Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. General Programming
  3. C / C++ / MFC
  4. How to convert CString to char[] in MFC?(Very Urgent............)

How to convert CString to char[] in MFC?(Very Urgent............)

Scheduled Pinned Locked Moved C / C++ / MFC
c++helptutorialquestion
24 Posts 10 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • A Offline
    A Offline
    AnithaSubramani
    wrote on last edited by
    #1

    Hi All, How to conver CString to char[] in MFC. In my code: CString str = "Sample"; I need to convert to char sam[6]; Please help me........... Thanks and Regards, Anitha

    _ H E 3 Replies Last reply
    0
    • A AnithaSubramani

      Hi All, How to conver CString to char[] in MFC. In my code: CString str = "Sample"; I need to convert to char sam[6]; Please help me........... Thanks and Regards, Anitha

      _ Offline
      _ Offline
      _AnsHUMAN_
      wrote on last edited by
      #2

      Did you see here.[^] First start searching yourself and then ask specific questions.

      You need to google first, if you have "It's urgent please" mentioned in your question. ;-)_AnShUmAn_

      1 Reply Last reply
      0
      • A AnithaSubramani

        Hi All, How to conver CString to char[] in MFC. In my code: CString str = "Sample"; I need to convert to char sam[6]; Please help me........... Thanks and Regards, Anitha

        H Offline
        H Offline
        Hamid Taebi
        wrote on last edited by
        #3

        And see The Complete Guide to C++ Strings, Part II - String Wrapper Classes[^] for more info about strings.

        Of one Essence is the human race thus has Creation put the base One Limb impacted is sufficient For all Others to feel the Mace (Saadi )

        1 Reply Last reply
        0
        • A AnithaSubramani

          Hi All, How to conver CString to char[] in MFC. In my code: CString str = "Sample"; I need to convert to char sam[6]; Please help me........... Thanks and Regards, Anitha

          E Offline
          E Offline
          Eytukan
          wrote on last edited by
          #4

          "Very-Urgent" = "Please ignore my message". That's the meaning in forums. Anyway, a crude way:

          char ch\[128\];
          CString cs = "YourName";
          
          strcpy(ch, (LPSTR)(LPCTSTR)cs);
          

          You can also use GetBuffer, ReleaseBuffer.

          He never answers anyone who replies to him. I've taken to calling him a retard, which is not fair to retards everywhere.-Christian Graus

          C C D 3 Replies Last reply
          0
          • E Eytukan

            "Very-Urgent" = "Please ignore my message". That's the meaning in forums. Anyway, a crude way:

            char ch\[128\];
            CString cs = "YourName";
            
            strcpy(ch, (LPSTR)(LPCTSTR)cs);
            

            You can also use GetBuffer, ReleaseBuffer.

            He never answers anyone who replies to him. I've taken to calling him a retard, which is not fair to retards everywhere.-Christian Graus

            C Offline
            C Offline
            Cedric Moonen
            wrote on last edited by
            #5

            I'm gonna disagree with you here VuNic. The CString has an LPCTSTR operator, which means that casting to a TCHAR* is automatic. If you want to convert it explicitely to a char*, then it probably means you did something wrong with the code and you don't know how to use anycode properly. Anyway, calling GetBuffer/ReleaseBuffer is NOT something I would suggest, because as I said the CString already has an LPCTSTR operator, so the GetBuffer call returns exactly the same.

            Cédric Moonen Software developer
            Charting control [v1.5] OpenGL game tutorial in C++

            S E C 3 Replies Last reply
            0
            • C Cedric Moonen

              I'm gonna disagree with you here VuNic. The CString has an LPCTSTR operator, which means that casting to a TCHAR* is automatic. If you want to convert it explicitely to a char*, then it probably means you did something wrong with the code and you don't know how to use anycode properly. Anyway, calling GetBuffer/ReleaseBuffer is NOT something I would suggest, because as I said the CString already has an LPCTSTR operator, so the GetBuffer call returns exactly the same.

              Cédric Moonen Software developer
              Charting control [v1.5] OpenGL game tutorial in C++

              S Offline
              S Offline
              SandipG
              wrote on last edited by
              #6

              Cedric Moonen wrote:

              If you want to convert it explicitely to a char*, then it probably means you did something wrong with the code and you don't know how to use anycode properly.

