Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. General Programming
  3. C / C++ / MFC
  4. TCP client/server data exchange

TCP client/server data exchange

Scheduled Pinned Locked Moved C / C++ / MFC
tutorialcomsysadminhelpquestion
32 Posts 4 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • B Offline
    B Offline
    bigdenny200
    wrote on last edited by
    #1

    Hey all, I wrote a simple TCP server client application, where client is sending some text to the server. I based the implementation on Nish's article: http://www.codeproject.com/internet/winsockintro02.asp. But I have one problem. For example, when I want to send data "hello" to server, I use the send(..) method, for which I have a correcsponding receive(..) method on the server side. My problem is that if I want to send for example two data objects: "hello" and "hello again", with two 1. send("hello",..); 2. send("hello again",..); and two receive(..); receive(..); methods. I am still not managing to receive data on the server side in the appropriate order. Sometimes I will receive "hellohelloagain" sometimes I will receive data as I had sent them, i.e. "hello" and "helloagain". Can anyone give me a clue how to implement the program such that I can seperately send differenttext data from client, i.e. text[1], ...., text[n] and easily receive this data in the same manner, on the server side ? Thanks.

    M J 2 Replies Last reply
    0
    • B bigdenny200

      Hey all, I wrote a simple TCP server client application, where client is sending some text to the server. I based the implementation on Nish's article: http://www.codeproject.com/internet/winsockintro02.asp. But I have one problem. For example, when I want to send data "hello" to server, I use the send(..) method, for which I have a correcsponding receive(..) method on the server side. My problem is that if I want to send for example two data objects: "hello" and "hello again", with two 1. send("hello",..); 2. send("hello again",..); and two receive(..); receive(..); methods. I am still not managing to receive data on the server side in the appropriate order. Sometimes I will receive "hellohelloagain" sometimes I will receive data as I had sent them, i.e. "hello" and "helloagain". Can anyone give me a clue how to implement the program such that I can seperately send differenttext data from client, i.e. text[1], ...., text[n] and easily receive this data in the same manner, on the server side ? Thanks.

      M Offline
      M Offline
      Mark Salsbery
      wrote on last edited by
      #2

      TCP is a stream based protocol - it only understands a stream of bytes. It's up to you to parse the bytes into meaningful sequences. You need to design a protocol on top of TCP so the receiving end knows how many bytes to expect. This could be a fixed-length "packet" scheme. A simple, more effiicient scheme is to pass the data length first (for example, a 4-byte int - don't forget byte order issues!) before passing the data.  The receiving end first receives the count, then it knows how many bytes follow.   Mark

      Mark Salsbery Microsoft MVP - Visual C++ :java:

      B 1 Reply Last reply
      0
      • B bigdenny200

        Hey all, I wrote a simple TCP server client application, where client is sending some text to the server. I based the implementation on Nish's article: http://www.codeproject.com/internet/winsockintro02.asp. But I have one problem. For example, when I want to send data "hello" to server, I use the send(..) method, for which I have a correcsponding receive(..) method on the server side. My problem is that if I want to send for example two data objects: "hello" and "hello again", with two 1. send("hello",..); 2. send("hello again",..); and two receive(..); receive(..); methods. I am still not managing to receive data on the server side in the appropriate order. Sometimes I will receive "hellohelloagain" sometimes I will receive data as I had sent them, i.e. "hello" and "helloagain". Can anyone give me a clue how to implement the program such that I can seperately send differenttext data from client, i.e. text[1], ...., text[n] and easily receive this data in the same manner, on the server side ? Thanks.

