thing their family do is call their lawyers to see how much they can get out of it. :mad: :| ____________________ David Wulff :bob: I know who you are mate.

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          Chris Losinger
          wrote on last edited by
          #7

          David Wulff inquired: When will people learn they must take responsibility for their actions? never, as long as reaping a huge cash settlement by blaming others remains a possibility. -c


          "Do you mind if I smoke?" "Madam, I don't care if you burn."    -Oscar Wilde Smaller Animals Software, Inc.

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          • M Martin Marvinski

            story

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            Stuart van Weele
            wrote on last edited by
            #8

            A disgusting ploy to make money off others misfortunes. If this "loving mother" was so concerned about her son, why didn't she take action before he killed himself. I remember when the same things were said about D&D and Pokemon.

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            • D David Wulff

              I felt so sorry for the poor mother until I read the line "Elizabeth Woolley, who says her son, Shawn, was addicted to EverQuest, wants to sue the makers." When will people learn they must take responsibility for their actions? The man knew what he was doing, as did the mother, but that nor the effect is any concern of the makers of Everquest. The man was an epileptic diagnosed with severe depression and schizoid personality disorder. He was, as we Brits say, an accident waiting to happen. It all comes back to the "sue the gun manufacturer as they shot my son". Pathetic; madening and pathetic. Nowadays when someone dies the first thing their family do is call their lawyers to see how much they can get out of it. :mad: :| ____________________ David Wulff :bob: I know who you are mate.

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              ColinDavies
              wrote on last edited by
              #9

              David Wulff wrote: Pathetic; madening and pathetic. I vehemently disagree, if you continue with that attitude, how will I ever have a chance of Suing CP for stealing my life ! :-) ps: 2 Ps in maddening :-) Regardz Colin J Davies

              Sonork ID 100.9197:Colin

              I think it's interesting that we often qu-ote each other in our sigs and attribute the qu-otes to "The Lounge". --- Daniel Fergusson, "The Lounge"

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              • S Stuart van Weele

                A disgusting ploy to make money off others misfortunes. If this "loving mother" was so concerned about her son, why didn't she take action before he killed himself. I remember when the same things were said about D&D and Pokemon.

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                ColinDavies
                wrote on last edited by
                #10

                Stuart van Weele wrote: If this "loving mother" was so concerned about her son, why didn't she take action before he killed himself. Does anyone actually follow their mum's advice ? :-) I mean to say mum's might actually be correct, but we don't follow their advice. Regardz Colin J Davies

                Sonork ID 100.9197:Colin

                I think it's interesting that we often qu-ote each other in our sigs and attribute the qu-otes to "The Lounge". --- Daniel Fergusson, "The Lounge"

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                • M Martin Marvinski

                  story

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                  Brit
                  wrote on last edited by
                  #11

                  When I read this story, I thought, "400,000 players, 1 death"? Gosh, there aren't many things in the world that are that SAFE.

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                  • L Lost User

                    peterchen wrote: But wouldn't this be discriminating the darwinistically challenged? I'm hoping that this clown killed himself before he had a chance to reproduce so Darwin's theories can be put into practice. ;P

                    Mike Mullikin If you can't beat your computer at chess, try kick boxing.

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                    peterchen
                    wrote on last edited by
                    #12

                    Mike Mullikin wrote: before he had a chance to reproduce One of the "experts" in the article describes the key features of those likely falling prey to games: "sexually anorexic". A term I definitely like.


                    the programmers just set it so that when in doubt, the women still think they're involved with you. It's much less frustrating that way - BGII Quest Directory

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                    • B Brit

                      When I read this story, I thought, "400,000 players, 1 death"? Gosh, there aren't many things in the world that are that SAFE.

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                      Jacksonh
                      wrote on last edited by
                      #13

                      I think it might be the second death. Still pretty good odds though.

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                      • M Martin Marvinski

                        story

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                        peterchen
                        wrote on last edited by
                        #14

                        OK, serious: He was known epileptic. Neither this, not the usual disclaimers for epileptics stopped him. Why should just another disclaimer do? In the best case, she's just fighting of the guilty feeling *she* didn't stop him. Now who can I blame? Could we get agree on a "Doing things can be hazardous to your health" sign shown at birth, and return to normality? And "they made it deliberately addictive": WTF? - isn't that what everybody wants to write, wants to play: an addictive game? How much would it cost to sue "The Creator" (what form it ever may be) for making me dependent on food and at the same time not growing enough of it on trees? What's the PC term for an epileptic? "temporary motorically challenged"? Why I have only questions today?


                        the programmers just set it so that when in doubt, the women still think they're involved with you. It's much less frustrating that way - BGII Quest Directory

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                        • P peterchen

                          Mike Mullikin wrote: before he had a chance to reproduce One of the "experts" in the article describes the key features of those likely falling prey to games: "sexually anorexic". A term I definitely like.


                          the programmers just set it so that when in doubt, the women still think they're involved with you. It's much less frustrating that way - BGII Quest Directory

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                          Lost User
                          wrote on last edited by
                          #15

                          peterchen wrote: One of the "experts" in the article describes the key features of those likely falling prey to games: "sexually anorexic". A term I definitely like. Good, now let's hope he was an only child and that his mother is post-menapausal. That is one gene pool that needs to be drained.

                          Mike Mullikin If you can't beat your computer at chess, try kick boxing.

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                          • P peterchen

                            Mike Mullikin wrote: before he had a chance to reproduce One of the "experts" in the article describes the key features of those likely falling prey to games: "sexually anorexic". A term I definitely like.


                            the programmers just set it so that when in doubt, the women still think they're involved with you. It's much less frustrating that way - BGII Quest Directory

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                            Tim Smith
                            wrote on last edited by
                            #16

                            sexually anorexic? I have always liked "situationally celibate". :) Tim Smith I know what you're thinking punk, you're thinking did he spell check this document? Well, to tell you the truth I kinda forgot myself in all this excitement. But being this here's CodeProject, the most powerful forums in the world and would blow your head clean off, you've got to ask yourself one question, Do I feel lucky? Well do ya punk?

                            1 Reply Last reply
                            0
                            • P peterchen

                              OK, serious: He was known epileptic. Neither this, not the usual disclaimers for epileptics stopped him. Why should just another disclaimer do? In the best case, she's just fighting of the guilty feeling *she* didn't stop him. Now who can I blame? Could we get agree on a "Doing things can be hazardous to your health" sign shown at birth, and return to normality? And "they made it deliberately addictive": WTF? - isn't that what everybody wants to write, wants to play: an addictive game? How much would it cost to sue "The Creator" (what form it ever may be) for making me dependent on food and at the same time not growing enough of it on trees? What's the PC term for an epileptic? "temporary motorically challenged"? Why I have only questions today?


                              the programmers just set it so that when in doubt, the women still think they're involved with you. It's much less frustrating that way - BGII Quest Directory

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                              benjymous
                              wrote on last edited by
                              #17

                              I'm an oxygen addict. It makes me see things all the time. I tried giving it up but I found the withdrawal symptoms were just too painful, and its just too hard when everyone else around you is using it. Who can I sue? -- Help me! I'm turning into a grapefruit!

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                              • B Brit

                                When I read this story, I thought, "400,000 players, 1 death"? Gosh, there aren't many things in the world that are that SAFE.

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                                Steven Mitcham
                                wrote on last edited by
                                #18

                                I remember a similar thing when D&D was being blasted for a suicide 'caused' by playing. An independent investigation was done, and from the number of suicides of players of RPGs whether or not the suicide was related to the game, the results showed that RPG players committed suicide at rate several orders of magnitude BELOW the general population. This lead the investigators to report that playing RPGs significantly lowered the risk of suicide. From an internal company e-mail November, 2001 -- "Would the person who stole the ethics training manual from the class last Friday please return it."

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