              No recommendations?? :)

              Regards, Sandip.

              C E 2 Replies Last reply
              0
              • S SandipG

                Cedric Moonen wrote:

                If you want to convert it explicitely to a char*, then it probably means you did something wrong with the code and you don't know how to use anycode properly.

                No recommendations?? :)

                Regards, Sandip.

                C Offline
                C Offline
                Cedric Moonen
                wrote on last edited by
                #7

                SandipG wrote:

                No recommendations??

                Yes, try to understand what you are doing :-D . For instance by reading this excellent article[^] (but I think Hamid already provided a link to the article).

                Cédric Moonen Software developer
                Charting control [v1.5] OpenGL game tutorial in C++

                1 Reply Last reply
                0
                • C Cedric Moonen

                  I'm gonna disagree with you here VuNic. The CString has an LPCTSTR operator, which means that casting to a TCHAR* is automatic. If you want to convert it explicitely to a char*, then it probably means you did something wrong with the code and you don't know how to use anycode properly. Anyway, calling GetBuffer/ReleaseBuffer is NOT something I would suggest, because as I said the CString already has an LPCTSTR operator, so the GetBuffer call returns exactly the same.

                  Cédric Moonen Software developer
                  Charting control [v1.5] OpenGL game tutorial in C++

                  E Offline
                  E Offline
                  Eytukan
                  wrote on last edited by
                  #8

                  lol that's why I called it a crude way. ;) But it's not going to make any terrible impact there as he's coping the buffer. But a bad practice I agree.

                  He never answers anyone who replies to him. I've taken to calling him a retard, which is not fair to retards everywhere.-Christian Graus

                  C 1 Reply Last reply
                  0
                  • S SandipG

                    Cedric Moonen wrote:

                    If you want to convert it explicitely to a char*, then it probably means you did something wrong with the code and you don't know how to use anycode properly.

                    No recommendations?? :)

                    Regards, Sandip.

                    E Offline
                    E Offline
                    Eytukan
                    wrote on last edited by
                    #9

                    Strings A-to-Z[^]

                    He never answers anyone who replies to him. I've taken to calling him a retard, which is not fair to retards everywhere.-Christian Graus

                    1 Reply Last reply
                    0
                    • E Eytukan

                      lol that's why I called it a crude way. ;) But it's not going to make any terrible impact there as he's coping the buffer. But a bad practice I agree.

                      He never answers anyone who replies to him. I've taken to calling him a retard, which is not fair to retards everywhere.-Christian Graus

                      C Offline
                      C Offline
                      Cedric Moonen
                      wrote on last edited by
                      #10

                      VuNic wrote:

                      But it's not going to make any terrible impact

                      Yes it is: if UNICODE is enabled, then you just copy a unicode string into a non-unicode string. That's why it is much better to understand what's going, otherwise you will end up with unexpected results.

                      Cédric Moonen Software developer
                      Charting control [v1.5] OpenGL game tutorial in C++

                      E 1 Reply Last reply
                      0
                      • C Cedric Moonen

                        VuNic wrote:

                        But it's not going to make any terrible impact

                        Yes it is: if UNICODE is enabled, then you just copy a unicode string into a non-unicode string. That's why it is much better to understand what's going, otherwise you will end up with unexpected results.

                        Cédric Moonen Software developer
                        Charting control [v1.5] OpenGL game tutorial in C++

                        E Offline
                        E Offline
                        Eytukan
                        wrote on last edited by
                        #11

                        When he said CString to char[] it looked apparent it's non-unicode. Otherwise he'd have used TCHARs. But as I said it's still a bad way.

                        He never answers anyone who replies to him. I've taken to calling him a retard, which is not fair to retards everywhere.-Christian Graus

                        C 1 Reply Last reply
                        0
                        • E Eytukan

                          When he said CString to char[] it looked apparent it's non-unicode. Otherwise he'd have used TCHARs. But as I said it's still a bad way.

