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  4. how to generate a beep sound

how to generate a beep sound

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  • D Offline
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    donkaiser
    wrote on last edited by
    #1

    Im developping for PPC with VS2005 and C#. how do we generate basic sounds like a beep in PPC? thank you Donkaiser

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    • D donkaiser

      Im developping for PPC with VS2005 and C#. how do we generate basic sounds like a beep in PPC? thank you Donkaiser

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      Ennis Ray Lynch Jr
      wrote on last edited by
      #2

      http://msdn.microsoft.com/msdnmag/issues/03/07/NET/ A man said to the universe: "Sir I exist!" "However," replied the Universe, "The fact has not created in me A sense of obligation." -- Stephen Crane

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      • D donkaiser

        Im developping for PPC with VS2005 and C#. how do we generate basic sounds like a beep in PPC? thank you Donkaiser

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        engsrini
        wrote on last edited by
        #3

        Console.Beep()

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        • E Ennis Ray Lynch Jr

          http://msdn.microsoft.com/msdnmag/issues/03/07/NET/ A man said to the universe: "Sir I exist!" "However," replied the Universe, "The fact has not created in me A sense of obligation." -- Stephen Crane

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          donkaiser
          wrote on last edited by
          #4

          I think I kinda get it how the process work to play a sound. I got this codes from VS2005 help. but when i passed my stream as a parameter a the button level, it doesn't find it. how do i get the right directory of the sounds sample? public class Sound { [DllImport("CoreDll.DLL", EntryPoint = "PlaySound", SetLastError = true)] private extern static int WCE_PlaySoundBytes(byte[] szSound, IntPtr hMod, int flags); private byte[] m_soundBytes; private enum Flags { SND_SYNC = 0x0000, /* play synchronously (default) */ SND_ASYNC = 0x0001, /* play asynchronously */ SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */ SND_MEMORY = 0x0004, /* pszSound points to a memory file */ SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */ SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */ SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */ SND_ALIAS = 0x00010000, /* name is a registry alias */ SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */ SND_FILENAME = 0x00020000, /* name is file name */ SND_RESOURCE = 0x00040004 /* name is resource name or atom */ } public Sound(Stream stream) { //read the data from the stream m_soundBytes = new byte[stream.Length]; stream.Read(m_soundBytes, 0, (int)stream.Length); } public void Play() { WCE_PlaySoundBytes(m_soundBytes, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_MEMORY)); } } private void btnEmbedded_Click(object sender, System.EventArgs e) { Sound sound = new Sound (Assembly.GetExecutingAssembly().GetManifestResourceStream("SoundSample.chimes.wav")); // null exception error sound.Play(); } Donkaiser

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          • E engsrini

            Console.Beep()

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            donkaiser
            wrote on last edited by
            #5

            It's for pocket PC. console.beep() won't work. or prove me wrong. Donkaiser

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            • D donkaiser

              I think I kinda get it how the process work to play a sound. I got this codes from VS2005 help. but when i passed my stream as a parameter a the button level, it doesn't find it. how do i get the right directory of the sounds sample? public class Sound { [DllImport("CoreDll.DLL", EntryPoint = "PlaySound", SetLastError = true)] private extern static int WCE_PlaySoundBytes(byte[] szSound, IntPtr hMod, int flags); private byte[] m_soundBytes; private enum Flags { SND_SYNC = 0x0000, /* play synchronously (default) */ SND_ASYNC = 0x0001, /* play asynchronously */ SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */ SND_MEMORY = 0x0004, /* pszSound points to a memory file */ SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */ SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */ SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */ SND_ALIAS = 0x00010000, /* name is a registry alias */ SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */ SND_FILENAME = 0x00020000, /* name is file name */ SND_RESOURCE = 0x00040004 /* name is resource name or atom */ } public Sound(Stream stream) { //read the data from the stream m_soundBytes = new byte[stream.Length]; stream.Read(m_soundBytes, 0, (int)stream.Length); } public void Play() { WCE_PlaySoundBytes(m_soundBytes, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_MEMORY)); } } private void btnEmbedded_Click(object sender, System.EventArgs e) { Sound sound = new Sound (Assembly.GetExecutingAssembly().GetManifestResourceStream("SoundSample.chimes.wav")); // null exception error sound.Play(); } Donkaiser

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              Ennis Ray Lynch Jr
              wrote on last edited by
              #6

              Application.StartupPath will give you the path GetManifestResourceStream requires that the file be compiled into the assembly. also use the namespace. SoundSample is likely the namespace of the MS project. Assembly.GetExecutingAssembly().GetManifestResourceStream("MyNamespaec.chimes.wav"); Another Method would be new FileStream(Application.StartupPath + "\\filename.wav", FileMode.Open, FileAccess.Read) to get the file from the machine in the path of the executable A man said to the universe: "Sir I exist!" "However," replied the Universe, "The fact has not created in me A sense of obligation." -- Stephen Crane

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