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  4. Guess His Experience Level

Guess His Experience Level

Scheduled Pinned Locked Moved The Weird and The Wonderful
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  • N Nagy Vilmos

    Pete O'Hanlon wrote:

    BOLOC

    Fixed it!


    Panic, Chaos, Destruction. My work here is done.

    P Offline
    P Offline
    Pete OHanlon
    wrote on last edited by
    #20

    Actually, I wrote COBOL so many times so somebody would pluralise the anagram.

    "WPF has many lovers. It's a veritable porn star!" - Josh Smith

    As Braveheart once said, "You can take our freedom but you'll never take our Hobnobs!" - Martin Hughes.

    My blog | My articles | MoXAML PowerToys | Onyx

    1 Reply Last reply
    0
    • P Pete OHanlon

      Tristan Rhodes wrote:

      * Only one return per function (no short circuit conditions), leading to horrendous nesting.

      Not bad advice - just keep your functions short or you're in trouble.

      Tristan Rhodes wrote:

      * Don't use Data Access layers, they're a waste of time, just use inline SQL and bind to a DataReader.

      COBOL

      Tristan Rhodes wrote:

      * Don't create lots of objects, it's slow.

      COBOL

      Tristan Rhodes wrote:

      * Don't break things into sub functions, it's harder to read and slower.

      COBOL

      Tristan Rhodes wrote:

      * Don't use constants, it's hard to read the literal representation.

      COBOL

      Tristan Rhodes wrote:

      * Don't use wrappers, ever, as you will just end up with wrappers in wrappers.

      COBOL

      Tristan Rhodes wrote:

      * Don't use Inheritance, it's complicated.

      COBOL

      Tristan Rhodes wrote:

      * Don't use Interfaces, they're unescessary.

      COBOL

      Tristan Rhodes wrote:

      * Don't use Serialization (Xml or otherwise - My understanding of serialization is object state persistence so I'm not sure how to persist without it).

      COBOL

      Tristan Rhodes wrote:

      * Don't make custom controls

      COBOL

      Tristan Rhodes wrote:

      * Don't use design patterns, they just complicate things.

      COBOL

      Tristan Rhodes wrote:

      * Don't use code generators, they generate slow / too much code.

      COBOL

      Tristan Rhodes wrote:

      * Don't bother with resources until we need to globalize the app.

      COBOL

      Tristan Rhodes wrote:

      * Don't make unit tests, waste of time, we can just user test it.

      COBOL

      "WPF has many lovers. It's a veritable porn star!" - Josh Smith

      As Braveheart once said, "You can take our freedom but you'll never take our Hobnobs!" - Martin Hughes.

      T Offline
      T Offline
      Tristan Rhodes
      wrote on last edited by
      #21

      Pete O'Hanlon wrote:

      Tristan Rhodes wrote: * Only one return per function (no short circuit conditions), leading to horrendous nesting. Not bad advice - just keep your functions short or you're in trouble.

      I'd rather see this

      MenuItemNode child = tvMenu.SelectedNode as MenuItemNode;

      if (child == null)
      return;

      MenuItemNode parent = child.Parent as MenuItemNode;

      if (parent == null)
      return;

      MenuItemNode swap = child.PrevNode as MenuItemNode;

      if (swap == null)
      return;

      //Code Here

      Than This

      MenuItemNode child = tvMenu.SelectedNode as MenuItemNode;

      if (child != null)
      {
      MenuItemNode parent = child.Parent as MenuItemNode;

        if (parent != null)
        {
              MenuItemNode swap = child.PrevNode as MenuItemNode;
      
              if (swap != null)
              {
                    //Code Here
              }
        }
      

      }

      I just find the second option ugly, and it really isn't any easier to read.

      ------------------------------- Carrier Bags - 21st Century Tumbleweed.

      modified on Sunday, April 5, 2009 7:33 AM

      J L K P OriginalGriffO 5 Replies Last reply
      0
      • T Tristan Rhodes

        Pete O'Hanlon wrote:

        Tristan Rhodes wrote: * Only one return per function (no short circuit conditions), leading to horrendous nesting. Not bad advice - just keep your functions short or you're in trouble.

