Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. General Programming
  3. C / C++ / MFC
  4. GDI / GDI+

GDI / GDI+

Scheduled Pinned Locked Moved C / C++ / MFC
winformsgraphicsannouncement
21 Posts 3 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • A Adno

    the image is in my project folder and i know it loads because i can display it like this: Bitmap bitmap(L"clockbg.bmp"); graphics.DrawImage(&bitmap, 0, 0); and it shows :confused: thanks

    M Offline
    M Offline
    Mark Salsbery
    wrote on last edited by
    #7

    Bitmap is derived from Image. If Bitmap bitmap(L"clockbg.bmp"); graphics.DrawImage(&bitmap, 0, 0); works, then Image* pBitmap = new Image(L"clockbg.bmp"); graphics.DrawImage(pBitmap, 0, 0); should work. Mark

    "Posting a VB.NET question in the C++ forum will end in tears." Chris Maunder

    A 1 Reply Last reply
    0
    • M Mark Salsbery

      Bitmap is derived from Image. If Bitmap bitmap(L"clockbg.bmp"); graphics.DrawImage(&bitmap, 0, 0); works, then Image* pBitmap = new Image(L"clockbg.bmp"); graphics.DrawImage(pBitmap, 0, 0); should work. Mark

      "Posting a VB.NET question in the C++ forum will end in tears." Chris Maunder

      A Offline
      A Offline
      Adno
      wrote on last edited by
      #8

      i know Mark thats not my problem, but when i use GDI+ to load the image: Image* pBitmap = new Image(L"clockbg.bmp"); or Bitmap. as appose to: HBITMAP pBitmap = LoadBitmap(GetModuleHandle(NULL), MAKEINTRESOURCE(IDB_BITMAP1)); and i use it for my: UpdateLayeredWindow(hwnd, NULL, NULL, &sz, dcMem, &ptSrc, colour, &blend, LWA_ALPHA ); the window doesn't show, as i've posted in the code above is the same image and i now it loads, i dont now.. thank you

      M 1 Reply Last reply
      0
      • A Adno

        i know Mark thats not my problem, but when i use GDI+ to load the image: Image* pBitmap = new Image(L"clockbg.bmp"); or Bitmap. as appose to: HBITMAP pBitmap = LoadBitmap(GetModuleHandle(NULL), MAKEINTRESOURCE(IDB_BITMAP1)); and i use it for my: UpdateLayeredWindow(hwnd, NULL, NULL, &sz, dcMem, &ptSrc, colour, &blend, LWA_ALPHA ); the window doesn't show, as i've posted in the code above is the same image and i now it loads, i dont now.. thank you

        M Offline
        M Offline
        Mark Salsbery
        wrote on last edited by
        #9

        Sorry about that - I should have read the first post more closely :) Maybe this will work better...

        Image* pBitmap = new Image(L"clockbg.bmp");

        HDC pDC = GetDC(hwnd);
        HDC dcMem;
        dcMem = CreateCompatibleDC(pDC);
        COLORREF colour;
        colour = RGB(255,255,255);

        // Assuming white is the transparent color
        HBITMAP hBitmap; pBitmap->GetHBITMAP(Color(0xFF,0xFF,0xFF), &hBitmap);

        SelectObject(dcMem, hBitmap);
        ...

        "Posting a VB.NET question in the C++ forum will end in tears." Chris Maunder

        A 1 Reply Last reply
        0
        • M Mark Salsbery

          Sorry about that - I should have read the first post more closely :) Maybe this will work better...

          Image* pBitmap = new Image(L"clockbg.bmp");

          HDC pDC = GetDC(hwnd);
          HDC dcMem;
          dcMem = CreateCompatibleDC(pDC);
          COLORREF colour;
          colour = RGB(255,255,255);

          // Assuming white is the transparent color
          HBITMAP hBitmap; pBitmap->GetHBITMAP(Color(0xFF,0xFF,0xFF), &hBitmap);

          SelectObject(dcMem, hBitmap);
          ...

