C# / .NET 3D Math Framework [modified]
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Hello, I'm trying to develop an application that handles 3D data (points, vectors, lines, distance between points, parallels, orientations) and plots it using OpenGl. Do you know of any good 3D Math library to use with c#? For OpenGl I will try to use Tao Framework. By the way, in case this is not the rigth forum, where should I post this? Thanks in advance :) Just a c# newbie :-O -- modified at 12:11 Tuesday 3rd July, 2007
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Hello, I'm trying to develop an application that handles 3D data (points, vectors, lines, distance between points, parallels, orientations) and plots it using OpenGl. Do you know of any good 3D Math library to use with c#? For OpenGl I will try to use Tao Framework. By the way, in case this is not the rigth forum, where should I post this? Thanks in advance :) Just a c# newbie :-O -- modified at 12:11 Tuesday 3rd July, 2007
If you were using directX i would have suggested having a look at XNA. Its for games programming really but it should be quite good for any 3D application. In fact i would probably suggest you at least have a look at anyway. Jon
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If you were using directX i would have suggested having a look at XNA. Its for games programming really but it should be quite good for any 3D application. In fact i would probably suggest you at least have a look at anyway. Jon