Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. General Programming
  3. C / C++ / MFC
  4. TCP client/server data exchange

TCP client/server data exchange

Scheduled Pinned Locked Moved C / C++ / MFC
tutorialcomsysadminhelpquestion
32 Posts 4 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • M Mark Salsbery

    How do you do that efficiently without knowing how many bytes to receive? Mark

    Mark Salsbery Microsoft MVP - Visual C++ :java:

    B Offline
    B Offline
    bigdenny200
    wrote on last edited by
    #7

    I just assume that the maximum length of text should be 512 bytes, for example. Not sure if it is very efficient :)

    M J 2 Replies Last reply
    0
    • B bigdenny200

      Hi JudyL_FL, I am not sure if I understand what do you mean, by: "You must code your receiving logic to handle rebuilding the entire packet that Mark is talking about." I am just using one recv(), so you mean that it is possible that I just get: "hell" and nothing else? Note, I am calling recv() only once. Thanks.

      J Offline
      J Offline
      JudyL_MD
      wrote on last edited by
      #8

      bigdenny200 wrote:

      I am just using one recv(), so you mean that it is possible that I just get: "hell" and nothing else? Note, I am calling recv() only once.

      Exactly. There is no guarantee that a single recv call on one end of a connection will get all the data sent with a single send call on the other end. Looking at the reply you sent to Mark, you need to keep calling recv until you get your "end of packet" marker ;. Handle that packet somewhere somewhen and repeat the process. Judy

      J 1 Reply Last reply
      0
      • B bigdenny200

        I just assume that the maximum length of text should be 512 bytes, for example. Not sure if it is very efficient :)

        M Offline
        M Offline
        Mark Salsbery
        wrote on last edited by
        #9

        bigdenny200 wrote:

        Not sure if it is very efficient

        I would imagine it is not :) At some point, the TCP protocol has to decide it's waited long enough for 512 bytes and just return what it's received so far.  I'm not sure what that timeout value is (or how it decides) but it's certainly less efficient than knowing the exact count to recv. Also, make sure you follow Judy's advice... it is theoretically possible for recv() to receive one byte at a time!  Your recv() logic MUST be in a loop, or allow for partial receives some other way.  Another reason knowing the exact length to receive is good :) Mark

        Mark Salsbery Microsoft MVP - Visual C++ :java:

        B 1 Reply Last reply
        0
        • B bigdenny200

          I just assume that the maximum length of text should be 512 bytes, for example. Not sure if it is very efficient :)

          J Offline
          J Offline
          Jorgen Sigvardsson
          wrote on last edited by
          #10

          You are best off by buffering the incoming data, and parse from it. I recommend a ring buffer, preferable one which can hold the biggest possible command (otherwise you won't be able to parse a complete sentence). Whatever you do, don't read one byte at a time. It is horrendously inefficient.

          -- Kein Mitleid Für Die Mehrheit

          B 1 Reply Last reply
          0
          • M Mark Salsbery

            bigdenny200 wrote:

            Not sure if it is very efficient

            I would imagine it is not :) At some point, the TCP protocol has to decide it's waited long enough for 512 bytes and just return what it's received so far.  I'm not sure what that timeout value is (or how it decides) but it's certainly less efficient than knowing the exact count to recv. Also, make sure you follow Judy's advice... it is theoretically possible for recv() to receive one byte at a time!  Your recv() logic MUST be in a loop, or allow for partial receives some other way.  Another reason knowing the exact length to receive is good :) Mark

            Mark Salsbery Microsoft MVP - Visual C++ :java:

            B Offline
            B Offline
            bigdenny200
            wrote on last edited by
            #11

            Dear Mark, I got a bit confused. Let me ask you one thing. In previous replies you mention, "a fixed-length "packet" scheme". For example I want to send text: "hiu","bye","guy" seperately. Ans assume I call them using three respectivesend calls. The server knows it should get 3 bytes at a time. So I have

            while ( i = recv(buff, 3,..) )
            {...}

            My question is, does this way guarantee me that first time buffer will contain "hiu", second time "bye", etc. ? Also, what do you mean by: "a 4-byte int - don't forget byte order issues!" In your previous reply :) ? As I can see I am not of appropriate knowledge :( :) Thanks

            M 1 Reply Last reply
            0
            • J JudyL_MD

              bigdenny200 wrote:

              I am just using one recv(), so you mean that it is possible that I just get: "hell" and nothing else? Note, I am calling recv() only once.

