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  4. A little tiny horror

A little tiny horror

Scheduled Pinned Locked Moved The Weird and The Wonderful
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  • Q QuiJohn

    I'd have to see more of the code to decide if this really deserves to be a horror. It's possible that, as an optimization, "fixing" this has zero impact on real world performance while (slightly) obfuscating the code. I'm a much bigger fan of readable code than optimizations with negligible performance improvements. (Not that "2 << i" is that unreadable, but you get the idea.)


    Faith is a fine invention For gentlemen who see; But microscopes are prudent In an emergency!            -Emily Dickinson

    CPalliniC Offline
    CPalliniC Offline
    CPallini
    wrote on last edited by
    #17

    David Kentley wrote:

    Not that "2 << i" is that unreadable, but you get the idea.

    In fact it isn't unreadable, it is wrong. :-D

    If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
    [my articles]

    In testa che avete, signor di Ceprano?

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    • J jhwurmbach

      Robert Surtees wrote:

      I'm guessing the shift is a wee bit faster.

      Which, as was argued here, is very probably of no importance, while the resulting obfuscation of the intent of the calculation is important.

      Let's think the unthinkable, let's do the undoable, let's prepare to grapple with the ineffable itself, and see if we may not eff it after all.
      Douglas Adams, "Dirk Gently's Holistic Detective Agency"

      R Offline
      R Offline
      Robert Surtees
      wrote on last edited by
      #18

      jhwurmbach wrote:

      Robert Surtees wrote: I'm guessing the shift is a wee bit faster. Which, as was argued here, is very probably of no importance, while the resulting obfuscation of the intent of the calculation is important.

      I'd say it's important. Gary's XT doesn't have an 8087 plugged in.

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      • R Robert Surtees

        David Kentley wrote:

        It's possible that, as an optimization, "fixing" this has zero impact on real world performance while (slightly) obfuscating the code.

        I'm pretty sure pow() only takes and returns doubles which means the original code is casting two ints in and one back out in addition to its internal pow goodness. I'm guessing the shift is a wee bit faster. :)

        CPalliniC Offline
        CPalliniC Offline
        CPallini
        wrote on last edited by
        #19

        Robert Surtees wrote:

        I'm pretty sure pow() only takes and returns doubles which means the original code is casting two ints in and one back out in addition to its internal pow goodness. I'm guessing the shift is a wee bit faster.

        VC++ compiler is smart enough to implement it using shift instead of pow. Anyway, IMHO shift syntax is far more clean. :)

        If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
        [my articles]

        In testa che avete, signor di Ceprano?

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        • L leppie

          Like:

          int pow(int i, int j)
          {
          switch (j)
          case 0: return 1;
          case 1: return i;
          case 2: return i * i;
          case 3: return i * i * i;
          case 4: return i * i * i * i;
          ...
          }

          ;P

          xacc.ide - now with IronScheme support
          IronScheme - 1.0 alpha 1 out now

          T Offline
          T Offline
          Tim Smith
          wrote on last edited by
          #20

          int pow(int i, int j) { switch (j) { default: return 0; case 0: return 1; case 32: i *= i; case 31: i *= i; case 30: i *= i; ... case 1: return i; } } .... ewwwww

          Tim Smith I'm going to patent thought. I have yet to see any prior art.

          L CPalliniC 2 Replies Last reply
          0
          • T Tim Smith

            int pow(int i, int j) { switch (j) { default: return 0; case 0: return 1; case 32: i *= i; case 31: i *= i; case 30: i *= i; ... case 1: return i; } } .... ewwwww

            Tim Smith I'm going to patent thought. I have yet to see any prior art.

            L Offline
            L Offline
            leppie
            wrote on last edited by
            #21

            Even better :p

            xacc.ide - now with IronScheme support
            IronScheme - 1.0 alpha 1 out now

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            • C Chris Maunder

              Shift left is way cooler than pow any day. And in the end it's all about how good the code looks, eh? ;)

              cheers, Chris Maunder

              CodeProject.com : C++ MVP

              P Offline
              P Offline
              peterchen
              wrote on last edited by
              #22

              words to live code by! :D

              We are a big screwed up dysfunctional psychotic happy family - some more screwed up, others more happy, but everybody's psychotic joint venture definition of CP
              My first real C# project | Linkify!| FoldWithUs! | sighist

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              • Q QuiJohn

                I'd have to see more of the code to decide if this really deserves to be a horror. It's possible that, as an optimization, "fixing" this has zero impact on real world performance while (slightly) obfuscating the code. I'm a much bigger fan of readable code than optimizations with negligible performance improvements. (Not that "2 << i" is that unreadable, but you get the idea.)


