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Class initialization and memory allocation

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  • C Christian Flutcher

    Thanks :)

    _AnShUmAn_ wrote:

    Yes. The memory is allocated from heap in case you use new (ie *person), otherwise it is allocated from stack.

    Well, so which one is the recommended practice? use pointer variables always and delete after usage or use the normal one which goes to stack?

    C Offline
    C Offline
    Cedric Moonen
    wrote on last edited by
    #6

    Depends really of the situation, sometimes you will need to use pointers so you don't have a choice. I tend to prefer using variables on the stack rather than on the heap when I can. Allocating/deallocating a lot of variables on the heap can lead to memory fragmentation which can be an issue if you tend to do it a lot. Furthermore, the cost (in time) of creating an object on the heap is a bit higher than creating an object on the stack.

    Cédric Moonen Software developer
    Charting control [v1.5] OpenGL game tutorial in C++

    C 1 Reply Last reply
    0
    • C Christian Flutcher

      Thanks :)

      _AnShUmAn_ wrote:

      Yes. The memory is allocated from heap in case you use new (ie *person), otherwise it is allocated from stack.

      Well, so which one is the recommended practice? use pointer variables always and delete after usage or use the normal one which goes to stack?

      _ Offline
      _ Offline
      _AnsHUMAN_
      wrote on last edited by
      #7

      The stack is where memory is allocated for automatic variables within functions. The memory allocated in the stack area is used and reused during program execution. It should be clear that memory allocated in this area will contain garbage values left over from previous usage. The heap segment provides more stable storage of data for a program; memory allocated in the heap remains in existence for the duration of a program. Therefore, global variables (storage class external), and static variables are allocated on the heap. The memory allocated in the heap area, if initialized to zero at program start, remains zero until the program makes use of it. Thus, the heap area need not contain garbage.

      Somethings seem HARD to do, until we know how to do them. ;-)_AnShUmAn_

      R N 2 Replies Last reply
      0
      • C Christian Flutcher

        Thanks :)

        _AnShUmAn_ wrote:

        Yes. The memory is allocated from heap in case you use new (ie *person), otherwise it is allocated from stack.

        Well, so which one is the recommended practice? use pointer variables always and delete after usage or use the normal one which goes to stack?

        R Offline
        R Offline
        Rajesh R Subramanian
        wrote on last edited by
        #8

        Christian Flutcher wrote:

        Well, so which one is the recommended practice? use pointer variables always and delete after usage or use the normal one which goes to stack?

        Generally, it is advisable to use the stack as much as possible. At the same time, you should also know that the stack would not have very large and if you go on "pushing" data into the stack, that might result in a Stack overflow[^], which would kill your program. The heap, on the other hand is comparatively large and can be used to store huge variables, can be used when the memory allocated should not be cleaned up even if the variable goes out of scope (you will need to clean it up). You don't clean it up and the memory can go fragmented over a period of time. If this happens, your program will suffer from a serious performance degradation. There is way much more for typing in a message, Google for "Stack vs Heap" and you'll get to read loads of interesting stuff. :) See here as well: http://www.gotw.ca/gotw/009.htm[^]

        Many are stubborn in pursuit of the path they have chosen, few in pursuit of the goal - Friedrich Nietzsche .·´¯`·->Rajesh<-·´¯`·. [Microsoft MVP - Visual C++]

        C 1 Reply Last reply
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        • _ _AnsHUMAN_

          The stack is where memory is allocated for automatic variables within functions. The memory allocated in the stack area is used and reused during program execution. It should be clear that memory allocated in this area will contain garbage values left over from previous usage. The heap segment provides more stable storage of data for a program; memory allocated in the heap remains in existence for the duration of a program. Therefore, global variables (storage class external), and static variables are allocated on the heap. The memory allocated in the heap area, if initialized to zero at program start, remains zero until the program makes use of it. Thus, the heap area need not contain garbage.

          Somethings seem HARD to do, until we know how to do them. ;-)_AnShUmAn_

          R Offline
          R Offline
          Rajesh R Subramanian
          wrote on last edited by
          #9

          _AnShUmAn_ wrote:

          It should be clear that memory allocated in this area will contain garbage values left over from previous usage.

          Correct me if I'm wrong, this may be true in case of Windows, but not for all other OS. That was my experience with Solaris, at least.

