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  • R Ravi Bhavnani

    Franc Morales wrote:

    as long as you don't declare inside a loop

    Why not? :confused: /ravi

    My new year resolution: 2048 x 1536 Home | Music | Articles | Freeware ravib(at)ravib(dot)com

    A Offline
    A Offline
    AmazingMo
    wrote on last edited by
    #16

    Ravi Bhavnani wrote:

    as long as you don't declare inside a loop Why not?

    Because every time around the loop the stack will be adjusted for the "new" variable, and then re-adjusted as the variable goes "out of scope". Try it a million times or so and see what happens. Seriously, most compilers will hoist the variable declaration out of the loop scope, but do you want to take the risk that the particular compiler that you're using will? Apropos the OP's question. You started programming in C, didn't you... Do you still use Hungarian notation? Some times it's better to just let go. ;-) You could try using more blocks if you absolutely must have declarations at the opening paren. Cheers, P.

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    • A AmazingMo

      Ravi Bhavnani wrote:

      as long as you don't declare inside a loop Why not?

      Because every time around the loop the stack will be adjusted for the "new" variable, and then re-adjusted as the variable goes "out of scope". Try it a million times or so and see what happens. Seriously, most compilers will hoist the variable declaration out of the loop scope, but do you want to take the risk that the particular compiler that you're using will? Apropos the OP's question. You started programming in C, didn't you... Do you still use Hungarian notation? Some times it's better to just let go. ;-) You could try using more blocks if you absolutely must have declarations at the opening paren. Cheers, P.

      R Offline
      R Offline
      Ravi Bhavnani
      wrote on last edited by
      #17

      AmazingMo wrote:

      Try it a million times or so and see what happens.

      If the code loops a million times, I think we have a much bigger problem. :)

      AmazingMo wrote:

      most compilers will hoist the variable declaration out of the loop scope, but do you want to take the risk that the particular compiler that you're using will?

      [edit] I can't imagine I'd use one that didn't do that as part of standard optimization! Code hoisting has been around for decades and is pretty mature technology. [/edit]

      AmazingMo wrote:

      You started programming in C, didn't you

      No.  I started programming before the first mainstream C compilers came to market. /ravi

      My new year resolution: 2048 x 1536 Home | Music | Articles | Freeware ravib(at)ravib(dot)com

      modified on Monday, March 10, 2008 2:17 AM

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      • Steve EcholsS Steve Echols

        Also, in addition to above comments, declaring variables at the top could stem from variable name re-use in C, C++: So at the top of a function you'd have: int i, j; Then you could re-use those variables in your function multiple times and the memory would only be allocated once. for (i = 0; i < blah, i++) { for (j = 0; j < blahblah; j++) do something; } for (i = 0; i < blah, i++) { for (j = 0; j < blahblah; j++) do something else; } In todays languages it would be: for (int i = 0; i < blah, i++) { for (int j = 0; j < blahblah; j++) do something; } for (int i = 0; i < blah, i++) { for (int j = 0; j < blahblah; j++) do something else; } ... but if you try that in C++ you get a duplicate definition error on i. Just trying to justify declaring variables at the top, I don't think there's a right or wrong way. Personally, I declare them as close to the point of use, as other people have mentioned, but if they're generic, reusable index variables I do them at the top. Then again, I'm old school. Compilers optimize this stuff for us now, but it's a hard habit to break. In my head, defining int j inside another loop will cause a memory allocation each time through the first loop. Ramblin' on....


        - S 50 cups of coffee and you know it's on!

        A Offline
        A Offline
        AmazingMo
        wrote on last edited by
        #18

        Steve Echols wrote:

        n todays languages it would be: for (int i = 0; i < blah, i++) { for (int j = 0; j < blahblah; j++) do something; } for (int i = 0; i < blah, i++) { for (int j = 0; j < blahblah; j++) do something else; } ... but if you try that in C++ you get a duplicate definition error on i.

        I was under the impression that this is an error in your compiler. If you're using Visual Studio, go to the Project Property Pages, C/C++ -> Language -> Force Conformance in For Loop Scope, and select "Yes". That ought to fix your problem. Cheers, P.

