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  4. Something better than Switch Case

Something better than Switch Case

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  • M Muammar

    Hi, I'm just sick of this lengthy switch case drama and I have a feeling there are already better solutions out there, if not, please help me with a creative way you may have used once to make it easier and shorter.. Many thanks for sharing guys!


    All generalizations are wrong, including this one! (\ /) (O.o) (><)

    D Offline
    D Offline
    Deresen
    wrote on last edited by
    #4

    Why would you like to throw away the switch case? This is a great way to code statemachines, for instance when you've got a status. Or you use if else, but is like the same as switch case. It really depends on what is it when you would like to get rid of the switch case. It depends on the situation. Show a situation and we'll give the solution.

    1 Reply Last reply
    0
    • M Muammar

      Thanks, anyway to do it with Enums you know??


      All generalizations are wrong, including this one! (\ /) (O.o) (><)

      A Offline
      A Offline
      akidan
      wrote on last edited by
      #5

      Yes, it should work with enums. Again, though, it really depends a lot on what you're trying to do, so it's hard to recommend one approach over another... but here's a sample of some different techniques. Each have their strengths and weaknesses, depending on your situation. Assuming an enum like:

      enum MyEnum { Foo, Bar, Baz }

      switch way:

      bool method(MyEnum val)
      {
      switch (val)
      {
      case MyEnum.Foo:
      Console.WriteLine("Some");
      Console.WriteLine("big");
      Console.WriteLine("case");
      Console.WriteLine("statement");
      Console.WriteLine("that");
      Console.WriteLine("Foo");
      Console.WriteLine("does");
      return true;
      case MyEnum.Bar:
      throw new Exception("Bar!");
      case MyEnum.Baz:
      Console.Beep();
      Console.WriteLine("Beep.");
      return false;
      default:
      throw new ArgumentOutOfRangeException("val");
      }
      }

      Refactor to methods way:

      bool method(MyEnum val)
      {
      switch (val)
      {
      case MyEnum.Foo:
      return FooMethod();
      case MyEnum.Bar:
      return BarMethod();
      case MyEnum.Baz:
      return BazMethod();
      default:
      throw new ArgumentOutOfRangeException("val");
      }
      }

      bool FooMethod()
      {
      Console.WriteLine("Some");
      Console.WriteLine("big");
      Console.WriteLine("case");
      Console.WriteLine("statement");
      Console.WriteLine("that");
      Console.WriteLine("Foo");
      Console.WriteLine("does");
      return true;
      }

      bool BarMethod()
      {
      throw new Exception("Bar!");
      }

      bool BazMethod()
      {
      Console.Beep();
      Console.WriteLine("Beep.");
      return false;
      }

      Dictionary way (.Invoke() is just for clarity):

      delegate bool BoolFunc();
      readonly Dictionary<MyEnum, BoolFunc> methods;

      MyClassConstructor()
      {
      methods = new Dictionary<MyEnum, BoolFunc>();
      methods.Add(MyEnum.Foo, FooMethod);
      methods.Add(MyEnum.Bar, BarMethod);
      methods.Add(MyEnum.Baz, BazMethod);
      }

      bool method(MyEnum val)
      {
      BoolFunc funcToCall;

      if (!methods.TryGetValue(val, out funcToCall))
      	throw new ArgumentOutOfRangeException("val");
      
      return funcToCall.Invoke();
      

      }

      bool FooMethod()
      {
      Console.WriteLine("Some");
      Console.WriteLine("big");
      Console.WriteLine("case");
      Console.WriteLine("statement");
      Console.WriteLine("that");
      Console.WriteLine("Foo");
      Console.WriteLine("does");
      return true;
      }

      bool BarMethod()
      {
      throw new Exception("Bar!");
      }

      bool BazMethod()
      {
      Console.Beep();
      Console.WriteLine("Beep.");
      return false;
      }

      Subclass/override way (the enum actually goes away here):

      b

      P M 2 Replies Last reply
      0
      • M Muammar

        Hi, I'm just sick of this lengthy switch case drama and I have a feeling there are already better solutions out there, if not, please help me with a creative way you may have used once to make it easier and shorter.. Many thanks for sharing guys!


