GraphicsPath.AddString
Managed C++/CLI
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Is there any way to draw high quality text glyph by glyph using GDI+? When we draw a String using GraphicsPath.AddString, The SubPathes in the main path are glyph outlines. but it seems in small fonts the quality of Drawing string this way is not acceptable. Is the result of GraphicsPath.AddString equal to GetGlyphOutline API function? (I asked this question in c# forum but I received no reply) any help will be appreciated