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computer configuration for multimedia

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  • W Offline
    W Offline
    WilliamSimon
    wrote on last edited by
    #1

    Hi i need to buy a computer for multimedia studies i.e. 3d max etc can anybody assist me by giving a system configuration for my studies.

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    • W WilliamSimon

      Hi i need to buy a computer for multimedia studies i.e. 3d max etc can anybody assist me by giving a system configuration for my studies.

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      L Offline
      Lost User
      wrote on last edited by
      #2

      Try this[^].

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      • W WilliamSimon

        Hi i need to buy a computer for multimedia studies i.e. 3d max etc can anybody assist me by giving a system configuration for my studies.

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        ruready511
        wrote on last edited by
        #3

        William, Your best bet is to go to the mfg's website and look at the recommended system configuration for the application. You may find that it is much harder to build a fully qualified system than you think. Just to give you an idea - I once built a system specifically designed for AVID video editing. For the real time editing components (renderless), it needed a firewire controller that had to use the Texas Insturments chipset. On top of that, the card itself had to have a dedicated bus segment to the system's chipset controller, and it could be the only device on that bus segment. What am I trying to say? Building a system for specialized application handeling is not a simple task. If you have never done it before, I would shy away from doing so. However, if you decide you do want to try and tackle it, you need to know that this type of system building is kind of like installing Gentoo Linux - no one can do it for you. Here are a few things to keep in mind though: you need to pair everything for best possible performance - but this isn't always what you think. For example - when specifying RAM to include into the machine, you want the motherboard's front-side bus (FSB) to match the RAM's FSB and the chipset's FSB. This will insure there are no bottle necks on the processing side of the system (the GPU will have it's own thing going on for it's memory speed). You also want to make sure that the RAM is rated ECC and fully buffered (ECC stands for "Error Corection Codes", it simply means that the unit is error correcting). ECC RAM will make your renders out of any 3D application more reliable (they won't get to 90% and fail). I know from personal experience that 3DS Max and Maya are very particular about the hardware installed in the system (more so Maya than 3DS). Hardware compatibility issues at the application layer are very difficult to troubleshoot. You might bump up the lumens on a light in a scene or turn on Global Illumination and get all kinds of errors dumping to the output window. Some other things you want to include in your research are operating system compatibility, architecture support (x86 vs. x64), video hardware support (don't use ATI, Nvidia will have much better support for your application), processor type (single core - single socket all the way through multi core - multi socket) and supported instruction sets (MMX, SSE, SSE2, etc.). The plot thickens when you start adding other primary applications into the mix, like Photoshop, After Effects, AVID, etc. These programs ha

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