What next, Cloaks of Invisibility?
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Phil HardingWhat next, Cloaks of Invisibility?
well... actually, vision isn't that difficult, though highly cumbersome and uniquely perspective based still. Rather than rendering the object invisible, you have active camouflage which uses cameras and emitters to retrieve the color from one side of the vehicle and display it on the other. It isn't invisible, but it is a better camouflage, but it too is still in the experimental stage. Now active armor is fun too, high energy skin that vaporizes the incoming shells/bullets before it pierces the hull. :) cool, shields too. The hardest thing for many in the industry is imagination, its not something anyone teaches (outside of a game developers conference), and not something anyone really hires for most of the time. So you either have it or not, if you don't have it, you get your ideas from somewhere, often that is fiction or science fiction. Good news: Colossus goes online next week. ;)
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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Phil HardingWhat next, Cloaks of Invisibility?
well... actually, vision isn't that difficult, though highly cumbersome and uniquely perspective based still. Rather than rendering the object invisible, you have active camouflage which uses cameras and emitters to retrieve the color from one side of the vehicle and display it on the other. It isn't invisible, but it is a better camouflage, but it too is still in the experimental stage. Now active armor is fun too, high energy skin that vaporizes the incoming shells/bullets before it pierces the hull. :) cool, shields too. The hardest thing for many in the industry is imagination, its not something anyone teaches (outside of a game developers conference), and not something anyone really hires for most of the time. So you either have it or not, if you don't have it, you get your ideas from somewhere, often that is fiction or science fiction. Good news: Colossus goes online next week. ;)
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
Jeffry J. Brickley wrote:
well... actually, vision isn't that difficult, though highly cumbersome and uniquely perspective based still. Rather than rendering the object invisible, you have active camouflage which uses cameras and emitters to retrieve the color from one side of the vehicle and display it on the other. It isn't invisible, but it is a better camouflage, but it too is still in the experimental stage.
That seems of rather limited use since unless the surface can generate large numbers of highly directional images at once it still won't match right except at very specific angles.
-- Rules of thumb should not be taken for the whole hand.
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Jeffry J. Brickley wrote:
well... actually, vision isn't that difficult, though highly cumbersome and uniquely perspective based still. Rather than rendering the object invisible, you have active camouflage which uses cameras and emitters to retrieve the color from one side of the vehicle and display it on the other. It isn't invisible, but it is a better camouflage, but it too is still in the experimental stage.
That seems of rather limited use since unless the surface can generate large numbers of highly directional images at once it still won't match right except at very specific angles.
-- Rules of thumb should not be taken for the whole hand.
Standing looking at the cloaked object you will see it, if you don't know it's there, it will take some time to notice it, especially in dessert or bush, for example.
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No, a Holocaust Cloak. (If you don't get it, you don't get it.)
Anyone who thinks he has a better idea of what's good for people than people do is a swine. - P.J. O'Rourke
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Jeffry J. Brickley wrote:
well... actually, vision isn't that difficult, though highly cumbersome and uniquely perspective based still. Rather than rendering the object invisible, you have active camouflage which uses cameras and emitters to retrieve the color from one side of the vehicle and display it on the other. It isn't invisible, but it is a better camouflage, but it too is still in the experimental stage.
That seems of rather limited use since unless the surface can generate large numbers of highly directional images at once it still won't match right except at very specific angles.
-- Rules of thumb should not be taken for the whole hand.
dan neely wrote:
That seems of rather limited use since unless the surface can generate large numbers of highly directional images at once it still won't match right except at very specific angles.
The goal of camouflage is not to make something invisible, but hard to spot. In most cases, if you are actively looking for something, even invisible you will see it (science fiction and fantasy even covers this as blured stars, standing out in dust motes in sunbeams, etc). But if you are not actively looking for one specific thing, or at least don't know where to look for it. you are "scanning" with your eyes. If you examine what motion scanning does to the eye's focus and resultion capability you realize rapidly that camouflage is a pretty good idea. You want approximate light and shadows to fool the casual eye. obviously you cannot be moving in camo or the motion itself attracts attention. But in a way an active camo would reduce even that, so it is still a good idea... just difficult.
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)