        All generalizations are wrong, including this one! (\ /) (O.o) (><)

        P Offline
        P Offline
        Pete OHanlon
        wrote on last edited by
        #6

        You could always use a Dictionary with an enumeration and a Action to use. For instance, you could have an enumeration that closed a window like this:

        public enum Operation
        {
        Close,
        Save,
        }
        public void Action(Operation action)
        {
        if (_dictionary.ContainsKey(action))
        {
        _dictionary[action]();
        }
        }
        public void Register(Operation operation, Action action)
        {
        _dictionary.Add(operation, action);
        }

        Then, you can add your implementation like this:

        Register(Operation.Close, delegate(){ this.Close(); });

        As you can see, calling this method removes the need for a switch altogether.

        "WPF has many lovers. It's a veritable porn star!" - Josh Smith

        My blog | My articles | MoXAML PowerToys

        L M 2 Replies Last reply
        0
        • A akidan

          Yes, it should work with enums. Again, though, it really depends a lot on what you're trying to do, so it's hard to recommend one approach over another... but here's a sample of some different techniques. Each have their strengths and weaknesses, depending on your situation. Assuming an enum like:

          enum MyEnum { Foo, Bar, Baz }

          switch way:

          bool method(MyEnum val)
          {
          switch (val)
          {
          case MyEnum.Foo:
          Console.WriteLine("Some");
          Console.WriteLine("big");
          Console.WriteLine("case");
          Console.WriteLine("statement");
          Console.WriteLine("that");
          Console.WriteLine("Foo");
          Console.WriteLine("does");
          return true;
          case MyEnum.Bar:
          throw new Exception("Bar!");
          case MyEnum.Baz:
          Console.Beep();
          Console.WriteLine("Beep.");
          return false;
          default:
          throw new ArgumentOutOfRangeException("val");
          }
          }

          Refactor to methods way:

          bool method(MyEnum val)
          {
          switch (val)
          {
          case MyEnum.Foo:
          return FooMethod();
          case MyEnum.Bar:
          return BarMethod();
          case MyEnum.Baz:
          return BazMethod();
          default:
          throw new ArgumentOutOfRangeException("val");
          }
          }

          bool FooMethod()
          {
          Console.WriteLine("Some");
          Console.WriteLine("big");
          Console.WriteLine("case");
          Console.WriteLine("statement");
          Console.WriteLine("that");
          Console.WriteLine("Foo");
          Console.WriteLine("does");
          return true;
          }

          bool BarMethod()
          {
          throw new Exception("Bar!");
          }

          bool BazMethod()
          {
          Console.Beep();
          Console.WriteLine("Beep.");
          return false;
          }

          Dictionary way (.Invoke() is just for clarity):

          delegate bool BoolFunc();
          readonly Dictionary<MyEnum, BoolFunc> methods;

          MyClassConstructor()
          {
          methods = new Dictionary<MyEnum, BoolFunc>();
          methods.Add(MyEnum.Foo, FooMethod);
          methods.Add(MyEnum.Bar, BarMethod);
          methods.Add(MyEnum.Baz, BazMethod);
          }

          bool method(MyEnum val)
          {
          BoolFunc funcToCall;

          if (!methods.TryGetValue(val, out funcToCall))
          	throw new ArgumentOutOfRangeException("val");
          
          return funcToCall.Invoke();
          

          }

          bool FooMethod()
          {
          Console.WriteLine("Some");
          Console.WriteLine("big");
          Console.WriteLine("case");
          Console.WriteLine("statement");
          Console.WriteLine("that");
          Console.WriteLine("Foo");
          Console.WriteLine("does");
          return true;
          }

          bool BarMethod()
          {
          throw new Exception("Bar!");
          }

          bool BazMethod()
          {
          Console.Beep();
          Console.WriteLine("Beep.");
          return false;
          }

          Subclass/override way (the enum actually goes away here):

          b

          P Offline
          P Offline
          Pete OHanlon
          wrote on last edited by
          #7

          There's an even easier way. Take a look at my post below - it's as easy as this.

          "WPF has many lovers. It's a veritable porn star!" - Josh Smith

          My blog | My articles | MoXAML PowerToys

          A 1 Reply Last reply
          0
          • P Pete OHanlon

            There's an even easier way. Take a look at my post below - it's as easy as this.

            "WPF has many lovers. It's a veritable porn star!" - Josh Smith

            My blog | My articles | MoXAML PowerToys

            A Offline
            A Offline
            akidan
            wrote on last edited by
            #8

            Thanks... I did write that way under Dictionary way already, though. :)

            1 Reply Last reply
            0
            • P Pete OHanlon

              You could always use a Dictionary with an enumeration and a Action to use. For instance, you could have an enumeration that closed a window like this:

              public enum Operation
              {
              Close,
              Save,
              }
              public void Action(Operation action)
              {
              if (_dictionary.ContainsKey(action))
              {
              _dictionary[action]();
              }
              }
              public void Register(Operation operation, Action action)
              {
              _dictionary.Add(operation, action);
              }

              Then, you can add your implementation like this:

              Register(Operation.Close, delegate(){ this.Close(); });

              As you can see, calling this method removes the need for a switch altogether.

