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  3. [Curiosity] What does the "average" C++ developer work on?

[Curiosity] What does the "average" C++ developer work on?

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  • M Mechanical

    By requiring years of experience, they can dictate what they are going to pay you. And most importantly the majority of applicants are kids who can barely write a 'Hello World' program. Talent is not so common these days and when a manager finds someone with talent, he tries to demean the person and assaults his experience and questions it. The Real ProgrammerTM fails while someone with a fast tongue gets the job.

    NULL

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    K Offline
    Kevin McFarlane
    wrote on last edited by
    #24

    Mechanical wrote:

    By requiring years of experience, they can dictate what they are going to pay you.

    No, by requiring years of experience they can dictate whether they are even going to hire you at all.

    Mechanical wrote:

    The Real ProgrammerTM fails while someone with a fast tongue gets the job.

    Maybe that's why I'm unemployed? :laugh:

    Kevin

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    • N Nemanja Trifunovic

      Super Lloyd wrote:

      So I wonder what does this strange beast do for a living?

      Look at the job descriptions for C++ coders at any job site, or job postings of big software companies like Microsoft, Adobe or AutoDesk and you'll get a pretty good idea. Anyway, i don't know why you think C++ develpers are rare and strange creatures. Pretty much all the software you run on your computer is written in either C or C++.

      utf8-cpp

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      Kevin McFarlane
      wrote on last edited by
      #25

      Nemanja Trifunovic wrote:

      Pretty much all the software you run on your computer is written in either C or C++

      ...including of course the higher level languages and runtimes that are currently in more demand than C++. :) C++ will always have a niche for certain problem domains. It covers the areas where "if you can't do it in anything else, you can do it in C++."

      Kevin

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      • S Super Lloyd

        All in the title.. Never worked with MFC, read a book about it in 1998, tried it and couldn't get into it. Peruse a few C++ book, never found them that appealing. I did write a Uniscribe wrapper in ManagedC++, an ObjectiveC/GNUstep wrapper in ManagedC++ and some OpenGL setup code in C (tapped in with interop), that's about it for my native / C development. Neither did I work with C++ developers. So I wonder what does this strange beast do for a living?

        A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.

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        Robert Surtees
        wrote on last edited by
        #26

        C, not C++. I work on an automated material handling system. On one end it controls conveyors, scanners, PLCs, stacker cranes, sortation systems and the occasional blinking light. On the other, user applications that allow receipt, selection and delivery of goods, stock inspection and workflow planning.

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        • P PIEBALDconsult

          "Average" C++ developers can no longer find employment -- you need to be a "rock-star" C++ developer nowadays. :cool:

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          Dan Mos
          wrote on last edited by
          #27

          :thumbsup: that's also true for C#. One would have to be a RUMOROUS C# developer. :)

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          • M Mechanical

            peterchen wrote:

            so that the C# kids can do their magic

            These days kids think that bringing data from a Database makes them "Programmers". And using an ActiveX control to do all the work makes them Magicians. A few years ago, displaying data wasn't "Programming". Now we have PHP Programmmers, ASP.NET Programmers, Javascript Programmers, Flash Programmers, Silverlight Wizards,...

            NULL

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            peterchen
            wrote on last edited by
            #28

            This is not your first post praising C++ over other languages. Where does this attitude of superiority code from? Harder is better? I work with a compiler, an IDE, a source control system on an OS running on millions of transistors I couldn't build myself. Maybe I could one of these myself if I would spend a significant part of my life on it - but what would be gained? I do have a measure of better: Solving problems "they" can't solve. I do believe that is one of C++' strengths still. But it's not an accident that in C# displaying database results is easy: It's easy because these are the problems requiring a solution. In the end it's not the language. It's the programmers. The fundamental weakness of C++ is it's complexity and long learning curve before you can checkin non-pair-programmed non-test-driven non-code-reviewed production code. That means there won't be enough C++ programmers at all. (and the reason I am not afraid of my pension...)

            Agh! Reality! My Archnemesis![^]
            | FoldWithUs! | sighist | µLaunch - program launcher for server core and hyper-v server.