        J Offline
        J Offline
        JudyL_MD
        wrote on last edited by
        #3

        In addition to what Mark said, don't expect your Receive call (whatever your particular API is - recv in plain old sockets) to receive all the bytes sent in a single call by the Send. You might get "hel" then "lohelloa" then "gain" in consecutive calls. You must code your receiving logic to handle rebuilding the entire packet that Mark is talking about. Judy

        B 1 Reply Last reply
        0
        • M Mark Salsbery

          TCP is a stream based protocol - it only understands a stream of bytes. It's up to you to parse the bytes into meaningful sequences. You need to design a protocol on top of TCP so the receiving end knows how many bytes to expect. This could be a fixed-length "packet" scheme. A simple, more effiicient scheme is to pass the data length first (for example, a 4-byte int - don't forget byte order issues!) before passing the data.  The receiving end first receives the count, then it knows how many bytes follow.   Mark

          Mark Salsbery Microsoft MVP - Visual C++ :java:

          B Offline
          B Offline
          bigdenny200
          wrote on last edited by
          #4

          Thanks Mark. I thought so... What I am currently doing is receiving text seperated by ";" and parse them appropriately..

          M 1 Reply Last reply
          0
          • B bigdenny200

            Thanks Mark. I thought so... What I am currently doing is receiving text seperated by ";" and parse them appropriately..

            M Offline
            M Offline
            Mark Salsbery
            wrote on last edited by
            #5

            How do you do that efficiently without knowing how many bytes to receive? Mark

            Mark Salsbery Microsoft MVP - Visual C++ :java:

            B 1 Reply Last reply
            0
            • J JudyL_MD

              In addition to what Mark said, don't expect your Receive call (whatever your particular API is - recv in plain old sockets) to receive all the bytes sent in a single call by the Send. You might get "hel" then "lohelloa" then "gain" in consecutive calls. You must code your receiving logic to handle rebuilding the entire packet that Mark is talking about. Judy

              B Offline
              B Offline
              bigdenny200
              wrote on last edited by
              #6

              Hi JudyL_FL, I am not sure if I understand what do you mean, by: "You must code your receiving logic to handle rebuilding the entire packet that Mark is talking about." I am just using one recv(), so you mean that it is possible that I just get: "hell" and nothing else? Note, I am calling recv() only once. Thanks.

              J 1 Reply Last reply
              0
              • M Mark Salsbery

                How do you do that efficiently without knowing how many bytes to receive? Mark

                Mark Salsbery Microsoft MVP - Visual C++ :java:

                B Offline
                B Offline
                bigdenny200
                wrote on last edited by
                #7

                I just assume that the maximum length of text should be 512 bytes, for example. Not sure if it is very efficient :)

                M J 2 Replies Last reply
                0
                • B bigdenny200

                  Hi JudyL_FL, I am not sure if I understand what do you mean, by: "You must code your receiving logic to handle rebuilding the entire packet that Mark is talking about." I am just using one recv(), so you mean that it is possible that I just get: "hell" and nothing else? Note, I am calling recv() only once. Thanks.

                  J Offline
                  J Offline
                  JudyL_MD
                  wrote on last edited by
                  #8

                  bigdenny200 wrote:

                  I am just using one recv(), so you mean that it is possible that I just get: "hell" and nothing else? Note, I am calling recv() only once.

                  Exactly. There is no guarantee that a single recv call on one end of a connection will get all the data sent with a single send call on the other end. Looking at the reply you sent to Mark, you need to keep calling recv until you get your "end of packet" marker ;. Handle that packet somewhere somewhen and repeat the process. Judy

                  J 1 Reply Last reply
                  0
                  • B bigdenny200

                    I just assume that the maximum length of text should be 512 bytes, for example. Not sure if it is very efficient :)

                    M Offline
                    M Offline
                    Mark Salsbery
                    wrote on last edited by
                    #9

                    bigdenny200 wrote:

                    Not sure if it is very efficient

                    I would imagine it is not :) At some point, the TCP protocol has to decide it's waited long enough for 512 bytes and just return what it's received so far.  I'm not sure what that timeout value is (or how it decides) but it's certainly less efficient than knowing the exact count to recv. Also, make sure you follow Judy's advice... it is theoretically possible for recv() to receive one byte at a time!  Your recv() logic MUST be in a loop, or allow for partial receives some other way.  Another reason knowing the exact length to receive is good :) Mark

