Programming style
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As a rule, I like to have one exit point for functions, but I sometimes make an exception for initial state checks. Which do you prefer Button btn = sender as Button; if (btn != null) { } OR Button btn = sender as Button; if (btn == null) return;
Christian Graus - Microsoft MVP - C++ "I am working on a project that will convert a FORTRAN code to corresponding C++ code.I am not aware of FORTRAN syntax" ( spotted in the C++/CLI forum )
I like the one-entrance-one-exit style because I think it is technically beautiful. And I like the other style because it is easier conceptualize the logic. I would prefer to use the first way as long as the decisions don't become too numerous and indented, and I would switch to the second way as soon as the first way became unwieldy. That's actually one of the ways we technical nerds gain an opportunity for artistic expression. Don't tell yourself that you must choose one or the other. Tell yourself that you will know when to use either one!
-------------------------------- "All that is necessary for the forces of evil to win in the world is for enough good men to do nothing" -- Edmund Burke
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As a rule, I like to have one exit point for functions, but I sometimes make an exception for initial state checks. Which do you prefer Button btn = sender as Button; if (btn != null) { } OR Button btn = sender as Button; if (btn == null) return;
Christian Graus - Microsoft MVP - C++ "I am working on a project that will convert a FORTRAN code to corresponding C++ code.I am not aware of FORTRAN syntax" ( spotted in the C++/CLI forum )
I use the second style. Although multiple exit points, it is still top-down, so debugging or tracing how things happen is not so bad. With the first case if you have multiple conditions to test, you end up with code staring on the 40th column and a lot of braces. I guess that is more confusing than keeping the main code at the first ident label. Also, the multiple-exit points for debugging argument is slashed by saying that if the funcion returns null at the very end, you still have to find which of the 8 ifs failed.
Luis Alonso Ramos Intelectix Chihuahua, Mexico
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The last one. I hate tracing all the way through a method - whether reading it or actually stepping in the debugger - only to find that there is no alternate code path. If it's a sanity check, if the method does nothing when the condition fails, then i want to know that from the start. I mean, just think about it - if you were asking me the question aloud, "Shog, what happens if btn is null?" - and i replied, "well, CG, if it isn't null, then we change the text and the color and attach a little icon which we load from resources, and if the user is logged in then we enable it but otherwise we disable it and set up a tool tip with a little message explaining that they have to log in, and"... at this point, you should have already hit me upside the head with a 2x4, having had plenty of time to go out and buy a 2x4 while i was busy reading off the novella that was the tooltip text... My point here is that you wouldn't put up with that sort of madness in any other medium, so why allow it in code? Also, i hate excessive indentation.
every night, i kneel at the foot of my bed and thank the Great Overseeing Politicians for protecting my freedoms by reducing their number, as if they were deer in a state park. -- Chris Losinger, Online Poker Players?
> Also, i hate excessive indentation. One day when reviewing resumes, a coworker told me -- never read each from top to bottom -- read backwards -- from the bottom up -- because the most important information is at the bottom, not the top. I think that applies to your reply as well. Obviously, your ultimate point was that you hate excessive indentation. Excessive indentation, however (as per best programming practices), is not solved by multiple returns -- but instead through other means.
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> Also, i hate excessive indentation. One day when reviewing resumes, a coworker told me -- never read each from top to bottom -- read backwards -- from the bottom up -- because the most important information is at the bottom, not the top. I think that applies to your reply as well. Obviously, your ultimate point was that you hate excessive indentation. Excessive indentation, however (as per best programming practices), is not solved by multiple returns -- but instead through other means.
achimera wrote:
Excessive indentation, however (as per best programming practices), is not solved by multiple returns -- but instead through other means.
Wait, are you implying i need to reduce my tab size... :suss: ;)
every night, i kneel at the foot of my bed and thank the Great Overseeing Politicians for protecting my freedoms by reducing their number, as if they were deer in a state park. -- Chris Losinger, Online Poker Players?