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            • P peterchen

              This is not your first post praising C++ over other languages. Where does this attitude of superiority code from? Harder is better? I work with a compiler, an IDE, a source control system on an OS running on millions of transistors I couldn't build myself. Maybe I could one of these myself if I would spend a significant part of my life on it - but what would be gained? I do have a measure of better: Solving problems "they" can't solve. I do believe that is one of C++' strengths still. But it's not an accident that in C# displaying database results is easy: It's easy because these are the problems requiring a solution. In the end it's not the language. It's the programmers. The fundamental weakness of C++ is it's complexity and long learning curve before you can checkin non-pair-programmed non-test-driven non-code-reviewed production code. That means there won't be enough C++ programmers at all. (and the reason I am not afraid of my pension...)

              Agh! Reality! My Archnemesis![^]
              | FoldWithUs! | sighist | µLaunch - program launcher for server core and hyper-v server.

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              Mechanical
              wrote on last edited by
              #29

              peterchen wrote:

              Where does this attitude of superiority code from?

              I have no feeling of superiority. I am, however, sick of correcting and sometimes rewriting kids' code written in PHP, ASP, Flash, Javascript and I have seen that kids these days cannot code (or at least the ones I worked with).

              peterchen wrote:

              In the end it's not the language. It's the programmers. The fundamental weakness of C++ is it's complexity and long learning curve before you can checkin non-pair-programmed non-test-driven non-code-reviewed production code. That means there won't be enough C++ programmers at all.

              Totally agree.

              NULL

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              • S Super Lloyd

                All in the title.. Never worked with MFC, read a book about it in 1998, tried it and couldn't get into it. Peruse a few C++ book, never found them that appealing. I did write a Uniscribe wrapper in ManagedC++, an ObjectiveC/GNUstep wrapper in ManagedC++ and some OpenGL setup code in C (tapped in with interop), that's about it for my native / C development. Neither did I work with C++ developers. So I wonder what does this strange beast do for a living?

                A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.

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                Anna Jayne Metcalfe
                wrote on last edited by
                #30

                Diplomatic answer: I'd suggest "average" is a meaningless concept in as diverse a profession as software development, and doubly so among developers using a language like C++. Honest answer: Quite frankly average implies, well, crap,* and that's not at all ideal, really. * That might be in part because I'm just coming down from #accu2010[^], which always reminds me what "Advanced" or "Expert" can really mean. Most of us have a long, long way to go to reach that level.

                Anna :rose: Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

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                • M Mechanical

                  By requiring years of experience, they can dictate what they are going to pay you. And most importantly the majority of applicants are kids who can barely write a 'Hello World' program. Talent is not so common these days and when a manager finds someone with talent, he tries to demean the person and assaults his experience and questions it. The Real ProgrammerTM fails while someone with a fast tongue gets the job.

                  NULL

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                  AspDotNetDev
                  wrote on last edited by
                  #31

                  Mechanical wrote:

                  someone with a fast tongue gets the job

                  Only if your prospective boss is a woman.

                  [Forum Guidelines]

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                  • A Anna Jayne Metcalfe

                    Diplomatic answer: I'd suggest "average" is a meaningless concept in as diverse a profession as software development, and doubly so among developers using a language like C++. Honest answer: Quite frankly average implies, well, crap,* and that's not at all ideal, really. * That might be in part because I'm just coming down from #accu2010[^], which always reminds me what "Advanced" or "Expert" can really mean. Most of us have a long, long way to go to reach that level.

                    Anna :rose: Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

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                    Super Lloyd
                    wrote on last edited by
                    #32

                    A bit touchy, are you?! ;) For the sake of your understanding, in this case, average means those who are NOT working on OS development or other marginal but necessary task that are most likely going to be a mixture of ASM, C, C++

                    A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.

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                    • S Super Lloyd

                      A bit touchy, are you?! ;) For the sake of your understanding, in this case, average means those who are NOT working on OS development or other marginal but necessary task that are most likely going to be a mixture of ASM, C, C++

                      A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.