                    Mark Salsbery Microsoft MVP - Visual C++ :java:

                    B 1 Reply Last reply
                    0
                    • B bigdenny200

                      I just assume that the maximum length of text should be 512 bytes, for example. Not sure if it is very efficient :)

                      J Offline
                      J Offline
                      Jorgen Sigvardsson
                      wrote on last edited by
                      #10

                      You are best off by buffering the incoming data, and parse from it. I recommend a ring buffer, preferable one which can hold the biggest possible command (otherwise you won't be able to parse a complete sentence). Whatever you do, don't read one byte at a time. It is horrendously inefficient.

                      -- Kein Mitleid Für Die Mehrheit

                      B 1 Reply Last reply
                      0
                      • M Mark Salsbery

                        bigdenny200 wrote:

                        Not sure if it is very efficient

                        I would imagine it is not :) At some point, the TCP protocol has to decide it's waited long enough for 512 bytes and just return what it's received so far.  I'm not sure what that timeout value is (or how it decides) but it's certainly less efficient than knowing the exact count to recv. Also, make sure you follow Judy's advice... it is theoretically possible for recv() to receive one byte at a time!  Your recv() logic MUST be in a loop, or allow for partial receives some other way.  Another reason knowing the exact length to receive is good :) Mark

                        Mark Salsbery Microsoft MVP - Visual C++ :java:

                        B Offline
                        B Offline
                        bigdenny200
                        wrote on last edited by
                        #11

                        Dear Mark, I got a bit confused. Let me ask you one thing. In previous replies you mention, "a fixed-length "packet" scheme". For example I want to send text: "hiu","bye","guy" seperately. Ans assume I call them using three respectivesend calls. The server knows it should get 3 bytes at a time. So I have

                        while ( i = recv(buff, 3,..) )
                        {...}

                        My question is, does this way guarantee me that first time buffer will contain "hiu", second time "bye", etc. ? Also, what do you mean by: "a 4-byte int - don't forget byte order issues!" In your previous reply :) ? As I can see I am not of appropriate knowledge :( :) Thanks

                        M 1 Reply Last reply
                        0
                        • J JudyL_MD

                          bigdenny200 wrote:

                          I am just using one recv(), so you mean that it is possible that I just get: "hell" and nothing else? Note, I am calling recv() only once.

                          Exactly. There is no guarantee that a single recv call on one end of a connection will get all the data sent with a single send call on the other end. Looking at the reply you sent to Mark, you need to keep calling recv until you get your "end of packet" marker ;. Handle that packet somewhere somewhen and repeat the process. Judy

                          J Offline
                          J Offline
                          Jorgen Sigvardsson
                          wrote on last edited by
                          #12

                          JudyL_FL wrote:

                          There is no guarantee that a single recv call on one end of a connection will get all the data sent with a single send call on the other end.

                          It is possible with fixed sized messages, and blocking sockets. Although, I don't think the message sizes are fixed, because he mentions parsing messages, separated with a ;

                          -- Kein Mitleid Für Die Mehrheit

                          B M J 3 Replies Last reply
                          0
                          • J Jorgen Sigvardsson

                            You are best off by buffering the incoming data, and parse from it. I recommend a ring buffer, preferable one which can hold the biggest possible command (otherwise you won't be able to parse a complete sentence). Whatever you do, don't read one byte at a time. It is horrendously inefficient.

                            -- Kein Mitleid Für Die Mehrheit

                            B Offline
                            B Offline
                            bigdenny200
                            wrote on last edited by
                            #13

                            Thats what I am doing, but as Mark suggested, the TCP timeout can stop receiving the data, if the buffer is too big? Did I misundertand something ?