        I'd rather see this

        MenuItemNode child = tvMenu.SelectedNode as MenuItemNode;

        if (child == null)
        return;

        MenuItemNode parent = child.Parent as MenuItemNode;

        if (parent == null)
        return;

        MenuItemNode swap = child.PrevNode as MenuItemNode;

        if (swap == null)
        return;

        //Code Here

        Than This

        MenuItemNode child = tvMenu.SelectedNode as MenuItemNode;

        if (child != null)
        {
        MenuItemNode parent = child.Parent as MenuItemNode;

          if (parent != null)
          {
                MenuItemNode swap = child.PrevNode as MenuItemNode;
        
                if (swap != null)
                {
                      //Code Here
                }
          }
        

        }

        I just find the second option ugly, and it really isn't any easier to read.

        ------------------------------- Carrier Bags - 21st Century Tumbleweed.

        modified on Sunday, April 5, 2009 7:33 AM

        J Offline
        J Offline
        jayart
        wrote on last edited by
        #22

        I think the same. But no one in my team thinks this way and they have managed to make this as a coding rule.

        D 1 Reply Last reply
        0
        • J jayart

          I think the same. But no one in my team thinks this way and they have managed to make this as a coding rule.

          D Offline
          D Offline
          Dan Neely
          wrote on last edited by
          #23

          Will they let you get away with stuffing all the nested initialization/validation crap into a separate method? eg something like this (I know it needs a bit more fiddling to compile):

          bool IntializeAndvalidate (out MenuItemNode child, out MenuItemNode parent, MenuItemNode swap)
          {
          MenuItemNode child = tvMenu.SelectedNode as MenuItemNode;

            if (child != null)
            {
                  MenuItemNode parent = child.Parent as MenuItemNode;
          
                  if (parent != null)
                  {
                        MenuItemNode swap = child.PrevNode as MenuItemNode;
          
                        return  (swap != null);
                  }
            }
          

          }

          if (IntializeAndvalidate (child, parent, swap)
          {
          // do stuff
          }

          Today's lesson is brought to you by the word "niggardly". Remember kids, don't attribute to racism what can be explained by Scandinavian language roots. -- Robert Royall

          1 Reply Last reply
          0
          • T Tristan Rhodes

            Pete O'Hanlon wrote:

            Tristan Rhodes wrote: * Only one return per function (no short circuit conditions), leading to horrendous nesting. Not bad advice - just keep your functions short or you're in trouble.

            I'd rather see this

            MenuItemNode child = tvMenu.SelectedNode as MenuItemNode;

            if (child == null)
            return;

            MenuItemNode parent = child.Parent as MenuItemNode;

            if (parent == null)
            return;

            MenuItemNode swap = child.PrevNode as MenuItemNode;

            if (swap == null)
            return;

            //Code Here

            Than This

            MenuItemNode child = tvMenu.SelectedNode as MenuItemNode;

            if (child != null)
            {
            MenuItemNode parent = child.Parent as MenuItemNode;

              if (parent != null)
              {
                    MenuItemNode swap = child.PrevNode as MenuItemNode;
            
                    if (swap != null)
                    {
                          //Code Here
                    }
              }
            

            }

            I just find the second option ugly, and it really isn't any easier to read.

            ------------------------------- Carrier Bags - 21st Century Tumbleweed.

            modified on Sunday, April 5, 2009 7:33 AM

            L Offline
            L Offline
            Luc Pattyn
            wrote on last edited by
            #24

            The official solution to avoid multiple returns is throwing exceptions all over the place, especially on input validation. :)

            Luc Pattyn [Forum Guidelines] [My Articles]


            - before you ask a question here, search CodeProject, then Google - the quality and detail of your question reflects on the effectiveness of the help you are likely to get - use the code block button (PRE tags) to preserve formatting when showing multi-line code snippets


            D T 2 Replies Last reply
            0
            • L Luc Pattyn

              The official solution to avoid multiple returns is throwing exceptions all over the place, especially on input validation. :)

              Luc Pattyn [Forum Guidelines] [My Articles]


              - before you ask a question here, search CodeProject, then Google - the quality and detail of your question reflects on the effectiveness of the help you are likely to get - use the code block button (PRE tags) to preserve formatting when showing multi-line code snippets


              D Offline
              D Offline
              Dan Neely
              wrote on last edited by
              #25

              :rolleyes:

              Today's lesson is brought to you by the word "niggardly". Remember kids, don't attribute to racism what can be explained by Scandinavian language roots. -- Robert Royall

              1 Reply Last reply
              0
              • T Tristan Rhodes

                Pete O'Hanlon wrote:

                Tristan Rhodes wrote: * Only one return per function (no short circuit conditions), leading to horrendous nesting. Not bad advice - just keep your functions short or you're in trouble.

