Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. General Programming
  3. C#
  4. Something better than Switch Case

Something better than Switch Case

Scheduled Pinned Locked Moved C#
help
16 Posts 7 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • A akidan

    You have a few options... it depends on the situation, really. One possibility is to take the bodies of the case statements and make methods out of them. Another is to create a dictionary of key to delegate, and do a dictionary lookup/invoke in place of a switch. Another is to look for an object-oriented way where you differentiate behavior by overriding an abstract/virtual method, in place of a switch statement somewhere. All depends, though. :)

    M Offline
    M Offline
    Muammar
    wrote on last edited by
    #3

    Thanks, anyway to do it with Enums you know??


    All generalizations are wrong, including this one! (\ /) (O.o) (><)

    A 1 Reply Last reply
    0
    • M Muammar

      Hi, I'm just sick of this lengthy switch case drama and I have a feeling there are already better solutions out there, if not, please help me with a creative way you may have used once to make it easier and shorter.. Many thanks for sharing guys!


      All generalizations are wrong, including this one! (\ /) (O.o) (><)

      D Offline
      D Offline
      Deresen
      wrote on last edited by
      #4

      Why would you like to throw away the switch case? This is a great way to code statemachines, for instance when you've got a status. Or you use if else, but is like the same as switch case. It really depends on what is it when you would like to get rid of the switch case. It depends on the situation. Show a situation and we'll give the solution.

      1 Reply Last reply
      0
      • M Muammar

        Thanks, anyway to do it with Enums you know??


        All generalizations are wrong, including this one! (\ /) (O.o) (><)

        A Offline
        A Offline
        akidan
        wrote on last edited by
        #5

        Yes, it should work with enums. Again, though, it really depends a lot on what you're trying to do, so it's hard to recommend one approach over another... but here's a sample of some different techniques. Each have their strengths and weaknesses, depending on your situation. Assuming an enum like:

        enum MyEnum { Foo, Bar, Baz }

        switch way:

        bool method(MyEnum val)
        {
        switch (val)
        {
        case MyEnum.Foo:
        Console.WriteLine("Some");
        Console.WriteLine("big");
        Console.WriteLine("case");
        Console.WriteLine("statement");
        Console.WriteLine("that");
        Console.WriteLine("Foo");
        Console.WriteLine("does");
        return true;
        case MyEnum.Bar:
        throw new Exception("Bar!");
        case MyEnum.Baz:
        Console.Beep();
        Console.WriteLine("Beep.");
        return false;
        default:
        throw new ArgumentOutOfRangeException("val");
        }
        }

        Refactor to methods way:

        bool method(MyEnum val)
        {
        switch (val)
        {
        case MyEnum.Foo:
        return FooMethod();
        case MyEnum.Bar:
        return BarMethod();
        case MyEnum.Baz:
        return BazMethod();
        default:
        throw new ArgumentOutOfRangeException("val");
        }
        }

        bool FooMethod()
        {
        Console.WriteLine("Some");
        Console.WriteLine("big");
        Console.WriteLine("case");
        Console.WriteLine("statement");
        Console.WriteLine("that");
        Console.WriteLine("Foo");
        Console.WriteLine("does");
        return true;
        }

        bool BarMethod()
        {
        throw new Exception("Bar!");
        }

        bool BazMethod()
        {
        Console.Beep();
        Console.WriteLine("Beep.");
        return false;
        }

        Dictionary way (.Invoke() is just for clarity):

        delegate bool BoolFunc();
        readonly Dictionary<MyEnum, BoolFunc> methods;

        MyClassConstructor()
        {
        methods = new Dictionary<MyEnum, BoolFunc>();
        methods.Add(MyEnum.Foo, FooMethod);
        methods.Add(MyEnum.Bar, BarMethod);
        methods.Add(MyEnum.Baz, BazMethod);
        }

        bool method(MyEnum val)
        {
        BoolFunc funcToCall;

        if (!methods.TryGetValue(val, out funcToCall))
        	throw new ArgumentOutOfRangeException("val");
        
        return funcToCall.Invoke();
        

        }

        bool FooMethod()
        {
        Console.WriteLine("Some");
        Console.WriteLine("big");
        Console.WriteLine("case");
        Console.WriteLine("statement");
        Console.WriteLine("that");
        Console.WriteLine("Foo");
        Console.WriteLine("does");
        return true;
        }

        bool BarMethod()
        {
        throw new Exception("Bar!");
        }

        bool BazMethod()
        {
        Console.Beep();
        Console.WriteLine("Beep.");
        return false;
        }

        Subclass/override way (the enum actually goes away here):

        b

        P M 2 Replies Last reply
        0
        • M Muammar

          Hi, I'm just sick of this lengthy switch case drama and I have a feeling there are already better solutions out there, if not, please help me with a creative way you may have used once to make it easier and shorter.. Many thanks for sharing guys!


