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The 24 day bug

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helphardwaresales
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  • T Tim Smith

    In a time long ago we had a problem with an embedded system using a 68000 family processor. The computer would run great for 24 days without issue. However, late on the 24th day, the computer would "wig out" (technical term) causing itself to restart (a requirement for embedded systems). The customer was withholding the final $90,000 payment until this issue was fixed. The problem was found in the following code. /* return the number of milliseconds since the computer was started. */ /* overflow from the low DWORD goes into the high DWORD giving us 64 */ /* bits of total size for the counter */ void GetUpTime (DWORD *phigh, DWORD *plow) { *phigh = xyz; // get the value from the hardware *plow = zyx; // get the value from the hardware return; } /* return the number of elapsed seconds since startup */ double GetElapsedTime () { DWORD high, low; GetUpTime (&high, &low); return ((double) high) * 4294967.296 + ((double) low) / 1000.0; } By looking at the code, I doubt anyone will see the problem. We didn't see the issue. Theorize what the problem might be and how you would test it. After a while, I'll tell you how GetElapsedTime was behaving.

    Tim Smith I'm going to patent thought. I have yet to see any prior art.

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    Dave Kreskowiak
    wrote on last edited by
    #9

    I agree with Mike Dunn. I think it has to do with an overflow. Please, don't make us wait 24 days to find out.

    Dave Kreskowiak Microsoft MVP - Visual Basic

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    • T Tim Smith

      In a time long ago we had a problem with an embedded system using a 68000 family processor. The computer would run great for 24 days without issue. However, late on the 24th day, the computer would "wig out" (technical term) causing itself to restart (a requirement for embedded systems). The customer was withholding the final $90,000 payment until this issue was fixed. The problem was found in the following code. /* return the number of milliseconds since the computer was started. */ /* overflow from the low DWORD goes into the high DWORD giving us 64 */ /* bits of total size for the counter */ void GetUpTime (DWORD *phigh, DWORD *plow) { *phigh = xyz; // get the value from the hardware *plow = zyx; // get the value from the hardware return; } /* return the number of elapsed seconds since startup */ double GetElapsedTime () { DWORD high, low; GetUpTime (&high, &low); return ((double) high) * 4294967.296 + ((double) low) / 1000.0; } By looking at the code, I doubt anyone will see the problem. We didn't see the issue. Theorize what the problem might be and how you would test it. After a while, I'll tell you how GetElapsedTime was behaving.

      Tim Smith I'm going to patent thought. I have yet to see any prior art.

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      Marc Clifton
      wrote on last edited by
      #10

      IMO, high and low are DWORDS (unsigned), converting them to doubles ended up treating them as signed values. As soon as you hit 0x80000000 in high, you'd get a negative number. You wouldn't notice it in low if it went negative except for some jitter in the time elapsed. Marc

      Thyme In The Country

      People are just notoriously impossible. --DavidCrow
      There's NO excuse for not commenting your code. -- John Simmons / outlaw programmer
      People who say that they will refactor their code later to make it "good" don't understand refactoring, nor the art and craft of programming. -- Josh Smith

      CPalliniC T 2 Replies Last reply
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      • M Marc Clifton

        IMO, high and low are DWORDS (unsigned), converting them to doubles ended up treating them as signed values. As soon as you hit 0x80000000 in high, you'd get a negative number. You wouldn't notice it in low if it went negative except for some jitter in the time elapsed. Marc

        Thyme In The Country

        People are just notoriously impossible. --DavidCrow
        There's NO excuse for not commenting your code. -- John Simmons / outlaw programmer
        People who say that they will refactor their code later to make it "good" don't understand refactoring, nor the art and craft of programming. -- Josh Smith

        CPalliniC Offline
        CPalliniC Offline
        CPallini
        wrote on last edited by
        #11

        Marc Clifton wrote:

        IMO, high and low are DWORDS (unsigned), converting them to doubles ended up treating them as signed values.

        that was also my idea, at least for a while. However, on my system, DWORD is converted to double without loosing its unsigned nature, hence, unless the Smith embedded system performs a mistake on cast our idea is wrong. :)

        If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.

