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  4. Saving Bitmap image data to HGLOBAL [modified]

Saving Bitmap image data to HGLOBAL [modified]

Scheduled Pinned Locked Moved Managed C++/CLI
graphicscsharpwinformsdebuggingperformance
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  • M Mark Salsbery

    alleyes wrote:

    It builds but then I get ExternalException was unhandled in GDI+

    I can't debug that for you from here, but I suspect not enough allocated on the HGLOBAL. So maybe something like this:

    MemoryStream^ ms = gcnew MemoryStream();
    MyImage->Save(ms, System::Drawing::Imaging::ImageFormat::Bmp);
    if (GlobalSize(MyHGlobal) < ms->Length)
    {
        GlobalRealloc(MyHGlobal, ms->Length, 0);
    }
    void \*pMyGlobalMemory = GlobalLock(MyHGlobal);
    UnmanagedMemoryStream^ ums = gcnew UnmanagedMemoryStream((unsigned char \*)pMyGlobalMemory, GlobalSize(MyHGlobal));
    ms->WriteTo(ums);
    GlobalUnlock(MyHGlobal);
    

    Mark Salsbery Microsoft MVP - Visual C++ :java:

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    alleyes 0
    wrote on last edited by
    #25

    NotSupportedException unhandled. Stream does not support writing? Since when? :confused:

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    • A alleyes 0

      NotSupportedException unhandled. Stream does not support writing? Since when? :confused:

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      Mark Salsbery
      wrote on last edited by
      #26

      Sorry try another constructor: ...gcnew UnmanagedMemoryStream((unsigned char *)pMyGlobalMemory, GlobalSize(MyHGlobal), GlobalSize(MyHGlobal), FileAccess.ReadWrite);

      Mark Salsbery Microsoft MVP - Visual C++ :java:

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      • M Mark Salsbery

        Sorry try another constructor: ...gcnew UnmanagedMemoryStream((unsigned char *)pMyGlobalMemory, GlobalSize(MyHGlobal), GlobalSize(MyHGlobal), FileAccess.ReadWrite);

        Mark Salsbery Microsoft MVP - Visual C++ :java:

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        alleyes 0
        wrote on last edited by
        #27

        Ugh! Still getting an AccessViolation Exception. That can either mean not enough memory available or is that this memory can't be written to. I see the CanWrite, CanSeek flags are TRUE. Capacity and Length are both the same - 1658934

        modified on Thursday, January 21, 2010 9:22 AM

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        • A alleyes 0

          Ugh! Still getting an AccessViolation Exception. That can either mean not enough memory available or is that this memory can't be written to. I see the CanWrite, CanSeek flags are TRUE. Capacity and Length are both the same - 1658934

          modified on Thursday, January 21, 2010 9:22 AM

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          Mark Salsbery
          wrote on last edited by
          #28

          Did you use FileAccess.ReadWrite? I'm only guessing here since I don't know what line the exception occurs on...

          Mark Salsbery Microsoft MVP - Visual C++ :java:

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          • M Mark Salsbery

            Did you use FileAccess.ReadWrite? I'm only guessing here since I don't know what line the exception occurs on...

            Mark Salsbery Microsoft MVP - Visual C++ :java:

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            alleyes 0
            wrote on last edited by
            #29

            Hi, This is what I have so far:

            MemoryStream^ ms = gcnew MemoryStream();
            MyImage->Save(ms, System::Drawing::Imaging::ImageFormat::Bmp);
            ms->Seek(0, SeekOrigin::Begin);

            if (GlobalSize(MyGlobal) < ms->Length)
            {
            GlobalReAlloc(MyGlobal, (LONG)ms->Length, 0);
            }

            void* pMyGlobal = (UCHAR*)MyGlobal;
            UnmanagedMemoryStream^ ums = gcnew UnmanagedMemoryStream((UCHAR*)pMyGlobal, GlobalSize(MyGlobal), GlobalSize(MyGlobal), FileAccess::ReadWrite);
            ums->Position = 0;
            ms->WriteTo(ums);

            It occurs on the line: ms->WriteTo(ums); This is even without setting the Position of the streams. I did this because just before the Call to WriteTo, the position was set to Length.