          Many are stubborn in pursuit of the path they have chosen, few in pursuit of the goal - Friedrich Nietzsche .·´¯`·->Rajesh<-·´¯`·. [Microsoft MVP - Visual C++]

          _ 1 Reply Last reply
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          • R Rajesh R Subramanian

            Christian Flutcher wrote:

            Well, so which one is the recommended practice? use pointer variables always and delete after usage or use the normal one which goes to stack?

            Generally, it is advisable to use the stack as much as possible. At the same time, you should also know that the stack would not have very large and if you go on "pushing" data into the stack, that might result in a Stack overflow[^], which would kill your program. The heap, on the other hand is comparatively large and can be used to store huge variables, can be used when the memory allocated should not be cleaned up even if the variable goes out of scope (you will need to clean it up). You don't clean it up and the memory can go fragmented over a period of time. If this happens, your program will suffer from a serious performance degradation. There is way much more for typing in a message, Google for "Stack vs Heap" and you'll get to read loads of interesting stuff. :) See here as well: http://www.gotw.ca/gotw/009.htm[^]

            Many are stubborn in pursuit of the path they have chosen, few in pursuit of the goal - Friedrich Nietzsche .·´¯`·->Rajesh<-·´¯`·. [Microsoft MVP - Visual C++]

            C Offline
            C Offline
            Christian Flutcher
            wrote on last edited by
            #10

            Rajesh, Nice to see your reply. As you said all pointers are created on heap and others are on stack. Consider the following one

            Person person; // On stack
            Person *personPointer = &person; // Where this will go?

            R C 2 Replies Last reply
            0
            • C Cedric Moonen

              Depends really of the situation, sometimes you will need to use pointers so you don't have a choice. I tend to prefer using variables on the stack rather than on the heap when I can. Allocating/deallocating a lot of variables on the heap can lead to memory fragmentation which can be an issue if you tend to do it a lot. Furthermore, the cost (in time) of creating an object on the heap is a bit higher than creating an object on the stack.

              Cédric Moonen Software developer
              Charting control [v1.5] OpenGL game tutorial in C++

              C Offline
              C Offline
              Christian Flutcher
              wrote on last edited by
              #11

              Cedric Moonen wrote:

              Allocating/deallocating a lot of variables on the heap can lead to memory fragmentation which can be an issue if you tend to do it a lot

              Are there any rules which should be considered when instantiating objects? How do you decide where the object should go? I am bit confused :confused:

              C 1 Reply Last reply
              0
              • _ _AnsHUMAN_

                The stack is where memory is allocated for automatic variables within functions. The memory allocated in the stack area is used and reused during program execution. It should be clear that memory allocated in this area will contain garbage values left over from previous usage. The heap segment provides more stable storage of data for a program; memory allocated in the heap remains in existence for the duration of a program. Therefore, global variables (storage class external), and static variables are allocated on the heap. The memory allocated in the heap area, if initialized to zero at program start, remains zero until the program makes use of it. Thus, the heap area need not contain garbage.

                Somethings seem HARD to do, until we know how to do them. ;-)_AnShUmAn_

                N Offline
                N Offline
                Naveen
                wrote on last edited by
                #12

                _AnShUmAn_ wrote:

                Therefore, global variables (storage class external), and static variables are allocated on the heap

                A small correction. They are actually store in the .data section or .rdata section of the applications.

                nave [OpenedFileFinder] [My Blog]

                1 Reply Last reply
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                • C Christian Flutcher

                  Rajesh, Nice to see your reply. As you said all pointers are created on heap and others are on stack. Consider the following one

                  Person person; // On stack
                  Person *personPointer = &person; // Where this will go?

                  C Offline
                  C Offline
                  Cedric Moonen
                  wrote on last edited by
                  #13

                  The pointer itself is on the stack but it contains the address of another variable. This address can either be in stack or in heap (it depends where you allocated it). Don't forget that pointers are variables too (they simply contain an address).

                  Cédric Moonen Software developer
                  Charting control [v1.5] OpenGL game tutorial in C++

                  1 Reply Last reply
                  0
                  • C Christian Flutcher

                    Rajesh, Nice to see your reply. As you said all pointers are created on heap and others are on stack. Consider the following one

                    Person person; // On stack
                    Person *personPointer = &person; // Where this will go?