                I'd rather see this

                MenuItemNode child = tvMenu.SelectedNode as MenuItemNode;

                if (child == null)
                return;

                MenuItemNode parent = child.Parent as MenuItemNode;

                if (parent == null)
                return;

                MenuItemNode swap = child.PrevNode as MenuItemNode;

                if (swap == null)
                return;

                //Code Here

                Than This

                MenuItemNode child = tvMenu.SelectedNode as MenuItemNode;

                if (child != null)
                {
                MenuItemNode parent = child.Parent as MenuItemNode;

                  if (parent != null)
                  {
                        MenuItemNode swap = child.PrevNode as MenuItemNode;
                
                        if (swap != null)
                        {
                              //Code Here
                        }
                  }
                

                }

                I just find the second option ugly, and it really isn't any easier to read.

                ------------------------------- Carrier Bags - 21st Century Tumbleweed.

                modified on Sunday, April 5, 2009 7:33 AM

                K Offline
                K Offline
                kfoster
                wrote on last edited by
                #26

                The 'one return per function' rule is a bit old school (early 90's :) ). IBM had it as a requirement when I was contracting there. It's not so much about style and readability as it is about introducing subtle bugs. If a maintenance programmer has to put some code in the function that has to take place before the function ends, he may place it right before the final 'return' near the end of the code block. And if he was working fast, or just working stupid he may not know of the other return points. Anyway, OOP guidelines of very short (7 +- 2) meaningful lines of code per method made this a moot point.

                1 Reply Last reply
                0
                • L Luc Pattyn

                  The official solution to avoid multiple returns is throwing exceptions all over the place, especially on input validation. :)

                  Luc Pattyn [Forum Guidelines] [My Articles]


                  - before you ask a question here, search CodeProject, then Google - the quality and detail of your question reflects on the effectiveness of the help you are likely to get - use the code block button (PRE tags) to preserve formatting when showing multi-line code snippets


                  T Offline
                  T Offline
                  Tristan Rhodes
                  wrote on last edited by
                  #27

                  I've used that method before, but i was always told by my teacher to not use exceptions to control application flow, so it's something I'm reluctant to do unless I'm out of options. Still, if you want a short circuit validation routine with no input or output, guess that's the only way. What's the performance hit like for exceptions in ASP.Net? I thought exceptions were super bad at crippling servers?

                  ------------------------------- Carrier Bags - 21st Century Tumbleweed.

                  L 1 Reply Last reply
                  0
                  • T Tristan Rhodes

                    I've used that method before, but i was always told by my teacher to not use exceptions to control application flow, so it's something I'm reluctant to do unless I'm out of options. Still, if you want a short circuit validation routine with no input or output, guess that's the only way. What's the performance hit like for exceptions in ASP.Net? I thought exceptions were super bad at crippling servers?

                    ------------------------------- Carrier Bags - 21st Century Tumbleweed.

                    L Offline
                    L Offline
                    Luc Pattyn
                    wrote on last edited by
                    #28

                    Hi, there is no performance hit for testing and throwing exceptions; what is slow is catching exceptions, especially so for the first one caught inside Visual Studio. But then exceptions should be used to deal with exceptional circumstances only, which does *not* mean they should be used rarely. It would be a bad idea to use them like so:

                    int[] numbers=new int[100];
                    for (int i=0; ; i++) numbers[i]=i; // break with IndexOutOfRangeException

                    :)

                    Luc Pattyn [Forum Guidelines] [My Articles]


                    - before you ask a question here, search CodeProject, then Google - the quality and detail of your question reflects on the effectiveness of the help you are likely to get - use the code block button (PRE tags) to preserve formatting when showing multi-line code snippets


                    1 Reply Last reply
                    0
                    • T Tristan Rhodes

                      Pete O'Hanlon wrote:

                      Tristan Rhodes wrote: * Only one return per function (no short circuit conditions), leading to horrendous nesting. Not bad advice - just keep your functions short or you're in trouble.