                Faith is a fine invention For gentlemen who see; But microscopes are prudent In an emergency!            -Emily Dickinson

                P Offline
                P Offline
                peterchen
                wrote on last edited by
                #23

                Can you guarantee that floating point inaccuracies + truncation in the cast doesn't introduce a problem? A quick check shows they don't on VC8, but I wouldn#t have bet on it. Further, if your compiler uses the canonical (if simplistic) implementation of double pow_simple(double x, double y) { return exp(y*log(x)); } you fail pretty quickly with pow(2,3) = 7.9999999999999982 To add a pitfall to a lurking bug: if you use the default %f specifier for that, it dutifully prints 8.000000, but truncates it to 7 when casting to int. Also, when using 64-bit integers, starting with pow(2,51) double loses on accuracy.

                We are a big screwed up dysfunctional psychotic happy family - some more screwed up, others more happy, but everybody's psychotic joint venture definition of CP
                My first real C# project | Linkify!| FoldWithUs! | sighist

                N 1 Reply Last reply
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                • C Chris Maunder

                  Shift left is way cooler than pow any day. And in the end it's all about how good the code looks, eh? ;)

                  cheers, Chris Maunder

                  CodeProject.com : C++ MVP

                  P Offline
                  P Offline
                  PaulPrice
                  wrote on last edited by
                  #24

                  Words of wisdom, I can often spend hours getting my comments and keywords in the right places to make the code look good and colourful

                  Paul

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                  • T Tim Smith

                    int pow(int i, int j) { switch (j) { default: return 0; case 0: return 1; case 32: i *= i; case 31: i *= i; case 30: i *= i; ... case 1: return i; } } .... ewwwww

                    Tim Smith I'm going to patent thought. I have yet to see any prior art.

                    CPalliniC Offline
                    CPalliniC Offline
                    CPallini
                    wrote on last edited by
                    #25

                    (stack madness variant)

                    int imul(int i, int j)
                    {
                    if (j==0 ) return 0;
                    else return imul(i,j-1) + i;
                    }

                    int ipow(int i, int j)
                    {
                    if (j==0) return 1;
                    else return imul(ipow(i,j-1) , i);
                    }

                    :-D

                    If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                    [my articles]

                    In testa che avete, signor di Ceprano?

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                    • G Gary Wheeler

                      I found this expression in our current source code:

                      int i;
                      //...
                      (int)pow(2,i)

                      This was in code written by a senior developer :wtf:. I replaced it with the following expression:

                      (1 << i)

                      Software Zen: delete this;

                      C Offline
                      C Offline
                      ClementsDan
                      wrote on last edited by
                      #26

                      Do you work for the same company as me? I've seen someone write code just like that -- to create a bitmask.

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                      • G Gary Wheeler

                        I found this expression in our current source code:

                        int i;
                        //...
                        (int)pow(2,i)

                        This was in code written by a senior developer :wtf:. I replaced it with the following expression:

                        (1 << i)

                        Software Zen: delete this;

                        T Offline
                        T Offline
                        Tim Carmichael
                        wrote on last edited by
                        #27

                        But... but... but... this ISN'T VB... Is it possible to have bad code written by a senior developer in a non-VB language??? ;P

                        R 1 Reply Last reply
                        0
                        • G Gary Wheeler

                          I found this expression in our current source code:

                          int i;
                          //...
                          (int)pow(2,i)

                          This was in code written by a senior developer :wtf:. I replaced it with the following expression:

                          (1 << i)

                          Software Zen: delete this;

                          P Offline
                          P Offline
                          Pete OHanlon
                          wrote on last edited by
                          #28

                          Gary Wheeler wrote:

                          (1 << i)

                          Moral of the story. Shift happens.

                          Deja View - the feeling that you've seen this post before.

                          My blog | My articles

                          G 1 Reply Last reply
                          0
                          • C Chris Maunder

                            Shift left is way cooler than pow any day. And in the end it's all about how good the code looks, eh? ;)

                            cheers, Chris Maunder

                            CodeProject.com : C++ MVP

                            R Offline
                            R Offline
                            RichardM1
                            wrote on last edited by
                            #29

                            I'm uncomfortable saying this :sigh: No, it is all about the app meeting the requirements. One of the requirements (too often, only implied) is that the code be readable and maintainable. It may be that << is better looking than pow in some cases, but maybe not. What if that was coding a requirement directly? I would expect any coder worth his salt to understand and translate, but I know too many programmers that are not worth their salt.

                            I want to die like my Grandfather. Peaceful, Sleeping. Not screaming like his passengers.

