Toms Hardware Vista vs. XP Benchmark
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http://www.tomshardware.com/2007/01/29/xp-vs-vista/index.html[^][^] In short: Vista sucks.
When I click on that link (all three of them) I get redirected to Sorry! The Requested Page was not Found![^] :~ [ update ] It seems to be because I am in the UK, and the site is detecting that and automatically breaking all the links. Adding '-uk' to the end, i.e. http://tomshardware.co.uk/2007/01/30/xp-vs-vista-uk/[^] allows me to view the content.
Ðavid Wulff What kind of music should programmers listen to?
Join the Code Project Last.fm group | dwulff
I'm so gangsta I eat cereal without the milk -
So more to the point, it should be "Dropping OpenGL support sucks". :)
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Linkify!|Fold With Us!peterchen wrote:
So more to the point, it should be "Dropping OpenGL support sucks".
The ATI drivers they used had no support for OpenGL. A few days after the report (right before Vista was released), ATI released their official Vista drivers with hardware-accelerated OpenGL support. Hopefully, THG will revisit this article pretty soon and give a clearer picture of the performance impact of an apples-to-apples comparison of OpenGL on the two OS's.
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Is the human using the computer any faster, more efficient, happier, more content, more accurate, and/or (boolean logic lessons excluded) more competent at what they're doing? In other words, does Vista make me a better worker (or, more generally) a better person)? Marc
People are just notoriously impossible. --DavidCrow
There's NO excuse for not commenting your code. -- John Simmons / outlaw programmer
People who say that they will refactor their code later to make it "good" don't understand refactoring, nor the art and craft of programming. -- Josh SmithMarc Clifton wrote:
In other words, does Vista make me a better worker (or, more generally) a better person)?
Yes. What is a better worker? :)
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When I click on that link (all three of them) I get redirected to Sorry! The Requested Page was not Found![^] :~ [ update ] It seems to be because I am in the UK, and the site is detecting that and automatically breaking all the links. Adding '-uk' to the end, i.e. http://tomshardware.co.uk/2007/01/30/xp-vs-vista-uk/[^] allows me to view the content.
Ðavid Wulff What kind of music should programmers listen to?
Join the Code Project Last.fm group | dwulff
I'm so gangsta I eat cereal without the milkGetting the same page for the same link everywhere on the world - now that's a kind of Net Neutrality I sure would support!
Developers, Developers, Developers, Developers, Developers, Developers, Velopers, Develprs, Developers!
We are a big screwed up dysfunctional psychotic happy family - some more screwed up, others more happy, but everybody's psychotic joint venture definition of CP
Linkify!|Fold With Us! -
Getting the same page for the same link everywhere on the world - now that's a kind of Net Neutrality I sure would support!
Developers, Developers, Developers, Developers, Developers, Developers, Velopers, Develprs, Developers!
We are a big screwed up dysfunctional psychotic happy family - some more screwed up, others more happy, but everybody's psychotic joint venture definition of CP
Linkify!|Fold With Us!That idea will never catch on! There's more to it than meets the eye - notice that the US URL is hard coded to January 29th, whereas the UK version is hard coded to the 30th. If I change the OP's original link to http://www.tomshardware.com/2007/01/30/xp-vs-vista/index.html[^] then it works for me... but probably not for anybody where the first link worked. So it's not where I am, it is the time zone I am reading in that determines whether I can read the article or not.
Ðavid Wulff What kind of music should programmers listen to?
Join the Code Project Last.fm group | dwulff
I'm so gangsta I eat cereal without the milk -
Is the human using the computer any faster, more efficient, happier, more content, more accurate, and/or (boolean logic lessons excluded) more competent at what they're doing? In other words, does Vista make me a better worker (or, more generally) a better person)? Marc
People are just notoriously impossible. --DavidCrow
There's NO excuse for not commenting your code. -- John Simmons / outlaw programmer
People who say that they will refactor their code later to make it "good" don't understand refactoring, nor the art and craft of programming. -- Josh SmithIt protects your media content with an iron fist. Wouldn't that help you sleep at night?
