VB6 card game question
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I don't think you want to be doing this. When you drag a card from the left (i.e. image1(x)) to right, when the dragged card enters the Hearts() area then Hearts_DragOver is triggered. At this point you should only be doing something like changing the Hearts background to give visual indication to the user; and restoring original background if state = 1. You should not be changing the image to that of the card you have dragged - that should be done in Hearts_DragDrop. The state variable only tells you if you are entering (0), leaving (1) or moving within (2) the target area. So when state=0 and the user releases the mouse button, a Hearts_DragDrop event is triggered - it's in that event that you would want to change the image.
Regards David R --------------------------------------------------------------- "Every program eventually becomes rococo, and then rubble." - Alan Perlis
Thank you; so this code wouldn't work then? I thought I had it close, but get a runtime error of 340. So, I'll take heed of your suggestion though; back to the drawing board. Thanks in advance. Private Sub Hearts_DragDrop(Index As Integer, Source As Control, X As Single, Y As Single) Dim NewIndex As Integer 'For Index = 0 To 12 'If TypeOf Source Is Image Then ' Hearts(Index).Picture = Source.Picture 'End If 'Next Index = 0 NewIndex = 0 For Index = 0 To 12 For NewIndex = 0 To 12 Image1(Index).Picture = Hearts(NewIndex).Picture Index = Index + 1 NewIndex = NewIndex + 1 Next Next For Index = 0 To 12 For NewIndex = 0 To 12 If Image1(Index).Picture = Hearts(NewIndex).Picture Then Image1(Index).Drag vbEndDrag MsgBox ("You're right!") Exit Sub Else Image1(Index).Drag vbCancel MsgBox ("This card does not belong here") Exit Sub End If Next Next End Sub
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I don't think you want to be doing this. When you drag a card from the left (i.e. image1(x)) to right, when the dragged card enters the Hearts() area then Hearts_DragOver is triggered. At this point you should only be doing something like changing the Hearts background to give visual indication to the user; and restoring original background if state = 1. You should not be changing the image to that of the card you have dragged - that should be done in Hearts_DragDrop. The state variable only tells you if you are entering (0), leaving (1) or moving within (2) the target area. So when state=0 and the user releases the mouse button, a Hearts_DragDrop event is triggered - it's in that event that you would want to change the image.
Regards David R --------------------------------------------------------------- "Every program eventually becomes rococo, and then rubble." - Alan Perlis
I'm a bit still confused; you think I should use dragover? dragdrop seems to allow me to drag and drop the cards just fine. Problem is I don't know how to write the code for this....what you are stating....I know State is for dragover, but if I don't use that, I use source for dragdrop. Now I don't even know the right settings for the cards on the left and on the right for in design mode, dragmode, oledragdrop, and oledrag...something, can't remember off the top of my head. But now I have all those confused and that's what might be causing my code not to work properly. Can you pleeeeeese help? You're my only hope.
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I don't think you want to be doing this. When you drag a card from the left (i.e. image1(x)) to right, when the dragged card enters the Hearts() area then Hearts_DragOver is triggered. At this point you should only be doing something like changing the Hearts background to give visual indication to the user; and restoring original background if state = 1. You should not be changing the image to that of the card you have dragged - that should be done in Hearts_DragDrop. The state variable only tells you if you are entering (0), leaving (1) or moving within (2) the target area. So when state=0 and the user releases the mouse button, a Hearts_DragDrop event is triggered - it's in that event that you would want to change the image.
Regards David R --------------------------------------------------------------- "Every program eventually becomes rococo, and then rubble." - Alan Perlis
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I don't think you want to be doing this. When you drag a card from the left (i.e. image1(x)) to right, when the dragged card enters the Hearts() area then Hearts_DragOver is triggered. At this point you should only be doing something like changing the Hearts background to give visual indication to the user; and restoring original background if state = 1. You should not be changing the image to that of the card you have dragged - that should be done in Hearts_DragDrop. The state variable only tells you if you are entering (0), leaving (1) or moving within (2) the target area. So when state=0 and the user releases the mouse button, a Hearts_DragDrop event is triggered - it's in that event that you would want to change the image.