                            J 1 Reply Last reply
                            0
                            • J Jorgen Sigvardsson

                              JudyL_FL wrote:

                              There is no guarantee that a single recv call on one end of a connection will get all the data sent with a single send call on the other end.

                              It is possible with fixed sized messages, and blocking sockets. Although, I don't think the message sizes are fixed, because he mentions parsing messages, separated with a ;

                              -- Kein Mitleid Für Die Mehrheit

                              B Offline
                              B Offline
                              bigdenny200
                              wrote on last edited by
                              #14

                              I could fix their lengths Jorgen, i.e. if I have "bye" I could remake it to "bye**" and remove two stars later. here block size would be 5. Is that what you mean ? Thanks

                              J 1 Reply Last reply
                              0
                              • B bigdenny200

                                Dear Mark, I got a bit confused. Let me ask you one thing. In previous replies you mention, "a fixed-length "packet" scheme". For example I want to send text: "hiu","bye","guy" seperately. Ans assume I call them using three respectivesend calls. The server knows it should get 3 bytes at a time. So I have

                                while ( i = recv(buff, 3,..) )
                                {...}

                                My question is, does this way guarantee me that first time buffer will contain "hiu", second time "bye", etc. ? Also, what do you mean by: "a 4-byte int - don't forget byte order issues!" In your previous reply :) ? As I can see I am not of appropriate knowledge :( :) Thanks

                                M Offline
                                M Offline
                                Mark Salsbery
                                wrote on last edited by
                                #15

                                bigdenny200 wrote:

                                you mention, "a fixed-length "packet" scheme"

                                By that, I meant, for example, a structure (which is fixed length) - since the sender sends a structure, the receiver knows to receive sizeof(thestructure) bytes.  This is inefficient if the structure isn't always fully used, since there will be needless extra bytes sent across the network.

                                bigdenny200 wrote:

                                The server knows it should get 3 bytes at a time. So I have while ( i = recv(buff, 3,..) ) {...}

                                The problem here (that Judy was referring to) is that a recv() call is successful even if only ONE byte is received.  Even though the sender sent 3 bytes, that doesn't mean the receiver receives 3 bytes.  TCP guarantees you'll eventually get the 3 bytes, in order, but there's no guarantee they will come in one call to recv().  Remember, TCP only knows bytes. Here's an example, with some error checking, of a way to receive a known number of bytes into a BYTE buffer...

                                int BytesRemaining = # of expected bytes;
                                    BYTE *pCurBuf = start address of buffer to recv bytes into;

                                while (BytesRemaining > 0)
                                    {
                                        int CurBytesReceived = ::recv(hSocket, (char*)pCurBuf, BytesRemaining, 0);

                                if (CurBytesReceived == 0)
                                        {
                                            // connection was gracefully closed

                                break;
                                        }
                                        else if (nCurBytesReceived == SOCKET_ERROR)
                                        {
                                            // Some error occurred!

                                int rc = WSAGetLastError();

                                if (rc != WSAEWOULDBLOCK)
                                            {
                                                break;
                                            }
                                        }
                                        else
                                        {
                                            // Some bytes were successfully received

                                &nb

                                B 1 Reply Last reply
                                0
                                • J Jorgen Sigvardsson

                                  JudyL_FL wrote:

                                  There is no guarantee that a single recv call on one end of a connection will get all the data sent with a single send call on the other end.

                                  It is possible with fixed sized messages, and blocking sockets. Although, I don't think the message sizes are fixed, because he mentions parsing messages, separated with a ;

                                  -- Kein Mitleid Für Die Mehrheit

                                  M Offline
                                  M Offline
                                  Mark Salsbery
                                  wrote on last edited by
                                  #16

                                  Joergen Sigvardsson wrote:

                                  It is possible with fixed sized messages

                                  Not guaranteed.  Even with fixed sized messages, there's NO guarantee the TCP protocol won't deliver it in different size chunks.  Only a datagram protocol guarantees this. :) Mark

                                  Mark Salsbery Microsoft MVP - Visual C++ :java:

                                  J 1 Reply Last reply
                                  0
                                  • M Mark Salsbery

                                    bigdenny200 wrote:

                                    you mention, "a fixed-length "packet" scheme"

                                    By that, I meant, for example, a structure (which is fixed length) - since the sender sends a structure, the receiver knows to receive sizeof(thestructure) bytes.  This is inefficient if the structure isn't always fully used, since there will be needless extra bytes sent across the network.

