Read Lippman C++ Primer - what next?
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I've just finished the first pass on Lippman fourth edition. The best intro to C++ that I have read out of four or five books. I think that I actually am starting to understand this stuff. I'm currently reading Llopis "C++ for Game Programmers" that I picked up cheap and then I plan to re-read Lippman and do all the exercises next. What book would you guys recommend for C++ and Game Programming after that? My ideal book on C++ and Game Programming would include: * not too much basic cpp stuff * strong on game design preferably for FPS / strategy / RPG / RTS / Space Games (X2, X3 & Freelancer clones) * strong on C++ not C (La Mothe is great but it's more C than C++) * lots of code * extended examples * interfacing with engines: Q3, Crystal Space, whatever Okay, that may be a tall order, but is there anything that even comes close? has some of the above?
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I've just finished the first pass on Lippman fourth edition. The best intro to C++ that I have read out of four or five books. I think that I actually am starting to understand this stuff. I'm currently reading Llopis "C++ for Game Programmers" that I picked up cheap and then I plan to re-read Lippman and do all the exercises next. What book would you guys recommend for C++ and Game Programming after that? My ideal book on C++ and Game Programming would include: * not too much basic cpp stuff * strong on game design preferably for FPS / strategy / RPG / RTS / Space Games (X2, X3 & Freelancer clones) * strong on C++ not C (La Mothe is great but it's more C than C++) * lots of code * extended examples * interfacing with engines: Q3, Crystal Space, whatever Okay, that may be a tall order, but is there anything that even comes close? has some of the above?
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I've just finished the first pass on Lippman fourth edition. The best intro to C++ that I have read out of four or five books. I think that I actually am starting to understand this stuff. I'm currently reading Llopis "C++ for Game Programmers" that I picked up cheap and then I plan to re-read Lippman and do all the exercises next. What book would you guys recommend for C++ and Game Programming after that? My ideal book on C++ and Game Programming would include: * not too much basic cpp stuff * strong on game design preferably for FPS / strategy / RPG / RTS / Space Games (X2, X3 & Freelancer clones) * strong on C++ not C (La Mothe is great but it's more C than C++) * lots of code * extended examples * interfacing with engines: Q3, Crystal Space, whatever Okay, that may be a tall order, but is there anything that even comes close? has some of the above?
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I've just finished the first pass on Lippman fourth edition. The best intro to C++ that I have read out of four or five books. I think that I actually am starting to understand this stuff. I'm currently reading Llopis "C++ for Game Programmers" that I picked up cheap and then I plan to re-read Lippman and do all the exercises next. What book would you guys recommend for C++ and Game Programming after that? My ideal book on C++ and Game Programming would include: * not too much basic cpp stuff * strong on game design preferably for FPS / strategy / RPG / RTS / Space Games (X2, X3 & Freelancer clones) * strong on C++ not C (La Mothe is great but it's more C than C++) * lots of code * extended examples * interfacing with engines: Q3, Crystal Space, whatever Okay, that may be a tall order, but is there anything that even comes close? has some of the above?
brett54321 wrote:
strong on C++ not C (La Mothe is great but it's more C than C++)
'The C++ Programming language' by Bjarne Stroustrup. I'd frankly not trust any other book to teach C++ instead of C, especially when it comes to strings, etc. You should be doing the exercises on the first pass, IMO. Christian Graus - Microsoft MVP - C++ Metal Musings - Rex and my new metal blog
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brett54321 wrote:
strong on C++ not C (La Mothe is great but it's more C than C++)
'The C++ Programming language' by Bjarne Stroustrup. I'd frankly not trust any other book to teach C++ instead of C, especially when it comes to strings, etc. You should be doing the exercises on the first pass, IMO. Christian Graus - Microsoft MVP - C++ Metal Musings - Rex and my new metal blog
'Lo again thanks for the replies. I'm def. planning on doing all the exercises in Lippman next time round (in a couple of days) - I did do them for the first few chapters. Meyers and Stroustrup are on my list of recommended books so I'll check them out in Waterstones. I think for now that I'll finish Llopis, reread Lippman and do all the exercises, then take it from there. Prob. start writing some code :) cheers...
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I've just finished the first pass on Lippman fourth edition. The best intro to C++ that I have read out of four or five books. I think that I actually am starting to understand this stuff. I'm currently reading Llopis "C++ for Game Programmers" that I picked up cheap and then I plan to re-read Lippman and do all the exercises next. What book would you guys recommend for C++ and Game Programming after that? My ideal book on C++ and Game Programming would include: * not too much basic cpp stuff * strong on game design preferably for FPS / strategy / RPG / RTS / Space Games (X2, X3 & Freelancer clones) * strong on C++ not C (La Mothe is great but it's more C than C++) * lots of code * extended examples * interfacing with engines: Q3, Crystal Space, whatever Okay, that may be a tall order, but is there anything that even comes close? has some of the above?
brett54321 wrote:
Read Lippman C++ Primer - what next?
Implement same !
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