                          He never answers anyone who replies to him. I've taken to calling him a retard, which is not fair to retards everywhere.-Christian Graus

                          C Offline
                          C Offline
                          Cedric Moonen
                          wrote on last edited by
                          #12

                          VuNic wrote:

                          When he said CString to char[] it looked apparent it's non-unicode.

                          No, because when you never heard about UNICODE (like me when I started) and if you are using the latest visual studio versions where UNICODE is enabled by default, then you are in trouble. When I didn't understand anything about all that stuff, I was still using char* everywhere (instead of TCHAR*) and was forcing casts between everything. I can tell you that my code was a big mess X|

                          VuNic wrote:

                          Otherwise he'd have used TCHARs

                          TCHAR is the generic type, it is not specifically UNICODE. You should use TCHAR as often as possible... Anyway, my whole point was: do not use GetBuffer/ReleaseBuffer and explicit casts, unless you exactly know what you are doing :) .

                          Cédric Moonen Software developer
                          Charting control [v1.5] OpenGL game tutorial in C++

                          E 1 Reply Last reply
                          0
                          • E Eytukan

                            "Very-Urgent" = "Please ignore my message". That's the meaning in forums. Anyway, a crude way:

                            char ch\[128\];
                            CString cs = "YourName";
                            
                            strcpy(ch, (LPSTR)(LPCTSTR)cs);
                            

                            You can also use GetBuffer, ReleaseBuffer.

                            He never answers anyone who replies to him. I've taken to calling him a retard, which is not fair to retards everywhere.-Christian Graus

                            C Offline
                            C Offline
                            CPallini
                            wrote on last edited by
                            #13

                            VuNic wrote:

                            You can also use GetBuffer, ReleaseBuffer

                            These are reserved: can be used only when Mark Salsbery is logged in. :rolleyes:

                            If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                            This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                            [My articles]

                            E M G 3 Replies Last reply
                            0
                            • C Cedric Moonen

                              I'm gonna disagree with you here VuNic. The CString has an LPCTSTR operator, which means that casting to a TCHAR* is automatic. If you want to convert it explicitely to a char*, then it probably means you did something wrong with the code and you don't know how to use anycode properly. Anyway, calling GetBuffer/ReleaseBuffer is NOT something I would suggest, because as I said the CString already has an LPCTSTR operator, so the GetBuffer call returns exactly the same.

                              Cédric Moonen Software developer
                              Charting control [v1.5] OpenGL game tutorial in C++

                              C Offline
                              C Offline
                              CPallini
                              wrote on last edited by
                              #14

                              Cedric Moonen wrote:

                              Anyway, calling GetBuffer/ReleaseBuffer is NOT something I would suggest, because as I said the CString already has an LPCTSTR operator, so the GetBuffer call returns exactly the same.

                              Noone should suggest GetBuffer/ReleaseBuffer (unless Mark is nearby...) just because of LPCTSTR operator return value isn't the same. (Carlo the Nitpick)

                              If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                              This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                              [My articles]

                              1 Reply Last reply
                              0
                              • C Cedric Moonen

                                VuNic wrote:

                                When he said CString to char[] it looked apparent it's non-unicode.

                                No, because when you never heard about UNICODE (like me when I started) and if you are using the latest visual studio versions where UNICODE is enabled by default, then you are in trouble. When I didn't understand anything about all that stuff, I was still using char* everywhere (instead of TCHAR*) and was forcing casts between everything. I can tell you that my code was a big mess X|

                                VuNic wrote:

                                Otherwise he'd have used TCHARs

                                TCHAR is the generic type, it is not specifically UNICODE. You should use TCHAR as often as possible... Anyway, my whole point was: do not use GetBuffer/ReleaseBuffer and explicit casts, unless you exactly know what you are doing :) .

                                Cédric Moonen Software developer
                                Charting control [v1.5] OpenGL game tutorial in C++

                                E Offline
                                E Offline
                                Eytukan
                                wrote on last edited by
                                #15

                                Yep that would be really a mess in particular if you had used char* specific library functions.

                                Cedric Moonen wrote:

                                Anyway, my whole point was: do not use GetBuffer/ReleaseBuffer and explicit casts, unless you exactly know what you are doing

                                Agreed. :). I feel lazy at times & use these crude ways but only when I'm sure nobody else handles the code.