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            • A alleyes 0

              Hi, This is what I have so far:

              MemoryStream^ ms = gcnew MemoryStream();
              MyImage->Save(ms, System::Drawing::Imaging::ImageFormat::Bmp);
              ms->Seek(0, SeekOrigin::Begin);

              if (GlobalSize(MyGlobal) < ms->Length)
              {
              GlobalReAlloc(MyGlobal, (LONG)ms->Length, 0);
              }

              void* pMyGlobal = (UCHAR*)MyGlobal;
              UnmanagedMemoryStream^ ums = gcnew UnmanagedMemoryStream((UCHAR*)pMyGlobal, GlobalSize(MyGlobal), GlobalSize(MyGlobal), FileAccess::ReadWrite);
              ums->Position = 0;
              ms->WriteTo(ums);

              It occurs on the line: ms->WriteTo(ums); This is even without setting the Position of the streams. I did this because just before the Call to WriteTo, the position was set to Length.

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              Mark Salsbery
              wrote on last edited by
              #30

              Where did this come from? void* pMyGlobal = (UCHAR*)MyGlobal; Casting a handle to a pointer is bad. For an HGLOBAL it's bad unless you know for sure GMEM_FIXED was used to allocate the memory. Much safer to use GlobalLock to get the pointer.

              Mark Salsbery Microsoft MVP - Visual C++ :java:

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              • M Mark Salsbery

                Where did this come from? void* pMyGlobal = (UCHAR*)MyGlobal; Casting a handle to a pointer is bad. For an HGLOBAL it's bad unless you know for sure GMEM_FIXED was used to allocate the memory. Much safer to use GlobalLock to get the pointer.

                Mark Salsbery Microsoft MVP - Visual C++ :java:

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                alleyes 0
                wrote on last edited by
                #31

                Sorry I threw you there. The lock is already done earlier during the creating of the original images. Didn't make sense to call another GlobalLock on it again. The call to GlobalAlloc is GlobalAlloc(GMEM_MOVEABLE, Size) You have to call GlobalLock on the existing memory again?

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                • A alleyes 0

                  Sorry I threw you there. The lock is already done earlier during the creating of the original images. Didn't make sense to call another GlobalLock on it again. The call to GlobalAlloc is GlobalAlloc(GMEM_MOVEABLE, Size) You have to call GlobalLock on the existing memory again?

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                  Mark Salsbery
                  wrote on last edited by
                  #32

                  alleyes wrote:

                  The lock is already done earlier during the creating of the original images. Didn't make sense to call another GlobalLock on it again. The call to GlobalAlloc is GlobalAlloc(GMEM_MOVEABLE, Size)

                  Then you need to use the pointer returned by the GlobalLock() call.

                  Mark Salsbery Microsoft MVP - Visual C++ :java:

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                  • A alleyes 0

                    Sorry I threw you there. The lock is already done earlier during the creating of the original images. Didn't make sense to call another GlobalLock on it again. The call to GlobalAlloc is GlobalAlloc(GMEM_MOVEABLE, Size) You have to call GlobalLock on the existing memory again?

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                    Mark Salsbery
                    wrote on last edited by
                    #33

                    alleyes wrote:

                    Didn't make sense to call another GlobalLock on it again.

                    There's nothing wrong with locking again as long as you have an equal number of unlock calls. GlobalRealloc on a locked handle can only reallocate memory in the same place so has more chance of failing, since there may not be enough room in that place. For best results the handle should be unlocked before reallocating then locked again when you need the pointer.

                    Mark Salsbery Microsoft MVP - Visual C++ :java:

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                    • M Mark Salsbery

                      alleyes wrote:

                      Didn't make sense to call another GlobalLock on it again.

                      There's nothing wrong with locking again as long as you have an equal number of unlock calls. GlobalRealloc on a locked handle can only reallocate memory in the same place so has more chance of failing, since there may not be enough room in that place. For best results the handle should be unlocked before reallocating then locked again when you need the pointer.

                      Mark Salsbery Microsoft MVP - Visual C++ :java:

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                      alleyes 0
                      wrote on last edited by
                      #34

                      Sincere thanks Mark :-D When I have the time, I think I'll do all this in managed code by Marshalling the native HGLOBAL. But for now it works well.

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