Software failing when distributed
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It seems that whenever I distribute an application, it never works on my first beta testers computer, even though they are running the same O/S (Windows XP), with the latest DirectX (April 2007). Anyone else run into this problem? What do you do to solve it? Patrick
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It seems that whenever I distribute an application, it never works on my first beta testers computer, even though they are running the same O/S (Windows XP), with the latest DirectX (April 2007). Anyone else run into this problem? What do you do to solve it? Patrick
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It seems that whenever I distribute an application, it never works on my first beta testers computer, even though they are running the same O/S (Windows XP), with the latest DirectX (April 2007). Anyone else run into this problem? What do you do to solve it? Patrick
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It seems that whenever I distribute an application, it never works on my first beta testers computer, even though they are running the same O/S (Windows XP), with the latest DirectX (April 2007). Anyone else run into this problem? What do you do to solve it? Patrick
Can you more explain and some detail of your program?
WhiteSky
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It seems that whenever I distribute an application, it never works on my first beta testers computer, even though they are running the same O/S (Windows XP), with the latest DirectX (April 2007). Anyone else run into this problem? What do you do to solve it? Patrick
Sorry for my poor English. Is it the issue of debug version and release version ?
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I will try, but not likely to be helpful to you. I make add-on aircraft and avionics gauges for MS Flight Simulator. The "gauges" are made with an SDK supplied by MS, and compile into .dll's. However, they are not tru .dll's from what I understand. In any case, the "gauges" (multiple in one file) appear fine in my aircraft on MSFS, and he just gets a blank panel. I made a version in which I turned off the protection code to see if perhaps the call to get verify the license key is maybe the issue as he is on XP Pro, and someone else suggested that I compile with "multi-threaded" vs. multithreaded dll as some new runtimes in an update from MS on the game has new runtimes in it. So, I will try that and see what happens too. I am just ready to pull out my hair. But, this is my own fault for not actually going to school for this and learning the proper way, haha. My problem is I barely understand what I'm doing sometimes. C++ is no problem, but Windows is way over my head. =) Patrick
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Sorry for my poor English. Is it the issue of debug version and release version ?
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Can you more explain and some detail of your program?
WhiteSky
Hi, Yes, but I think the problem may be solved now. http://i91.photobucket.com/albums/k282/Benchmark_Avionics/Properties.png[^] Someone informed me that a recent change in the game program included some libraries that require now that we statically link the program. So, I have recompiled and will not test this in the morning. Thanks guys for your ideas. I'll let you know if this was the problem for everyone's future reference. As I am using MS DirectInput and DirectSound in this project, I was worred it had to do with DirectX, but seems it has to do with the recent game update.
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Hi, Yes, but I think the problem may be solved now. http://i91.photobucket.com/albums/k282/Benchmark_Avionics/Properties.png[^] Someone informed me that a recent change in the game program included some libraries that require now that we statically link the program. So, I have recompiled and will not test this in the morning. Thanks guys for your ideas. I'll let you know if this was the problem for everyone's future reference. As I am using MS DirectInput and DirectSound in this project, I was worred it had to do with DirectX, but seems it has to do with the recent game update.
Glad you found the answer.:-D
WhiteSky