Regards David R --------------------------------------------------------------- "Every program eventually becomes rococo, and then rubble." - Alan Perlis
This is what I've tried as well....still in design mode I have each image1 card set to Manual for dragmode, Automatic for oledragmode and automatic for oledropmode. Not sure what to set the hearts cards to though...tried many different modes and all seems confusing...here is my code so far: Wondering if I should have the question of whether image1(1 through 12) = Hearts(1 through 12) in the dragdrop not dragover....I tried that too, but no avail. Public Sub Image1_Click(Index As Integer) For Index = 0 To 12 Hearts(Index).Picture = Image1(Index).Picture Next Index For Index = 13 To 25 Clubs(Index).Picture = Image1(Index).Picture Next Index For Index = 26 To 38 Diamonds(Index).Picture = Image1(Index).Picture Next Index For Index = 39 To 51 Spades(Index).Picture = Image1(Index).Picture Next Index End Sub Private Sub Hearts_DragOver(Index As Integer, Source As Control, _ X As Single, Y As Single, State As Integer) For Index = 0 To 12 If State = vbEnter Then If Source.Picture = Image1(Index).Picture Then If Image1(Index).Picture = Hearts(Index).Picture Then Image1(Index).Drag vbEndDrag MsgBox ("You're Right") Exit Sub Else Image1(Index).Drag vbCancel MsgBox ("You're Wrong") Exit Sub End If End If End If Next Index End Sub Private Sub Hearts_DragDrop(Index As Integer, Source As Control, X As Single, Y As Single) For Index = 0 To 12 Hea
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I'm a bit still confused; you think I should use dragover? dragdrop seems to allow me to drag and drop the cards just fine. Problem is I don't know how to write the code for this....what you are stating....I know State is for dragover, but if I don't use that, I use source for dragdrop. Now I don't even know the right settings for the cards on the left and on the right for in design mode, dragmode, oledragdrop, and oledrag...something, can't remember off the top of my head. But now I have all those confused and that's what might be causing my code not to work properly. Can you pleeeeeese help? You're my only hope.
ymilan wrote:
you think I should use dragover?
Not for dropping the image. As I said you should only be changing something like the background or border of the target to give user feedback. If you don't want to give feedback do nothing. To see why imagine you have a form with four images. On the left is an image called theShape; on the right are three images called BoxA, BoxB and BoxC. Imagine that the user selects theShape image and drags it to the right of the form (i.e.they are holding the mouse button down). Suppose they drag the shape over the BoxA image. This will trigger the BoxA_DragOver event with state = 0. What should this event do? One option is nothing, so you don't write any code for the event. Another option is to change the border or color of the BoxA image so the user knows that theShape is over BoxA. What you should not do is set BoxA image to theShape image. The user has not released the mouse button so they don't want theShape to be in BoxA. If the user does release the mouse button then the BoxA_DragDrop event is triggered. That is when you might want to set BoxA image to theShape so that the code to do so should be in the BoxA_DragDrop event. Suppose the user drags theShape over the BoxA image (without releasing the mouse button) and then drags it over the BoxB image. Two things happen. First the BoxA_DragOver event is triggered with state = 1; then the BoxB_DragOver event is triggered with state = 0. In this case the BoxA_DragDrop could set the border or color back to their original values and the BoxB_DragDrop could change the border or color of BoxB image. Again, BoxB_DragOver should not set the BoxB image to theShape image. The user might continue the drag so it goes over BoxC. If you imagine that the images for the boxes are much larger than theShape image, then as the user drags theShape around in a box image the DragOver event is triggered continuously with state = 2. In most cases that does not matter so the code does nothing. This all means that the typical code for a DragOver event will be something like:
If State = 0 Then
'Do something like change border or color of the box
'You simply want to make user aware of where theShape has been dragged too
Else
If State = 1 Then
'Set the border/color of the box back to original value
Else 'State = 2
'Do nothing - they are moving around within the box
End If
End IfRegards David R ------
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ymilan wrote:
you think I should use dragover?