              "WPF has many lovers. It's a veritable porn star!" - Josh Smith

              My blog | My articles | MoXAML PowerToys

              L Offline
              L Offline
              led mike
              wrote on last edited by
              #9

              Pete O'Hanlon wrote:

              As you can see, calling this method removes the need for a switch altogether.

              Not if you have legacy code as the OP does. He still has to switch the code to the new method. ;P

              A 1 Reply Last reply
              0
              • L led mike

                Pete O'Hanlon wrote:

                As you can see, calling this method removes the need for a switch altogether.

                Not if you have legacy code as the OP does. He still has to switch the code to the new method. ;P

                A Offline
                A Offline
                akidan
                wrote on last edited by
                #10

                Augh... that's terrible. :)

                1 Reply Last reply
                0
                • M Muammar

                  Hi, I'm just sick of this lengthy switch case drama and I have a feeling there are already better solutions out there, if not, please help me with a creative way you may have used once to make it easier and shorter.. Many thanks for sharing guys!


                  All generalizations are wrong, including this one! (\ /) (O.o) (><)

                  C Offline
                  C Offline
                  Christian Graus
                  wrote on last edited by
                  #11

                  The only place where there's a better solution, is where your switches indicate you should have a collection of classes, each representing a different case with the same overloaded method.

                  Christian Graus Driven to the arms of OSX by Vista.

                  1 Reply Last reply
                  0
                  • A akidan

                    Yes, it should work with enums. Again, though, it really depends a lot on what you're trying to do, so it's hard to recommend one approach over another... but here's a sample of some different techniques. Each have their strengths and weaknesses, depending on your situation. Assuming an enum like:

                    enum MyEnum { Foo, Bar, Baz }

                    switch way:

                    bool method(MyEnum val)
                    {
                    switch (val)
                    {
                    case MyEnum.Foo:
                    Console.WriteLine("Some");
                    Console.WriteLine("big");
                    Console.WriteLine("case");
                    Console.WriteLine("statement");
                    Console.WriteLine("that");
                    Console.WriteLine("Foo");
                    Console.WriteLine("does");
                    return true;
                    case MyEnum.Bar:
                    throw new Exception("Bar!");
                    case MyEnum.Baz:
                    Console.Beep();
                    Console.WriteLine("Beep.");
                    return false;
                    default:
                    throw new ArgumentOutOfRangeException("val");
                    }
                    }

                    Refactor to methods way:

                    bool method(MyEnum val)
                    {
                    switch (val)
                    {
                    case MyEnum.Foo:
                    return FooMethod();
                    case MyEnum.Bar:
                    return BarMethod();
                    case MyEnum.Baz:
                    return BazMethod();
                    default:
                    throw new ArgumentOutOfRangeException("val");
                    }
                    }

                    bool FooMethod()
                    {
                    Console.WriteLine("Some");
                    Console.WriteLine("big");
                    Console.WriteLine("case");
                    Console.WriteLine("statement");
                    Console.WriteLine("that");
                    Console.WriteLine("Foo");
                    Console.WriteLine("does");
                    return true;
                    }

                    bool BarMethod()
                    {
                    throw new Exception("Bar!");
                    }

                    bool BazMethod()
                    {
                    Console.Beep();
                    Console.WriteLine("Beep.");
                    return false;
                    }

                    Dictionary way (.Invoke() is just for clarity):

                    delegate bool BoolFunc();
                    readonly Dictionary<MyEnum, BoolFunc> methods;

                    MyClassConstructor()
                    {
                    methods = new Dictionary<MyEnum, BoolFunc>();
                    methods.Add(MyEnum.Foo, FooMethod);
                    methods.Add(MyEnum.Bar, BarMethod);
                    methods.Add(MyEnum.Baz, BazMethod);
                    }

                    bool method(MyEnum val)
                    {
                    BoolFunc funcToCall;

                    if (!methods.TryGetValue(val, out funcToCall))
                    	throw new ArgumentOutOfRangeException("val");
                    
                    return funcToCall.Invoke();
                    