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As a rule, I like to have one exit point for functions, but I sometimes make an exception for initial state checks. Which do you prefer Button btn = sender as Button; if (btn != null) { } OR Button btn = sender as Button; if (btn == null) return;
Christian Graus - Microsoft MVP - C++ "I am working on a project that will convert a FORTRAN code to corresponding C++ code.I am not aware of FORTRAN syntax" ( spotted in the C++/CLI forum )
Christian Graus wrote:
As a rule, I like to have one exit point for functions, but I sometimes make an exception for initial state checks.
I call these "guards." Typically, I set them off from the rest of the method:
public void SetSomeValue(int value)
{
#region Guardif(value == someValue) { return; } #endregion // Expensive operation here.
}
The guard prevents the method from running if doing so would be redundant and more importantly expensive. I look at guards as being different from preconditions. It's possible for the preconditions of a method to have been met but to have triggered the guard nontheless. As long as the postconditions of the method are still met, then everything's cool. After the guard, I generally avoid early returns, but bend this rule from time to time.
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The last one. I hate tracing all the way through a method - whether reading it or actually stepping in the debugger - only to find that there is no alternate code path. If it's a sanity check, if the method does nothing when the condition fails, then i want to know that from the start. I mean, just think about it - if you were asking me the question aloud, "Shog, what happens if btn is null?" - and i replied, "well, CG, if it isn't null, then we change the text and the color and attach a little icon which we load from resources, and if the user is logged in then we enable it but otherwise we disable it and set up a tool tip with a little message explaining that they have to log in, and"... at this point, you should have already hit me upside the head with a 2x4, having had plenty of time to go out and buy a 2x4 while i was busy reading off the novella that was the tooltip text... My point here is that you wouldn't put up with that sort of madness in any other medium, so why allow it in code? Also, i hate excessive indentation.
every night, i kneel at the foot of my bed and thank the Great Overseeing Politicians for protecting my freedoms by reducing their number, as if they were deer in a state park. -- Chris Losinger, Online Poker Players?
Well said.
This blanket smells like ham
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As a rule, I like to have one exit point for functions, but I sometimes make an exception for initial state checks. Which do you prefer Button btn = sender as Button; if (btn != null) { } OR Button btn = sender as Button; if (btn == null) return;
Christian Graus - Microsoft MVP - C++ "I am working on a project that will convert a FORTRAN code to corresponding C++ code.I am not aware of FORTRAN syntax" ( spotted in the C++/CLI forum )
It depends how much state the method is carrying along with it when you exit. As long as you don't have to delete objects or readjust state of shared objects in order to return from the method I say go for it. The reason multiple exit points are considered bad is that if you have to clean up your state before you return, you end up duplicating that cleanup with every exit point, which leads to duplicate code which is hard to maintain. In procedural code, there isn't any way to get around that other then writing cleanup methods, which is ugly since you are writing an extra function just so you can exit cleanly from another method. In object oriented code you can have a number of classes that perform generic operations and reset state on destruction/disposal so you can manage state cleanly, and still focus on writing the code that is easiest to maintain. Also, I never write an if statement in under 2 lines.
if (btn == null)
return;or
if (btn == null)
{
//do something
//do something else
}
This blanket smells like ham
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IMO -- multiple exit points for a function, is akin to the dreaded "goto" -- in that it is a poor programming practice. Personally, I prefer nested code, where you wind in, and then back out -- there is a certain degree of balance and beauty to it when done correct -- however I know I am probably in the minority. The authoritive solution to excessive nesting is supposed to be the creation of more modular functions and/or the introduction of the entire concept of exception handling -- not more returns.
the second style is the better in this case. in order to not feel so 'dirty' think of it as a form of pre-condition check - if the language supported pre and post conditions you would do the check there. multiple exit points from within the method are not such a great idea, as Jackson said. The key thing is to keep the complexity of the code down. The early exits for parameter checks accomplish this - exit points in the middle of the method are unlikly to and it might be better to restructure the code and/or create more functionaly cohesive methods. In reply to another email you don't really need to put comments in here as it is pretty obvious what is going on as the checks are so early.