              Exactly. There is no guarantee that a single recv call on one end of a connection will get all the data sent with a single send call on the other end. Looking at the reply you sent to Mark, you need to keep calling recv until you get your "end of packet" marker ;. Handle that packet somewhere somewhen and repeat the process. Judy

              J Offline
              J Offline
              Jorgen Sigvardsson
              wrote on last edited by
              #12

              JudyL_FL wrote:

              There is no guarantee that a single recv call on one end of a connection will get all the data sent with a single send call on the other end.

              It is possible with fixed sized messages, and blocking sockets. Although, I don't think the message sizes are fixed, because he mentions parsing messages, separated with a ;

              -- Kein Mitleid Für Die Mehrheit

              B M J 3 Replies Last reply
              0
              • J Jorgen Sigvardsson

                You are best off by buffering the incoming data, and parse from it. I recommend a ring buffer, preferable one which can hold the biggest possible command (otherwise you won't be able to parse a complete sentence). Whatever you do, don't read one byte at a time. It is horrendously inefficient.

                -- Kein Mitleid Für Die Mehrheit

                B Offline
                B Offline
                bigdenny200
                wrote on last edited by
                #13

                Thats what I am doing, but as Mark suggested, the TCP timeout can stop receiving the data, if the buffer is too big? Did I misundertand something ?

                J 1 Reply Last reply
                0
                • J Jorgen Sigvardsson

                  JudyL_FL wrote:

                  There is no guarantee that a single recv call on one end of a connection will get all the data sent with a single send call on the other end.

                  It is possible with fixed sized messages, and blocking sockets. Although, I don't think the message sizes are fixed, because he mentions parsing messages, separated with a ;

                  -- Kein Mitleid Für Die Mehrheit

                  B Offline
                  B Offline
                  bigdenny200
                  wrote on last edited by
                  #14

                  I could fix their lengths Jorgen, i.e. if I have "bye" I could remake it to "bye**" and remove two stars later. here block size would be 5. Is that what you mean ? Thanks

                  J 1 Reply Last reply
                  0
                  • B bigdenny200

                    Dear Mark, I got a bit confused. Let me ask you one thing. In previous replies you mention, "a fixed-length "packet" scheme". For example I want to send text: "hiu","bye","guy" seperately. Ans assume I call them using three respectivesend calls. The server knows it should get 3 bytes at a time. So I have

                    while ( i = recv(buff, 3,..) )
                    {...}

                    My question is, does this way guarantee me that first time buffer will contain "hiu", second time "bye", etc. ? Also, what do you mean by: "a 4-byte int - don't forget byte order issues!" In your previous reply :) ? As I can see I am not of appropriate knowledge :( :) Thanks

                    M Offline
                    M Offline
                    Mark Salsbery
                    wrote on last edited by
                    #15

                    bigdenny200 wrote:

                    you mention, "a fixed-length "packet" scheme"

                    By that, I meant, for example, a structure (which is fixed length) - since the sender sends a structure, the receiver knows to receive sizeof(thestructure) bytes.  This is inefficient if the structure isn't always fully used, since there will be needless extra bytes sent across the network.

                    bigdenny200 wrote:

                    The server knows it should get 3 bytes at a time. So I have while ( i = recv(buff, 3,..) ) {...}

                    The problem here (that Judy was referring to) is that a recv() call is successful even if only ONE byte is received.  Even though the sender sent 3 bytes, that doesn't mean the receiver receives 3 bytes.  TCP guarantees you'll eventually get the 3 bytes, in order, but there's no guarantee they will come in one call to recv().  Remember, TCP only knows bytes. Here's an example, with some error checking, of a way to receive a known number of bytes into a BYTE buffer...

