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http://www.codeproject.com/useritems/Slitherz.asp[^] Why did you guys vote it down so low? :( I want to know what is wrong with it.
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I just glanced over it, but my guess would be that people voted you down because it's basically one big source code dump.
Jon Sagara When I grow up, I'm changing my name to Joe Kickass! My Site | My Blog | My Articles
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i haven't voted, but i suggest you check the spelling again Roswell [edit] this is a friendly suggestion...i know a lot of people pay attention to spelling and judge others accordingly
"Angelinos -- excuse me. There will be civility today."
Antonio VillaRaigosa
City Mayor, Los Angeles, CAYou might need to check your spelling on your post above. Or at least the capitalization.
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I just glanced over it, but my guess would be that people voted you down because it's basically one big source code dump.
Jon Sagara When I grow up, I'm changing my name to Joe Kickass! My Site | My Blog | My Articles
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http://www.codeproject.com/useritems/Slitherz.asp[^] Why did you guys vote it down so low? :( I want to know what is wrong with it.
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Hi there. I didn't vote on your article, but after glancing through it, I think I'd echo Jon's points (and quite frankly, whoever voted Jon's post a 1 didn't do you any favors there - Jon made a very useful point, well worth considering). You may have a good game there - I think though that many developers look to articles here to learn new things and discover other developers' strategies for dealing with various issues. You might have a good game, but your article looked like it was one long code dump, without much explanation of what the code was about or why it's useful to developers to spend time looking through it. Were there intersting or unusual techniques you used when developing the game? Did you come up with a novel strategy that got you past some hurdles? Did you successfully implement someone else's strategy in a different type of application? Did you want to simply describe how one might design a game like this, using the game as an example? Instead of just putting out the code, you might consider writing about the challenges you faced in development and how you overcame those challenges. If your solutions offer something useful to the community, I think you'll be happy with the ratings you get.
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Hi there. I didn't vote on your article, but after glancing through it, I think I'd echo Jon's points (and quite frankly, whoever voted Jon's post a 1 didn't do you any favors there - Jon made a very useful point, well worth considering). You may have a good game there - I think though that many developers look to articles here to learn new things and discover other developers' strategies for dealing with various issues. You might have a good game, but your article looked like it was one long code dump, without much explanation of what the code was about or why it's useful to developers to spend time looking through it. Were there intersting or unusual techniques you used when developing the game? Did you come up with a novel strategy that got you past some hurdles? Did you successfully implement someone else's strategy in a different type of application? Did you want to simply describe how one might design a game like this, using the game as an example? Instead of just putting out the code, you might consider writing about the challenges you faced in development and how you overcame those challenges. If your solutions offer something useful to the community, I think you'll be happy with the ratings you get.
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Hi there. I didn't vote on your article, but after glancing through it, I think I'd echo Jon's points (and quite frankly, whoever voted Jon's post a 1 didn't do you any favors there - Jon made a very useful point, well worth considering). You may have a good game there - I think though that many developers look to articles here to learn new things and discover other developers' strategies for dealing with various issues. You might have a good game, but your article looked like it was one long code dump, without much explanation of what the code was about or why it's useful to developers to spend time looking through it. Were there intersting or unusual techniques you used when developing the game? Did you come up with a novel strategy that got you past some hurdles? Did you successfully implement someone else's strategy in a different type of application? Did you want to simply describe how one might design a game like this, using the game as an example? Instead of just putting out the code, you might consider writing about the challenges you faced in development and how you overcame those challenges. If your solutions offer something useful to the community, I think you'll be happy with the ratings you get.
Look, there are 3 main types of articles: 1. Research/Reference, which are used to, like you said, learn new things and discover other strategies or coding problems. 2. Learning, which can be used to help learn a certain language or how to do something in a certain language. 3. Code/App, which are articles on how to create a game or a program or post an app. And by using these articles, you can take the code and tweak/rewrite it for those who don't want to develop their own, or who just want to use the app. For me, someone who's learning C# (but still stuck with VB), find it a useful learning game by seeing the techniques that he used. Plus, it's a cool remake of a classic 80's game.
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Look, there are 3 main types of articles: 1. Research/Reference, which are used to, like you said, learn new things and discover other strategies or coding problems. 2. Learning, which can be used to help learn a certain language or how to do something in a certain language. 3. Code/App, which are articles on how to create a game or a program or post an app. And by using these articles, you can take the code and tweak/rewrite it for those who don't want to develop their own, or who just want to use the app. For me, someone who's learning C# (but still stuck with VB), find it a useful learning game by seeing the techniques that he used. Plus, it's a cool remake of a classic 80's game.
UltraCoder wrote:
omeone who's learning C# (but still stuck with VB), find it a useful learning game by seeing the techniques that he used. Plus, it's a cool remake of a classic 80's game.
Cool, I learned C# by making this game. :) I wrote version 1.x-2.0 in VB6 and 2.1 was written in VB2005, then I dove head first into C# by porting version 2.1 into C# and stripping a lot of stuff from it because it needed redesigned. Version 2.4 is when it started to get good(because I learned a lot about C# and .NET) Slitherz was my tutor in C# and .NET. Then I went on to make bigger and better things. I will post 3 more articles eventually. One of them is an A* path finding DLL for .NET.
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UltraCoder wrote:
omeone who's learning C# (but still stuck with VB), find it a useful learning game by seeing the techniques that he used. Plus, it's a cool remake of a classic 80's game.
Cool, I learned C# by making this game. :) I wrote version 1.x-2.0 in VB6 and 2.1 was written in VB2005, then I dove head first into C# by porting version 2.1 into C# and stripping a lot of stuff from it because it needed redesigned. Version 2.4 is when it started to get good(because I learned a lot about C# and .NET) Slitherz was my tutor in C# and .NET. Then I went on to make bigger and better things. I will post 3 more articles eventually. One of them is an A* path finding DLL for .NET.
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Cool!! The app that I learned VB2005 off of was ScratchPad (which looks like it was made in the 80's). X| But I learned a lot from it! I'm working ScratchPad 2.0 right now and I'm almost done. It looks a lot better. Anyway, I'm hoping to write 3.0 in C#. Good luck in C#! :)
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Cool!! The app that I learned VB2005 off of was ScratchPad (which looks like it was made in the 80's). X| But I learned a lot from it! I'm working ScratchPad 2.0 right now and I'm almost done. It looks a lot better. Anyway, I'm hoping to write 3.0 in C#. Good luck in C#! :)
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http://www.codeproject.com/useritems/Slitherz.asp[^] Why did you guys vote it down so low? :( I want to know what is wrong with it.
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i didn't vote it at all. but maybe it needs a little technical explanation, and less gameplay information. this is a programmer's site, after all. i don't have the knowledge of C# and C# on Windows, especially, to do that. but if i wanted to try, i'd like to know how you approached it, and what challenges you faced. in other words: teach us, don't show us. but that's just me. and i didn't vote at all.
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Lets see an article for it. Oh and I recommend you save your old code. I made the mistake of loosing the first version of my program. Its nice to look back and recollect.
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Look, there are 3 main types of articles: 1. Research/Reference, which are used to, like you said, learn new things and discover other strategies or coding problems. 2. Learning, which can be used to help learn a certain language or how to do something in a certain language. 3. Code/App, which are articles on how to create a game or a program or post an app. And by using these articles, you can take the code and tweak/rewrite it for those who don't want to develop their own, or who just want to use the app. For me, someone who's learning C# (but still stuck with VB), find it a useful learning game by seeing the techniques that he used. Plus, it's a cool remake of a classic 80's game.
UltraCoder wrote:
Look, there are 3 main types of articles:
Look, the kid just asked why he was getting voted down. Jon gave what I thought was a good opinion about it. I responded too. No need to get all defensive about it. Feel free to ignore the advice.
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John, check your spelling! Roswell P.S. Don't we all love bugs
"Angelinos -- excuse me. There will be civility today."
Antonio VillaRaigosa
City Mayor, Los Angeles, CAWhat? :confused:
Jon Sagara When I grow up, I'm changing my name to Joe Kickass! My Site | My Blog | My Articles
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What? :confused:
Jon Sagara When I grow up, I'm changing my name to Joe Kickass! My Site | My Blog | My Articles
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http://www.codeproject.com/useritems/Slitherz.asp[^] Why did you guys vote it down so low? :( I want to know what is wrong with it.
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Well, a quick scan through and there isn't much explanation. It is mostly a source code dump onto an HTML page. The source needs to be broken down and explained better than that. If I'm looking for a technique do do something then it might be there, but how would I know? I would have to spend a long time looking for it.
*** Developer Day 4 in Reading, England on 2nd December 2006 - Registration Now Open *** Upcoming Scottish Developers events: * Developer Day Scotland: are you interested in speaking or attending? My: Website | Blog
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http://www.codeproject.com/useritems/Slitherz.asp[^] Why did you guys vote it down so low? :( I want to know what is wrong with it.
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The screenshot looks like you only did have 16 colors available and then picked out the worst of them.
-- Try our Windows-based CMS: www.zeta-producer.com Try our ticket helpdesk system: www.zeta-helpdesk.com See me working: www.magerquark.com
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Look, there are 3 main types of articles: 1. Research/Reference, which are used to, like you said, learn new things and discover other strategies or coding problems. 2. Learning, which can be used to help learn a certain language or how to do something in a certain language. 3. Code/App, which are articles on how to create a game or a program or post an app. And by using these articles, you can take the code and tweak/rewrite it for those who don't want to develop their own, or who just want to use the app. For me, someone who's learning C# (but still stuck with VB), find it a useful learning game by seeing the techniques that he used. Plus, it's a cool remake of a classic 80's game.
UltraCoder wrote:
a classic 80's game.
Ah, the joy of being the first with a Nokia 3310 at primary school, and everyone wanted to play Snake 2 on it... I still use a 3310 now (my third one), haven't moved much forward in 6 years. ;)
"..Commit yourself to quality from day one..it's better to do nothing at all than to do something badly.." -- Mark McCormick
|| Fold With Us! || Pensieve || VG.Net ||
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The screenshot looks like you only did have 16 colors available and then picked out the worst of them.
-- Try our Windows-based CMS: www.zeta-producer.com Try our ticket helpdesk system: www.zeta-helpdesk.com See me working: www.magerquark.com
As we all know, programmers rarely make good designers. And I doubt many designers make good programmers :) I know dozens of shortcut keys in Photoshop, but unfortunately that doesn't make me a great designer :sigh:
"For fifty bucks I'd put my face in their soup and blow." - George Costanza
~ Web SQL Utility - asp.net app to query Access, SQL server, MySQL. Stores history, favourites.
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http://www.codeproject.com/useritems/Slitherz.asp[^] Why did you guys vote it down so low? :( I want to know what is wrong with it.
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Because it's just a list of the source code. There's no explaination of what the code does, or why you did things the way you did, or anything. It's supposed to be an ARTICLE. Articles explain things.. You didn't do that.
Dave Kreskowiak Microsoft MVP - Visual Basic
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http://www.codeproject.com/useritems/Slitherz.asp[^] Why did you guys vote it down so low? :( I want to know what is wrong with it.
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