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As a rule, I like to have one exit point for functions, but I sometimes make an exception for initial state checks. Which do you prefer Button btn = sender as Button; if (btn != null) { } OR Button btn = sender as Button; if (btn == null) return;
Christian Graus - Microsoft MVP - C++ "I am working on a project that will convert a FORTRAN code to corresponding C++ code.I am not aware of FORTRAN syntax" ( spotted in the C++/CLI forum )
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As a rule, I like to have one exit point for functions, but I sometimes make an exception for initial state checks. Which do you prefer Button btn = sender as Button; if (btn != null) { } OR Button btn = sender as Button; if (btn == null) return;
Christian Graus - Microsoft MVP - C++ "I am working on a project that will convert a FORTRAN code to corresponding C++ code.I am not aware of FORTRAN syntax" ( spotted in the C++/CLI forum )
I like the second one, since that one supports the "happy flow" principle I use at work. This principle states that the code should have a main flow that runs all the way to the end and not have too much if() { } else { if() { } else { } } statements.
WM. What about weapons of mass-construction? "What? Its an Apple MacBook Pro. They are sexy!" - Paul Watson My blog
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As a rule, I like to have one exit point for functions, but I sometimes make an exception for initial state checks. Which do you prefer Button btn = sender as Button; if (btn != null) { } OR Button btn = sender as Button; if (btn == null) return;
Christian Graus - Microsoft MVP - C++ "I am working on a project that will convert a FORTRAN code to corresponding C++ code.I am not aware of FORTRAN syntax" ( spotted in the C++/CLI forum )
I'm similar to you. I generally go for one exit point but occasionally it's simpler to return after an initial check fails.
Kevin
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The last one. I hate tracing all the way through a method - whether reading it or actually stepping in the debugger - only to find that there is no alternate code path. If it's a sanity check, if the method does nothing when the condition fails, then i want to know that from the start. I mean, just think about it - if you were asking me the question aloud, "Shog, what happens if btn is null?" - and i replied, "well, CG, if it isn't null, then we change the text and the color and attach a little icon which we load from resources, and if the user is logged in then we enable it but otherwise we disable it and set up a tool tip with a little message explaining that they have to log in, and"... at this point, you should have already hit me upside the head with a 2x4, having had plenty of time to go out and buy a 2x4 while i was busy reading off the novella that was the tooltip text... My point here is that you wouldn't put up with that sort of madness in any other medium, so why allow it in code? Also, i hate excessive indentation.
every night, i kneel at the foot of my bed and thank the Great Overseeing Politicians for protecting my freedoms by reducing their number, as if they were deer in a state park. -- Chris Losinger, Online Poker Players?
Shog9 wrote:
i hate excessive indentation.
Me too. Though if methods are as short as good style says they should be there should not be an excuse for excessive indentation.
Kevin
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As a rule, I like to have one exit point for functions, but I sometimes make an exception for initial state checks. Which do you prefer Button btn = sender as Button; if (btn != null) { } OR Button btn = sender as Button; if (btn == null) return;
Christian Graus - Microsoft MVP - C++ "I am working on a project that will convert a FORTRAN code to corresponding C++ code.I am not aware of FORTRAN syntax" ( spotted in the C++/CLI forum )
If the function is relatively short (will fit on my screen without scrolling) I go with option 1. If it's longer, I go with option 2. I don't mind a lot of indentation as long as the code is formatted appropriately and there's a dearth of comments. Also, if a function does exceed the height of my screen, I try to find ways to abstract some the functionality into smaller re-usable functions. Some of the code I've had to maintain over the last three years had functions in it that exceeded 500 lines, and some files exceeded 6000 lines. Those were a pain in the ass to debug.
"Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass..." - Dale Earnhardt, 1997
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"...the staggering layers of obscenity in your statement make it a work of art on so many levels." - Jason Jystad, 10/26/2001 -
As a rule, I like to have one exit point for functions, but I sometimes make an exception for initial state checks. Which do you prefer Button btn = sender as Button; if (btn != null) { } OR Button btn = sender as Button; if (btn == null) return;
Christian Graus - Microsoft MVP - C++ "I am working on a project that will convert a FORTRAN code to corresponding C++ code.I am not aware of FORTRAN syntax" ( spotted in the C++/CLI forum )
i go with second one as i find it easier and makes more sence to me. if(btn == null) return; i have the return on a second line.
