Classic
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Actually I do not know why that was even posted, there was absolutely nothing wrong with that code. Now if there was something in the “do something…” sections, that showed a problem – then it might have made since as a problem – otherwise it is great and legitimate code. Tinko101 – can just ignore my comment, because I have only been writing code for about 19 years or so, but I agree with you. ;)
INTP "Program testing can be used to show the presence of bugs, but never to show their absence."Edsger Dijkstra
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The only thing I can see wrong is that the boolean value isn't initialized. Now that is ban practice as in C/C++ values only get a default value in Debug mode. In Release mode it could be anything
I assumed the posted code was just missing an elipsis. Presumably there was something to set the Boolean value.
Tom Clement Serena Software, Inc. www.serena.com articles[^]
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I assumed the posted code was just missing an elipsis. Presumably there was something to set the Boolean value.
Tom Clement Serena Software, Inc. www.serena.com articles[^]
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Personally I don't find that to be horrible. It's completely correct and only slightly more redundant. It really makes no difference in practice. And no I'm not trying to defend my usage of it :) I don't lie :) :)
mmm...not sure !:mad: I already see worse ! You write a first test
if (boolValue == true)
during debugging, it appaers that you have to change the testif (boolValue != true)
after a second debug you wish to change it againif (boolValue != false)
As summary, do you think that this code is really readable, even the performance is the same... :**if (boolValue != !false)**
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I'm sure you have all come across something like this. At least I see it way too often. So here it is in C# style:
bool someBoolValue; if (someBoolValue == true) { // do something } else { // do something else }
I dont think theres anything wrong with that, the compiler is going to optimize it anyways, the reason I like it is because is simpler to read than the alternative and simpler is always better in code. The only argument you could make that one shouldnt do that is if you mistype and put if(someBoolValue=true) and do an assignment instead of a comparision. The workaround to that is to either put constants on the left hand side if(true==someBoolValue), which you should already be doing so the compiler catches other similar mistakes (like null checks), or set the compiler warning level to 4, which I would also recommend you do to let the compiler detect other bugs.
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I occasionally find that slipping into my code. Looking back over it a few minutes later reveals my brain fart. :)
------------------------------- Carrier Bags - 21st Century Tumbleweed.
That, and the classic ternary (sMethod == "read"? true : false) What I never understood is why these people stop so soon. The concept is readily extended... if (doIt) => if (doIt == true) => if ((doIt == true) == true) ... and combined bool flag = ((doIt == true) == true? true : false); if (flag != false) doIt = true; We could go on all night...
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Personally I don't find that to be horrible. It's completely correct and only slightly more redundant. It really makes no difference in practice. And no I'm not trying to defend my usage of it :) I don't lie :) :)
It makes no difference, just like if (((true == myFlagVariable) == true) != false) is in fact equivalent to if (myFlagVariable) It's just that one version shows that the programmer understands that a boolean variable is in fact a boolean expression. So while it doesn't do much damage, it does show a lack of understanding -- excepting the occasional brainfart, which can surely happen to anyone. I've also noted the habit of C programmers to write if (null == var) ... which to me just doesn't read naturally! I realise that they do this to avoid an unintensional assignment - a common and often subtle bug in C code: if (var = null) ... But in C# an assignment statement is not legal in an if condition, so it is a pointless practice. But I won't deny that habits are powerful and it may not be so easy for an old dog (C programmer) to change his ways. (I wish it was "her" ways more often, but for some reason girls are few and far between in our community.)
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It makes no difference, just like if (((true == myFlagVariable) == true) != false) is in fact equivalent to if (myFlagVariable) It's just that one version shows that the programmer understands that a boolean variable is in fact a boolean expression. So while it doesn't do much damage, it does show a lack of understanding -- excepting the occasional brainfart, which can surely happen to anyone. I've also noted the habit of C programmers to write if (null == var) ... which to me just doesn't read naturally! I realise that they do this to avoid an unintensional assignment - a common and often subtle bug in C code: if (var = null) ... But in C# an assignment statement is not legal in an if condition, so it is a pointless practice. But I won't deny that habits are powerful and it may not be so easy for an old dog (C programmer) to change his ways. (I wish it was "her" ways more often, but for some reason girls are few and far between in our community.)
I'll rush to correct myself... "an assignment statement is not legal in an if condition" isn't strictly true. What is true is that an if condition in C# requires a boolean expression. For the present purpose it doesn't greatly matter, since the accidental assignment cannot happen in C#, but in general, an assignment can indeed be part of the boolean expression, even if there is little reason to make our code harder to read in this way. if ((list.Capacity = count) > 1024) { ... } This is perfectly legal, but not as readable as list.Capacity = count; if (count > 1024) { ... } which is equivalent (i.e. both versions produce the same IL code).
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While I don't write boolValue == true, I do write boolValue == false since it stands out more then !boolValue.
I can imagine the sinking feeling one would have after ordering my book, only to find a laughably ridiculous theory with demented logic once the book arrives - Mark McCutcheon
It stands out more?? How clear do you need it to be? IMO, (b == true) "stands out" more than (b), so if this was a guiding principle we ought to write it all the time. Perhaps we should also write int i, count, n; ... i = i.Add(count.Multiply(n)); instead of i += count * n; Admittedly the last example is a stretch. And the issue is surely quite academical - there are a few other bad coding habits I can think of, and methodology (or lack thereof), and much else, that matters rather a lot more in the end. But for the sake of academic nitpicking (which I think is rather fun) I'd still say "less is usually better". The only exception is when less code makes something obscure or unreadable. In my judgement (!b) clearly does NOT qualify; it is as clear as it can be.
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This might be even better. After all, it's the way I do it in my head. :laugh:
bool IsNumberEven(int number) {
string sNumber = number.ToString();
string sLastDigit = sNumber[sNumber.Length - 1];
if(sLastDigit == '0' || sLastDigit == '2' || sLastDigit == '4' || sLastDigit == '6' || sLastDigit == '8' ) {
return true;
}
else {
return false;
}
}