          "Posting a VB.NET question in the C++ forum will end in tears." Chris Maunder

          A Offline
          A Offline
          Adno
          wrote on last edited by
          #10

          Thanks Mark, but my aim is to use the transparency of the png and Alpha channel to define the transparency, perpixelvlue as it were. am goind all wrong about it? thanks

          M 1 Reply Last reply
          0
          • A Adno

            Thanks Mark, but my aim is to use the transparency of the png and Alpha channel to define the transparency, perpixelvlue as it were. am goind all wrong about it? thanks

            M Offline
            M Offline
            Mark Salsbery
            wrote on last edited by
            #11

            I "think" you may be able to use a 32-bit ARGB DIBsection - I put together this test just to make sure the alpha channel stuff was working. (My "hdc" would be your "dcMem" and you wouldn't want to delete it or un-select your alpha bitmap like I have if you pass it to UpdateLayeredWindow())

            Image TransparentSrcBitmap(L"clockbg.bmp");

            LONG lImageWidth = TransparentSrcBitmap.GetWidth();
            LONG lImageHeight = TransparentSrcBitmap.GetHeight();
            WORD wBitsPerPixel = 32;

            //LONG lBytesPerRow = (((lImageWidth * (long)wBitsPerPixel + 31L) & (~31L)) / 8L);
            LONG lBytesPerRow = lImageWidth * 4;

            BITMAPINFO bmi;
            memset(&bmi, 0, sizeof(BITMAPINFO));
            bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
            bmi.bmiHeader.biWidth = lImageWidth;
            bmi.bmiHeader.biHeight = lImageHeight;
            bmi.bmiHeader.biPlanes = 1;
            bmi.bmiHeader.biBitCount = wBitsPerPixel;
            bmi.bmiHeader.biCompression = BI_RGB;
            bmi.bmiHeader.biSizeImage = lBytesPerRow * lImageHeight;
            //bmi.bmiHeader.biXPelsPerMeter = 0;
            //bmi.bmiHeader.biYPelsPerMeter = 0;
            //bmi.bmiHeader.biClrUsed = 0;
            //bmi.bmiHeader.biClrImportant = 0;

            HDC hdc = ::CreateCompatibleDC(0);

            BYTE* pBitmapBits;
            HBITMAP hBitmap = ::CreateDIBSection(hdc, &bmi, DIB_RGB_COLORS, (void**)&pBitmapBits, NULL, 0);

            if (hBitmap)
            {
            memset(pBitmapBits, 0, bmi.bmiHeader.biSizeImage);

            HGDIOBJ hOldBitmap = ::SelectObject(hdc, hBitmap);

            Graphics DstGraphics(hdc);
            DstGraphics.DrawImage(&TransparentSrcBitmap, 0, 0, TransparentSrcBitmap.GetWidth(), TransparentSrcBitmap.GetHeight());

            //** Test - blt the memory dc to the screen to make sure alpha channel data carried over
            BLENDFUNCTION bf;
            bf.BlendOp = AC_SRC_OVER;
            bf.BlendFlags = 0;
            bf.SourceConstantAlpha = 0x7F; // Alpha multiplier applied overall - use 0xFF - 0x7F is a test
            bf.AlphaFormat = AC_SRC_ALPHA;

            HDC hClientDC = ::GetDC(*this);
            ::AlphaBlend(hClientDC, 50, 50, TransparentSrcBitmap.GetWidth(), TransparentSrcBitmap.GetHeight(),
            hdc, 0, 0, TransparentSrcBitmap.GetWidth(), TransparentSrcBitmap.GetHeight(), bf);
            ::ReleaseDC(*this, hClientDC);
            //** End Test

            ::SelectObject(hdc, hOldBitmap); //<-- Don't do this when using with UpdateLayeredWindow()

            ::DeleteObject(hBitmap); //<-- Don't do this when using with UpdateLayeredWindow()
            }