                    }

                    bool FooMethod()
                    {
                    Console.WriteLine("Some");
                    Console.WriteLine("big");
                    Console.WriteLine("case");
                    Console.WriteLine("statement");
                    Console.WriteLine("that");
                    Console.WriteLine("Foo");
                    Console.WriteLine("does");
                    return true;
                    }

                    bool BarMethod()
                    {
                    throw new Exception("Bar!");
                    }

                    bool BazMethod()
                    {
                    Console.Beep();
                    Console.WriteLine("Beep.");
                    return false;
                    }

                    Subclass/override way (the enum actually goes away here):

                    b

                    M Offline
                    M Offline
                    Muammar
                    wrote on last edited by
                    #12

                    Wow, thanks akidan! I think I will go with the last one.


                    All generalizations are wrong, including this one! (\ /) (O.o) (><)

                    A 1 Reply Last reply
                    0
                    • P Pete OHanlon

                      You could always use a Dictionary with an enumeration and a Action to use. For instance, you could have an enumeration that closed a window like this:

                      public enum Operation
                      {
                      Close,
                      Save,
                      }
                      public void Action(Operation action)
                      {
                      if (_dictionary.ContainsKey(action))
                      {
                      _dictionary[action]();
                      }
                      }
                      public void Register(Operation operation, Action action)
                      {
                      _dictionary.Add(operation, action);
                      }

                      Then, you can add your implementation like this:

                      Register(Operation.Close, delegate(){ this.Close(); });

                      As you can see, calling this method removes the need for a switch altogether.

                      "WPF has many lovers. It's a veritable porn star!" - Josh Smith

                      My blog | My articles | MoXAML PowerToys

                      M Offline
                      M Offline
                      Muammar
                      wrote on last edited by
                      #13

                      Hi Pete, I like your solution, it looks short and effecient, however, there's still one big problem.. I cant understand it :-O See, I have this statement:

                              foreach (DataGridViewColumn grdC in grd.Columns)
                              {
                                  switch (grdC.HeaderText)
                                  {
                                      case "ID":
                                          grdC.HeaderText = "id";
                                          break;
                                      case "NAME":
                                          grdC.HeaderText = "name";
                                          break;
                                      ...
                                  }
                              }
                      

                      All generalizations are wrong, including this one!
                      (\ /)
                      (O.o)
                      (><)

                      J 1 Reply Last reply
                      0
                      • M Muammar

                        Hi Pete, I like your solution, it looks short and effecient, however, there's still one big problem.. I cant understand it :-O See, I have this statement:

                                foreach (DataGridViewColumn grdC in grd.Columns)
                                {
                                    switch (grdC.HeaderText)
                                    {
                                        case "ID":
                                            grdC.HeaderText = "id";
                                            break;
                                        case "NAME":
                                            grdC.HeaderText = "name";
                                            break;
                                        ...
                                    }
                                }
                        

                        All generalizations are wrong, including this one!
                        (\ /)
                        (O.o)
                        (><)

                        J Offline
                        J Offline
                        J4amieC
                        wrote on last edited by
                        #14

                        your code is a WTF! All you're doing is lower-casing the header. This would suffice

                        foreach (DataGridViewColumn grdC in grd.Columns)
                        {
                        grdC.HeaderText = grdC.HeaderText.ToLower();
                        }

                        M 1 Reply Last reply
                        0
                        • J J4amieC

                          your code is a WTF! All you're doing is lower-casing the header. This would suffice

                          foreach (DataGridViewColumn grdC in grd.Columns)
                          {
                          grdC.HeaderText = grdC.HeaderText.ToLower();
                          }

                          M Offline
                          M Offline
                          Muammar
                          wrote on last edited by
                          #15

                          J4amieC wrote:

                          your code is a WTF! All you're doing is lower-casing the header.

                          :laugh: :laugh: I'm sorry, I guess it was a bad example :-D, OF COURSE this's not what I'm doing, I'm just giving an example, obviously a bad one:) ok, let's give it a try again and try setting the text to whatever.. I'm sorry for the confusion mate:)


                          All generalizations are wrong, including this one! (\ /) (O.o) (><)

                          1 Reply Last reply
                          0
                          • M Muammar

                            Wow, thanks akidan! I think I will go with the last one.


                            All generalizations are wrong, including this one! (\ /) (O.o) (><)

                            A Offline
                            A Offline
                            akidan
                            wrote on last edited by
                            #16

                            My pleasure! :) Happy I could help.

                            1 Reply Last reply
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