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Vista's shadows

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  • R Ray Kinsella

    its all bells and whistles ... Regards Ray "Je Suis Mort De Rire" Blogging @ Keratoconus Watch

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    benjymous
    wrote on last edited by
    #13

    Shouldn't they cast shadows too? -- Help me! I'm turning into a grapefruit! Buzzwords!

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    • C Chris Maunder

      Something's a little weird here[^]. If the Aero windows are meant to be glass then why do they cast a dark shadow? And if that dark shadow radiates uniformly around the window and is viewable by us then that would require the light source to be closer to the window than our view point. Why can't we see the light source?. I'm scared and confused. :~ cheers, Chris Maunder

      CodeProject.com : C++ MVP

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      Jim Crafton
      wrote on last edited by
      #14

      Chris Maunder wrote:

      why do they cast a dark shadow?

      Because that's what OS X does (for better or worse). Marlin Eller[^] claimed that during the development of Windows Gates' mantra was "make it like Mac" regardless of how good an idea it was to do this. ¡El diablo está en mis pantalones! ¡Mire, mire! Real Mentats use only 100% pure, unfooled around with Sapho Juice(tm)! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF!

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      • C Chris Maunder

        Something's a little weird here[^]. If the Aero windows are meant to be glass then why do they cast a dark shadow? And if that dark shadow radiates uniformly around the window and is viewable by us then that would require the light source to be closer to the window than our view point. Why can't we see the light source?. I'm scared and confused. :~ cheers, Chris Maunder

        CodeProject.com : C++ MVP

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        Josh Smith
        wrote on last edited by
        #15

        That's not actually a drop shadow, Chris. You see, windows in Vista are evil and they radiate a black satanic aura. The more you know... :josh: My WPF Blog[^]

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        • C Chris Maunder

          Something's a little weird here[^]. If the Aero windows are meant to be glass then why do they cast a dark shadow? And if that dark shadow radiates uniformly around the window and is viewable by us then that would require the light source to be closer to the window than our view point. Why can't we see the light source?. I'm scared and confused. :~ cheers, Chris Maunder

          CodeProject.com : C++ MVP

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          peterchen
          wrote on last edited by
          #16

          Easy - the light source is positioned in the blind spot[^]


          Some of us walk the memory lane, others plummet into a rabbit hole
          Tree in C# || Fold With Us! || sighist

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          • C Chris Maunder

            And not just smoke and mirrors? cheers, Chris Maunder

            CodeProject.com : C++ MVP

            realJSOPR Offline
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            realJSOP
            wrote on last edited by
            #17

            The "smoke and mirrors" lobby has finally grown tired of the implied negative connotations when referring to their collective products, and they've filed suit in an attempt to prohibit the user of the term "smoke and mirrors" unless specifically authorized by the owners of the trademarked term. I think these are the same guys that have just filed a less publicized suit against Chris Maunder regarding the use of the word "gotten". Apparently, they noticed my attempt at satire from last week where I guessed at what a letter from your typical dictionary pulisher might look like in response to Chris' attempts to have the word stricken from all books, periodical, and greeting cards. Chris has yet to comment on the suit.

            "Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass..." - Dale Earnhardt, 1997
            -----
            "...the staggering layers of obscenity in your statement make it a work of art on so many levels." - Jason Jystad, 10/26/2001

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            • C Chris Maunder

              Something's a little weird here[^]. If the Aero windows are meant to be glass then why do they cast a dark shadow? And if that dark shadow radiates uniformly around the window and is viewable by us then that would require the light source to be closer to the window than our view point. Why can't we see the light source?. I'm scared and confused. :~ cheers, Chris Maunder

              CodeProject.com : C++ MVP

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              Andy Brummer
              wrote on last edited by
              #18

              Maybe they use some space age negative index of refraction super glass. :-D


              I can imagine the sinking feeling one would have after ordering my book, only to find a laughably ridiculous theory with demented logic once the book arrives - Mark McCutcheon

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              • C Chris Maunder

                Something's a little weird here[^]. If the Aero windows are meant to be glass then why do they cast a dark shadow? And if that dark shadow radiates uniformly around the window and is viewable by us then that would require the light source to be closer to the window than our view point. Why can't we see the light source?. I'm scared and confused. :~ cheers, Chris Maunder

                CodeProject.com : C++ MVP

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                Doug Wheeler
                wrote on last edited by
                #19

                This actually bother me, too. More annoying than fact that the shadow is cast in all directions is the fact that the shadow doesn't affect the images that shows through the translucent areas. The translucent areas should be at least as dark as the shadow (technically it should be darker since the light is passing through the "glass" twice. Because of this problem, the background seen through the "glass" appears to be at the same depth as the top surface of the "glass" rather than below it. It really destroys the illusion. --Doug

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                • C Chris Maunder

                  Something's a little weird here[^]. If the Aero windows are meant to be glass then why do they cast a dark shadow? And if that dark shadow radiates uniformly around the window and is viewable by us then that would require the light source to be closer to the window than our view point. Why can't we see the light source?. I'm scared and confused. :~ cheers, Chris Maunder

                  CodeProject.com : C++ MVP

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                  Member 96
                  wrote on last edited by
                  #20

                  You're such a geek! ;)

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                  • C Chris Maunder

                    Something's a little weird here[^]. If the Aero windows are meant to be glass then why do they cast a dark shadow? And if that dark shadow radiates uniformly around the window and is viewable by us then that would require the light source to be closer to the window than our view point. Why can't we see the light source?. I'm scared and confused. :~ cheers, Chris Maunder

                    CodeProject.com : C++ MVP

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                    Joe Woodbury
                    wrote on last edited by
                    #21

                    I'm more puzzled why they pushed the minimize/maximize/close buttons up to the edge and shrunk them, but kept the title bar large. It's so utterly pointless, it leaves me baffled. On top of that, many of the windows I've seen have no title and place a huge top bar below the title bar which uses up a relatively huge amount of space on top of many windows. While I like a lot about Vista (or at least don't mind it) far too much of it seems to be "we did it because we could." Anyone who thinks he has a better idea of what's good for people than people do is a swine. - P.J. O'Rourke

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                    • M Michael P Butler

                      I thought GLASS was just an acroynm, Good Looking And Sodding Slow Michael CP Blog [^] Development Blog [^]

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                      Nish Nishant
                      wrote on last edited by
                      #22

                      Michael P Butler wrote:

                      Good Looking And Sodding Slow

                      :laugh: Regards, Nish


                      Nish’s thoughts on MFC, C++/CLI and .NET (my blog)
                      Currently working on C++/CLI in Action for Manning Publications. Also visit the Ultimate Toolbox blog (New)

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