            ::DeleteDC(hdc); //<-- Don't do this when using with UpdateLayeredWindow()

            Sorry about all the strange extra variables - I cut and paste from assorted worki

            A 1 Reply Last reply
            0
            • M Mark Salsbery

              I "think" you may be able to use a 32-bit ARGB DIBsection - I put together this test just to make sure the alpha channel stuff was working. (My "hdc" would be your "dcMem" and you wouldn't want to delete it or un-select your alpha bitmap like I have if you pass it to UpdateLayeredWindow())

              Image TransparentSrcBitmap(L"clockbg.bmp");

              LONG lImageWidth = TransparentSrcBitmap.GetWidth();
              LONG lImageHeight = TransparentSrcBitmap.GetHeight();
              WORD wBitsPerPixel = 32;

              //LONG lBytesPerRow = (((lImageWidth * (long)wBitsPerPixel + 31L) & (~31L)) / 8L);
              LONG lBytesPerRow = lImageWidth * 4;

              BITMAPINFO bmi;
              memset(&bmi, 0, sizeof(BITMAPINFO));
              bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
              bmi.bmiHeader.biWidth = lImageWidth;
              bmi.bmiHeader.biHeight = lImageHeight;
              bmi.bmiHeader.biPlanes = 1;
              bmi.bmiHeader.biBitCount = wBitsPerPixel;
              bmi.bmiHeader.biCompression = BI_RGB;
              bmi.bmiHeader.biSizeImage = lBytesPerRow * lImageHeight;
              //bmi.bmiHeader.biXPelsPerMeter = 0;
              //bmi.bmiHeader.biYPelsPerMeter = 0;
              //bmi.bmiHeader.biClrUsed = 0;
              //bmi.bmiHeader.biClrImportant = 0;

              HDC hdc = ::CreateCompatibleDC(0);

              BYTE* pBitmapBits;
              HBITMAP hBitmap = ::CreateDIBSection(hdc, &bmi, DIB_RGB_COLORS, (void**)&pBitmapBits, NULL, 0);

              if (hBitmap)
              {
              memset(pBitmapBits, 0, bmi.bmiHeader.biSizeImage);

              HGDIOBJ hOldBitmap = ::SelectObject(hdc, hBitmap);

              Graphics DstGraphics(hdc);
              DstGraphics.DrawImage(&TransparentSrcBitmap, 0, 0, TransparentSrcBitmap.GetWidth(), TransparentSrcBitmap.GetHeight());

              //** Test - blt the memory dc to the screen to make sure alpha channel data carried over
              BLENDFUNCTION bf;
              bf.BlendOp = AC_SRC_OVER;
              bf.BlendFlags = 0;
              bf.SourceConstantAlpha = 0x7F; // Alpha multiplier applied overall - use 0xFF - 0x7F is a test
              bf.AlphaFormat = AC_SRC_ALPHA;

              HDC hClientDC = ::GetDC(*this);
              ::AlphaBlend(hClientDC, 50, 50, TransparentSrcBitmap.GetWidth(), TransparentSrcBitmap.GetHeight(),
              hdc, 0, 0, TransparentSrcBitmap.GetWidth(), TransparentSrcBitmap.GetHeight(), bf);
              ::ReleaseDC(*this, hClientDC);
              //** End Test

              ::SelectObject(hdc, hOldBitmap); //<-- Don't do this when using with UpdateLayeredWindow()

              ::DeleteObject(hBitmap); //<-- Don't do this when using with UpdateLayeredWindow()
              }

              ::DeleteDC(hdc); //<-- Don't do this when using with UpdateLayeredWindow()

              Sorry about all the strange extra variables - I cut and paste from assorted worki

              A Offline
              A Offline
              Adno
              wrote on last edited by
              #12

              thank you Mark very much for taking the time, it mean as lot me. but is not quite there is coming out pixalated, the alpha value is being replace by a black colour. program running image: http://img118.imageshack.us/img118/8953/testwindowhu9.png . . . Code: the main method. http://rafb.net/p/1Dfouz58.html thank you so much ....:-D