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                      Anna Jayne Metcalfe
                      wrote on last edited by
                      #33

                      Not at all. Buzzing, in fact. :) My reference is merely to the fact that if you spend any time out there learning outside of the typical environments most of us only get a chance to experience, you very quickly realise that the "average" bar is pretty damn low. In an average environment, the devs don't even begin to fulfill their true potential because of corporate intertia, lack of awareness that "there may be a better way" and so on. The result is one we're all familiar with: far too much untestable, bug ridden, crappy code, and devs who are terrified of merging changes, let alone refactoring to patterns or learning how to use the Standard Library properly. It's a human problem rather than a technical one, which means far too many devs (and their managers, and the organisations employing both) run away from it. Those who do try to effect change to improve things are frequently shouted down or ignored. But then, having spent a week hanging around with leading developers at the Conference my perspective is somewhat different from the days before I started going and thought MFC was a good idea...

                      Anna :rose: Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

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                      • S Super Lloyd

                        A bit touchy, are you?! ;) For the sake of your understanding, in this case, average means those who are NOT working on OS development or other marginal but necessary task that are most likely going to be a mixture of ASM, C, C++

                        A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.

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                        Anna Jayne Metcalfe
                        wrote on last edited by
                        #34

                        Not at all. Buzzing, in fact. :) I did write a long reply to this, but lost it. :doh: However, the gist was that if you get out there and learn from those who get the time to actually figure out what really works in our industry (reading lots of tech books is a start), you're well above average. Quite soon you'll realise that the "average" bar is set very low indeed. Most devs rarely learn anything they aren't told to, and that's just tragic. The result is crappy, untestable code, poorly designed UIs and a strong resistance to organisational change. Quite frankly the contents of a copy of "Modern C++" would terrify many of them. Templates? Well designed interfaces and APIs? Design by contract? Fat chance. I've been there, and I'm sure that in the past I've been as much part of the problem as anyone. Fortunately, we all have a choice, and I've chosen to actively work to change that. :rose: So, do you still want to do what "average" folks do, or do you want to do what exceptional folks do? It's what you make of it, not what you work on.

                        Anna :rose: Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

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                        • A Anna Jayne Metcalfe

                          Not at all. Buzzing, in fact. :) I did write a long reply to this, but lost it. :doh: However, the gist was that if you get out there and learn from those who get the time to actually figure out what really works in our industry (reading lots of tech books is a start), you're well above average. Quite soon you'll realise that the "average" bar is set very low indeed. Most devs rarely learn anything they aren't told to, and that's just tragic. The result is crappy, untestable code, poorly designed UIs and a strong resistance to organisational change. Quite frankly the contents of a copy of "Modern C++" would terrify many of them. Templates? Well designed interfaces and APIs? Design by contract? Fat chance. I've been there, and I'm sure that in the past I've been as much part of the problem as anyone. Fortunately, we all have a choice, and I've chosen to actively work to change that. :rose: So, do you still want to do what "average" folks do, or do you want to do what exceptional folks do? It's what you make of it, not what you work on.

                          Anna :rose: Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

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                          Super Lloyd
                          wrote on last edited by
                          #35

                          I guess I could simply look at Seek[^] to answer my own question! I am not really looking at excellence ... but just at the job market and if it was worth it.. Recently I stumbled upon a C++ article and I wondered, should I have a new go at C++? Would it help me find a job or do a "better" job at what I'm doing now.. (mostly C#/WPF/Silverlight/WCF dev)(as in same development productivity but more performant code) and as I am thinking that it would be just a bad idea to do what I do in C++ I am looking for proud C++ developer who can tell me why working in C++ was the best thing that happen to them! Incidentally that will give me an idea of what new opportunity C++ experience can open to me!

                          A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.

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                          • A Anna Jayne Metcalfe

                            Not at all. Buzzing, in fact. :) I did write a long reply to this, but lost it. :doh: However, the gist was that if you get out there and learn from those who get the time to actually figure out what really works in our industry (reading lots of tech books is a start), you're well above average. Quite soon you'll realise that the "average" bar is set very low indeed. Most devs rarely learn anything they aren't told to, and that's just tragic. The result is crappy, untestable code, poorly designed UIs and a strong resistance to organisational change. Quite frankly the contents of a copy of "Modern C++" would terrify many of them. Templates? Well designed interfaces and APIs? Design by contract? Fat chance. I've been there, and I'm sure that in the past I've been as much part of the problem as anyone. Fortunately, we all have a choice, and I've chosen to actively work to change that. :rose: So, do you still want to do what "average" folks do, or do you want to do what exceptional folks do? It's what you make of it, not what you work on.