Not for dropping the image. As I said you should only be changing something like the background or border of the target to give user feedback. If you don't want to give feedback do nothing. To see why imagine you have a form with four images. On the left is an image called theShape; on the right are three images called BoxA, BoxB and BoxC. Imagine that the user selects theShape image and drags it to the right of the form (i.e.they are holding the mouse button down). Suppose they drag the shape over the BoxA image. This will trigger the BoxA_DragOver event with state = 0. What should this event do? One option is nothing, so you don't write any code for the event. Another option is to change the border or color of the BoxA image so the user knows that theShape is over BoxA. What you should not do is set BoxA image to theShape image. The user has not released the mouse button so they don't want theShape to be in BoxA. If the user does release the mouse button then the BoxA_DragDrop event is triggered. That is when you might want to set BoxA image to theShape so that the code to do so should be in the BoxA_DragDrop event. Suppose the user drags theShape over the BoxA image (without releasing the mouse button) and then drags it over the BoxB image. Two things happen. First the BoxA_DragOver event is triggered with state = 1; then the BoxB_DragOver event is triggered with state = 0. In this case the BoxA_DragDrop could set the border or color back to their original values and the BoxB_DragDrop could change the border or color of BoxB image. Again, BoxB_DragOver should not set the BoxB image to theShape image. The user might continue the drag so it goes over BoxC. If you imagine that the images for the boxes are much larger than theShape image, then as the user drags theShape around in a box image the DragOver event is triggered continuously with state = 2. In most cases that does not matter so the code does nothing. This all means that the typical code for a DragOver event will be something like:
If State = 0 Then
'Do something like change border or color of the box
'You simply want to make user aware of where theShape has been dragged too
Else
If State = 1 Then
'Set the border/color of the box back to original value
Else 'State = 2
'Do nothing - they are moving around within the box
End If
End IfRegards David R ------
Awesome! I understand dragover now! I will write that and see how I do. However, please assist on dragdrop; what do I put in that code? I tried hearts(index).Picture = Source, like every tutorial I read said to do. Then do I do vbenddrag and vbcancel like I did before, or is this in error?
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ymilan wrote:
you think I should use dragover?
Not for dropping the image. As I said you should only be changing something like the background or border of the target to give user feedback. If you don't want to give feedback do nothing. To see why imagine you have a form with four images. On the left is an image called theShape; on the right are three images called BoxA, BoxB and BoxC. Imagine that the user selects theShape image and drags it to the right of the form (i.e.they are holding the mouse button down). Suppose they drag the shape over the BoxA image. This will trigger the BoxA_DragOver event with state = 0. What should this event do? One option is nothing, so you don't write any code for the event. Another option is to change the border or color of the BoxA image so the user knows that theShape is over BoxA. What you should not do is set BoxA image to theShape image. The user has not released the mouse button so they don't want theShape to be in BoxA. If the user does release the mouse button then the BoxA_DragDrop event is triggered. That is when you might want to set BoxA image to theShape so that the code to do so should be in the BoxA_DragDrop event. Suppose the user drags theShape over the BoxA image (without releasing the mouse button) and then drags it over the BoxB image. Two things happen. First the BoxA_DragOver event is triggered with state = 1; then the