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  4. WSAStartup generates unhandled exception

WSAStartup generates unhandled exception

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  • J jimjim733

    Yeap, it goes away. Here is a copy of the InitInstance Cheers Jim

    BOOL CMyApp::InitInstance()
    {
    // AfxEnableControlContainer();

    // Standard initialization
    // If you are not using these features and wish to reduce the size
    //  of your final executable, you should remove from the following
    //  the specific initialization routines you do not need.
    

    #ifdef _AFXDLL
    Enable3dControls(); // Call this when using MFC in a shared DLL
    #else
    Enable3dControlsStatic(); // Call this when linking to MFC statically
    #endif

    // Socket initialisation
    //
    WSADATA wsaData;
    int iResult = WSAStartup(MAKEWORD(2,2),&wsaData);
    if (iResult != NO\_ERROR) {
      OutputDebugString("Error at WSAStartup()\\r\\n");
    }
    
    CMyDlg dlg;
    m\_pMainWnd = &dlg;
    
    int nResponse = dlg.DoModal();
    if (nResponse == IDOK)
    {
    	// TODO: Place code here to handle when the dialog is
    	//  dismissed with OK
    }
    else if (nResponse == IDCANCEL)
    {
    	// TODO: Place code here to handle when the dialog is
    	//  dismissed with Cancel
    }
    
    // Since the dialog has been closed, return FALSE so that we exit the
    //  application, rather than start the application's message pump.
    return FALSE;
    

    }

    D Offline
    D Offline
    David Crow
    wrote on last edited by
    #9

    When the exception is thrown, what does the call stack look like?

    "Love people and use things, not love things and use people." - Unknown

    "The brick walls are there for a reason...to stop the people who don't want it badly enough." - Randy Pausch

    J 1 Reply Last reply
    0
    • J jimjim733

      ok, so what do I need to do? :~

      M Offline
      M Offline
      Mark Salsbery
      wrote on last edited by
      #10

      Something like this:

      BOOL CMyApp::InitInstance()
      {
      if (!CWinApp::InitInstance())
      return FALSE;

      // AfxEnableControlContainer();

      // Standard initialization
      // If you are not using these features and wish to reduce the size
      //  of your final executable, you should remove from the following
      //  the specific initialization routines you do not need.
      

      #ifdef _AFXDLL
      Enable3dControls(); // Call this when using MFC in a shared DLL
      #else
      Enable3dControlsStatic(); // Call this when linking to MFC statically
      #endif

      ...

      Not all base class implementations of virtual functions do anything but there is a little code in CWinApp::InitInstance() that may or may not be important. Mark

      Mark Salsbery Microsoft MVP - Visual C++ :java:

      J 1 Reply Last reply
      0
      • M Mark Salsbery

        Something like this:

        BOOL CMyApp::InitInstance()
        {
        if (!CWinApp::InitInstance())
        return FALSE;

        // AfxEnableControlContainer();

        // Standard initialization
        // If you are not using these features and wish to reduce the size
        //  of your final executable, you should remove from the following
        //  the specific initialization routines you do not need.
        

        #ifdef _AFXDLL
        Enable3dControls(); // Call this when using MFC in a shared DLL
        #else
        Enable3dControlsStatic(); // Call this when linking to MFC statically
        #endif

        ...

        Not all base class implementations of virtual functions do anything but there is a little code in CWinApp::InitInstance() that may or may not be important. Mark

        Mark Salsbery Microsoft MVP - Visual C++ :java:

        J Offline
        J Offline
        jimjim733
        wrote on last edited by
        #11

        No, that didn't work :confused:

        M 1 Reply Last reply
        0
        • D David Crow

          When the exception is thrown, what does the call stack look like?

          "Love people and use things, not love things and use people." - Unknown

          "The brick walls are there for a reason...to stop the people who don't want it badly enough." - Randy Pausch

          J Offline
          J Offline
          jimjim733
          wrote on last edited by
          #12

          here's a copy of the stack not sure what I am looking for??? Jim

          std::vector<UnitInfoStruct *,std::allocator<UnitInfoStruct *> >::size() line 114 + 15 bytes
          CAlinksRemoteControl::ScanForUnits() line 480 + 14 bytes
          CMultiVueDlg::OnInitDialog() line 130
          AfxDlgProc(HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, unsigned int 3081096) line 35 + 14 bytes
          USER32! 7e418734()
          USER32! 7e42413c()
          USER32! 7e423b30()
          USER32! 7e43e599()
          USER32! 7e418734()
          USER32! 7e418816()
          USER32! 7e42a013()
          USER32! 7e42a998()
          CWnd::DefWindowProcA(unsigned int 272, unsigned int 3081096, long 0) line 1000 + 32 bytes
          CWnd::Default() line 249
          CDialog::HandleInitDialog(unsigned int 3081096, unsigned int 3081096) line 624 + 8 bytes
          CWnd::OnWndMsg(unsigned int 272, unsigned int 3081096, long 0, long * 0x0012f800) line 1815 + 17 bytes
          CWnd::WindowProc(unsigned int 272, unsigned int 3081096, long 0) line 1585 + 30 bytes
          AfxCallWndProc(CWnd * 0x0012fc08 {CMultiVueDlg hWnd=???}, HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, long 0) line 215 + 26 bytes
          AfxWndProc(HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, long 0) line 368
          AfxWndProcBase(HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, long 0) line 220 + 21 bytes
          USER32! 7e418734()
          USER32! 7e418816()
          USER32! 7e42927b()
          USER32! 7e42651a()
          USER32! 7e42683e()
          USER32! 7e439b43()
          CWnd::CreateDlgIndirect(const DLGTEMPLATE * 0x0042b540, CWnd * 0x00000000 {CWnd hWnd=???}, HINSTANCE__ * 0x00400000) line 327 + 36 bytes
          CDialog::DoModal() line 531 + 32 bytes
          CMultiVueApp::InitInstance() line 71 + 11 bytes
          AfxWinMain(HINSTANCE__ * 0x00400000, HINSTANCE__ * 0x00000000, char * 0x00151f0c, int 1) line 39 + 11 bytes
          WinMain(HINSTANCE__ * 0x00400000, HINSTANCE__ * 0x00000000, char * 0x00151f0c, int 1) line 30
          WinMainCRTStartup() line 330 + 54 bytes
          KERNEL32! 7c817067()

          D R 2 Replies Last reply
          0
          • J jimjim733

            here's a copy of the stack not sure what I am looking for??? Jim

            std::vector<UnitInfoStruct *,std::allocator<UnitInfoStruct *> >::size() line 114 + 15 bytes
            CAlinksRemoteControl::ScanForUnits() line 480 + 14 bytes
            CMultiVueDlg::OnInitDialog() line 130
            AfxDlgProc(HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, unsigned int 3081096) line 35 + 14 bytes
            USER32! 7e418734()
            USER32! 7e42413c()
            USER32! 7e423b30()
            USER32! 7e43e599()
            USER32! 7e418734()
            USER32! 7e418816()
            USER32! 7e42a013()
            USER32! 7e42a998()
            CWnd::DefWindowProcA(unsigned int 272, unsigned int 3081096, long 0) line 1000 + 32 bytes
            CWnd::Default() line 249
            CDialog::HandleInitDialog(unsigned int 3081096, unsigned int 3081096) line 624 + 8 bytes
            CWnd::OnWndMsg(unsigned int 272, unsigned int 3081096, long 0, long * 0x0012f800) line 1815 + 17 bytes
            CWnd::WindowProc(unsigned int 272, unsigned int 3081096, long 0) line 1585 + 30 bytes
            AfxCallWndProc(CWnd * 0x0012fc08 {CMultiVueDlg hWnd=???}, HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, long 0) line 215 + 26 bytes
            AfxWndProc(HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, long 0) line 368
            AfxWndProcBase(HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, long 0) line 220 + 21 bytes
            USER32! 7e418734()
            USER32! 7e418816()
            USER32! 7e42927b()
            USER32! 7e42651a()
            USER32! 7e42683e()
            USER32! 7e439b43()
            CWnd::CreateDlgIndirect(const DLGTEMPLATE * 0x0042b540, CWnd * 0x00000000 {CWnd hWnd=???}, HINSTANCE__ * 0x00400000) line 327 + 36 bytes
            CDialog::DoModal() line 531 + 32 bytes
            CMultiVueApp::InitInstance() line 71 + 11 bytes
            AfxWinMain(HINSTANCE__ * 0x00400000, HINSTANCE__ * 0x00000000, char * 0x00151f0c, int 1) line 39 + 11 bytes
            WinMain(HINSTANCE__ * 0x00400000, HINSTANCE__ * 0x00000000, char * 0x00151f0c, int 1) line 30
            WinMainCRTStartup() line 330 + 54 bytes
            KERNEL32! 7c817067()

            D Offline
            D Offline
            David Crow
            wrote on last edited by
            #13

            jimjim733 wrote:

            not sure what I am looking for???

