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Games and C++/CLI

Scheduled Pinned Locked Moved Managed C++/CLI
c++csharpgame-devperformancequestion
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  • C Offline
    C Offline
    Cyon111
    wrote on last edited by
    #1

    (Sorry for my bad English in advance!) I would like to know what do game developers think about C++/CLI and whether it's practical to use C++/CLI in game development. Or, is the performance that bad(like with C#) that native C++ is still dominating? If some game developers are around here, that would be cool!

    G 1 Reply Last reply
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    • C Cyon111

      (Sorry for my bad English in advance!) I would like to know what do game developers think about C++/CLI and whether it's practical to use C++/CLI in game development. Or, is the performance that bad(like with C#) that native C++ is still dominating? If some game developers are around here, that would be cool!

      G Offline
      G Offline
      George L Jackson
      wrote on last edited by
      #2

      I am not a game developer. IMHO, pure C++/CLI would have similar issues C# has. You can boost the performance of C++/CLI with native C++; however, it will never equal the performance of native C++ in many circumstances.

      "We make a living by what we get, we make a life by what we give." --Winston Churchill

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