Code Project Lounge 101 by John Cardinal :beer::bob::beer:
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If the function is relatively short (will fit on my screen without scrolling) I go with option 1. If it's longer, I go with option 2. I don't mind a lot of indentation as long as the code is formatted appropriately and there's a dearth of comments. Also, if a function does exceed the height of my screen, I try to find ways to abstract some the functionality into smaller re-usable functions. Some of the code I've had to maintain over the last three years had functions in it that exceeded 500 lines, and some files exceeded 6000 lines. Those were a pain in the ass to debug.
"Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass..." - Dale Earnhardt, 1997
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"...the staggering layers of obscenity in your statement make it a work of art on so many levels." - Jason Jystad, 10/26/2001John Simmons / outlaw programmer wrote:
Some of the code I've had to maintain over the last three years had functions in it that exceeded 500 lines, and some files exceeded 6000 lines. Those were a pain in the ass to debug.
Tell me about it! :mad:
Kevin
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John Simmons / outlaw programmer wrote:
Some of the code I've had to maintain over the last three years had functions in it that exceeded 500 lines, and some files exceeded 6000 lines. Those were a pain in the ass to debug.
Tell me about it! :mad:
Kevin
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If the function is relatively short (will fit on my screen without scrolling) I go with option 1. If it's longer, I go with option 2. I don't mind a lot of indentation as long as the code is formatted appropriately and there's a dearth of comments. Also, if a function does exceed the height of my screen, I try to find ways to abstract some the functionality into smaller re-usable functions. Some of the code I've had to maintain over the last three years had functions in it that exceeded 500 lines, and some files exceeded 6000 lines. Those were a pain in the ass to debug.
"Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass..." - Dale Earnhardt, 1997
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"...the staggering layers of obscenity in your statement make it a work of art on so many levels." - Jason Jystad, 10/26/2001John Simmons / outlaw programmer wrote:
Some of the code I've had to maintain over the last three years had functions in it that exceeded 500 lines, and some files exceeded 6000 lines.
That is way too excessive. Gotta stick to it being able to fit on the screen all at once. Hope the original coder doesn't work there anymore...
"The clue train passed his station without stopping." - John Simmons / outlaw programmer
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As a rule, I like to have one exit point for functions, but I sometimes make an exception for initial state checks. Which do you prefer Button btn = sender as Button; if (btn != null) { } OR Button btn = sender as Button; if (btn == null) return;
Christian Graus - Microsoft MVP - C++ "I am working on a project that will convert a FORTRAN code to corresponding C++ code.I am not aware of FORTRAN syntax" ( spotted in the C++/CLI forum )
The first, always. Though of course I'd probably use
is
rather thanas
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As a rule, I like to have one exit point for functions, but I sometimes make an exception for initial state checks. Which do you prefer Button btn = sender as Button; if (btn != null) { } OR Button btn = sender as Button; if (btn == null) return;
Christian Graus - Microsoft MVP - C++ "I am working on a project that will convert a FORTRAN code to corresponding C++ code.I am not aware of FORTRAN syntax" ( spotted in the C++/CLI forum )
neither. i try to avoid dogmatically following arbitrary rules. i let the problem design the code, instead of forcing the problem into a template.
image processing toolkits | batch image processing | blogging
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As a rule, I like to have one exit point for functions, but I sometimes make an exception for initial state checks. Which do you prefer Button btn = sender as Button; if (btn != null) { } OR Button btn = sender as Button; if (btn == null) return;
Christian Graus - Microsoft MVP - C++ "I am working on a project that will convert a FORTRAN code to corresponding C++ code.I am not aware of FORTRAN syntax" ( spotted in the C++/CLI forum )
I too use the second style for initial state checks, but sometimes I get a little lazy and use it in other places. Of course, in these modern days where methods throw exceptions, the single exit point has become a bit moot.
Michael Thanks to all for your kind words and support on my return to CP. This place and you guys and gals are just the best