BoxB_DragOver event is triggered with state = 0. In this case the BoxA_DragDrop could set the border or color back to their original values and the BoxB_DragDrop could change the border or color of BoxB image. Again, BoxB_DragOver should not set the BoxB image to theShape image. The user might continue the drag so it goes over BoxC. If you imagine that the images for the boxes are much larger than theShape image, then as the user drags theShape around in a box image the DragOver event is triggered continuously with state = 2. In most cases that does not matter so the code does nothing. This all means that the typical code for a DragOver event will be something like:
If State = 0 Then
'Do something like change border or color of the box
'You simply want to make user aware of where theShape has been dragged too
Else
If State = 1 Then
'Set the border/color of the box back to original value
Else 'State = 2
'Do nothing - they are moving around within the box
End If
End IfRegards David R ------
Ok, this is the code I have so far, but ALL the cards from every suit are allowed to drop on the target. In design view, I need some assistance on whether to put Manual, Autmatic, or None or DragDrop, OLEDragOver, OLEDragDrop.....I think that may be messing this whole thing up. Anyhow, my code is below; any errors? Private Sub Hearts_DragOver(Index As Integer, Source As Control, _ X As Single, Y As Single, State As Integer) For Index = 0 To 12 If State = 0 Then CommonDialog1.Flags = &H80FFFF CommonDialog1.ShowColor Hearts(Index).BackColor = CommonDialog1.Color Else If State = 1 Then CommonDialog1.Flags = &HFFFFFF CommonDialog1.ShowColor Hearts(Index).BackColor = CommonDialog1.Color Else If State = 2 Then End If End If End If Next Index End Sub Private Sub Hearts_DragDrop(Index As Integer, Source As Control, X As Single, Y As Single) For Index = 0 To 12 Hearts(Index).Picture = Source.Picture Source.Picture = Image1(Index).Picture Next Index For Index = 0 To 12 If Image1(Index).Picture = Hearts(Index).Picture Then Image1(Index).DragMode Manual Image1(Index).Drag vbEndDrag MsgBox ("You're Right") Else Image1(Index).Drag vbCancel MsgBox ("You're Wrong") End If Next Index
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Ok, this is the code I have so far, but ALL the cards from every suit are allowed to drop on the target. In design view, I need some assistance on whether to put Manual, Autmatic, or None or DragDrop, OLEDragOver, OLEDragDrop.....I think that may be messing this whole thing up. Anyhow, my code is below; any errors? Private Sub Hearts_DragOver(Index As Integer, Source As Control, _ X As Single, Y As Single, State As Integer) For Index = 0 To 12 If State = 0 Then CommonDialog1.Flags = &H80FFFF CommonDialog1.ShowColor Hearts(Index).BackColor = CommonDialog1.Color Else If State = 1 Then CommonDialog1.Flags = &HFFFFFF CommonDialog1.ShowColor Hearts(Index).BackColor = CommonDialog1.Color Else If State = 2 Then End If End If End If Next Index End Sub Private Sub Hearts_DragDrop(Index As Integer, Source As Control, X As Single, Y As Single) For Index = 0 To 12 Hearts(Index).Picture = Source.Picture Source.Picture = Image1(Index).Picture Next Index For Index = 0 To 12 If Image1(Index).Picture = Hearts(Index).Picture Then Image1(Index).DragMode Manual Image1(Index).Drag vbEndDrag MsgBox ("You're Right") Else Image1(Index).Drag vbCancel MsgBox ("You're Wrong") End If Next Index
Firstly, I don't think you should be messing with OLEDrag* at all, so would set OLEDragMode property to 0. OLE drag features are for dragging and dropping data rather than images. E.g. drag data between DataGrid controls. Secondly, I don't think you should have loops in the Hearts_DragOver or Hearts_DragDrop events. You probably should not be changing the value of Index (as the loops are doing) and I doubt that you should be changing the Source.Picture. Imagine the following. There is a form with two control arrays called theShapes and theBoxes. Both have say 5 items (so indexes go from 0 to 4) with theShapes on left of form; theBoxes on right. The user clicks and drags e.g. theShapes(3) image over to the right. Suppose it is dragged over theBoxes(1) image. Then the theBoxes_DragOver event is triggered with Index = 1 and State = 0. So in the code the only image that should change color is theBoxes(1). All the other theBoxes() images should remain as they were. So no loop required. Also, the Source is theShapes(3) and presumably you don't want its picture to change. So you never want to be doing something like
Source.Picture = SomeOtherControl.Picture
. Suppose that the object is to place the correct shapes in the correct boxes. So at the start theBoxes() all have some blank image; theShapes() all have some appropriate image. E.g. theShapes(3) could be a triangle, theShapes(4) could be a circle, etc. If the user drags a shape and drops it into a box, the box should only accept it if it is the correct shape. So e.g. if theShape(3) (i.e. a triangle) is dragged and dropped into theBoxes(1), the drop should only succeed if theBoxes(1) accepts triangles. So how do we tell if this is the case? We cannot compare pictures because theBoxes() are all a blank image so will never be the same as a shape image. One way of doing this is to set the Tag property for each of the controls and compare the Tags before allowing the drop to succeed or fail. E.g. when setting up the control arrays you would have something liketheShapes(3).Tag = "Triangle"
theBoxes(0).Tag = "Square"
theBoxes(1).Tag = "Triangle"
theBoxes(2).Tag = "Circle"In the theBoxes_DragDrop event you would then have something like
If theBoxes(Index).Tag = Source.Tag Then
'Allow the drop
Else
'Cancel the drop
End IfI think this is how to do it. But to do so requires that the DragMode for theShapes() to be set to 0 (i.e. vbManual) and that the Drag method is implemented. I might b
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Firstly, I don't think you should be messing with OLEDrag* at all, so would set OLEDragMode property to 0. OLE drag features are for dragging and dropping data rather than images. E.g. drag data between DataGrid controls. Secondly, I don't think you should have loops in the Hearts_DragOver or Hearts_DragDrop events. You probably should not be changing the value of Index (as the loops are doing) and I doubt that you should be changing the Source.Picture. Imagine the following. There is a form with two control arrays called theShapes and theBoxes. Both have say 5 items (so indexes go from 0 to 4) with theShapes on left of form; theBoxes on right. The user clicks and drags e.g. theShapes(3) image over to the right. Suppose it is dragged over theBoxes(1) image. Then the theBoxes_DragOver event is triggered with Index = 1 and State = 0. So in the code the only image that should change color is theBoxes(1). All the other theBoxes() images should remain as they were. So no loop required. Also, the Source is theShapes(3) and presumably you don't want its picture to change. So you never want to be doing something like
Source.Picture = SomeOtherControl.Picture
. Suppose that the object is to place the correct shapes in the correct boxes. So at the start theBoxes() all have some blank image; theShapes() all have some appropriate image. E.g. theShapes(3) could be a triangle, theShapes(4) could be a circle, etc. If the user drags a shape and drops it into a box, the box should only accept it if it is the correct shape. So e.g. if theShape(3) (i.e. a triangle) is dragged and dropped into theBoxes(1), the drop should only succeed if theBoxes(1) accepts triangles. So how do we tell if this is the case? We cannot compare pictures because theBoxes() are all a blank image so will never be the same as a shape image. One way of doing this is to set the Tag property for each of the controls and compare the Tags before allowing the drop to succeed or fail. E.g. when setting up the control arrays you would have something liketheShapes(3).Tag = "Triangle"
theBoxes(0).Tag = "Square"
theBoxes(1).Tag = "Triangle"
theBoxes(2).Tag = "Circle"In the theBoxes_DragDrop event you would then have something like
If theBoxes(Index).Tag = Source.Tag Then
