Computational Geometry Text
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Anybody care to recommend a good reference for Computational Geomtetry Textbook? Anyone familiar with "Computational Geometry in C", from the Cambridge Press? Just starting to do a little work in the subject, and would like to find something to help with triangulating some vertices for visualization of data. Thanks, Aaron
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Anybody care to recommend a good reference for Computational Geomtetry Textbook? Anyone familiar with "Computational Geometry in C", from the Cambridge Press? Just starting to do a little work in the subject, and would like to find something to help with triangulating some vertices for visualization of data. Thanks, Aaron
I bought CGinC about 7 yrs ago, it's ok, clearly written and well formatted examples. Never really used it though. I found looking at game engine source code, the "Graphics Gems" series, "Game Programming Gems" series, misc OpenGL programming books, ..., much more instructive.
Aaron Schaefer wrote:
find something to help with triangulating some vertices for visualization of data
Not a wheel you want to reinvent if you can help it. http://www.vterrain.org/[^] is always a good place to start. If you're rendering (a small area of) terrain you may want to look at TIN's: http://www.vterrain.org/LOD/precomputed-tins.html[^], in particular http://jca3.freeshell.org/tinlib/tinlib.html[^] For more free-form shapes GTS: http://gts.sourceforge.net/[^] is quite powerfull.
...cmk Save the whales - collect the whole set