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                            0
                            • T Tim Carmichael

                              But... but... but... this ISN'T VB... Is it possible to have bad code written by a senior developer in a non-VB language??? ;P

                              R Offline
                              R Offline
                              RichardM1
                              wrote on last edited by
                              #30

                              We senior developers are very resourceful! :-\

                              I want to die like my Grandfather. Peaceful, Sleeping. Not screaming like his passengers.

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                              • P Pete OHanlon

                                Gary Wheeler wrote:

                                (1 << i)

                                Moral of the story. Shift happens.

                                Deja View - the feeling that you've seen this post before.

                                My blog | My articles

                                G Offline
                                G Offline
                                Gary Wheeler
                                wrote on last edited by
                                #31

                                <DeepMysteriousVoice> You have become known to us. Your capacity for puns is disturbing... </DeepMysteriousVoice>

                                Software Zen: delete this;

                                P 1 Reply Last reply
                                0
                                • J jhwurmbach

                                  Robert Surtees wrote:

                                  I'm guessing the shift is a wee bit faster.

                                  Which, as was argued here, is very probably of no importance, while the resulting obfuscation of the intent of the calculation is important.

                                  Let's think the unthinkable, let's do the undoable, let's prepare to grapple with the ineffable itself, and see if we may not eff it after all.
                                  Douglas Adams, "Dirk Gently's Holistic Detective Agency"

                                  G Offline
                                  G Offline
                                  Gary Wheeler
                                  wrote on last edited by
                                  #32

                                  Based on what he was using this for (constructing a bit string), I would say using the pow() obscured the intent more than the shift operation did.

                                  Software Zen: delete this;

                                  1 Reply Last reply
                                  0
                                  • G Gary Wheeler

                                    <DeepMysteriousVoice> You have become known to us. Your capacity for puns is disturbing... </DeepMysteriousVoice>

                                    Software Zen: delete this;

                                    P Offline
                                    P Offline
                                    Pete OHanlon
                                    wrote on last edited by
                                    #33

                                    Gary Wheeler wrote:

                                    You have become known to us. Your capacity for puns is disturbing...

                                    A curse upun you.

                                    Deja View - the feeling that you've seen this post before.

                                    My blog | My articles

                                    G 1 Reply Last reply
                                    0
                                    • P Pete OHanlon

                                      Gary Wheeler wrote:

                                      You have become known to us. Your capacity for puns is disturbing...

                                      A curse upun you.

                                      Deja View - the feeling that you've seen this post before.

                                      My blog | My articles

                                      G Offline
                                      G Offline
                                      Gary Wheeler
                                      wrote on last edited by
                                      #34

                                      Quoting Peter Lorre in The Raven[^]: "Ah! You defend yourself, you coward!" :laugh:

                                      Software Zen: delete this;

                                      1 Reply Last reply
                                      0
                                      • P peterchen

                                        Can you guarantee that floating point inaccuracies + truncation in the cast doesn't introduce a problem? A quick check shows they don't on VC8, but I wouldn#t have bet on it. Further, if your compiler uses the canonical (if simplistic) implementation of double pow_simple(double x, double y) { return exp(y*log(x)); } you fail pretty quickly with pow(2,3) = 7.9999999999999982 To add a pitfall to a lurking bug: if you use the default %f specifier for that, it dutifully prints 8.000000, but truncates it to 7 when casting to int. Also, when using 64-bit integers, starting with pow(2,51) double loses on accuracy.

                                        We are a big screwed up dysfunctional psychotic happy family - some more screwed up, others more happy, but everybody's psychotic joint venture definition of CP
                                        My first real C# project | Linkify!| FoldWithUs! | sighist

                                        N Offline
                                        N Offline
                                        Notorious_pd
                                        wrote on last edited by
                                        #35

                                        That is the first thing I thought of when I saw this. The thought of converting floating point to integers using casts keeps me awake at night. I am actually currently working on a project at work that has a few of these. I just started here at the time I noticed them. For fun, I thought it would be neat to try compiling this project (which was developed in VC++ 6.0) with VC 2005, and VC 2005 choked on these instances. Good job to the compiler team on that one. It also choked on a few things that I thought VC++ 6.0 should have, such as assigning an int literal to a CString. A few more bonus points to the team there, although 6.0 definitely should have caught that. Of the pow(int,int)s, at least one could've used the x *= 2 form, as it was in a loop, and the others the shift form. In the end, I decided not to touch any of them, because for all I know the truncation does mess things up but somebody spent a bunch of hours putting in "fixes" to work around this. The routines in question don't seem to have any bugs for now, but since a lot of the other ones do, I decided to focus my energy on those.

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