                                    bigdenny200 wrote:

                                    The server knows it should get 3 bytes at a time. So I have while ( i = recv(buff, 3,..) ) {...}

                                    The problem here (that Judy was referring to) is that a recv() call is successful even if only ONE byte is received.  Even though the sender sent 3 bytes, that doesn't mean the receiver receives 3 bytes.  TCP guarantees you'll eventually get the 3 bytes, in order, but there's no guarantee they will come in one call to recv().  Remember, TCP only knows bytes. Here's an example, with some error checking, of a way to receive a known number of bytes into a BYTE buffer...

                                    int BytesRemaining = # of expected bytes;
                                        BYTE *pCurBuf = start address of buffer to recv bytes into;

                                    while (BytesRemaining > 0)
                                        {
                                            int CurBytesReceived = ::recv(hSocket, (char*)pCurBuf, BytesRemaining, 0);

                                    if (CurBytesReceived == 0)
                                            {
                                                // connection was gracefully closed

                                    break;
                                            }
                                            else if (nCurBytesReceived == SOCKET_ERROR)
                                            {
                                                // Some error occurred!

                                    int rc = WSAGetLastError();

                                    if (rc != WSAEWOULDBLOCK)
                                                {
                                                    break;
                                                }
                                            }
                                            else
                                            {
                                                // Some bytes were successfully received

                                    &nb

                                    B Offline
                                    B Offline
                                    bigdenny200
                                    wrote on last edited by
                                    #17

                                    Dear Mark, thank you for your (very) helpful replies. I will try to run the code tomorrow, and see what I get. Thanks for the other hint as well, but believe me I just prey this thing to work only for Windows :):)

                                    M 1 Reply Last reply
                                    0
                                    • B bigdenny200

                                      Dear Mark, thank you for your (very) helpful replies. I will try to run the code tomorrow, and see what I get. Thanks for the other hint as well, but believe me I just prey this thing to work only for Windows :):)

                                      M Offline
                                      M Offline
                                      Mark Salsbery
                                      wrote on last edited by
                                      #18

                                      bigdenny200 wrote:

                                      I just prey

                                      I would pray instead :)

                                      Mark Salsbery Microsoft MVP - Visual C++ :java:

                                      1 Reply Last reply
                                      0
                                      • B bigdenny200

                                        Thats what I am doing, but as Mark suggested, the TCP timeout can stop receiving the data, if the buffer is too big? Did I misundertand something ?

                                        J Offline
                                        J Offline
                                        Jorgen Sigvardsson
                                        wrote on last edited by
                                        #19

                                        With a buffer I mean that you should read in fixed sized chunks. Say 512 bytes per chunk (or less, if your sockets are non-blocking, in which you could end up with 0 bytes, should no bytes have been delivered to the reader). After you read data from the socket, parse/continue parsing the buffer. Once you find the packet you are looking for, remove it from the buffer, and keep the rest of the buffer (might be a partial packet).

                                        1 Reply Last reply
                                        0
                                        • B bigdenny200

                                          I could fix their lengths Jorgen, i.e. if I have "bye" I could remake it to "bye**" and remove two stars later. here block size would be 5. Is that what you mean ? Thanks

                                          J Offline
                                          J Offline
                                          Jorgen Sigvardsson
                                          wrote on last edited by
                                          #20

                                          Yes, but looking at it that way (with text based commands and all), it's smarter to take the buffered approach. That way you don't lock yourself down in case you need to change the protocol.

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups