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  4. Copy the string from const char* To char[500];

Copy the string from const char* To char[500];

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  • K Offline
    K Offline
    ksaw123
    wrote on last edited by
    #1

    Hi all can you help? part of my code i need to do this

    const char * p= "ddddd";
    char q[500];

    I want to copy the sting in p to q[]?

    C C C S 4 Replies Last reply
    0
    • K ksaw123

      Hi all can you help? part of my code i need to do this

      const char * p= "ddddd";
      char q[500];

      I want to copy the sting in p to q[]?

      C Offline
      C Offline
      carter2000
      wrote on last edited by
      #2

      Maybe you can try this. #include <iostream> int main() { const char * p= "ddddd"; char q[500]; strcpy_s(q, p); std::cout << q << std::endl; return 0; }

      1 Reply Last reply
      0
      • K ksaw123

        Hi all can you help? part of my code i need to do this

        const char * p= "ddddd";
        char q[500];

        I want to copy the sting in p to q[]?

        C Offline
        C Offline
        Cedric Moonen
        wrote on last edited by
        #3

        You can use strcpy_s[^]

        Cédric Moonen Software developer
        Charting control [v2.0] OpenGL game tutorial in C++

        1 Reply Last reply
        0
        • K ksaw123

          Hi all can you help? part of my code i need to do this

          const char * p= "ddddd";
          char q[500];

          I want to copy the sting in p to q[]?

          C Offline
          C Offline
          CPallini
          wrote on last edited by
          #4

          const char * p= "ddddd";
          char q[500];
          int i;
          i=0;
          while (p[i] && i < sizeof(q) - 1 )
          q[i++] = p[i];
          q[i]='\0';

          :)

          If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
          This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
          [My articles]

          K C 2 Replies Last reply
          0
          • C CPallini

            const char * p= "ddddd";
            char q[500];
            int i;
            i=0;
            while (p[i] && i < sizeof(q) - 1 )
            q[i++] = p[i];
            q[i]='\0';

            :)

            If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
            This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
            [My articles]

            K Offline
            K Offline
            ksaw123
            wrote on last edited by
            #5

            Thanks CPallini

            1 Reply Last reply
            0
            • C CPallini

              const char * p= "ddddd";
              char q[500];
              int i;
              i=0;
              while (p[i] && i < sizeof(q) - 1 )
              q[i++] = p[i];
              q[i]='\0';

              :)

              If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
              This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
              [My articles]

              C Offline
              C Offline
              Cedric Moonen
              wrote on last edited by
              #6

              Why do you complicate your life that way :doh: Are you borde today :-D ?

              Cédric Moonen Software developer
              Charting control [v2.0] OpenGL game tutorial in C++

              C K 2 Replies Last reply
              0
              • C Cedric Moonen

                Why do you complicate your life that way :doh: Are you borde today :-D ?

                Cédric Moonen Software developer
                Charting control [v2.0] OpenGL game tutorial in C++

                C Offline
                C Offline
                CPallini
                wrote on last edited by
                #7

                Cedric Moonen wrote:

                Why do you complicate your life that way

                Actually it was pathetically simple. I'm always 'borde'! :-D

                If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                [My articles]

                C 1 Reply Last reply
                0
                • C Cedric Moonen

                  Why do you complicate your life that way :doh: Are you borde today :-D ?

                  Cédric Moonen Software developer
                  Charting control [v2.0] OpenGL game tutorial in C++

                  K Offline
                  K Offline
                  killabyte
                  wrote on last edited by
                  #8

                  Some would reach for the off the self "pirelli" wheel, others fashoin themselves the "pallini" wheel... both are high quality :-\

                  C 1 Reply Last reply
                  0
                  • C CPallini

                    Cedric Moonen wrote:

                    Why do you complicate your life that way

                    Actually it was pathetically simple. I'm always 'borde'! :-D

                    If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                    This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                    [My articles]

                    C Offline
                    C Offline
                    Cedric Moonen
                    wrote on last edited by
                    #9

                    CPallini wrote:

                    Actually it was pathetically simple.

                    Yes I know that it was simple but you are suggesting to the OP that each time he has to copy a string, he should use this code. Honnestly, I really don't think it is a good idea because it makes the code much more difficult to understand (suppose that you repeat that code in a lot of places in your code X| ). And apparently, that's what the OP is going to do instead of using one of the "built in" mechanism.

                    CPallini wrote:

                    I'm always 'borde'

                    Mh, yeah, I meant bored of course ;P

                    Cédric Moonen Software developer
                    Charting control [v2.0] OpenGL game tutorial in C++

                    C 1 Reply Last reply
                    0
                    • C Cedric Moonen

                      CPallini wrote:

                      Actually it was pathetically simple.

                      Yes I know that it was simple but you are suggesting to the OP that each time he has to copy a string, he should use this code. Honnestly, I really don't think it is a good idea because it makes the code much more difficult to understand (suppose that you repeat that code in a lot of places in your code X| ). And apparently, that's what the OP is going to do instead of using one of the "built in" mechanism.

                      CPallini wrote:

                      I'm always 'borde'

                      Mh, yeah, I meant bored of course ;P

                      Cédric Moonen Software developer
                      Charting control [v2.0] OpenGL game tutorial in C++

                      C Offline
                      C Offline
                      CPallini
                      wrote on last edited by
                      #10

                      Cedric Moonen wrote:

                      Yes I know that it was simple but you are suggesting to the OP that each time he has to copy a string, he should use this code.

                      Nope, I would suggest him to use the library functions actually. I posted the code just to show how the task could be accomplished without using such functions (as a side note to other answers).

                      Cedric Moonen wrote:

                      Honnestly, I really don't think it is a good idea

                      I agree, because library functions are more general.

                      Cedric Moonen wrote:

                      because it makes the code much more difficult to understand (suppose that you repeat that code in a lot of places in your code Dead ).

                      I disagree. OP should have at least a rough idea on what happens behind the curtains of the library functions. Repeating the code is a very bad practice that I would never suggest. I suppose that showing a piece of code is not a boost to 'inline' code instead of properly 'wrap the code with a function and then call it everywhere it is needed'.

                      Cedric Moonen wrote:

                      And apparently, that's what the OP is going to do instead of using one of the "built in" mechanism

                      I'm really not so clever to guess OP intentions. Anyway I would suggest him to use library functions (that anyway are not, in my opinion, a built-in mechanism...). :)

                      If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                      This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                      [My articles]

                      1 Reply Last reply
                      0
                      • K killabyte

                        Some would reach for the off the self "pirelli" wheel, others fashoin themselves the "pallini" wheel... both are high quality :-\

                        C Offline
                        C Offline
                        CPallini
                        wrote on last edited by
                        #11

                        killabyte wrote:

                        Some would reach for the off the self "pirelli" wheel, others fashoin themselves the "pallini" wheel... both are high quality

                        :laugh: Well, personally, I would never use hand-crafted tyres on my GSR. :rolleyes:

                        If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                        This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                        [My articles]

                        1 Reply Last reply
                        0
                        • K ksaw123

                          Hi all can you help? part of my code i need to do this

                          const char * p= "ddddd";
                          char q[500];

                          I want to copy the sting in p to q[]?

                          S Offline
                          S Offline
                          Stuart Dootson
                          wrote on last edited by
                          #12

                          Well, you've not had a C++ answer using STL yet...so, just because:

                          // needs #include
                          const char * p= "ddddd";
                          char q[500];

                          std::copy(p, p+strlen(p), q);

                          Of course, it is less efficient than the pure C answers, as it iterates through p twice.

                          Java, Basic, who cares - it's all a bunch of tree-hugging hippy cr*p

                          C 1 Reply Last reply
                          0
                          • S Stuart Dootson

                            Well, you've not had a C++ answer using STL yet...so, just because:

                            // needs #include
                            const char * p= "ddddd";
                            char q[500];

                            std::copy(p, p+strlen(p), q);

                            Of course, it is less efficient than the pure C answers, as it iterates through p twice.

                            Java, Basic, who cares - it's all a bunch of tree-hugging hippy cr*p

                            C Offline
                            C Offline
                            CPallini
                            wrote on last edited by
                            #13

                            Stuart Dootson wrote:

                            // needs #include const char * p= "ddddd"; char q[500]; std::copy(p, p+strlen(p), q);

                            That's hybrid!

                            // needs a different #include!
                            const char * p= "ddddd";
                            char q[500];

                            std::string s(p);
                            s += '\0';
                            s.copy(q, s.length());

                            (I know, that's, well..., ugly! :rolleyes: ) :-D

                            If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                            This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                            [My articles]

                            S 1 Reply Last reply
                            0
                            • C CPallini

                              Stuart Dootson wrote:

                              // needs #include const char * p= "ddddd"; char q[500]; std::copy(p, p+strlen(p), q);

                              That's hybrid!

                              // needs a different #include!
                              const char * p= "ddddd";
                              char q[500];

                              std::string s(p);
                              s += '\0';
                              s.copy(q, s.length());

                              (I know, that's, well..., ugly! :rolleyes: ) :-D

                              If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                              This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                              [My articles]

                              S Offline
                              S Offline
                              Stuart Dootson
                              wrote on last edited by
                              #14

                              CPallini wrote:

                              That's hybrid

                              Hybrid's[^] good these days, maaaaan (allegedly).

                              CPallini wrote:

                              // needs a different #include! const char * p= "ddddd"; char q[500]; std::string s(p); s += '\0'; s.copy(q, s.length()); (I know, that's, well..., ugly! )

                              Well, if I'd known you were bringing strings, I'd've used this:

                              const std::string p = "ddddd";
                              std::string q;
                              q=p;

                              Java, Basic, who cares - it's all a bunch of tree-hugging hippy cr*p

                              C 1 Reply Last reply
                              0
                              • S Stuart Dootson

                                CPallini wrote:

                                That's hybrid

                                Hybrid's[^] good these days, maaaaan (allegedly).

                                CPallini wrote:

                                // needs a different #include! const char * p= "ddddd"; char q[500]; std::string s(p); s += '\0'; s.copy(q, s.length()); (I know, that's, well..., ugly! )

                                Well, if I'd known you were bringing strings, I'd've used this:

                                const std::string p = "ddddd";
                                std::string q;
                                q=p;

                                Java, Basic, who cares - it's all a bunch of tree-hugging hippy cr*p

                                C Offline
                                C Offline
                                CPallini
                                wrote on last edited by
                                #15

                                Stuart Dootson wrote:

                                const std::string p = "ddddd"; std::string q; q=p;

                                std::string q = "ddddd";

                                FFY :laugh:

                                If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                                This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                                [My articles]

                                1 Reply Last reply
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