Games In C#
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Can we write Games in C# ......other than board games Please send the links ....
Dont Get Paid for the Hours you worked, Get Paid for the Work You Have Done in an Hour.
Yep, you can and pretty good! You have to be more specific though, what kind of game would you like to develop....
.: I love it when a plan comes together :. http://www.zonderpunt.nl
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ALT + F4 wrote:
Can we write Games in C# ......other than board games Please send the links ....
Yes and No. Now, it's up to you to guess which answer goes with which part of your post. [Hint]There's this new-fangled technology that you probably haven't heard of called a search-engine that might, just possibly, be able to search for answers for you[/Hint].
Deja View - the feeling that you've seen this post before.
I didn't know the CodeProject forum supports hint modes... Hrrrmmmm interesting may remember that for the future...
.: I love it when a plan comes together :. http://www.zonderpunt.nl
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Can we write Games in C# ......other than board games Please send the links ....
Dont Get Paid for the Hours you worked, Get Paid for the Work You Have Done in an Hour.
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Yep, you can and pretty good! You have to be more specific though, what kind of game would you like to develop....
.: I love it when a plan comes together :. http://www.zonderpunt.nl
I came to know that Arena Wars is developed in C# want to know what are the basic requirements for developing a game i mean to say which classes i need to know ........... Thank You Eduard Keilholz I appreciate proper reply's
Dont Get Paid for the Hours you worked, Get Paid for the Work You Have Done in an Hour.
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You can make a game in any language mate... Try "XNA" or "DirectX" in a google search though if you want specific game building frameworks. Mark.
Thanks for replying MarkBrock.. Can you give me a example of that game ... I know asking for a code is a horrible thing ... still any suggestions are welcome ...
Dont Get Paid for the Hours you worked, Get Paid for the Work You Have Done in an Hour.
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ALT + F4 wrote:
Can we write Games in C# ......other than board games Please send the links ....
Yes and No. Now, it's up to you to guess which answer goes with which part of your post. [Hint]There's this new-fangled technology that you probably haven't heard of called a search-engine that might, just possibly, be able to search for answers for you[/Hint].
Deja View - the feeling that you've seen this post before.
Thank You Pete O hanlon I am following your hint want to say ....."a unexpected reply from a expected person "
Dont Get Paid for the Hours you worked, Get Paid for the Work You Have Done in an Hour.
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I came to know that Arena Wars is developed in C# want to know what are the basic requirements for developing a game i mean to say which classes i need to know ........... Thank You Eduard Keilholz I appreciate proper reply's
Dont Get Paid for the Hours you worked, Get Paid for the Work You Have Done in an Hour.
Yeah, well there's a kind of framework vor game development called DirectX, it contains several classes for handling graphics, sound, user input (joysticks etc) everything your game needs. Since a while Microsoft brought an environment called XNA which you can use to develop games. It uses DirectX, but DirectX may become pretty complicated, XNA helps you out a lot of times, but don't underestimate game developers, you cannot just write a game like typing a letter in Word or so...
.: I love it when a plan comes together :. http://www.zonderpunt.nl
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Thanks for replying MarkBrock.. Can you give me a example of that game ... I know asking for a code is a horrible thing ... still any suggestions are welcome ...
Dont Get Paid for the Hours you worked, Get Paid for the Work You Have Done in an Hour.
I see you mentioned Arena Wars above, is that the sort of game you want to try and make? You need to understand that the question you are asking is very vague. If you want to build a simple windows game you can make it using a basic windows form and a picture box. If you want to build something a bit more visually appealing (like Arena Wars) then your going down the road of DirectX and XNA - which is more complicated. If you want to develop using DirectX in C#, google search and download the DirectX SDK. But I would recommend you google 'XNA' (and download it) and use that to start with. Game programming is fun - but it takes a lot of work and patience to get a firm grip on all the different technologies and platforms you can develop with. Mark.
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I see you mentioned Arena Wars above, is that the sort of game you want to try and make? You need to understand that the question you are asking is very vague. If you want to build a simple windows game you can make it using a basic windows form and a picture box. If you want to build something a bit more visually appealing (like Arena Wars) then your going down the road of DirectX and XNA - which is more complicated. If you want to develop using DirectX in C#, google search and download the DirectX SDK. But I would recommend you google 'XNA' (and download it) and use that to start with. Game programming is fun - but it takes a lot of work and patience to get a firm grip on all the different technologies and platforms you can develop with. Mark.
Thanks for Your Valuable Reply..... I hope with practice and efforts i can learn using XNA,DIRECTX ....for developing games
Dont Get Paid for the Hours you worked, Get Paid for the Work You Have Done in an Hour.
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Thanks for Your Valuable Reply..... I hope with practice and efforts i can learn using XNA,DIRECTX ....for developing games
Dont Get Paid for the Hours you worked, Get Paid for the Work You Have Done in an Hour.
look at this classic http://nehe.gamedev.net/[^] i use opengl for 3d rendering opensource projects like Tao http://www.taoframework.com/[^] and axiom http://axiomengine.sourceforge.net/wiki/index.php/Main_Page[^] you can find many more
f(yf) = yf
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Thanks for Your Valuable Reply..... I hope with practice and efforts i can learn using XNA,DIRECTX ....for developing games
Dont Get Paid for the Hours you worked, Get Paid for the Work You Have Done in an Hour.
Games programming is an incredibly complex topic. As mentioned, there's XNA/DirectX and also OpenGL. Then there's 2D and 3D. I would strongly recommend that you buy books on the area you are interested in and learn from those. Start off by learning the basic principals in 2D before attempting 3D - you really don't want to end up being discouraged early on. If you are going the XNA route, there's a good games engine called Torque (by Garage Games) that coexists with it. This has lots of samples for you to work through, and could be a good place to start.
Deja View - the feeling that you've seen this post before.
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Games programming is an incredibly complex topic. As mentioned, there's XNA/DirectX and also OpenGL. Then there's 2D and 3D. I would strongly recommend that you buy books on the area you are interested in and learn from those. Start off by learning the basic principals in 2D before attempting 3D - you really don't want to end up being discouraged early on. If you are going the XNA route, there's a good games engine called Torque (by Garage Games) that coexists with it. This has lots of samples for you to work through, and could be a good place to start.
Deja View - the feeling that you've seen this post before.
Thanks a lot for the reply's ..thanks to codeproject too I have found where to initiate
Dont Get Paid for the Hours you worked, Get Paid for the Work You Have Done in an Hour.
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Can we write Games in C# ......other than board games Please send the links ....
Dont Get Paid for the Hours you worked, Get Paid for the Work You Have Done in an Hour.
Clickety :)
You always pass failure on the way to success.
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Can we write Games in C# ......other than board games Please send the links ....
Dont Get Paid for the Hours you worked, Get Paid for the Work You Have Done in an Hour.
ALT + F4 wrote:
other than board games
Sure; card games, dice games... Probably not reindeer games though. :(