                            Anna :rose: Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

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                            Super Lloyd
                            wrote on last edited by
                            #36

                            Also.. I had a few poke at C++ many times in the past but it did not fit my idea of fun, which requires to be able to spin a nice GUI on top of whatever mad algorithm I'm playing with.

                            A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.

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                            • S Super Lloyd

                              I guess I could simply look at Seek[^] to answer my own question! I am not really looking at excellence ... but just at the job market and if it was worth it.. Recently I stumbled upon a C++ article and I wondered, should I have a new go at C++? Would it help me find a job or do a "better" job at what I'm doing now.. (mostly C#/WPF/Silverlight/WCF dev)(as in same development productivity but more performant code) and as I am thinking that it would be just a bad idea to do what I do in C++ I am looking for proud C++ developer who can tell me why working in C++ was the best thing that happen to them! Incidentally that will give me an idea of what new opportunity C++ experience can open to me!

                              A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.

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                              Anna Jayne Metcalfe
                              wrote on last edited by
                              #37

                              C++ is a deep and complex language, and more suited to some tasks than others. You can use it to develop UIs of course (just, please, not in MFC!) and to do all sorts of interesting stuff. It is, however, a language that allows you to hang yourself real quick. It's one you will never completely know (I'm more conscious now of how much I don't know than that I do), and one in which crappy code will be harder to fix than almost any other. C# it isn't. So yes, feel free to dive in and learn. Do understand however, that what you write will almost always be sub-optimal, and be prepared to learn and continuously self-improve accordingly. If you can do that and you have an interest in (e.g.) performance and complex systems, C++ is well worth investing time to learn. With C++ 0x just around the corner, the language is about to take a huge step forward, too. When I was learning I started with the Lippman's C++ Primer[^], but these days I'd suggest you also need a copy of Effective C++[^] or C++ Gotchas[^] to hand from day 1. A copy of 97 Things Every Programmer Should Know[^] never hurts too, of course. :)

                              Anna :rose: Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

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                              • S Super Lloyd

                                Also.. I had a few poke at C++ many times in the past but it did not fit my idea of fun, which requires to be able to spin a nice GUI on top of whatever mad algorithm I'm playing with.

                                A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.

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                                Anna Jayne Metcalfe
                                wrote on last edited by
                                #38

                                C++ GUIs are pretty powerful if you use the right framework (we use WTL, as it's both lightweight and flexible, without the bloat and legacy baggage of MFC). If algorithms are your thing, take a look at the way STL (Standard Template Library) algorithms work. It's very powerful stuff, and easily parallelised (another area of big change at the moment) if you're doing number crunching. Be aware of the existance of the Boost library too. New candidates for the standard library often start off in Boost, and it's a good indicator of where the language is going.

                                Anna :rose: Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

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                                • A Anna Jayne Metcalfe

                                  C++ is a deep and complex language, and more suited to some tasks than others. You can use it to develop UIs of course (just, please, not in MFC!) and to do all sorts of interesting stuff. It is, however, a language that allows you to hang yourself real quick. It's one you will never completely know (I'm more conscious now of how much I don't know than that I do), and one in which crappy code will be harder to fix than almost any other. C# it isn't. So yes, feel free to dive in and learn. Do understand however, that what you write will almost always be sub-optimal, and be prepared to learn and continuously self-improve accordingly. If you can do that and you have an interest in (e.g.) performance and complex systems, C++ is well worth investing time to learn. With C++ 0x just around the corner, the language is about to take a huge step forward, too. When I was learning I started with the Lippman's C++ Primer[^], but these days I'd suggest you also need a copy of Effective C++[^] or C++ Gotchas[^] to hand from day 1. A copy of 97 Things Every Programmer Should Know[^] never hurts too, of course. :)

                                  Anna :rose: Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

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                                  Super Lloyd
                                  wrote on last edited by
                                  #39

                                  well... thanks for all those tips! :-)

                                  A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.

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                                  • S Super Lloyd

                                    All in the title.. Never worked with MFC, read a book about it in 1998, tried it and couldn't get into it. Peruse a few C++ book, never found them that appealing. I did write a Uniscribe wrapper in ManagedC++, an ObjectiveC/GNUstep wrapper in ManagedC++ and some OpenGL setup code in C (tapped in with interop), that's about it for my native / C development. Neither did I work with C++ developers. So I wonder what does this strange beast do for a living?

                                    A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.

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                                    tom1443
                                    wrote on last edited by
                                    #40

                                    Right now an embedded GUI. Previously I did desktop applications in MFC. But my first love is embedded control, especially motion control in assembly and C. I never really got into the C++ thing either although I get paid to do it now. I like to make things move and my C productivity, in spite of the myths, is much greater.

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                                    • M Mechanical

                                      There can be no "average" C++ developers. The "average" ones have long switched to .NET and apparently "like" it. :laugh: You could never like C++ unless you know what it can do, its limitations. Its only limit is the programmer using it.

                                      Super Lloyd wrote:

                                      So I wonder what does this strange beast do for a living?

                                      I would imagine maintaining legacy applications, writing games, doing "Real" development, helping other html "programmers" do their jobs. And it is being killed. No more do you see jobs for C++. They all want PHP, ASP.NET, ...

                                      NULL

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                                      Rob12345654321
                                      wrote on last edited by
                                      #41

                                      I'm not sure it's accurate to say it is being "killed". Developers are being required to know many different technologies. IMO, C++ will be around for a very long time because it provides an excellent balance between high and low-level programming and because some of the most talented and experienced software engineers have a lot of C++ experience. It will probably continue being used whenever efficiency is important in a relatively large, complex system. (C is sufficient for smaller projects and probably will continue being used for low-level drivers, etc, but there aren't as many tools to limit complexity in C as in C++.) Despite what appears to be a common belief, C++ provides excellent facilities to limit complexity. In general, .NET-based/Java and all these other newer languages are probably more useful for typical GUI and web-based application development. But for more advanced development involving real-time systems, video processing, machine learning, etc. - research development kind of stuff, I suspect C++ is the language of choice for many.

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                                      • M Mechanical

                                        There can be no "average" C++ developers. The "average" ones have long switched to .NET and apparently "like" it. :laugh: You could never like C++ unless you know what it can do, its limitations. Its only limit is the programmer using it.

                                        Super Lloyd wrote:

                                        So I wonder what does this strange beast do for a living?

                                        I would imagine maintaining legacy applications, writing games, doing "Real" development, helping other html "programmers" do their jobs. And it is being killed. No more do you see jobs for C++. They all want PHP, ASP.NET, ...

                                        NULL

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                                        Lost User
                                        wrote on last edited by
                                        #42

                                        Mechanical wrote:

                                        Its only limit is the programmer using it.

                                        Amen! From what I do there are two targets: C++: Client-Server applications, meaning the entire server with c/c++ and a client library, if made good on the top level could be an desktop application writen in any language. C++: Games!!

                                        Saludos!! ____Juan

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                                        • D Dave Parker

                                          I loved coding in C++ prior to getting a job, I guess because it was fun to work so close to the metal, allowed for heavy optimization and there were lots of nice tricks that could be achieved with things like macros and templates. Out in the real world though I've never come across a C/C++ job, and for over 95% of the projects I've worked on (for money) C++ would have been a worse choice than C#/.NET. It's usually faster to write something in .NET and I don't see any real benefit to spending longer writing common run-of-the-mill applications in C++, even if it was to use some framework such as MFC. My guess is the main reason to use it would be for low level device drivers. And possibly games - I'm not an expert in the pros/cons of writing a game using C++ and DirectX versus XNA framework, but I still think C++ would be a good choice for games anyway.

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                                          Rob12345654321
                                          wrote on last edited by
                                          #43

                                          Low-level drivers seem to still be done mostly in C in my experience, although I imagine this is changing. Games (and really any system that approximates or is real-time) probably still heavily use C++. Really, any large system requiring efficient processing can benefit from C++. I agree with you - C# is my language of choice for writing a typical Windows app. The .NET libraries save me hours of time and the language is a pleasure to code in. But it is not always possible to achieve the necessary level of performance.

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