                    int BytesRemaining = # of expected bytes;
                        BYTE *pCurBuf = start address of buffer to recv bytes into;

                    while (BytesRemaining > 0)
                        {
                            int CurBytesReceived = ::recv(hSocket, (char*)pCurBuf, BytesRemaining, 0);

                    if (CurBytesReceived == 0)
                            {
                                // connection was gracefully closed

                    break;
                            }
                            else if (nCurBytesReceived == SOCKET_ERROR)
                            {
                                // Some error occurred!

                    int rc = WSAGetLastError();

                    if (rc != WSAEWOULDBLOCK)
                                {
                                    break;
                                }
                            }
                            else
                            {
                                // Some bytes were successfully received

                    &nb

                    B 1 Reply Last reply
                    0
                    • J Jorgen Sigvardsson

                      JudyL_FL wrote:

                      There is no guarantee that a single recv call on one end of a connection will get all the data sent with a single send call on the other end.

                      It is possible with fixed sized messages, and blocking sockets. Although, I don't think the message sizes are fixed, because he mentions parsing messages, separated with a ;

                      -- Kein Mitleid Für Die Mehrheit

                      M Offline
                      M Offline
                      Mark Salsbery
                      wrote on last edited by
                      #16

                      Joergen Sigvardsson wrote:

                      It is possible with fixed sized messages

                      Not guaranteed.  Even with fixed sized messages, there's NO guarantee the TCP protocol won't deliver it in different size chunks.  Only a datagram protocol guarantees this. :) Mark

                      Mark Salsbery Microsoft MVP - Visual C++ :java:

                      J 1 Reply Last reply
                      0
                      • M Mark Salsbery

                        bigdenny200 wrote:

                        you mention, "a fixed-length "packet" scheme"

                        By that, I meant, for example, a structure (which is fixed length) - since the sender sends a structure, the receiver knows to receive sizeof(thestructure) bytes.  This is inefficient if the structure isn't always fully used, since there will be needless extra bytes sent across the network.

                        bigdenny200 wrote:

                        The server knows it should get 3 bytes at a time. So I have while ( i = recv(buff, 3,..) ) {...}

                        The problem here (that Judy was referring to) is that a recv() call is successful even if only ONE byte is received.  Even though the sender sent 3 bytes, that doesn't mean the receiver receives 3 bytes.  TCP guarantees you'll eventually get the 3 bytes, in order, but there's no guarantee they will come in one call to recv().  Remember, TCP only knows bytes. Here's an example, with some error checking, of a way to receive a known number of bytes into a BYTE buffer...

                        int BytesRemaining = # of expected bytes;
                            BYTE *pCurBuf = start address of buffer to recv bytes into;

                        while (BytesRemaining > 0)
                            {
                                int CurBytesReceived = ::recv(hSocket, (char*)pCurBuf, BytesRemaining, 0);

                        if (CurBytesReceived == 0)
                                {
                                    // connection was gracefully closed

                        break;
                                }
                                else if (nCurBytesReceived == SOCKET_ERROR)
                                {
                                    // Some error occurred!

                        int rc = WSAGetLastError();

                        if (rc != WSAEWOULDBLOCK)
                                    {
                                        break;
                                    }
                                }
                                else
                                {
                                    // Some bytes were successfully received

                        &nb

                        B Offline
                        B Offline
                        bigdenny200
                        wrote on last edited by
                        #17

                        Dear Mark, thank you for your (very) helpful replies. I will try to run the code tomorrow, and see what I get. Thanks for the other hint as well, but believe me I just prey this thing to work only for Windows :):)

                        M 1 Reply Last reply
                        0
                        • B bigdenny200

                          Dear Mark, thank you for your (very) helpful replies. I will try to run the code tomorrow, and see what I get. Thanks for the other hint as well, but believe me I just prey this thing to work only for Windows :):)

                          M Offline
                          M Offline
                          Mark Salsbery
                          wrote on last edited by
                          #18

                          bigdenny200 wrote:

                          I just prey

                          I would pray instead :)

                          Mark Salsbery Microsoft MVP - Visual C++ :java:

                          1 Reply Last reply
                          0
                          • B bigdenny200

                            Thats what I am doing, but as Mark suggested, the TCP timeout can stop receiving the data, if the buffer is too big? Did I misundertand something ?