        In testa che avete, signor di Ceprano?

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        • M Marc Clifton

          IMO, high and low are DWORDS (unsigned), converting them to doubles ended up treating them as signed values. As soon as you hit 0x80000000 in high, you'd get a negative number. You wouldn't notice it in low if it went negative except for some jitter in the time elapsed. Marc

          Thyme In The Country

          People are just notoriously impossible. --DavidCrow
          There's NO excuse for not commenting your code. -- John Simmons / outlaw programmer
          People who say that they will refactor their code later to make it "good" don't understand refactoring, nor the art and craft of programming. -- Josh Smith

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          Tim Smith
          wrote on last edited by
          #12

          Marc is correct. The code is 100% correct in theory but wrong due to the 68000 not supporting unsigned integer to floating point conversion. Thus once the unsigned value hit 0x80000000, the resulting double value went negative. The fix was a simple and just avoided unsigned conversions. The only problem was that the overflow was in the low and not the high. The ticks were in milliseconds so an overflow in the high DWORD won't happen for a very very long time.

          Tim Smith I'm going to patent thought. I have yet to see any prior art.

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          • T Tim Smith

            Marc is correct. The code is 100% correct in theory but wrong due to the 68000 not supporting unsigned integer to floating point conversion. Thus once the unsigned value hit 0x80000000, the resulting double value went negative. The fix was a simple and just avoided unsigned conversions. The only problem was that the overflow was in the low and not the high. The ticks were in milliseconds so an overflow in the high DWORD won't happen for a very very long time.

            Tim Smith I'm going to patent thought. I have yet to see any prior art.

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            M Offline
            Marc Clifton
            wrote on last edited by
            #13

            Tim Smith wrote:

            Marc is correct.

            Woot! :jig:

            Tim Smith wrote:

            The ticks were in milliseconds so an overflow in the high DWORD won't happen for a very very long time.

            :doh: Of course. :sigh: Marc

            Thyme In The Country

            People are just notoriously impossible. --DavidCrow
            There's NO excuse for not commenting your code. -- John Simmons / outlaw programmer
            People who say that they will refactor their code later to make it "good" don't understand refactoring, nor the art and craft of programming. -- Josh Smith

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            • T Tim Smith

              In a time long ago we had a problem with an embedded system using a 68000 family processor. The computer would run great for 24 days without issue. However, late on the 24th day, the computer would "wig out" (technical term) causing itself to restart (a requirement for embedded systems). The customer was withholding the final $90,000 payment until this issue was fixed. The problem was found in the following code. /* return the number of milliseconds since the computer was started. */ /* overflow from the low DWORD goes into the high DWORD giving us 64 */ /* bits of total size for the counter */ void GetUpTime (DWORD *phigh, DWORD *plow) { *phigh = xyz; // get the value from the hardware *plow = zyx; // get the value from the hardware return; } /* return the number of elapsed seconds since startup */ double GetElapsedTime () { DWORD high, low; GetUpTime (&high, &low); return ((double) high) * 4294967.296 + ((double) low) / 1000.0; } By looking at the code, I doubt anyone will see the problem. We didn't see the issue. Theorize what the problem might be and how you would test it. After a while, I'll tell you how GetElapsedTime was behaving.

              Tim Smith I'm going to patent thought. I have yet to see any prior art.

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              Mike_V
              wrote on last edited by
              #14

              Divsion by zero. Operator precedence. [edit]Just read your reply to Marc - still think I found something, though.[/edit] [edit2] Oops! :-O I guess it's called Division by zero for a reason! [/edit2] Mike

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              • M Mike_V

                Divsion by zero. Operator precedence. [edit]Just read your reply to Marc - still think I found something, though.[/edit] [edit2] Oops! :-O I guess it's called Division by zero for a reason! [/edit2] Mike

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                Pete OHanlon
                wrote on last edited by
                #15

                Mike_V wrote:

                Oops! I guess it's called Division by zero for a reason

                It's called Nullity.

                the last thing I want to see is some pasty-faced geek with skin so pale that it's almost translucent trying to bump parts with a partner - John Simmons / outlaw programmer
                Deja View - the feeling that you've seen this post before.