              M 2 Replies Last reply
              0
              • A Adno

                thank you Mark very much for taking the time, it mean as lot me. but is not quite there is coming out pixalated, the alpha value is being replace by a black colour. program running image: http://img118.imageshack.us/img118/8953/testwindowhu9.png . . . Code: the main method. http://rafb.net/p/1Dfouz58.html thank you so much ....:-D

                M Offline
                M Offline
                Mark Salsbery
                wrote on last edited by
                #13

                No problem! Can you show your latest code? Mark

                "Posting a VB.NET question in the C++ forum will end in tears." Chris Maunder

                1 Reply Last reply
                0
                • A Adno

                  thank you Mark very much for taking the time, it mean as lot me. but is not quite there is coming out pixalated, the alpha value is being replace by a black colour. program running image: http://img118.imageshack.us/img118/8953/testwindowhu9.png . . . Code: the main method. http://rafb.net/p/1Dfouz58.html thank you so much ....:-D

                  M Offline
                  M Offline
                  Mark Salsbery
                  wrote on last edited by
                  #14

                  What's "image" and what's "program window" in your screenshot? Never mind I get it LOL I'd still like to see your updated code if you can :) Mark

                  "Posting a VB.NET question in the C++ forum will end in tears." Chris Maunder

                  A 1 Reply Last reply
                  0
                  • M Mark Salsbery

                    What's "image" and what's "program window" in your screenshot? Never mind I get it LOL I'd still like to see your updated code if you can :) Mark

                    "Posting a VB.NET question in the C++ forum will end in tears." Chris Maunder

                    A Offline
                    A Offline
                    Adno
                    wrote on last edited by
                    #15

                    Code: the main method. http://rafb.net/p/1Dfouz58.html ^i posted here

                    M 2 Replies Last reply
                    0
                    • A Adno

                      Code: the main method. http://rafb.net/p/1Dfouz58.html ^i posted here

                      M Offline
                      M Offline
                      Mark Salsbery
                      wrote on last edited by
                      #16

                      Try replacing int t = UpdateLayeredWindow(hwnd, NULL, NULL, &sz, hdc, &ptSrc, NULL, &bf, ULW_COLORKEY ); with int t = UpdateLayeredWindow(hwnd, NULL, NULL, &sz, hdc, &ptSrc, NULL, &bf, ULW_ALPHA ); You probably want to set bf.SourceConstantAlpha = 0xFF; (instead of 0x7F) too. Mark

                      "Posting a VB.NET question in the C++ forum will end in tears." Chris Maunder

                      1 Reply Last reply
                      0
                      • A Adno

                        Code: the main method. http://rafb.net/p/1Dfouz58.html ^i posted here

                        M Offline
                        M Offline
                        Mark Salsbery
                        wrote on last edited by
                        #17

                        And comment out these lines - they were there for testing only (leave in the BLENDFUNCTION since you're using that)... // comment these out HDC hClientDC = ::GetDC(hwnd); ::AlphaBlend(hClientDC, 50, 50, TransparentSrcBitmap.GetWidth(), TransparentSrcBitmap.GetHeight(), hdc, 0, 0, TransparentSrcBitmap.GetWidth(), TransparentSrcBitmap.GetHeight(), bf); ::ReleaseDC(hwnd, hClientDC);

                        "Posting a VB.NET question in the C++ forum will end in tears." Chris Maunder

                        A 1 Reply Last reply
                        0
                        • M Mark Salsbery

                          And comment out these lines - they were there for testing only (leave in the BLENDFUNCTION since you're using that)... // comment these out HDC hClientDC = ::GetDC(hwnd); ::AlphaBlend(hClientDC, 50, 50, TransparentSrcBitmap.GetWidth(), TransparentSrcBitmap.GetHeight(), hdc, 0, 0, TransparentSrcBitmap.GetWidth(), TransparentSrcBitmap.GetHeight(), bf); ::ReleaseDC(hwnd, hClientDC);

