Measuring reaction time of the user.
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Hi, I want to measure reaction times by playing a sound for the user, and the timing how long it takes for him to press space.... I just cant get it accurate enough. There is to much latency in the sound system, and the many message queues to make this work. I want it to be accurate within <10ms. Can this even be done in Windows using .NET ?? /Jakob
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Hi, I want to measure reaction times by playing a sound for the user, and the timing how long it takes for him to press space.... I just cant get it accurate enough. There is to much latency in the sound system, and the many message queues to make this work. I want it to be accurate within <10ms. Can this even be done in Windows using .NET ?? /Jakob
ASCII tables, HTML entities, types, string formats and more info for the nerdy coder at: www.codecharts.com
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That is the exact class i am using for the timing. It is highly accurate and that class is definetely not the problem. I know from a very accurate soundbased reaction time measuring device, that my reaction times are about twice as fast, and more consistent than the ones i measure using a SoundPlayer, StopWatch and a KeyDown event. I have the feeling that this is because of small delays everywhere in the system (Windows is not a RTOS), but i have no idea what to do about them.
ASCII tables, HTML entities, types, string formats and more info for the nerdy coder at: www.codecharts.com