            It looks as though your code gets all the way into OnInitDialog() before the exception is thrown.

            "Love people and use things, not love things and use people." - Unknown

            "The brick walls are there for a reason...to stop the people who don't want it badly enough." - Randy Pausch

            1 Reply Last reply
            0
            • J jimjim733

              No, that didn't work :confused:

              M Offline
              M Offline
              Mark Salsbery
              wrote on last edited by
              #14

              What does "didn't work" mean? I didn't expect it to fix the exception - i only pointed out the fact that it was missing and wondered if there was a reason. Mark

              Mark Salsbery Microsoft MVP - Visual C++ :java:

              J 1 Reply Last reply
              0
              • J jimjim733

                here's a copy of the stack not sure what I am looking for??? Jim

                std::vector<UnitInfoStruct *,std::allocator<UnitInfoStruct *> >::size() line 114 + 15 bytes
                CAlinksRemoteControl::ScanForUnits() line 480 + 14 bytes
                CMultiVueDlg::OnInitDialog() line 130
                AfxDlgProc(HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, unsigned int 3081096) line 35 + 14 bytes
                USER32! 7e418734()
                USER32! 7e42413c()
                USER32! 7e423b30()
                USER32! 7e43e599()
                USER32! 7e418734()
                USER32! 7e418816()
                USER32! 7e42a013()
                USER32! 7e42a998()
                CWnd::DefWindowProcA(unsigned int 272, unsigned int 3081096, long 0) line 1000 + 32 bytes
                CWnd::Default() line 249
                CDialog::HandleInitDialog(unsigned int 3081096, unsigned int 3081096) line 624 + 8 bytes
                CWnd::OnWndMsg(unsigned int 272, unsigned int 3081096, long 0, long * 0x0012f800) line 1815 + 17 bytes
                CWnd::WindowProc(unsigned int 272, unsigned int 3081096, long 0) line 1585 + 30 bytes
                AfxCallWndProc(CWnd * 0x0012fc08 {CMultiVueDlg hWnd=???}, HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, long 0) line 215 + 26 bytes
                AfxWndProc(HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, long 0) line 368
                AfxWndProcBase(HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, long 0) line 220 + 21 bytes
                USER32! 7e418734()
                USER32! 7e418816()
                USER32! 7e42927b()
                USER32! 7e42651a()
                USER32! 7e42683e()
                USER32! 7e439b43()
                CWnd::CreateDlgIndirect(const DLGTEMPLATE * 0x0042b540, CWnd * 0x00000000 {CWnd hWnd=???}, HINSTANCE__ * 0x00400000) line 327 + 36 bytes
                CDialog::DoModal() line 531 + 32 bytes
                CMultiVueApp::InitInstance() line 71 + 11 bytes
                AfxWinMain(HINSTANCE__ * 0x00400000, HINSTANCE__ * 0x00000000, char * 0x00151f0c, int 1) line 39 + 11 bytes
                WinMain(HINSTANCE__ * 0x00400000, HINSTANCE__ * 0x00000000, char * 0x00151f0c, int 1) line 30
                WinMainCRTStartup() line 330 + 54 bytes
                KERNEL32! 7c817067()

                R Offline
                R Offline
                Roger Stoltz
                wrote on last edited by
                #15

                Like David said, you seem to get as far as to OnInitDialog. Is it possible that the code using the vector doesn't run if the socket lib hasn't been initialized? That could explain why the error "goes away" if you omit the call to WSAStartup. To me it looks like the std::vector<UnitInfoStruct*> vector has not been created properly since vector::size() only operates on internal data and doesn't change anything. Could it be that the vector variable is a pointer that you haven't allocated memory for? :~ Just guessing, but it could be worth checking...

                "It's supposed to be hard, otherwise anybody could do it!" - selfquote
                "High speed never compensates for wrong direction!" - unknown

                J 1 Reply Last reply
                0
                • M Mark Salsbery

                  What does "didn't work" mean? I didn't expect it to fix the exception - i only pointed out the fact that it was missing and wondered if there was a reason. Mark

                  Mark Salsbery Microsoft MVP - Visual C++ :java:

                  J Offline
                  J Offline
                  jimjim733
                  wrote on last edited by
                  #16

                  Sorry, just thought that might have fixed it. :(

                  1 Reply Last reply
                  0
                  • R Roger Stoltz

                    Like David said, you seem to get as far as to OnInitDialog. Is it possible that the code using the vector doesn't run if the socket lib hasn't been initialized? That could explain why the error "goes away" if you omit the call to WSAStartup. To me it looks like the std::vector<UnitInfoStruct*> vector has not been created properly since vector::size() only operates on internal data and doesn't change anything. Could it be that the vector variable is a pointer that you haven't allocated memory for? :~ Just guessing, but it could be worth checking...

                    "It's supposed to be hard, otherwise anybody could do it!" - selfquote
                    "High speed never compensates for wrong direction!" - unknown

                    J Offline
                    J Offline
                    jimjim733
                    wrote on last edited by
                    #17

                    Okay, thanks.....i'll take a look

                    J 1 Reply Last reply
                    0
                    • J jimjim733

                      Okay, thanks.....i'll take a look

                      J Offline
                      J Offline
                      jimjim733
                      wrote on last edited by
                      #18

                      okay, can you help? I am not sure how to do this:~ Below are the only references I have for UnitInfoStruct

                      struct UnitInfoStruct *pUnit = NULL;

                      	pUnit = new struct UnitInfoStruct;
                      
                      vector<struct UnitInfoStruct \*> m\_vszIPAddr;
                      

                      struct UnitInfoStruct {
                      char szIPAddr[16];
                      char szSer[9];
                      };

                      As you can tell, I am struggling with this a bit. Jim

                      R 1 Reply Last reply
                      0
                      • J jimjim733

                        okay, can you help? I am not sure how to do this:~ Below are the only references I have for UnitInfoStruct

                        struct UnitInfoStruct *pUnit = NULL;

                        	pUnit = new struct UnitInfoStruct;
                        
                        vector<struct UnitInfoStruct \*> m\_vszIPAddr;
                        

                        struct UnitInfoStruct {
                        char szIPAddr[16];
                        char szSer[9];
                        };

                        As you can tell, I am struggling with this a bit. Jim

                        R Offline
                        R Offline
                        Roger Stoltz
                        wrote on last edited by
                        #19

                        Ok, it's the m_vszIPAddr variable I'm suspicious about, or rather its container since the variable itself is not a pointer. The reason why I think this is suspicious is you get an access violation, which usually means a pointer referencing out-of-bounds memory e.g. a very low address. Since you get the assertion inside the std::vector::size() function, which only operates on internal operators that doesn't reference memory outside the vector elements if initialized properly, my guess is that somehow the vector has not been initialized properly. As the vector itself is not a pointer, it should be initialized when its container is created and that's why I'm curious about the container. In your CAlinksRemoteControl::ScanForUnits() you must access the vector in some way, probably calling push_back() to add a new "unit". I would also like to see the code for allocating memory for a new "unit", how data is assigned to it and how it is inserted into the vector.

                        "It's supposed to be hard, otherwise anybody could do it!" - selfquote
                        "High speed never compensates for wrong direction!" - unknown

                        J 1 Reply Last reply
                        0
                        • R Roger Stoltz

                          Ok, it's the m_vszIPAddr variable I'm suspicious about, or rather its container since the variable itself is not a pointer. The reason why I think this is suspicious is you get an access violation, which usually means a pointer referencing out-of-bounds memory e.g. a very low address. Since you get the assertion inside the std::vector::size() function, which only operates on internal operators that doesn't reference memory outside the vector elements if initialized properly, my guess is that somehow the vector has not been initialized properly. As the vector itself is not a pointer, it should be initialized when its container is created and that's why I'm curious about the container. In your CAlinksRemoteControl::ScanForUnits() you must access the vector in some way, probably calling push_back() to add a new "unit". I would also like to see the code for allocating memory for a new "unit", how data is assigned to it and how it is inserted into the vector.

                          "It's supposed to be hard, otherwise anybody could do it!" - selfquote
                          "High speed never compensates for wrong direction!" - unknown

                          J Offline
                          J Offline
                          jimjim733
                          wrote on last edited by
                          #20

                          One thing I have tried is moving the WSAStartup to the main initDialog function and the app goes through. Any ideas???? jim:confused:

                          R 1 Reply Last reply
                          0
                          • J jimjim733

                            One thing I have tried is moving the WSAStartup to the main initDialog function and the app goes through. Any ideas???? jim:confused:

                            R Offline
                            R Offline
                            Roger Stoltz
                            wrote on last edited by
                            #21

                            jimjim733 wrote:

                            Any ideas?

                            Nope. I suggest you follow the call chain into ScanForUnits() from OnInitDialog() in debug mode. Verify that all objects operated on are created properly.

                            "It's supposed to be hard, otherwise anybody could do it!" - selfquote
                            "High speed never compensates for wrong direction!" - unknown

                            1 Reply Last reply
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