                                He never answers anyone who replies to him. I've taken to calling him a retard, which is not fair to retards everywhere.-Christian Graus

                                1 Reply Last reply
                                0
                                • C CPallini

                                  VuNic wrote:

                                  You can also use GetBuffer, ReleaseBuffer

                                  These are reserved: can be used only when Mark Salsbery is logged in. :rolleyes:

                                  If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                                  This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                                  [My articles]

                                  E Offline
                                  E Offline
                                  Eytukan
                                  wrote on last edited by
                                  #16

                                  So we can use it. :D My instinct says Mark is logged in and coming.

                                  He never answers anyone who replies to him. I've taken to calling him a retard, which is not fair to retards everywhere.-Christian Graus

                                  1 Reply Last reply
                                  0
                                  • E Eytukan

                                    "Very-Urgent" = "Please ignore my message". That's the meaning in forums. Anyway, a crude way:

                                    char ch\[128\];
                                    CString cs = "YourName";
                                    
                                    strcpy(ch, (LPSTR)(LPCTSTR)cs);
                                    

                                    You can also use GetBuffer, ReleaseBuffer.

                                    He never answers anyone who replies to him. I've taken to calling him a retard, which is not fair to retards everywhere.-Christian Graus

                                    D Offline
                                    D Offline
                                    David Crow
                                    wrote on last edited by
                                    #17

                                    VuNic wrote:

                                    strcpy(ch, (LPSTR)(LPCTSTR)cs);

                                    Why the unnecessary casts?

                                    "Old age is like a bank account. You withdraw later in life what you have deposited along the way." - Unknown

                                    "Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons

                                    E 1 Reply Last reply
                                    0
                                    • D David Crow

                                      VuNic wrote:

                                      strcpy(ch, (LPSTR)(LPCTSTR)cs);

                                      Why the unnecessary casts?

                                      "Old age is like a bank account. You withdraw later in life what you have deposited along the way." - Unknown

                                      "Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons

                                      E Offline
                                      E Offline
                                      Eytukan
                                      wrote on last edited by
                                      #18

                                      Valid question. Actually I typed my reply with a char* . char* ch = (LPSTR)(LPCTSTR)cs; But knew that's a bad example. So changed that to char[] & and put the example as copy-the-buffer but had left the LPSTR caste unremoved . LPSTR is not need actually in this case.

                                      He never answers anyone who replies to him. I've taken to calling him a retard, which is not fair to retards everywhere.-Christian Graus

                                      D 1 Reply Last reply
                                      0
                                      • E Eytukan

                                        Valid question. Actually I typed my reply with a char* . char* ch = (LPSTR)(LPCTSTR)cs; But knew that's a bad example. So changed that to char[] & and put the example as copy-the-buffer but had left the LPSTR caste unremoved . LPSTR is not need actually in this case.

                                        He never answers anyone who replies to him. I've taken to calling him a retard, which is not fair to retards everywhere.-Christian Graus

                                        D Offline
                                        D Offline
                                        David Crow
                                        wrote on last edited by
                                        #19

                                        VuNic wrote:

                                        LPSTR is not need actually in this case.

                                        Neither cast is needed. Just use:

                                        strcpy(ch, cs);

                                        "Old age is like a bank account. You withdraw later in life what you have deposited along the way." - Unknown

                                        "Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons

                                        E 1 Reply Last reply
                                        0
                                        • D David Crow

                                          VuNic wrote:

                                          LPSTR is not need actually in this case.

                                          Neither cast is needed. Just use:

                                          strcpy(ch, cs);

                                          "Old age is like a bank account. You withdraw later in life what you have deposited along the way." - Unknown

                                          "Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons

                                          E Offline
                                          E Offline
                                          Eytukan
                                          wrote on last edited by
                                          #20

                                          :doh: Yes we've been discussing that it returns a const char by default. The reason why I used LPCTSTR is that I couldn't cast it straight to char*. As CString doesn't support non-const version. I'm stupid I didn't think before typing. So we don't need all these caste craps when you are copying the buffer.

                                          He never answers anyone who replies to him. I've taken to calling him a retard, which is not fair to retards everywhere.-Christian Graus

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups