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  4. Read Lippman C++ Primer - what next?

Read Lippman C++ Primer - what next?

Scheduled Pinned Locked Moved C / C++ / MFC
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  • B Offline
    B Offline
    brett54321
    wrote on last edited by
    #1

    I've just finished the first pass on Lippman fourth edition. The best intro to C++ that I have read out of four or five books. I think that I actually am starting to understand this stuff. I'm currently reading Llopis "C++ for Game Programmers" that I picked up cheap and then I plan to re-read Lippman and do all the exercises next. What book would you guys recommend for C++ and Game Programming after that? My ideal book on C++ and Game Programming would include: * not too much basic cpp stuff * strong on game design preferably for FPS / strategy / RPG / RTS / Space Games (X2, X3 & Freelancer clones) * strong on C++ not C (La Mothe is great but it's more C than C++) * lots of code * extended examples * interfacing with engines: Q3, Crystal Space, whatever Okay, that may be a tall order, but is there anything that even comes close? has some of the above?

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    • B brett54321

      I've just finished the first pass on Lippman fourth edition. The best intro to C++ that I have read out of four or five books. I think that I actually am starting to understand this stuff. I'm currently reading Llopis "C++ for Game Programmers" that I picked up cheap and then I plan to re-read Lippman and do all the exercises next. What book would you guys recommend for C++ and Game Programming after that? My ideal book on C++ and Game Programming would include: * not too much basic cpp stuff * strong on game design preferably for FPS / strategy / RPG / RTS / Space Games (X2, X3 & Freelancer clones) * strong on C++ not C (La Mothe is great but it's more C than C++) * lots of code * extended examples * interfacing with engines: Q3, Crystal Space, whatever Okay, that may be a tall order, but is there anything that even comes close? has some of the above?

      L Offline
      L Offline
      led mike
      wrote on last edited by
      #2

      brett54321 wrote:

      * strong on C++ not C (La Mothe is great but it's more C than C++)

      Effective C++ by Scott Meyers

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      • B brett54321

        I've just finished the first pass on Lippman fourth edition. The best intro to C++ that I have read out of four or five books. I think that I actually am starting to understand this stuff. I'm currently reading Llopis "C++ for Game Programmers" that I picked up cheap and then I plan to re-read Lippman and do all the exercises next. What book would you guys recommend for C++ and Game Programming after that? My ideal book on C++ and Game Programming would include: * not too much basic cpp stuff * strong on game design preferably for FPS / strategy / RPG / RTS / Space Games (X2, X3 & Freelancer clones) * strong on C++ not C (La Mothe is great but it's more C than C++) * lots of code * extended examples * interfacing with engines: Q3, Crystal Space, whatever Okay, that may be a tall order, but is there anything that even comes close? has some of the above?

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        earl
        wrote on last edited by
        #3

        You might get more out of writing some code. earl

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        • B brett54321

          I've just finished the first pass on Lippman fourth edition. The best intro to C++ that I have read out of four or five books. I think that I actually am starting to understand this stuff. I'm currently reading Llopis "C++ for Game Programmers" that I picked up cheap and then I plan to re-read Lippman and do all the exercises next. What book would you guys recommend for C++ and Game Programming after that? My ideal book on C++ and Game Programming would include: * not too much basic cpp stuff * strong on game design preferably for FPS / strategy / RPG / RTS / Space Games (X2, X3 & Freelancer clones) * strong on C++ not C (La Mothe is great but it's more C than C++) * lots of code * extended examples * interfacing with engines: Q3, Crystal Space, whatever Okay, that may be a tall order, but is there anything that even comes close? has some of the above?

          C Offline
          C Offline
          Christian Graus
          wrote on last edited by
          #4

          brett54321 wrote:

          strong on C++ not C (La Mothe is great but it's more C than C++)

          'The C++ Programming language' by Bjarne Stroustrup. I'd frankly not trust any other book to teach C++ instead of C, especially when it comes to strings, etc. You should be doing the exercises on the first pass, IMO. Christian Graus - Microsoft MVP - C++ Metal Musings - Rex and my new metal blog

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          • C Christian Graus

            brett54321 wrote:

            strong on C++ not C (La Mothe is great but it's more C than C++)

            'The C++ Programming language' by Bjarne Stroustrup. I'd frankly not trust any other book to teach C++ instead of C, especially when it comes to strings, etc. You should be doing the exercises on the first pass, IMO. Christian Graus - Microsoft MVP - C++ Metal Musings - Rex and my new metal blog

            B Offline
            B Offline
            brett54321
            wrote on last edited by
            #5

            'Lo again thanks for the replies. I'm def. planning on doing all the exercises in Lippman next time round (in a couple of days) - I did do them for the first few chapters. Meyers and Stroustrup are on my list of recommended books so I'll check them out in Waterstones. I think for now that I'll finish Llopis, reread Lippman and do all the exercises, then take it from there. Prob. start writing some code :) cheers...

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            • B brett54321

              I've just finished the first pass on Lippman fourth edition. The best intro to C++ that I have read out of four or five books. I think that I actually am starting to understand this stuff. I'm currently reading Llopis "C++ for Game Programmers" that I picked up cheap and then I plan to re-read Lippman and do all the exercises next. What book would you guys recommend for C++ and Game Programming after that? My ideal book on C++ and Game Programming would include: * not too much basic cpp stuff * strong on game design preferably for FPS / strategy / RPG / RTS / Space Games (X2, X3 & Freelancer clones) * strong on C++ not C (La Mothe is great but it's more C than C++) * lots of code * extended examples * interfacing with engines: Q3, Crystal Space, whatever Okay, that may be a tall order, but is there anything that even comes close? has some of the above?

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              T Offline
              ThatsAlok
              wrote on last edited by
              #6

              brett54321 wrote:

              Read Lippman C++ Primer - what next?

              Implement same !

              "Opinions are neither right nor wrong. I cannot change your opinion. I can, however, change what influences your opinion." - David Crow

              cheers, Alok Gupta VC Forum Q&A :- I/ IV Support CRY- Child Relief and You

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