Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. The Lounge
  3. Computational Geometry Text

Computational Geometry Text

Scheduled Pinned Locked Moved The Lounge
helpquestion
2 Posts 2 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • A Offline
    A Offline
    Aaron Schaefer
    wrote on last edited by
    #1

    Anybody care to recommend a good reference for Computational Geomtetry Textbook? Anyone familiar with "Computational Geometry in C", from the Cambridge Press? Just starting to do a little work in the subject, and would like to find something to help with triangulating some vertices for visualization of data. Thanks, Aaron

    C 1 Reply Last reply
    0
    • A Aaron Schaefer

      Anybody care to recommend a good reference for Computational Geomtetry Textbook? Anyone familiar with "Computational Geometry in C", from the Cambridge Press? Just starting to do a little work in the subject, and would like to find something to help with triangulating some vertices for visualization of data. Thanks, Aaron

      C Offline
      C Offline
      cmk
      wrote on last edited by
      #2

      I bought CGinC about 7 yrs ago, it's ok, clearly written and well formatted examples. Never really used it though. I found looking at game engine source code, the "Graphics Gems" series, "Game Programming Gems" series, misc OpenGL programming books, ..., much more instructive.

      Aaron Schaefer wrote:

      find something to help with triangulating some vertices for visualization of data

      Not a wheel you want to reinvent if you can help it. http://www.vterrain.org/[^] is always a good place to start. If you're rendering (a small area of) terrain you may want to look at TIN's: http://www.vterrain.org/LOD/precomputed-tins.html[^], in particular http://jca3.freeshell.org/tinlib/tinlib.html[^] For more free-form shapes GTS: http://gts.sourceforge.net/[^] is quite powerfull.

      ...cmk Save the whales - collect the whole set

      1 Reply Last reply
      0
      Reply
      • Reply as topic
      Log in to reply
      • Oldest to Newest
      • Newest to Oldest
      • Most Votes


      • Login

      • Don't have an account? Register

      • Login or register to search.
      • First post
        Last post
      0
      • Categories
      • Recent
      • Tags
      • Popular
      • World
      • Users
      • Groups