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                • M Marc Clifton

                  Tim Smith wrote:

                  Marc is correct.

                  Woot! :jig:

                  Tim Smith wrote:

                  The ticks were in milliseconds so an overflow in the high DWORD won't happen for a very very long time.

                  :doh: Of course. :sigh: Marc

                  Thyme In The Country

                  People are just notoriously impossible. --DavidCrow
                  There's NO excuse for not commenting your code. -- John Simmons / outlaw programmer
                  People who say that they will refactor their code later to make it "good" don't understand refactoring, nor the art and craft of programming. -- Josh Smith

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                  peterchen
                  wrote on last edited by
                  #16

                  you just should have stopped reading earlier ;)


                  Developers, Developers, Developers, Developers, Developers, Developers, Velopers, Develprs, Developers!
                  We are a big screwed up dysfunctional psychotic happy family - some more screwed up, others more happy, but everybody's psychotic joint venture definition of CP
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                  • P peterchen

                    you just should have stopped reading earlier ;)


                    Developers, Developers, Developers, Developers, Developers, Developers, Velopers, Develprs, Developers!
                    We are a big screwed up dysfunctional psychotic happy family - some more screwed up, others more happy, but everybody's psychotic joint venture definition of CP
                    Linkify!|Fold With Us!

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                    Marc Clifton
                    wrote on last edited by
                    #17

                    peterchen wrote:

                    you just should have stopped reading earlier

                    I should have stopped writing sooner! :) Marc

                    Thyme In The Country

                    People are just notoriously impossible. --DavidCrow
                    There's NO excuse for not commenting your code. -- John Simmons / outlaw programmer
                    People who say that they will refactor their code later to make it "good" don't understand refactoring, nor the art and craft of programming. -- Josh Smith

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                    • T Tim Smith

                      In a time long ago we had a problem with an embedded system using a 68000 family processor. The computer would run great for 24 days without issue. However, late on the 24th day, the computer would "wig out" (technical term) causing itself to restart (a requirement for embedded systems). The customer was withholding the final $90,000 payment until this issue was fixed. The problem was found in the following code. /* return the number of milliseconds since the computer was started. */ /* overflow from the low DWORD goes into the high DWORD giving us 64 */ /* bits of total size for the counter */ void GetUpTime (DWORD *phigh, DWORD *plow) { *phigh = xyz; // get the value from the hardware *plow = zyx; // get the value from the hardware return; } /* return the number of elapsed seconds since startup */ double GetElapsedTime () { DWORD high, low; GetUpTime (&high, &low); return ((double) high) * 4294967.296 + ((double) low) / 1000.0; } By looking at the code, I doubt anyone will see the problem. We didn't see the issue. Theorize what the problem might be and how you would test it. After a while, I'll tell you how GetElapsedTime was behaving.

                      Tim Smith I'm going to patent thought. I have yet to see any prior art.

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                      PICguy
                      wrote on last edited by
                      #18

                      The 24 day hint was the clue for me. 3 to 4 minutes to the correct solution. And I found another VERY rare bug. Bug found by finding the number of milliseconds in 24 days. This was about half of 2^32. Thus DWORD had to be signed which produced a negative number after 0x7FFFFFFF milliseconds. The second bug is in your GetUpTime() function. About every 48 days the low counter overflows into the high word. If you catch the high word before the overflow and the low word just after the overflow you will have a problem. Fix: read the high word a second time. If unchanged you are done otherwise loop back and read both again. The second time the high word will match. (If counters take much processing to read then range check the low word. If (unsigned) less than 1000 – one second – then check the high word again. Otherwise it should be safe to skip the high word check.) The method given above works well in 8-bit microcontrollers for reading 16-bit counters on the fly without requiring h/w interlocks.

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