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  4. High Throughput Data Transformations for .NET

High Throughput Data Transformations for .NET

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  • R Offline
    R Offline
    Ri Qen Sin
    wrote on last edited by
    #1

    Well, you know network-oriented software transferring large amounts of data needs high data throughput. Most of the overhead the software deals with comes from compression and encryption. I've found solutions like LZO, SNOW 2, and DRAGON (which are some of the very fast compression and encryptions algorithms). Porting the algorithms over to a .NET language would be beyond my expertise (espcially the nightmarish code for LZO). Does anyone know of any fast algorithms written purely in .NET code? I'm looking for something better than Deflate and RC4.

    ROFLOLMFAO

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    • R Ri Qen Sin

      Well, you know network-oriented software transferring large amounts of data needs high data throughput. Most of the overhead the software deals with comes from compression and encryption. I've found solutions like LZO, SNOW 2, and DRAGON (which are some of the very fast compression and encryptions algorithms). Porting the algorithms over to a .NET language would be beyond my expertise (espcially the nightmarish code for LZO). Does anyone know of any fast algorithms written purely in .NET code? I'm looking for something better than Deflate and RC4.

      ROFLOLMFAO

      C Offline
      C Offline
      Christian Graus
      wrote on last edited by
      #2

      There's a whole cryptography namespace full of encryption stuff built in to the framework, does that help ?

      Christian Graus - Microsoft MVP - C++ Metal Musings - Rex and my new metal blog

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      • C Christian Graus

        There's a whole cryptography namespace full of encryption stuff built in to the framework, does that help ?

        Christian Graus - Microsoft MVP - C++ Metal Musings - Rex and my new metal blog

        R Offline
        R Offline
        Ri Qen Sin
        wrote on last edited by
        #3

        Yes, I know all the .NET namespaces. There are just some algorithms that aren't implemented.

        ROFLOLMFAO

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