Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. Other Discussions
  3. IT & Infrastructure
  4. Hey all, let me do a quickie... [modified]

Hey all, let me do a quickie... [modified]

Scheduled Pinned Locked Moved IT & Infrastructure
game-devcsharpc++graphicsjson
2 Posts 2 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T Offline
    T Offline
    tom_dx
    wrote on last edited by
    #1

    I've been debating over what language / API I should use in creating a hobby game. My debate is over c++ w/ opengl or c# w/ mdx. This project will last a while (years) and I will be the main one working on the game, at least programming. Which one would you recommend and I'm hoping for people with past experiences with the combos. Yes I have read over each plus and minus about the 2 but I want answers from people w/ experience. Sry if some things are spelled wrong but i've been wide awake for 14 hrs now :) Edit: 17 hrs :P c++ w/ opengl | c# w/ mdx =============================================== +faster |-slower +cross platform |-limited to only windows - alot slower develop. |+Faster development time for sure - sloppy joe anyone? |+organized code As you can see, this is the reason why im debating. Help me! Edit: ^ the table looked alot better in the editbox -- modified at 22:08 Tuesday 19th June, 2007

    IM PROUD TO BE A GMAIL;

    L 1 Reply Last reply
    0
    • T tom_dx

      I've been debating over what language / API I should use in creating a hobby game. My debate is over c++ w/ opengl or c# w/ mdx. This project will last a while (years) and I will be the main one working on the game, at least programming. Which one would you recommend and I'm hoping for people with past experiences with the combos. Yes I have read over each plus and minus about the 2 but I want answers from people w/ experience. Sry if some things are spelled wrong but i've been wide awake for 14 hrs now :) Edit: 17 hrs :P c++ w/ opengl | c# w/ mdx =============================================== +faster |-slower +cross platform |-limited to only windows - alot slower develop. |+Faster development time for sure - sloppy joe anyone? |+organized code As you can see, this is the reason why im debating. Help me! Edit: ^ the table looked alot better in the editbox -- modified at 22:08 Tuesday 19th June, 2007

      IM PROUD TO BE A GMAIL;

      L Offline
      L Offline
      Lost User
      wrote on last edited by
      #2

      Possibly Micrsoft XNA frramework with C#

      S o h a i l K a d i w a l a
      To Err Is Human; to Debug, Divine

      1 Reply Last reply
      0
      Reply
      • Reply as topic
      Log in to reply
      • Oldest to Newest
      • Newest to Oldest
      • Most Votes


      • Login

      • Don't have an account? Register

      • Login or register to search.
      • First post
        Last post
      0
      • Categories
      • Recent
      • Tags
      • Popular
      • World
      • Users
      • Groups