Todd Smith
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You are aware you could change the names of the operating systems to Windows 2000 and XP and you'd end up with the same laments. Or Windows 98 to XP. Or comparing games tweaked for DirectX 8 and DirectX 9.0c. However, take a game written for DirectX 9 and assuming you could even get it to run under a previous OS and version, suddenly things start looking pretty good. Given the changes in DirectX, gamers should probably stick with XP until the next generation of games (and Vista optimized hardware.) It's what I'm doing. Once my old Celeron 900 system gives up the ghost (which it stubbornly refuses to do.) My Athlon 64 system will become the second system and I'll build a new system with all the latest greatest stuff and Vista (probably next January, which will be three years for the Athlon 64.) I am hoping that by then, there will be enough 64-bit support that I'll go that direction. By then the latest Far Cry will be out and from what I've seen so far it will be very nice. (I may steal some empty space on my hard drive and dual boot Vista on my newer system just to see what the performance is for what I do. Too lazy though.) -- modified at 17:54 Wednesday 31st January, 2007 Firing Squad isn't as pessimistic as Tom's Hardware (but then, almost nobody is): http://www.firingsquad.com/hardware/windows_vista_performance_amd_catalyst_7.1/page12.asp[^] As they point out, just like with XP from Win98 (and W2K), the first bump in performance is going to be improved drivers. The real performance gains, though, will come from native DirectX 10 hardware and games. As for OpenGL support; this is truly pathetic and has been for quite some time. I run very few apps and games that use OpenGL so it's not a big deal for me, but it should be better. (As of right now, none of my computers have an OpenGL app on them. The last such app was , I believe, Doom 3, which sucked.)
Anyone who thinks he has a better idea of what's good for people than people do is a swine. - P.J. O'Rourke
I believe OpenGL is fully supported. Half of what people have read is FUD and the current slowness is due to current drivers from nVidia and ATI. http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx[^]
Todd Smith
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I believe OpenGL is fully supported. Half of what people have read is FUD and the current slowness is due to current drivers from nVidia and ATI. http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx[^]
Todd Smith
Todd Smith wrote:
I believe OpenGL is fully supported.
ATI has OpenGL support, but I understand it's still not as optimized as it could be, which is the only issue I was addressing. It's been that way for a long time, so why anyone expresses surprise over this is beyond me.
Anyone who thinks he has a better idea of what's good for people than people do is a swine. - P.J. O'Rourke
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Todd Smith wrote:
I believe OpenGL is fully supported.
ATI has OpenGL support, but I understand it's still not as optimized as it could be, which is the only issue I was addressing. It's been that way for a long time, so why anyone expresses surprise over this is beyond me.
Anyone who thinks he has a better idea of what's good for people than people do is a swine. - P.J. O'Rourke
Joe Woodbury wrote:
ATI has OpenGL support, but I understand it's still not as optimized as it could be
Well, technically, both ATI and nVidia have OpenGL drivers in Vista, both are essentially beta features since Microsoft only allowed them access to that level of access to Aero more than halfway through the development cycle of Vista. And technically, OpenGL and DirectX is continually improving through driver optimizations and hidden features (turned off at release due to untested nature), within graphics hardware. So technically ATI and nVidia have never fully optimized OpenGL or DirectX at release of any hardware or software component. :) gamma and alpha correct anti-aliasing and anisotropic filtering continued to improve over the life of both ATI and nVidia series last generation. So they were never optimized as well as they could be until they were. :-D
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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peterchen wrote:
So more to the point, it should be "Dropping OpenGL support sucks".
The ATI drivers they used had no support for OpenGL. A few days after the report (right before Vista was released), ATI released their official Vista drivers with hardware-accelerated OpenGL support. Hopefully, THG will revisit this article pretty soon and give a clearer picture of the performance impact of an apples-to-apples comparison of OpenGL on the two OS's.
Is there some official / insider MS information why they did it? And does Aero now work wiht OpenGLable drivers? All google finds is "cause M$ loves D3D more"
Developers, Developers, Developers, Developers, Developers, Developers, Velopers, Develprs, Developers!
We are a big screwed up dysfunctional psychotic happy family - some more screwed up, others more happy, but everybody's psychotic joint venture definition of CP
Linkify!|Fold With Us! -
Is there some official / insider MS information why they did it? And does Aero now work wiht OpenGLable drivers? All google finds is "cause M$ loves D3D more"
Developers, Developers, Developers, Developers, Developers, Developers, Velopers, Develprs, Developers!
We are a big screwed up dysfunctional psychotic happy family - some more screwed up, others more happy, but everybody's psychotic joint venture definition of CP
Linkify!|Fold With Us!peterchen wrote:
Is there some official / insider MS information why they did it? And does Aero now work wiht OpenGLable drivers? All google finds is "cause M$ loves D3D more"
I sense a hole tearing in the very fabric of existence - I agree with the "MS loves D3D more" comment :omg: Or, to be a little more fair, MS designed Aero around D3D. There are apparently some technical reasons why Aero (and thus DX10) and OpenGL can't control overlapping surfaces in the current architecture. You can use hardware-accelerated OpenGL under two conditions: - Turn off Aero - Regardless of Aero state, run OpenGL program in fullscreen This, of course, assumes you've got video drivers that accelerate OpenGL. Take that all with a grain of salt, however. It's been a while since I read it, and even back then, I could barely be bothered to care :-D
-- Russell Morris Morbo: "WINDMILLS DO NOT WORK THAT WAY!"