          All generalizations are wrong, including this one! (\ /) (O.o) (><)

          P Offline
          P Offline
          Pete OHanlon
          wrote on last edited by
          #6

          You could always use a Dictionary with an enumeration and a Action to use. For instance, you could have an enumeration that closed a window like this:

          public enum Operation
          {
          Close,
          Save,
          }
          public void Action(Operation action)
          {
          if (_dictionary.ContainsKey(action))
          {
          _dictionary[action]();
          }
          }
          public void Register(Operation operation, Action action)
          {
          _dictionary.Add(operation, action);
          }

          Then, you can add your implementation like this:

          Register(Operation.Close, delegate(){ this.Close(); });

          As you can see, calling this method removes the need for a switch altogether.

          "WPF has many lovers. It's a veritable porn star!" - Josh Smith

          My blog | My articles | MoXAML PowerToys

          L M 2 Replies Last reply
          0
          • A akidan

            Yes, it should work with enums. Again, though, it really depends a lot on what you're trying to do, so it's hard to recommend one approach over another... but here's a sample of some different techniques. Each have their strengths and weaknesses, depending on your situation. Assuming an enum like:

            enum MyEnum { Foo, Bar, Baz }

            switch way:

            bool method(MyEnum val)
            {
            switch (val)
            {
            case MyEnum.Foo:
            Console.WriteLine("Some");
            Console.WriteLine("big");
            Console.WriteLine("case");
            Console.WriteLine("statement");
            Console.WriteLine("that");
            Console.WriteLine("Foo");
            Console.WriteLine("does");
            return true;
            case MyEnum.Bar:
            throw new Exception("Bar!");
            case MyEnum.Baz:
            Console.Beep();
            Console.WriteLine("Beep.");
            return false;
            default:
            throw new ArgumentOutOfRangeException("val");
            }
            }

            Refactor to methods way:

            bool method(MyEnum val)
            {
            switch (val)
            {
            case MyEnum.Foo:
            return FooMethod();
            case MyEnum.Bar:
            return BarMethod();
            case MyEnum.Baz:
            return BazMethod();
            default:
            throw new ArgumentOutOfRangeException("val");
            }
            }

            bool FooMethod()
            {
            Console.WriteLine("Some");
            Console.WriteLine("big");
            Console.WriteLine("case");
            Console.WriteLine("statement");
            Console.WriteLine("that");
            Console.WriteLine("Foo");
            Console.WriteLine("does");
            return true;
            }

            bool BarMethod()
            {
            throw new Exception("Bar!");
            }

            bool BazMethod()
            {
            Console.Beep();
            Console.WriteLine("Beep.");
            return false;
            }

            Dictionary way (.Invoke() is just for clarity):

            delegate bool BoolFunc();
            readonly Dictionary<MyEnum, BoolFunc> methods;

            MyClassConstructor()
            {
            methods = new Dictionary<MyEnum, BoolFunc>();
            methods.Add(MyEnum.Foo, FooMethod);
            methods.Add(MyEnum.Bar, BarMethod);
            methods.Add(MyEnum.Baz, BazMethod);
            }

            bool method(MyEnum val)
            {
            BoolFunc funcToCall;

            if (!methods.TryGetValue(val, out funcToCall))
            	throw new ArgumentOutOfRangeException("val");
            
            return funcToCall.Invoke();
            

            }

            bool FooMethod()
            {
            Console.WriteLine("Some");
            Console.WriteLine("big");
            Console.WriteLine("case");
            Console.WriteLine("statement");
            Console.WriteLine("that");
            Console.WriteLine("Foo");
            Console.WriteLine("does");
            return true;
            }

            bool BarMethod()
            {
            throw new Exception("Bar!");
            }

            bool BazMethod()
            {
            Console.Beep();
            Console.WriteLine("Beep.");
            return false;
            }

            Subclass/override way (the enum actually goes away here):

            b

            P Offline
            P Offline
            Pete OHanlon
            wrote on last edited by
            #7

            There's an even easier way. Take a look at my post below - it's as easy as this.

            "WPF has many lovers. It's a veritable porn star!" - Josh Smith

            My blog | My articles | MoXAML PowerToys

            A 1 Reply Last reply
            0
            • P Pete OHanlon

              There's an even easier way. Take a look at my post below - it's as easy as this.

