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snowball effect

Scheduled Pinned Locked Moved Algorithms
questioncsharpperformance
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  • O Offline
    O Offline
    OMalleyW
    wrote on last edited by
    #1

    I posted this in the wrong section, but have deleted that message and moved it here. Here is a link to the definition of the Snowball effect: Here[^] -- Good morning, afternoon or night depending on what part of the world you are from. I have been spending a lot of time thinking about the snowball effect. Now it would seem relativly easy to simulate the snowball effect using some C# Kung Foo but..alas it is not. My Question: 1) I know the Size(s) of the object at it's smallest point. 2) I know the distance(d) the object will travel 3) Force of gravity on the initial object What I dont know: 1) Increase of both Mass(m) & Size(s) as the object Travels for a specific distance(d) 2) Increase of Speed(s) as the Object gains in both (m) & (s) 3) Distance(d) and Speed(s) required for the object to gain a specific Mass(m) and Size(s) I have tried to make the rate of increase(i) in mass(m)&Size(s) linear. So the object will increase(2x) the initial Size(s) for each Foot(d) traveled. But I am unable to calculate the increase of speed(s) as the object moves because of a missing component...Time(t). Can anyone think of a good way to simulate the Snowball effect? Thanks, Will

    I hate users. Not all of them, just the ones who talk.CP member: Al Einstien

    E U 2 Replies Last reply
    0
    • O OMalleyW

      I posted this in the wrong section, but have deleted that message and moved it here. Here is a link to the definition of the Snowball effect: Here[^] -- Good morning, afternoon or night depending on what part of the world you are from. I have been spending a lot of time thinking about the snowball effect. Now it would seem relativly easy to simulate the snowball effect using some C# Kung Foo but..alas it is not. My Question: 1) I know the Size(s) of the object at it's smallest point. 2) I know the distance(d) the object will travel 3) Force of gravity on the initial object What I dont know: 1) Increase of both Mass(m) & Size(s) as the object Travels for a specific distance(d) 2) Increase of Speed(s) as the Object gains in both (m) & (s) 3) Distance(d) and Speed(s) required for the object to gain a specific Mass(m) and Size(s) I have tried to make the rate of increase(i) in mass(m)&Size(s) linear. So the object will increase(2x) the initial Size(s) for each Foot(d) traveled. But I am unable to calculate the increase of speed(s) as the object moves because of a missing component...Time(t). Can anyone think of a good way to simulate the Snowball effect? Thanks, Will

      I hate users. Not all of them, just the ones who talk.CP member: Al Einstien

      E Offline
      E Offline
      El Corazon
      wrote on last edited by
      #2

      are you simply trying to visualize "a snowball effect" or are you really trying to figure out the problem? You simply need to choose a friction value for your snowball the same as you chose a rate of increase. Rate has a component of time, so you know time as well by taking your rates and incrimentally changing them over minute time segments. This is fairly common for calculation of acceleration/jerk/etc. Instead of Gravity as acceleration, use Gravity as a force. Force, mass, incline and friction are used to calculate momentum. Loop over minute time segments recalculating your distance travelled along with all your changes, until the distance is covered, then you have your final values. You can stop your itterative procedure at any time to answer mass, size, distance or speed when trying to reach a specific value. But you will have to make up a number for rate of increase in size, friction and slope of incline.

      _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

      O U 2 Replies Last reply
      0
      • E El Corazon

        are you simply trying to visualize "a snowball effect" or are you really trying to figure out the problem? You simply need to choose a friction value for your snowball the same as you chose a rate of increase. Rate has a component of time, so you know time as well by taking your rates and incrimentally changing them over minute time segments. This is fairly common for calculation of acceleration/jerk/etc. Instead of Gravity as acceleration, use Gravity as a force. Force, mass, incline and friction are used to calculate momentum. Loop over minute time segments recalculating your distance travelled along with all your changes, until the distance is covered, then you have your final values. You can stop your itterative procedure at any time to answer mass, size, distance or speed when trying to reach a specific value. But you will have to make up a number for rate of increase in size, friction and slope of incline.

        _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

        O Offline
        O Offline
        OMalleyW
        wrote on last edited by
        #3

        Yes I would like to solve the problem I have presented. Thank you for the advice. I am taking notes and will try again. I will also look into formulas for acceleration as it never occured to me to do so. Will

        I hate users. Not all of them, just the ones who talk.CP member: Al Einstien

        U 1 Reply Last reply
        0
        • O OMalleyW

          I posted this in the wrong section, but have deleted that message and moved it here. Here is a link to the definition of the Snowball effect: Here[^] -- Good morning, afternoon or night depending on what part of the world you are from. I have been spending a lot of time thinking about the snowball effect. Now it would seem relativly easy to simulate the snowball effect using some C# Kung Foo but..alas it is not. My Question: 1) I know the Size(s) of the object at it's smallest point. 2) I know the distance(d) the object will travel 3) Force of gravity on the initial object What I dont know: 1) Increase of both Mass(m) & Size(s) as the object Travels for a specific distance(d) 2) Increase of Speed(s) as the Object gains in both (m) & (s) 3) Distance(d) and Speed(s) required for the object to gain a specific Mass(m) and Size(s) I have tried to make the rate of increase(i) in mass(m)&Size(s) linear. So the object will increase(2x) the initial Size(s) for each Foot(d) traveled. But I am unable to calculate the increase of speed(s) as the object moves because of a missing component...Time(t). Can anyone think of a good way to simulate the Snowball effect? Thanks, Will

          I hate users. Not all of them, just the ones who talk.CP member: Al Einstien

          U Offline
          U Offline
          User 12346520
          wrote on last edited by
          #4

          thanks: https://movied.org

          1 Reply Last reply
          0
          • O OMalleyW

            Yes I would like to solve the problem I have presented. Thank you for the advice. I am taking notes and will try again. I will also look into formulas for acceleration as it never occured to me to do so. Will

            I hate users. Not all of them, just the ones who talk.CP member: Al Einstien

            U Offline
            U Offline
            User 12346520
            wrote on last edited by
            #5

            thanks: https://movied.org

            1 Reply Last reply
            0
            • E El Corazon

              are you simply trying to visualize "a snowball effect" or are you really trying to figure out the problem? You simply need to choose a friction value for your snowball the same as you chose a rate of increase. Rate has a component of time, so you know time as well by taking your rates and incrimentally changing them over minute time segments. This is fairly common for calculation of acceleration/jerk/etc. Instead of Gravity as acceleration, use Gravity as a force. Force, mass, incline and friction are used to calculate momentum. Loop over minute time segments recalculating your distance travelled along with all your changes, until the distance is covered, then you have your final values. You can stop your itterative procedure at any time to answer mass, size, distance or speed when trying to reach a specific value. But you will have to make up a number for rate of increase in size, friction and slope of incline.

              _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

              U Offline
              U Offline
              User 12346520
              wrote on last edited by
              #6

              thanks: https://movied.org

              1 Reply Last reply
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