                          "Posting a VB.NET question in the C++ forum will end in tears." Chris Maunder

                          A Offline
                          A Offline
                          Adno
                          wrote on last edited by
                          #18

                          thanks a million one more thing since i've got you here. will i be able to draw on this window? i.e: Graphics graphics(GetDC(hwnd)); Bitmap bitmap(L"clockbg.bmp"); graphics.DrawImage(&bitmap, 100,100); i did a quick test it dont seem to be working. my goal would be to be as great as you one day lol

                          M 1 Reply Last reply
                          0
                          • A Adno

                            thanks a million one more thing since i've got you here. will i be able to draw on this window? i.e: Graphics graphics(GetDC(hwnd)); Bitmap bitmap(L"clockbg.bmp"); graphics.DrawImage(&bitmap, 100,100); i did a quick test it dont seem to be working. my goal would be to be as great as you one day lol

                            M Offline
                            M Offline
                            Mark Salsbery
                            wrote on last edited by
                            #19

                            Lamefif wrote:

                            will i be able to draw on this window?

                            Absolutely not! Just kidding. The DIBSection bitmap is already in a DC which is associated with a Graphics object (DstGraphics). That's where you should draw. Example...

                            // redraw the image background
                            DstGraphics.DrawImage(&TransparentSrcBitmap, 0, 0, TransparentSrcBitmap.GetWidth(), TransparentSrcBitmap.GetHeight());

                            // draw some stuff on top of the background
                            Bitmap bitmap(L"clockbg.bmp");
                            DstGraphics.DrawImage(&bitmap, 100,100);

                            You have full access to the bitmap that IS your window. You can write directly to the pixel bytes, use GDI+ to draw, use GDI to draw, or any combination of those :) You may need to call UpdateLayeredWindow() again to see changes (i think the hdcSrc param can be NULL for updates). Mark

                            "Posting a VB.NET question in the C++ forum will end in tears." Chris Maunder

                            A 1 Reply Last reply
                            0
                            • M Mark Salsbery

                              Lamefif wrote:

                              will i be able to draw on this window?

                              Absolutely not! Just kidding. The DIBSection bitmap is already in a DC which is associated with a Graphics object (DstGraphics). That's where you should draw. Example...

                              // redraw the image background
                              DstGraphics.DrawImage(&TransparentSrcBitmap, 0, 0, TransparentSrcBitmap.GetWidth(), TransparentSrcBitmap.GetHeight());

                              // draw some stuff on top of the background
                              Bitmap bitmap(L"clockbg.bmp");
                              DstGraphics.DrawImage(&bitmap, 100,100);

                              You have full access to the bitmap that IS your window. You can write directly to the pixel bytes, use GDI+ to draw, use GDI to draw, or any combination of those :) You may need to call UpdateLayeredWindow() again to see changes (i think the hdcSrc param can be NULL for updates). Mark

                              "Posting a VB.NET question in the C++ forum will end in tears." Chris Maunder

                              A Offline
                              A Offline
                              Adno
                              wrote on last edited by
                              #20

                              Cheers Mark man i new i could do it. :->

                              M 1 Reply Last reply
                              0
                              • A Adno

                                Cheers Mark man i new i could do it. :->

                                M Offline
                                M Offline
                                Mark Salsbery
                                wrote on last edited by
                                #21

                                :beer:

                                "Posting a VB.NET question in the C++ forum will end in tears." Chris Maunder

                                1 Reply Last reply
                                0
                                Reply
                                • Reply as topic
                                Log in to reply
                                • Oldest to Newest
                                • Newest to Oldest
                                • Most Votes


                                • Login

                                • Don't have an account? Register

                                • Login or register to search.
                                • First post
                                  Last post
                                0
                                • Categories
                                • Recent
                                • Tags
                                • Popular
                                • World
                                • Users
                                • Groups