              "WPF has many lovers. It's a veritable porn star!" - Josh Smith

              My blog | My articles | MoXAML PowerToys

              A Offline
              A Offline
              akidan
              wrote on last edited by
              #8

              Thanks... I did write that way under Dictionary way already, though. :)

              1 Reply Last reply
              0
              • P Pete OHanlon

                You could always use a Dictionary with an enumeration and a Action to use. For instance, you could have an enumeration that closed a window like this:

                public enum Operation
                {
                Close,
                Save,
                }
                public void Action(Operation action)
                {
                if (_dictionary.ContainsKey(action))
                {
                _dictionary[action]();
                }
                }
                public void Register(Operation operation, Action action)
                {
                _dictionary.Add(operation, action);
                }

                Then, you can add your implementation like this:

                Register(Operation.Close, delegate(){ this.Close(); });

                As you can see, calling this method removes the need for a switch altogether.

                "WPF has many lovers. It's a veritable porn star!" - Josh Smith

                My blog | My articles | MoXAML PowerToys

                L Offline
                L Offline
                led mike
                wrote on last edited by
                #9

                Pete O'Hanlon wrote:

                As you can see, calling this method removes the need for a switch altogether.

                Not if you have legacy code as the OP does. He still has to switch the code to the new method. ;P

                A 1 Reply Last reply
                0
                • L led mike

                  Pete O'Hanlon wrote:

                  As you can see, calling this method removes the need for a switch altogether.

                  Not if you have legacy code as the OP does. He still has to switch the code to the new method. ;P

                  A Offline
                  A Offline
                  akidan
                  wrote on last edited by
                  #10

                  Augh... that's terrible. :)

                  1 Reply Last reply
                  0
                  • M Muammar

                    Hi, I'm just sick of this lengthy switch case drama and I have a feeling there are already better solutions out there, if not, please help me with a creative way you may have used once to make it easier and shorter.. Many thanks for sharing guys!


                    All generalizations are wrong, including this one! (\ /) (O.o) (><)

                    C Offline
                    C Offline
                    Christian Graus
                    wrote on last edited by
                    #11

                    The only place where there's a better solution, is where your switches indicate you should have a collection of classes, each representing a different case with the same overloaded method.

                    Christian Graus Driven to the arms of OSX by Vista.

                    1 Reply Last reply
                    0
                    • A akidan

                      Yes, it should work with enums. Again, though, it really depends a lot on what you're trying to do, so it's hard to recommend one approach over another... but here's a sample of some different techniques. Each have their strengths and weaknesses, depending on your situation. Assuming an enum like:

                      enum MyEnum { Foo, Bar, Baz }

                      switch way:

                      bool method(MyEnum val)
                      {
                      switch (val)
                      {
                      case MyEnum.Foo:
                      Console.WriteLine("Some");
                      Console.WriteLine("big");
                      Console.WriteLine("case");
                      Console.WriteLine("statement");
                      Console.WriteLine("that");
                      Console.WriteLine("Foo");
                      Console.WriteLine("does");
                      return true;
                      case MyEnum.Bar:
                      throw new Exception("Bar!");
                      case MyEnum.Baz:
                      Console.Beep();
                      Console.WriteLine("Beep.");
                      return false;
                      default:
                      throw new ArgumentOutOfRangeException("val");
                      }
                      }

                      Refactor to methods way:

                      bool method(MyEnum val)
                      {
                      switch (val)
                      {
                      case MyEnum.Foo:
                      return FooMethod();
                      case MyEnum.Bar:
                      return BarMethod();
                      case MyEnum.Baz:
                      return BazMethod();
                      default:
                      throw new ArgumentOutOfRangeException("val");
                      }
                      }

                      bool FooMethod()
                      {
                      Console.WriteLine("Some");
                      Console.WriteLine("big");
                      Console.WriteLine("case");
                      Console.WriteLine("statement");
                      Console.WriteLine("that");
                      Console.WriteLine("Foo");
                      Console.WriteLine("does");
                      return true;
                      }

                      bool BarMethod()
                      {
                      throw new Exception("Bar!");
                      }

                      bool BazMethod()
                      {
                      Console.Beep();
                      Console.WriteLine("Beep.");
                      return false;
                      }

                      Dictionary way (.Invoke() is just for clarity):

                      delegate bool BoolFunc();
                      readonly Dictionary<MyEnum, BoolFunc> methods;

                      MyClassConstructor()
                      {
                      methods = new Dictionary<MyEnum, BoolFunc>();
                      methods.Add(MyEnum.Foo, FooMethod);
                      methods.Add(MyEnum.Bar, BarMethod);
                      methods.Add(MyEnum.Baz, BazMethod);
                      }

                      bool method(MyEnum val)
                      {
                      BoolFunc funcToCall;

                      if (!methods.TryGetValue(val, out funcToCall))
                      	throw new ArgumentOutOfRangeException("val");
                      
                      return funcToCall.Invoke();
                      

                      }

                      bool FooMethod()
                      {
                      Console.WriteLine("Some");
                      Console.WriteLine("big");
                      Console.WriteLine("case");
                      Console.WriteLine("statement");
                      Console.WriteLine("that");
                      Console.WriteLine("Foo");
                      Console.WriteLine("does");
                      return true;
                      }

                      bool BarMethod()
                      {
                      throw new Exception("Bar!");
                      }

                      bool BazMethod()
                      {
                      Console.Beep();
                      Console.WriteLine("Beep.");
                      return false;
                      }

                      Subclass/override way (the enum actually goes away here):

                      b

                      M Offline
                      M Offline
                      Muammar
                      wrote on last edited by
                      #12

                      Wow, thanks akidan! I think I will go with the last one.


                      All generalizations are wrong, including this one! (\ /) (O.o) (><)

                      A 1 Reply Last reply
                      0
                      • P Pete OHanlon

                        You could always use a Dictionary with an enumeration and a Action to use. For instance, you could have an enumeration that closed a window like this:

                        public enum Operation
                        {
                        Close,
                        Save,
                        }
                        public void Action(Operation action)
                        {
                        if (_dictionary.ContainsKey(action))
                        {
                        _dictionary[action]();
                        }
                        }
                        public void Register(Operation operation, Action action)
                        {
                        _dictionary.Add(operation, action);
                        }

                        Then, you can add your implementation like this:

                        Register(Operation.Close, delegate(){ this.Close(); });

                        As you can see, calling this method removes the need for a switch altogether.

                        "WPF has many lovers. It's a veritable porn star!" - Josh Smith

                        My blog | My articles | MoXAML PowerToys

                        M Offline
                        M Offline
                        Muammar
                        wrote on last edited by
                        #13

                        Hi Pete, I like your solution, it looks short and effecient, however, there's still one big problem.. I cant understand it :-O See, I have this statement:

                                foreach (DataGridViewColumn grdC in grd.Columns)
                                {
                                    switch (grdC.HeaderText)
                                    {
                                        case "ID":
                                            grdC.HeaderText = "id";
                                            break;
                                        case "NAME":
                                            grdC.HeaderText = "name";
                                            break;
                                        ...
                                    }
                                }
                        

                        All generalizations are wrong, including this one!
                        (\ /)
                        (O.o)
                        (><)

                        J 1 Reply Last reply
                        0
                        • M Muammar

                          Hi Pete, I like your solution, it looks short and effecient, however, there's still one big problem.. I cant understand it :-O See, I have this statement:

                                  foreach (DataGridViewColumn grdC in grd.Columns)
                                  {
                                      switch (grdC.HeaderText)
                                      {
                                          case "ID":
                                              grdC.HeaderText = "id";
                                              break;
                                          case "NAME":
                                              grdC.HeaderText = "name";
                                              break;
                                          ...
                                      }
                                  }
                          

                          All generalizations are wrong, including this one!
                          (\ /)
                          (O.o)
                          (><)

                          J Offline
                          J Offline
                          J4amieC
                          wrote on last edited by
                          #14

                          your code is a WTF! All you're doing is lower-casing the header. This would suffice

                          foreach (DataGridViewColumn grdC in grd.Columns)
                          {
                          grdC.HeaderText = grdC.HeaderText.ToLower();
                          }

                          M 1 Reply Last reply
                          0
                          • J J4amieC

                            your code is a WTF! All you're doing is lower-casing the header. This would suffice

                            foreach (DataGridViewColumn grdC in grd.Columns)
                            {
                            grdC.HeaderText = grdC.HeaderText.ToLower();
                            }

                            M Offline
                            M Offline
                            Muammar
                            wrote on last edited by
                            #15

                            J4amieC wrote:

                            your code is a WTF! All you're doing is lower-casing the header.

                            :laugh: :laugh: I'm sorry, I guess it was a bad example :-D, OF COURSE this's not what I'm doing, I'm just giving an example, obviously a bad one:) ok, let's give it a try again and try setting the text to whatever.. I'm sorry for the confusion mate:)


                            All generalizations are wrong, including this one! (\ /) (O.o) (><)

                            1 Reply Last reply
                            0
                            • M Muammar

                              Wow, thanks akidan! I think I will go with the last one.


                              All generalizations are wrong, including this one! (\ /) (O.o) (><)

                              A Offline
                              A Offline
                              akidan
                              wrote on last edited by
                              #16

                              My pleasure! :) Happy I could help.

                              1 Reply Last reply
                              0
                              Reply
                              • Reply as topic
                              Log in to reply
                              • Oldest to Newest
                              • Newest to Oldest
                              • Most Votes


                              • Login

                              • Don't have an account? Register

                              • Login or register to search.
                              • First post
                                Last post
                              0
                              • Categories
                              • Recent
                              • Tags
                              • Popular
                              • World
                              • Users
                              • Groups