'Allow the drop
Else
'Cancel the drop
End IfI think this is how to do it. But to do so requires that the DragMode for theShapes() to be set to 0 (i.e. vbManual) and that the Drag method is implemented. I might b
Wow! Thanks for the expert explanation. Does this mean I would put: Image1(0).Tag = Hearts(0).Tag Somewhere in the first part of the code? Where so? This is all my code so far; problem is which ever card is in the first slot (as in Image1(0)), but can be any card, when dropped over Hearts(0), it says, you're right and allows drop. If the real Image1(0).Picture, King Hearts is dropped over Hearts(0), it says you're wrong. I changed all my settings in design mode to put images on the left as Automatic and none for both OLE modes. I set images on the right to be Manual for drag and none for both Ole modes. Any problems on this? Here is all of my code so far: I appeciate your help.... Option Explicit Public Sub Main() Start_Game.Show End Sub Private Sub Exit_Click() MsgBox ("Thank you for playing. Good Bye.") End End Sub Private Sub Start_Click() Dim arrDeck(52) Dim Cardcount As Integer Dim Counter As Integer Do While Cardcount <= 51 arrDeck(Cardcount) = Cardcount Cardcount = Cardcount + 1 Loop Dim swap As Integer Dim posn1 As Integer Dim posn2 As Integer Randomize For swap = 0 To 100 posn1 = Int(52 * Rnd) posn2 = Int(52 * Rnd) If (posn1 <> posn2) Then KingH(0).Picture = Image1(posn1).Picture Image1(posn1).Picture = Image1(posn2).Picture Image1(posn2).Picture = KingH(0).Picture End If Next swap Counter = 0 For Counter = 0 To 51 Image1(Counter).Visible = True Next Counter End Sub Private Sub Hearts_DragOver(Index As Integer, Source As Control, _ X As Single, Y As Single, State As Integer) If Index <= 12 Then If State = 0 Then &n
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Wow! Thanks for the expert explanation. Does this mean I would put: Image1(0).Tag = Hearts(0).Tag Somewhere in the first part of the code? Where so? This is all my code so far; problem is which ever card is in the first slot (as in Image1(0)), but can be any card, when dropped over Hearts(0), it says, you're right and allows drop. If the real Image1(0).Picture, King Hearts is dropped over Hearts(0), it says you're wrong. I changed all my settings in design mode to put images on the left as Automatic and none for both OLE modes. I set images on the right to be Manual for drag and none for both Ole modes. Any problems on this? Here is all of my code so far: I appeciate your help.... Option Explicit Public Sub Main() Start_Game.Show End Sub Private Sub Exit_Click() MsgBox ("Thank you for playing. Good Bye.") End End Sub Private Sub Start_Click() Dim arrDeck(52) Dim Cardcount As Integer Dim Counter As Integer Do While Cardcount <= 51 arrDeck(Cardcount) = Cardcount Cardcount = Cardcount + 1 Loop Dim swap As Integer Dim posn1 As Integer Dim posn2 As Integer Randomize For swap = 0 To 100 posn1 = Int(52 * Rnd) posn2 = Int(52 * Rnd) If (posn1 <> posn2) Then KingH(0).Picture = Image1(posn1).Picture Image1(posn1).Picture = Image1(posn2).Picture Image1(posn2).Picture = KingH(0).Picture End If Next swap Counter = 0 For Counter = 0 To 51 Image1(Counter).Visible = True Next Counter End Sub Private Sub Hearts_DragOver(Index As Integer, Source As Control, _ X As Single, Y As Single, State As Integer) If Index <= 12 Then If State = 0 Then &n
ymilan wrote:
put images on the left as Automatic and
Then you cannot stop the drop - you can only do that if the mode is Manual and you have a Drag method which allows you to Cancel the drop.
ymilan wrote:
If State = 0 Then Hearts(Index).Picture = LoadPicture("C:\Program1\redbacking.gif") Else If State = 1 Then Hearts(Index).Picture = Hearts(Index).Picture Else
This won't work - when you DragDrop is triggered with State = 0 (entering) the Hearts(Index).Picture is changed to the gif. When it is triggered with state = 1 (leaving) it set back to itself i.e. to the gif it was set to when entering.
ymilan wrote:
Does this mean I would put: Image1(0).Tag = Hearts(0).Tag Somewhere in the first part of the code?
