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  3. Friday Programming Quiz (It's back) [modified]

Friday Programming Quiz (It's back) [modified]

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  • E Ennis Ray Lynch Jr

    your kidding right?

    Need a C# Consultant? I'm available.
    Happiness in intelligent people is the rarest thing I know. -- Ernest Hemingway

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    leppie
    wrote on last edited by
    #29

    Ennis Ray Lynch, Jr. wrote:

    your kidding right?

    Sorry, I went to sleep :) No, I wasn't kidding. I meant what is n in relation to the problem. Does it refer to the 'variable' amount of 'squares'? Does it refer to the 'variable' amount of winning combinations? Does it refer to the 'width' of the board? Is it the number of sheep I count before I pass out? From your problem statement, all of the above are constant, (9, 8, 3, 42). You get what I am saying? Remember O(3000000000n) is still O(n).

    xacc.ide - now with TabsToSpaces support
    IronScheme - 1.0 alpha 4a out now (29 May 2008)

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    • R Rama Krishna Vavilala

      Back on Popular demand You are given two lists. List 1 contains certain strings in a particular order. List 2 contains all the allowed values in List 1. List 1, however, can contain some elements not in List 2. The objective is to generate a List 3 which will have elements from List 1 in exactly the same order specified in List 1 followed by elements not in List 1 but present in List 2. Any elements not in List 2 should not be included. Example: List 1:

      A,B,C,D

      List 2:

      B,A,X,S,L,D

      Output:

      A,B,D,X,S,L


      Last modified: 10mins after originally posted --

      Proud to be a CPHog user

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      S Offline
      Stuart Dootson
      wrote on last edited by
      #30

      In Haskell:

      import Data.List
      
      munge a b = (a `intersect` b) ++ (b \\ a)
      

      a `intersect` b retrieves the stable intersection of a with b. b \\ a takes all elements in a out of b. Job's a good'un! [edit]Should have read the Data.List documentation *before* answering rather than after! The code should be

      munge a b = a `intersect` b ++ filter (not.(`elem` a)) b
      

      \\ only deletes the first instances of elements of b that are also in a, i.e. ("ABA"\\"A" == "BA" which is not what's wanted here) [/edit]

      modified on Saturday, August 2, 2008 7:13 AM

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      • R Rama Krishna Vavilala

        Back on Popular demand You are given two lists. List 1 contains certain strings in a particular order. List 2 contains all the allowed values in List 1. List 1, however, can contain some elements not in List 2. The objective is to generate a List 3 which will have elements from List 1 in exactly the same order specified in List 1 followed by elements not in List 1 but present in List 2. Any elements not in List 2 should not be included. Example: List 1:

        A,B,C,D

        List 2:

        B,A,X,S,L,D

        Output:

        A,B,D,X,S,L


        Last modified: 10mins after originally posted --

        Proud to be a CPHog user

        G Offline
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        Gary R Wheeler
        wrote on last edited by
        #31

        CTypedPtrList<CPtrList,_TCHAR *> list1,list2,list3;
         
        list1.AddTail(_T("A"));
        list1.AddTail(_T("B"));
        list1.AddTail(_T("C"));
        list1.AddTail(_T("D"));
         
        list2.AddTail(_T("B"));
        list2.AddTail(_T("A"));
        list2.AddTail(_T("X"));
        list2.AddTail(_T("S"));
        list2.AddTail(_T("L"));
        list2.AddTail(_T("D"));
         
        POSITION p1 = list1.GetHeadPosition();
         
        while (p1 != NULL) {
         
        _TCHAR *s1 = list1.GetNext(p1);
         
        POSITION p2 = list2.GetHeadPosition();
         
        while (p2 != NULL) {
         
        POSITION r2 = p2;
         
        _TCHAR *s2 = list2.GetNext(p2);
         
        if (_tcsicmp(s1,s2) == 0) {
        list3.AddTail(s1);
        list2.RemoveAt(r2);
        }
         
        }
         
        }
         
        list3.AddTail(&list2);

        BTW: I did compile and run this; it works. While it does alter list2 in the process, a version that doesn't wouldn't be difficult.

        Software Zen: delete this;
        Fold With Us![^]

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        • J Joe Woodbury

          This is Friday, so my steps were: 1) Pick up phone 2) Call junior programmer Hank 3) Tell him this is due ASAP 4) Go home

          Anyone who thinks he has a better idea of what's good for people than people do is a swine. - P.J. O'Rourke

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          Gary R Wheeler
          wrote on last edited by
          #32

          Gone over to the Dark Side*, have we hmm? * I'll be polite and not use the 'm'-word.

          Software Zen: delete this;
          Fold With Us![^]

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          0
          • L leppie

            Ennis Ray Lynch, Jr. wrote:

            your kidding right?

            Sorry, I went to sleep :) No, I wasn't kidding. I meant what is n in relation to the problem. Does it refer to the 'variable' amount of 'squares'? Does it refer to the 'variable' amount of winning combinations? Does it refer to the 'width' of the board? Is it the number of sheep I count before I pass out? From your problem statement, all of the above are constant, (9, 8, 3, 42). You get what I am saying? Remember O(3000000000n) is still O(n).

            xacc.ide - now with TabsToSpaces support
            IronScheme - 1.0 alpha 4a out now (29 May 2008)

            E Offline
            E Offline
            Ennis Ray Lynch Jr
            wrote on last edited by
            #33

            I think you may have a fundamental misunderstanding of Algorithm efficiency analysis and I am not going to explain it because, like I said it is a large topic. I don't mean to be rude about it I am just not in a pedantic mood at the moment and the books on the subject do a much better job than I would.

            Need a C# Consultant? I'm available.
            Happiness in intelligent people is the rarest thing I know. -- Ernest Hemingway

            L 1 Reply Last reply
            0
            • E Ennis Ray Lynch Jr

              I think you may have a fundamental misunderstanding of Algorithm efficiency analysis and I am not going to explain it because, like I said it is a large topic. I don't mean to be rude about it I am just not in a pedantic mood at the moment and the books on the subject do a much better job than I would.

              Need a C# Consultant? I'm available.
              Happiness in intelligent people is the rarest thing I know. -- Ernest Hemingway

              L Offline
              L Offline
              leppie
              wrote on last edited by
              #34

              Ennis Ray Lynch, Jr. wrote:

              I think you may have a fundamental misunderstanding of Algorithm efficiency analysis

              No, I dont, you are misunderstanding what I am asking you. The way I see it, given the constant nature (the board size does not change, neither does the total number of winning combinations) of your problem statement, and the small size of the problem, this problem would probably be solved in O(1), or O(log n) in the worst case where n would refer to the (constant) size of the board. This would be using a precomputed lookup table/tree for all game states (3^9). Now, if n was not constant, I would likely not be able to do so. But even in that case, the problem should not take more than O(n). Maybe I am reading/misunderstanding your problem statement. :~

              xacc.ide - now with TabsToSpaces support
              IronScheme - 1.0 alpha 4a out now (29 May 2008)

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              • L leppie

                Ennis Ray Lynch, Jr. wrote:

                I think you may have a fundamental misunderstanding of Algorithm efficiency analysis

                No, I dont, you are misunderstanding what I am asking you. The way I see it, given the constant nature (the board size does not change, neither does the total number of winning combinations) of your problem statement, and the small size of the problem, this problem would probably be solved in O(1), or O(log n) in the worst case where n would refer to the (constant) size of the board. This would be using a precomputed lookup table/tree for all game states (3^9). Now, if n was not constant, I would likely not be able to do so. But even in that case, the problem should not take more than O(n). Maybe I am reading/misunderstanding your problem statement. :~

                xacc.ide - now with TabsToSpaces support
                IronScheme - 1.0 alpha 4a out now (29 May 2008)

                E Offline
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                Ennis Ray Lynch Jr
                wrote on last edited by
                #35

                The nature of the solution dictates the efficiency. It is not up to me to state what n is, it is for the author of the solution to calculate. The problem in the context I wrote it is a trick question because an experienced developer would likely write an n^n solution and an inexperienced developer would be more likely to author the O(1) solution. Thus the kicker would be most low-level developers might be stumped on actually grasping the problem and then more experienced developers would be stumped on grasping the solution. I think if you actually attempted to author a solution and then checked the efficiency after the fact my question becomes a lot more apparent.

                Need a C# Consultant? I'm available.
                Happiness in intelligent people is the rarest thing I know. -- Ernest Hemingway

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                • G Gary R Wheeler

                  Gone over to the Dark Side*, have we hmm? * I'll be polite and not use the 'm'-word.

                  Software Zen: delete this;
                  Fold With Us![^]

                  J Offline
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                  Joe Woodbury
                  wrote on last edited by
                  #36

                  Actually no, just trying to be humorous.

                  Anyone who thinks he has a better idea of what's good for people than people do is a swine. - P.J. O'Rourke

                  P 1 Reply Last reply
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                  • J Joe Woodbury

                    Actually no, just trying to be humorous.

                    Anyone who thinks he has a better idea of what's good for people than people do is a swine. - P.J. O'Rourke

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                    Paul Conrad
                    wrote on last edited by
                    #37

                    :laugh: Did Hank get it done asap?

                    "The clue train passed his station without stopping." - John Simmons / outlaw programmer "Real programmers just throw a bunch of 1s and 0s at the computer to see what sticks" - Pete O'Hanlon

                    1 Reply Last reply
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                    • N Nish Nishant

                      In fact this would be even more straightforward :

                      var result = list1.Intersect(list2).Concat(list2.Except(list1));

                      Regards, Nish


                      Nish’s thoughts on MFC, C++/CLI and .NET (my blog)
                      My latest book : C++/CLI in Action / Amazon.com link

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                      Judah Gabriel Himango
                      wrote on last edited by
                      #38

                      Nifty!

                      Tech, life, family, faith: Give me a visit. I'm currently blogging about: Upon this disciple I'll build my new religion? The apostle Paul, modernly speaking: Epistles of Paul Judah Himango

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