        Steve EcholsS 1 Reply Last reply
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        • A AmazingMo

          Steve Echols wrote:

          n todays languages it would be: for (int i = 0; i < blah, i++) { for (int j = 0; j < blahblah; j++) do something; } for (int i = 0; i < blah, i++) { for (int j = 0; j < blahblah; j++) do something else; } ... but if you try that in C++ you get a duplicate definition error on i.

          I was under the impression that this is an error in your compiler. If you're using Visual Studio, go to the Project Property Pages, C/C++ -> Language -> Force Conformance in For Loop Scope, and select "Yes". That ought to fix your problem. Cheers, P.

          Steve EcholsS Offline
          Steve EcholsS Offline
          Steve Echols
          wrote on last edited by
          #19

          Yeah, you're right, I was thinking in C#/VB. :)


          - S 50 cups of coffee and you know it's on!

          • S
            50 cups of coffee and you know it's on!
            Code, follow, or get out of the way.
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          • A AmazingMo

            Ravi Bhavnani wrote:

            as long as you don't declare inside a loop Why not?

            Because every time around the loop the stack will be adjusted for the "new" variable, and then re-adjusted as the variable goes "out of scope". Try it a million times or so and see what happens. Seriously, most compilers will hoist the variable declaration out of the loop scope, but do you want to take the risk that the particular compiler that you're using will? Apropos the OP's question. You started programming in C, didn't you... Do you still use Hungarian notation? Some times it's better to just let go. ;-) You could try using more blocks if you absolutely must have declarations at the opening paren. Cheers, P.

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            T Offline
            T Mac Oz
            wrote on last edited by
            #20

            AmazingMo wrote:

            Do you still use Hungarian notation? Some times it's better to just let go.

            The original concept of Hungarian Notation was actually quite different from M$s butchery of it. I forget the actual words used to define the concept but the prefix was really meant to indicate the usage of the variable, not its data-type. E.g. //M$: DWORD dwVar1, dwVar2; // M$ uses prefix to denote type // not very useful in the grand scheme of things, // since the compiler picks up type mismatches // What is the variable used for? // You have to scan the code to find out for (dwVar1 = 0UL; dwVar1 ... { for (dwVar2 = 0UL; dwVar2 ... //Original Hungarian: DWORD outerIterVar, innerIterVar; // Original Hungarian uses prefix to denote usage (e.g. "outer iterator"), // giving the programmer an idea of the intended usage of the variable // without having to scan the code for (outerIterVar = 0UL; outerIterVar ... { for (innerIterVar = 0UL; innerIterVar ... Having worked with MFC and WinAPI for so many years, it came as a surprise to learn this but I saw the sense in it right away & have tried to "do it properly" ever since. Unfortunately, old habits die hard... sigh.

            T-Mac-Oz

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            • R Ravi Bhavnani

              AmazingMo wrote:

              Try it a million times or so and see what happens.

              If the code loops a million times, I think we have a much bigger problem. :)

              AmazingMo wrote:

              most compilers will hoist the variable declaration out of the loop scope, but do you want to take the risk that the particular compiler that you're using will?

              [edit] I can't imagine I'd use one that didn't do that as part of standard optimization! Code hoisting has been around for decades and is pretty mature technology. [/edit]

              AmazingMo wrote:

              You started programming in C, didn't you

              No.  I started programming before the first mainstream C compilers came to market. /ravi

              My new year resolution: 2048 x 1536 Home | Music | Articles | Freeware ravib(at)ravib(dot)com

              modified on Monday, March 10, 2008 2:17 AM

              C Offline
              C Offline
              Chris Austin
              wrote on last edited by
              #21

              Ravi Bhavnani wrote:

              If the code loops a million times, I think we have a much bigger problem.

              Like tons of legacy data stored in a stupid system....I could go on but I'd be moved to the soapbox.

              A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects. - -Lazarus Long

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              • R Ravi Bhavnani

                AmazingMo wrote:

                Try it a million times or so and see what happens.

                If the code loops a million times, I think we have a much bigger problem. :)

                AmazingMo wrote:

                most compilers will hoist the variable declaration out of the loop scope, but do you want to take the risk that the particular compiler that you're using will?