Have you set Hearts(x).Tags in Designer for all controls? If so and you want the Image(x).Tags to be the same as the Hearts(x) tags, you need to do so in the Form_Load event. But I'm not sure that's what you want. Is this the complete code? There seems to be something missing e.g. this is not right.
ymilan wrote:
Private Sub Exit_Click() MsgBox ("Thank you for playing. Good Bye.") End End Sub
Regards David R --------------------------------------------------------------- "Every program eventually becomes rococo, and then rubble." - Alan Perlis
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ymilan wrote:
put images on the left as Automatic and
Then you cannot stop the drop - you can only do that if the mode is Manual and you have a Drag method which allows you to Cancel the drop.
ymilan wrote:
If State = 0 Then Hearts(Index).Picture = LoadPicture("C:\Program1\redbacking.gif") Else If State = 1 Then Hearts(Index).Picture = Hearts(Index).Picture Else
This won't work - when you DragDrop is triggered with State = 0 (entering) the Hearts(Index).Picture is changed to the gif. When it is triggered with state = 1 (leaving) it set back to itself i.e. to the gif it was set to when entering.
ymilan wrote:
Does this mean I would put: Image1(0).Tag = Hearts(0).Tag Somewhere in the first part of the code?
Have you set Hearts(x).Tags in Designer for all controls? If so and you want the Image(x).Tags to be the same as the Hearts(x) tags, you need to do so in the Form_Load event. But I'm not sure that's what you want. Is this the complete code? There seems to be something missing e.g. this is not right.
ymilan wrote:
Private Sub Exit_Click() MsgBox ("Thank you for playing. Good Bye.") End End Sub
Regards David R --------------------------------------------------------------- "Every program eventually becomes rococo, and then rubble." - Alan Perlis
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ymilan wrote:
put images on the left as Automatic and
Then you cannot stop the drop - you can only do that if the mode is Manual and you have a Drag method which allows you to Cancel the drop.
ymilan wrote:
If State = 0 Then Hearts(Index).Picture = LoadPicture("C:\Program1\redbacking.gif") Else If State = 1 Then Hearts(Index).Picture = Hearts(Index).Picture Else
This won't work - when you DragDrop is triggered with State = 0 (entering) the Hearts(Index).Picture is changed to the gif. When it is triggered with state = 1 (leaving) it set back to itself i.e. to the gif it was set to when entering.
ymilan wrote:
Does this mean I would put: Image1(0).Tag = Hearts(0).Tag Somewhere in the first part of the code?
Have you set Hearts(x).Tags in Designer for all controls? If so and you want the Image(x).Tags to be the same as the Hearts(x) tags, you need to do so in the Form_Load event. But I'm not sure that's what you want. Is this the complete code? There seems to be something missing e.g. this is not right.
ymilan wrote:
Private Sub Exit_Click() MsgBox ("Thank you for playing. Good Bye.") End End Sub
Regards David R --------------------------------------------------------------- "Every program eventually becomes rococo, and then rubble." - Alan Perlis
When I put the images on the left in design view as automatic, when they are in a random place, i.e. image1(0), King of Hearts, they do not move at all. When I put them in manual, they move. For some reason; and you said; but I don't understand the reason; when in State 0, I move the images, i.e. King of Hearts to the top of the hearts(0) image (a white backing gif, not King of Hearts. I did this so I can show a white backed card, so the player can see a white card instead of a black space. I can place the redbacking card no problem when the card enters the white backed card on the right. It works. However, if it is right, it doesn't drop the Image1(Index).Picture at all. It leaves it a redbacking gif. Now, when my images on the left are randomized, and I want to pic out the King of Hearts on the left, somewhere in the shuffle, it says you're wrong when I place it over the hearts(0) position on the right. It shows a red backing but, does not say You're right or drop the card. I have that code in my hearts dragdrop; you'll see above in my last code reply. However, when I place a random card from the Image1(0) POSITION on the left, it works and says you'r right, but that is the wrong card....???? Don't understand. It leaves a redbacked gif as well, when it is the wrong card, but say's your're right. You're helping me and I'm glad; Thank you.