                      I'd rather see this

                      MenuItemNode child = tvMenu.SelectedNode as MenuItemNode;

                      if (child == null)
                      return;

                      MenuItemNode parent = child.Parent as MenuItemNode;

                      if (parent == null)
                      return;

                      MenuItemNode swap = child.PrevNode as MenuItemNode;

                      if (swap == null)
                      return;

                      //Code Here

                      Than This

                      MenuItemNode child = tvMenu.SelectedNode as MenuItemNode;

                      if (child != null)
                      {
                      MenuItemNode parent = child.Parent as MenuItemNode;

                        if (parent != null)
                        {
                              MenuItemNode swap = child.PrevNode as MenuItemNode;
                      
                              if (swap != null)
                              {
                                    //Code Here
                              }
                        }
                      

                      }

                      I just find the second option ugly, and it really isn't any easier to read.

                      ------------------------------- Carrier Bags - 21st Century Tumbleweed.

                      modified on Sunday, April 5, 2009 7:33 AM

                      P Offline
                      P Offline
                      Pete OHanlon
                      wrote on last edited by
                      #29

                      You could always do this as:

                      if (child != null && child.Parent != null && child.PrevNode != null)
                      {
                      }

                      "WPF has many lovers. It's a veritable porn star!" - Josh Smith

                      As Braveheart once said, "You can take our freedom but you'll never take our Hobnobs!" - Martin Hughes.

                      My blog | My articles | MoXAML PowerToys | Onyx

                      1 Reply Last reply
                      0
                      • T Tristan Rhodes

                        Pete O'Hanlon wrote:

                        Tristan Rhodes wrote: * Only one return per function (no short circuit conditions), leading to horrendous nesting. Not bad advice - just keep your functions short or you're in trouble.

                        I'd rather see this

                        MenuItemNode child = tvMenu.SelectedNode as MenuItemNode;

                        if (child == null)
                        return;

                        MenuItemNode parent = child.Parent as MenuItemNode;

                        if (parent == null)
                        return;

                        MenuItemNode swap = child.PrevNode as MenuItemNode;

                        if (swap == null)
                        return;

                        //Code Here

                        Than This

                        MenuItemNode child = tvMenu.SelectedNode as MenuItemNode;

                        if (child != null)
                        {
                        MenuItemNode parent = child.Parent as MenuItemNode;

                          if (parent != null)
                          {
                                MenuItemNode swap = child.PrevNode as MenuItemNode;
                        
                                if (swap != null)
                                {
                                      //Code Here
                                }
                          }
                        

                        }

                        I just find the second option ugly, and it really isn't any easier to read.

                        ------------------------------- Carrier Bags - 21st Century Tumbleweed.

                        modified on Sunday, April 5, 2009 7:33 AM

                        OriginalGriffO Offline
                        OriginalGriffO Offline
                        OriginalGriff
                        wrote on last edited by
                        #30

                        I sort of agree, but rather than:

                        MenuItemNode child = tvMenu.SelectedNode as MenuItemNode;
                        if (child == null)
                        return;
                        MenuItemNode parent = child.Parent as MenuItemNode;
                        if (parent == null)
                        return;
                        MenuItemNode swap = child.PrevNode as MenuItemNode;
                        if (swap == null)
                        return;
                        //Code Here

                        I would prefer:

                        MenuItemNode child = tvMenu.SelectedNode as MenuItemNode;
                        if (child == null)
                        {
                        return;
                        }
                        MenuItemNode parent = child.Parent as MenuItemNode;
                        if (parent == null)
                        {
                        return;
                        }
                        MenuItemNode swap = child.PrevNode as MenuItemNode;
                        if (swap == null)
                        {
                        return;
                        }
                        //Code Here

                        Just to remind me if I add a statement before the return.

                        "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
                        "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt

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