                [edit] I can't imagine I'd use one that didn't do that as part of standard optimization! Code hoisting has been around for decades and is pretty mature technology. [/edit]

                AmazingMo wrote:

                You started programming in C, didn't you

                No.  I started programming before the first mainstream C compilers came to market. /ravi

                My new year resolution: 2048 x 1536 Home | Music | Articles | Freeware ravib(at)ravib(dot)com

                modified on Monday, March 10, 2008 2:17 AM

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                T Offline
                T Mac Oz
                wrote on last edited by
                #22

                Ravi Bhavnani wrote:

                If the code loops a million times, I think we have a much bigger problem.

                Usually the problem that requires millions of iterations in it's solution :-D Search engine query? How many hash buckets would you need to eliminate child node searches altogether? "grep"ing a large text (or set of) files. SQL query on a large database (somebody's got to write the query engine!) Sure, these are examples of stuff that typically has a multitude of pre-existing, mature solutions but a) they're just examples to show that there are domains where millions of iterations can be reasonably expected b) Somebody's got to maintain it!

                T-Mac-Oz

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                • T T Mac Oz

                  AmazingMo wrote:

                  Do you still use Hungarian notation? Some times it's better to just let go.

                  The original concept of Hungarian Notation was actually quite different from M$s butchery of it. I forget the actual words used to define the concept but the prefix was really meant to indicate the usage of the variable, not its data-type. E.g. //M$: DWORD dwVar1, dwVar2; // M$ uses prefix to denote type // not very useful in the grand scheme of things, // since the compiler picks up type mismatches // What is the variable used for? // You have to scan the code to find out for (dwVar1 = 0UL; dwVar1 ... { for (dwVar2 = 0UL; dwVar2 ... //Original Hungarian: DWORD outerIterVar, innerIterVar; // Original Hungarian uses prefix to denote usage (e.g. "outer iterator"), // giving the programmer an idea of the intended usage of the variable // without having to scan the code for (outerIterVar = 0UL; outerIterVar ... { for (innerIterVar = 0UL; innerIterVar ... Having worked with MFC and WinAPI for so many years, it came as a surprise to learn this but I saw the sense in it right away & have tried to "do it properly" ever since. Unfortunately, old habits die hard... sigh.

                  T-Mac-Oz

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                  joerg smn
                  wrote on last edited by
                  #23

                  Wouldn't one name those variables dwOuter and dwInner instead? Having "var" in a variable's name looks quite redundant to me.

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                  • T T Mac Oz

                    AmazingMo wrote:

                    Do you still use Hungarian notation? Some times it's better to just let go.

                    The original concept of Hungarian Notation was actually quite different from M$s butchery of it. I forget the actual words used to define the concept but the prefix was really meant to indicate the usage of the variable, not its data-type. E.g. //M$: DWORD dwVar1, dwVar2; // M$ uses prefix to denote type // not very useful in the grand scheme of things, // since the compiler picks up type mismatches // What is the variable used for? // You have to scan the code to find out for (dwVar1 = 0UL; dwVar1 ... { for (dwVar2 = 0UL; dwVar2 ... //Original Hungarian: DWORD outerIterVar, innerIterVar; // Original Hungarian uses prefix to denote usage (e.g. "outer iterator"), // giving the programmer an idea of the intended usage of the variable // without having to scan the code for (outerIterVar = 0UL; outerIterVar ... { for (innerIterVar = 0UL; innerIterVar ... Having worked with MFC and WinAPI for so many years, it came as a surprise to learn this but I saw the sense in it right away & have tried to "do it properly" ever since. Unfortunately, old habits die hard... sigh.

                    T-Mac-Oz

                    A Offline
                    A Offline
                    AmazingMo
                    wrote on last edited by
                    #24

                    Thanks T-Mac-Oz. I had heard something along these lines some time ago, in a post by Joel Spolsky. See if I can find it again... http://www.joelonsoftware.com/articles/Wrong.html[^] Unfortunately, as you say, the "names carries the type" version of Hungarian notation is the one that most people understand. Personally, I don't understand why people try to perservere with this (name carries type) in modern C++. I argue that C++ removes the value in doing this. Apart from the simple fact that you aren't going to attempt to put the type into variables that are instances of classes, isn't one of the original design goals of C++ to limit the scope of the code that needs access to the instances of fundamental types? Sadly enough, I usually lose these arguments. ;-) Just the other day we had a coding standards meeting for a new project. Sure enough, in an hour we didn't manage to progress beyond the standard for encoding scope and type into variable names. (I'm happy enough to prepend something for scope, btw.) But m_kpkdwName (member data const pointer to const dWord)??? Seriously? It just aggravates me. I'll go home and pop some Prozac and tomorrow it'll all be good again. Cheers, P.

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                    • R Ri Qen Sin

                      So somewhere on the internet, I pointed out to a newbie that his code was pretty messy and that he should start by consolidating some of his variable declarations to the beginning of the program (which was consisted of only a main(…) function/method/entry point and a lot of improperly formatted code). In walks another forum member and criticizes me for my comment saying that "it's a feature of the C++ language to be able to declare variables anywhere you need it." I was obviously pissed at that comment showing his utter disregard for code neatness and readability (and likely a malicious attack on my intelligence). I'm trying to seek agreement… so was I right when I said so?

                      So the creationist says: Everything must have a designer. God designed everything. I say: Why is God the only exception? Why not make the "designs" (like man) exceptions and make God a creation of man?

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                      Maxwell Chen
                      wrote on last edited by
                      #25

                      Robo George should come and answer this question! :-D

                      Maxwell Chen

                      1 Reply Last reply
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                      • J joerg smn

                        Wouldn't one name those variables dwOuter and dwInner instead? Having "var" in a variable's name looks quite redundant to me.

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                        T Offline
                        T Mac Oz
                        wrote on last edited by
                        #26

                        joerg-schumann wrote:

                        Having "var" in a variable's name looks quite redundant to me.

                        There might be occasion to distinguish between locally defined* vars & consts, sheesh, I don't know, it was only an example! *actually, there's a good example of Hungarian gone right, the oft used "g" prefix for global vars - though not by M$ (just off the top of my head! no flames please if I've forgotten one somewhere!). The "m_" prefix is a positive example frequently used by M$ which makes it very clear that a member variable is being used, though this one seems to get bagged a lot, usually by non (or even some former) C++ programmers.

                        T-Mac-Oz

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                        • A AmazingMo

                          Thanks T-Mac-Oz. I had heard something along these lines some time ago, in a post by Joel Spolsky. See if I can find it again... http://www.joelonsoftware.com/articles/Wrong.html[^] Unfortunately, as you say, the "names carries the type" version of Hungarian notation is the one that most people understand. Personally, I don't understand why people try to perservere with this (name carries type) in modern C++. I argue that C++ removes the value in doing this. Apart from the simple fact that you aren't going to attempt to put the type into variables that are instances of classes, isn't one of the original design goals of C++ to limit the scope of the code that needs access to the instances of fundamental types? Sadly enough, I usually lose these arguments. ;-) Just the other day we had a coding standards meeting for a new project. Sure enough, in an hour we didn't manage to progress beyond the standard for encoding scope and type into variable names. (I'm happy enough to prepend something for scope, btw.) But m_kpkdwName (member data const pointer to const dWord)??? Seriously? It just aggravates me. I'll go home and pop some Prozac and tomorrow it'll all be good again. Cheers, P.

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                          T Mac Oz
                          wrote on last edited by
                          #27

                          AmazingMo wrote:

                          in a post by Joel Spolsky

                          I think that's where I read it too. Joel is sometimes controversial (read as: I don't agree with him) and sometimes very insightful (read as: damn! why didn't someone tell me this years ago!).

                          T-Mac-Oz

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                          • R Ri Qen Sin

                            So somewhere on the internet, I pointed out to a newbie that his code was pretty messy and that he should start by consolidating some of his variable declarations to the beginning of the program (which was consisted of only a main(…) function/method/entry point and a lot of improperly formatted code). In walks another forum member and criticizes me for my comment saying that "it's a feature of the C++ language to be able to declare variables anywhere you need it." I was obviously pissed at that comment showing his utter disregard for code neatness and readability (and likely a malicious attack on my intelligence). I'm trying to seek agreement… so was I right when I said so?

                            So the creationist says: Everything must have a designer. God designed everything. I say: Why is God the only exception? Why not make the "designs" (like man) exceptions and make God a creation of man?

                            A Offline
                            A Offline
                            Andrew Drummond
                            wrote on last edited by
                            #28

                            Try looking up Scope and Span in 'Code Complete'. Having a lot of distance between the variable declaration and its last usage technically increases the complexity of the code. It also decreases the readability. Having a large span/scope increases the chances of misuse of a variable, and therefore bugs. Keeping a variables scope down to a mimimum also relates to good practises like information hiding. You were wrong. It may seem more readable to you because that is what you are used to. Try programming with reduced span/scope for a few days, you will soon switch over. regards, Andrew

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                            • M Mark Salsbery

                              You're still talking readability.... I'm referring to taking advantage of the scoping of variables within functions in C++. Besides that, to me, it's more readable to me if the declarations are close by. Mark

                              Mark Salsbery Microsoft MVP - Visual C++ :java:

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                              T Mac Oz
                              wrote on last edited by
                              #29

                              Mark Salsbery wrote:

                              I'm referring to taking advantage of the scoping of variables within functions in C++.

                              I think Ri addresses this (italics added by me):

                              Ri Qen-Sin wrote:

                              my style is to declare it as close to the beginning as possible while keeping all the local variables deifnitions in the most local scope.

                              So, if I'm interpreting this correctly, Ri groups the declaration of (new) variables used within a block at the beginning of that block, taking advantage of block scoping. On the other hand, Ri's orginal advice:

                              Ri Qen-Sin wrote:

                              start by consolidating some of his variable declarations to the beginning of the program

                              in isolation sounds like a very simplistic/outdated approach but might well make sense in the context of the code he was commenting on in the first place:

                              Ri Qen-Sin wrote:

                              which was consisted of only a main(…) function/method/entry point and a lot of improperly formatted code

                              Ri, I think this should be a valuable lesson for you: By all means, recommend that scrappy looking code be cleaned up & formatted but never give coding style advice in a public forum! Leave that up to the individual or you open yourself up for a world of pain...X| At the very least, if you must give code style advice, be certain to qualify it with "it's my personal preference to..." :)

                              T-Mac-Oz

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                              • T T Mac Oz

                                AmazingMo wrote:

                                Do you still use Hungarian notation? Some times it's better to just let go.

                                The original concept of Hungarian Notation was actually quite different from M$s butchery of it. I forget the actual words used to define the concept but the prefix was really meant to indicate the usage of the variable, not its data-type. E.g. //M$: DWORD dwVar1, dwVar2; // M$ uses prefix to denote type // not very useful in the grand scheme of things, // since the compiler picks up type mismatches // What is the variable used for? // You have to scan the code to find out for (dwVar1 = 0UL; dwVar1 ... { for (dwVar2 = 0UL; dwVar2 ... //Original Hungarian: DWORD outerIterVar, innerIterVar; // Original Hungarian uses prefix to denote usage (e.g. "outer iterator"), // giving the programmer an idea of the intended usage of the variable // without having to scan the code for (outerIterVar = 0UL; outerIterVar ... { for (innerIterVar = 0UL; innerIterVar ... Having worked with MFC and WinAPI for so many years, it came as a surprise to learn this but I saw the sense in it right away & have tried to "do it properly" ever since. Unfortunately, old habits die hard... sigh.

                                T-Mac-Oz

                                A Offline
                                A Offline
                                Arun Philip
                                wrote on last edited by
                                #30

                                T-Mac-Oz wrote:

                                The original concept of Hungarian Notation was actually quite different from M$s butchery of it. I forget the actual words used to define the concept but the prefix was really meant to indicate the usage of the variable, not its data-type. E.g.

                                I recall reading an example that used a prefix 'c' to signify a count rather than 'i' for integer. So, the way it was intended to be used was: Int32 cRows; But people started using it as: Int32 iRows; // the count of rows is an integer, so, ah, I'll prefix it with i Although the more readable way would be to declare it as: Int32 rowCount; ~ Arun

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                                • R Ri Qen Sin

                                  So somewhere on the internet, I pointed out to a newbie that his code was pretty messy and that he should start by consolidating some of his variable declarations to the beginning of the program (which was consisted of only a main(…) function/method/entry point and a lot of improperly formatted code). In walks another forum member and criticizes me for my comment saying that "it's a feature of the C++ language to be able to declare variables anywhere you need it." I was obviously pissed at that comment showing his utter disregard for code neatness and readability (and likely a malicious attack on my intelligence). I'm trying to seek agreement… so was I right when I said so?

                                  So the creationist says: Everything must have a designer. God designed everything. I say: Why is God the only exception? Why not make the "designs" (like man) exceptions and make God a creation of man?

                                  P Offline
                                  P Offline
                                  Paul Watson
                                  wrote on last edited by
                                  #31

                                  I used to do that (all huddled at the top) but now I declare as close to first-use as possible. Functions/methods shouldn't be so large/complicated that you need to huddle all variables at the top to make it readable.

                                  regards, Paul Watson Ireland & South Africa

                                  Fernando A. Gomez F. wrote:

                                  At least he achieved immortality for a few years.

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                                  • C Chris Austin

                                    Ri Qen-Sin wrote:

                                    I'm trying to seek agreement… so was I right when I said so?

                                    It doesn't matter what "we" think. If your idea of pretty code requires consolidated variable declarations then stick with it and provide your own validation.

                                    A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects. - -Lazarus Long

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                                    M Offline
                                    Michael Haines
                                    wrote on last edited by
                                    #32

                                    I used to be "top of the block" declarer, that is, until I started to do more code review/maintenance. Now I wish the declares were all JIT. The REAL messy code problem is: Long code lines requiring horizontal scrolling. MH

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                                    • C Christian Graus

                                      I disagree with you - declare as you need them

                                      Christian Graus - Microsoft MVP - C++ "also I don't think "TranslateOneToTwoBillion OneHundredAndFortySevenMillion FourHundredAndEightyThreeThousand SixHundredAndFortySeven()" is a very good choice for a function name" - SpacixOne ( offering help to someone who really needed it ) ( spaces added for the benefit of people running at < 1280x1024 )

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                                      Mike Devenney
                                      wrote on last edited by
                                      #33

                                      On topic: Declare them as you need them. Off topic: Christian, that's possibly the funniest signature I've ever seen! :laugh:

                                      Mike Devenney

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                                      • M Michael Haines

                                        I used to be "top of the block" declarer, that is, until I started to do more code review/maintenance. Now I wish the declares were all JIT. The REAL messy code problem is: Long code lines requiring horizontal scrolling. MH

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                                        Ed Poore
                                        wrote on last edited by
                                        #34

                                        Wider monitor :rolleyes:

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                                        • C Chris Maunder

                                          Code readability (and set standards) is fundamental to developing consistent, maintainable code. Picking a good, comprehensive standard way of coding means less chance of errors appearing because different parts of the code will be doing things in a similar fashion so there's less chance of conflict. Having one standard of writing code means that when you are browsing code it will all look the same so errors through incorrect implementation will be easier and faster to spot. It's not where you declare your variables that matters. It's how readable and maintainable your code is. Personally I prefer to declare my variables as close to their first use as possible. Other like them all sitting, huddled, at the top of their functions, too scared to mingle with the rest of the crowd. It's kind of like the kitchen of the function.

                                          cheers, Chris Maunder

                                          CodeProject.com : C++ MVP

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                                          Rick Shaub
                                          wrote on last edited by
                                          #35

                                          According to Scott Meyers, author of "Effective C++: 55 Specific Ways to Improve Your Programs and Designs" you should "Postpone variable definitions as long as possible" (p 113) He actually dedicates a complete chapter to the subject. The reasoning for posponing declarations is to avoid incurring unnecessary construction overhead. This mostly applies to functions that have branching that may prevent all code segments from being executed. I personally don't think that declaring variables in the code body contributes to or against readability.

                                          M 1 Reply Last reply
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