                            J Offline
                            J Offline
                            Jorgen Sigvardsson
                            wrote on last edited by
                            #19

                            With a buffer I mean that you should read in fixed sized chunks. Say 512 bytes per chunk (or less, if your sockets are non-blocking, in which you could end up with 0 bytes, should no bytes have been delivered to the reader). After you read data from the socket, parse/continue parsing the buffer. Once you find the packet you are looking for, remove it from the buffer, and keep the rest of the buffer (might be a partial packet).

                            1 Reply Last reply
                            0
                            • B bigdenny200

                              I could fix their lengths Jorgen, i.e. if I have "bye" I could remake it to "bye**" and remove two stars later. here block size would be 5. Is that what you mean ? Thanks

                              J Offline
                              J Offline
                              Jorgen Sigvardsson
                              wrote on last edited by
                              #20

                              Yes, but looking at it that way (with text based commands and all), it's smarter to take the buffered approach. That way you don't lock yourself down in case you need to change the protocol.

                              1 Reply Last reply
                              0
                              • J Jorgen Sigvardsson

                                JudyL_FL wrote:

                                There is no guarantee that a single recv call on one end of a connection will get all the data sent with a single send call on the other end.

                                It is possible with fixed sized messages, and blocking sockets. Although, I don't think the message sizes are fixed, because he mentions parsing messages, separated with a ;

                                -- Kein Mitleid Für Die Mehrheit

                                J Offline
                                J Offline
                                JudyL_MD
                                wrote on last edited by
                                #21

                                Right you are on both accounts - one recv will do if you know the packet size and the OP is not using a fixed size packet

                                1 Reply Last reply
                                0
                                • M Mark Salsbery

                                  Joergen Sigvardsson wrote:

                                  It is possible with fixed sized messages

                                  Not guaranteed.  Even with fixed sized messages, there's NO guarantee the TCP protocol won't deliver it in different size chunks.  Only a datagram protocol guarantees this. :) Mark

                                  Mark Salsbery Microsoft MVP - Visual C++ :java:

                                  J Offline
                                  J Offline
                                  JudyL_MD
                                  wrote on last edited by
                                  #22

                                  He is right if it is a blocking socket. If you ask for x bytes in the recv function, it will either deliver x bytes or return a timeout indication. Judy

                                  M 2 Replies Last reply
                                  0
                                  • J JudyL_MD

                                    He is right if it is a blocking socket. If you ask for x bytes in the recv function, it will either deliver x bytes or return a timeout indication. Judy

                                    M Offline
                                    M Offline
                                    Mark Salsbery
                                    wrote on last edited by
                                    #23

                                    What's a blocking socket?  ;P Thanks Judy!! Mark

                                    Mark Salsbery Microsoft MVP - Visual C++ :java:

                                    J 1 Reply Last reply
                                    0
                                    • M Mark Salsbery

                                      What's a blocking socket?  ;P Thanks Judy!! Mark

                                      Mark Salsbery Microsoft MVP - Visual C++ :java:

                                      J Offline
                                      J Offline
                                      JudyL_MD
                                      wrote on last edited by
                                      #24

                                      Some mythical beast that I've heard about and know the legends about but have never encountered in real life. :cool:

                                      1 Reply Last reply
                                      0
                                      • J JudyL_MD

                                        He is right if it is a blocking socket. If you ask for x bytes in the recv function, it will either deliver x bytes or return a timeout indication. Judy

                                        M Offline
                                        M Offline
                                        Mark Salsbery
                                        wrote on last edited by
                                        #25

                                        Well Judy, I had to test this before I respectfully disagreed with you :) I respectfully disagree... A blocking Recv() WILL return before all bytes requested are received.  Here's the test I did - note I try to recv 512 bytes but only send 256...