                    R Offline
                    R Offline
                    Rajesh R Subramanian
                    wrote on last edited by
                    #14

                    Christian Flutcher wrote:

                    As you said all pointers are created on heap and others are on stack

                    Please, don't accuse me of saying such a thing. I never said it. Heap memory will be allocated whenever you use the new operator for allocating memory or whenever you use dynamic memory allocation functions like malloc(), calloc(), etc., :)

                    Christian Flutcher wrote:

                    Person *personPointer = &person; // Where this will go?

                    Will be on the stack. :)

                    Many are stubborn in pursuit of the path they have chosen, few in pursuit of the goal - Friedrich Nietzsche .·´¯`·->Rajesh<-·´¯`·. [Microsoft MVP - Visual C++]

                    C 1 Reply Last reply
                    0
                    • C Christian Flutcher

                      Cedric Moonen wrote:

                      Allocating/deallocating a lot of variables on the heap can lead to memory fragmentation which can be an issue if you tend to do it a lot

                      Are there any rules which should be considered when instantiating objects? How do you decide where the object should go? I am bit confused :confused:

                      C Offline
                      C Offline
                      Cedric Moonen
                      wrote on last edited by
                      #15

                      No, there's no rule for this but in most of the cases, it's not a big problem if you allocate a variable on the heap or on the stack. One point to remember is that variables on the stack will be destroyed when they go out of scope. So, if you have a variable which is local to a function, this variable will be destroyed when the function exits. Or if you want a simple rule: try to allocate variables on the stack when you can.

                      Cédric Moonen Software developer
                      Charting control [v1.5] OpenGL game tutorial in C++

                      C 1 Reply Last reply
                      0
                      • C Cedric Moonen

                        No, there's no rule for this but in most of the cases, it's not a big problem if you allocate a variable on the heap or on the stack. One point to remember is that variables on the stack will be destroyed when they go out of scope. So, if you have a variable which is local to a function, this variable will be destroyed when the function exits. Or if you want a simple rule: try to allocate variables on the stack when you can.

                        Cédric Moonen Software developer
                        Charting control [v1.5] OpenGL game tutorial in C++

                        C Offline
                        C Offline
                        Christian Flutcher
                        wrote on last edited by
                        #16

                        Thanks Cedric. Your help is much appreciated.

                        1 Reply Last reply
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                        • R Rajesh R Subramanian

                          _AnShUmAn_ wrote:

                          It should be clear that memory allocated in this area will contain garbage values left over from previous usage.

                          Correct me if I'm wrong, this may be true in case of Windows, but not for all other OS. That was my experience with Solaris, at least.

                          Many are stubborn in pursuit of the path they have chosen, few in pursuit of the goal - Friedrich Nietzsche .·´¯`·->Rajesh<-·´¯`·. [Microsoft MVP - Visual C++]

                          _ Offline
                          _ Offline
                          _AnsHUMAN_
                          wrote on last edited by
                          #17

                          I have never worked on Solaris platform but as for as windows is concerned this is correct

                          Somethings seem HARD to do, until we know how to do them. ;-)_AnShUmAn_

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                          • R Rajesh R Subramanian

                            Christian Flutcher wrote:

                            As you said all pointers are created on heap and others are on stack

                            Please, don't accuse me of saying such a thing. I never said it. Heap memory will be allocated whenever you use the new operator for allocating memory or whenever you use dynamic memory allocation functions like malloc(), calloc(), etc., :)

                            Christian Flutcher wrote:

                            Person *personPointer = &person; // Where this will go?

                            Will be on the stack. :)

                            Many are stubborn in pursuit of the path they have chosen, few in pursuit of the goal - Friedrich Nietzsche .·´¯`·->Rajesh<-·´¯`·. [Microsoft MVP - Visual C++]

                            C Offline
                            C Offline
                            Christian Flutcher
                            wrote on last edited by
                            #18

                            Oops It was not you. My appologies.

                            R 1 Reply Last reply
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                            • C Christian Flutcher

                              Oops It was not you. My appologies.

                              R Offline
                              R Offline
                              Rajesh R Subramanian
                              wrote on last edited by
                              #19

                              No need to apologize, I was just kidding. :)

                              Many are stubborn in pursuit of the path they have chosen, few in pursuit of the goal - Friedrich Nietzsche .·´¯`·->Rajesh<-·´¯`·. [Microsoft MVP - Visual C++]

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