                                        //----------------------------------------------
                                        // Listener/ receiver thread (started in CMYTestDlg::OnOK() below)
                                        //----------------------------------------------
                                        UINT __cdecl TestThreadProc( LPVOID pParam )
                                        {
                                            SOCKET ListenSocket;
                                            ListenSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
                                            if (ListenSocket == INVALID_SOCKET)
                                            {
                                                return 1;
                                            }

                                        sockaddr_in service;
                                            service.sin_family = AF_INET;
                                            service.sin_addr.s_addr = inet_addr("127.0.0.1");
                                            service.sin_port = htons(2460);

                                        if (bind( ListenSocket, (SOCKADDR*) &service, sizeof(service)) == SOCKET_ERROR)
                                            {
                                                closesocket(ListenSocket);
                                                return 1;
                                            }

                                        if (listen( ListenSocket, 1 ) == SOCKET_ERROR)
                                            {
                                                closesocket(ListenSocket);
                                                return 1;
                                            }

                                        SOCKET AcceptSocket;

                                        AcceptSocket = accept( ListenSocket, NULL, NULL );
                                            if (AcceptSocket == INVALID_SOCKET)
                                            {
                                                closesocket(ListenSocket);
                                                return 1;
                                            }

                                        BYTE *pBuf = new BYTE[512];
                                            BYTE *pCurBuf = pBuf;
                                            int BytesRemaining = 512;

                                        while (BytesRemaining > 0)
                                            {
                                                int CurBytesReceived = ::recv(AcceptSocket, (char*)pCurBuf, BytesRemaining, 0);

                                        if (CurBytesReceived == 0) //<-- put a breakpoint here - 256 bytes will be received
                                                {
                                                    // connection was gracefully closed

                                        break;
                                                }
                                                e

                                        J 1 Reply Last reply
                                        0
                                        • M Mark Salsbery

                                          Well Judy, I had to test this before I respectfully disagreed with you :) I respectfully disagree... A blocking Recv() WILL return before all bytes requested are received.  Here's the test I did - note I try to recv 512 bytes but only send 256...

                                          //----------------------------------------------
                                          // Listener/ receiver thread (started in CMYTestDlg::OnOK() below)
                                          //----------------------------------------------
                                          UINT __cdecl TestThreadProc( LPVOID pParam )
                                          {
                                              SOCKET ListenSocket;
                                              ListenSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
                                              if (ListenSocket == INVALID_SOCKET)
                                              {
                                                  return 1;
                                              }

                                          sockaddr_in service;
                                              service.sin_family = AF_INET;
                                              service.sin_addr.s_addr = inet_addr("127.0.0.1");
                                              service.sin_port = htons(2460);

                                          if (bind( ListenSocket, (SOCKADDR*) &service, sizeof(service)) == SOCKET_ERROR)
                                              {
                                                  closesocket(ListenSocket);
                                                  return 1;
                                              }

                                          if (listen( ListenSocket, 1 ) == SOCKET_ERROR)
                                              {
                                                  closesocket(ListenSocket);
                                                  return 1;
                                              }

                                          SOCKET AcceptSocket;

                                          AcceptSocket = accept( ListenSocket, NULL, NULL );
                                              if (AcceptSocket == INVALID_SOCKET)
                                              {
                                                  closesocket(ListenSocket);
                                                  return 1;
                                              }

                                          BYTE *pBuf = new BYTE[512];
                                              BYTE *pCurBuf = pBuf;
                                              int BytesRemaining = 512;

                                          while (BytesRemaining > 0)
                                              {
                                                  int CurBytesReceived = ::recv(AcceptSocket, (char*)pCurBuf, BytesRemaining, 0);

                                          if (CurBytesReceived == 0) //<-- put a breakpoint here - 256 bytes will be received
                                                  {
                                                      // connection was gracefully closed

                                          break;
                                                  }
                                                  e

                                          J Offline
                                          J Offline
                                          JudyL_MD
                                          wrote on last edited by
                                          #26

                                          Can you try calling WSAGetLastError after you receive the partial bytes? I'm curious if it is set to show the timeout. According to the documentation, recv should either read all or timeout. The docs do say: Windows Sockets 2 does not define any standard blocking time-out mechanism for this function I think we're hitting this case - the receive has timed out and who knows how the function is reporting the timeout. I think we can safely say the following: For a blocking socket, you need to check the result from the recv and if you don't get the requested number of bytes, you have hit the timeout condition and need to handle it accordingly. Judy

                                          M 2 Replies Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups