Food for thought...
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I was writing a design document for one of my assignments when it occurred to me that all these object orientated languages exist, yet no-one has thought to start a full fledged simulated reality project. Imagine being able to #include 'human.h' into the sim, which you could access organ properties, and in each organ you could access proteins, and then molecules, and then... of course the amount of code needed would be immense, but wouldn't it be nice to start... :-D
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I was writing a design document for one of my assignments when it occurred to me that all these object orientated languages exist, yet no-one has thought to start a full fledged simulated reality project. Imagine being able to #include 'human.h' into the sim, which you could access organ properties, and in each organ you could access proteins, and then molecules, and then... of course the amount of code needed would be immense, but wouldn't it be nice to start... :-D
------------------------------------ I will never again mention that I was the poster of the One Millionth Lounge Post, nor that it was complete drivel. Dalek Dave
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I was writing a design document for one of my assignments when it occurred to me that all these object orientated languages exist, yet no-one has thought to start a full fledged simulated reality project. Imagine being able to #include 'human.h' into the sim, which you could access organ properties, and in each organ you could access proteins, and then molecules, and then... of course the amount of code needed would be immense, but wouldn't it be nice to start... :-D
Well, I've designed (but never had the time yet to implement) an OO language called the Tiny Life Compiler, or TLC. You are familiar with the Game Of Life[^]? TLC is a specialist language for writing Life and related simulations. Not quite as complex as you had in mind, but it could go there.
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I was writing a design document for one of my assignments when it occurred to me that all these object orientated languages exist, yet no-one has thought to start a full fledged simulated reality project. Imagine being able to #include 'human.h' into the sim, which you could access organ properties, and in each organ you could access proteins, and then molecules, and then... of course the amount of code needed would be immense, but wouldn't it be nice to start... :-D
Scientists these days simulate a lot of individual properties of the human body and/or mind, in order to learn more about how it works, but to simulate accurately to that depth would require immense processing power, an incredible amount of coding hours, and more knowledge than we have right now. I imagine it is an ultimate goal though, and eventually we could reach it - that would be both super cool and super useful.
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I was writing a design document for one of my assignments when it occurred to me that all these object orientated languages exist, yet no-one has thought to start a full fledged simulated reality project. Imagine being able to #include 'human.h' into the sim, which you could access organ properties, and in each organ you could access proteins, and then molecules, and then... of course the amount of code needed would be immense, but wouldn't it be nice to start... :-D
My god that is so nerdy. Dont you realise that computers have serious limitations and arent a applicable in all situations? Chemical and Biological engineering are also very interestng and immensely important. Just because computers are the nerw kid on the block and have had a good run for 30 years or so doesnt make them the king.
Morality is indistinguishable from social proscription
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My god that is so nerdy. Dont you realise that computers have serious limitations and arent a applicable in all situations? Chemical and Biological engineering are also very interestng and immensely important. Just because computers are the nerw kid on the block and have had a good run for 30 years or so doesnt make them the king.
Morality is indistinguishable from social proscription
It is only a switching program, so why limit it to mechanical switches? Why not have brain tissue incorporated into circuitry? see here[^]
------------------------------------ I will never again mention that I was the poster of the One Millionth Lounge Post, nor that it was complete drivel. Dalek Dave
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Scientists these days simulate a lot of individual properties of the human body and/or mind, in order to learn more about how it works, but to simulate accurately to that depth would require immense processing power, an incredible amount of coding hours, and more knowledge than we have right now. I imagine it is an ultimate goal though, and eventually we could reach it - that would be both super cool and super useful.
A step in the right direction may be getting the simulation of lower level, simpler systems, and allowing them to evolve over periods much shorter than nature, and seeking to create a simple system, that given time to evolve, arrives close enough to the complex system to be modelled.
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I was writing a design document for one of my assignments when it occurred to me that all these object orientated languages exist, yet no-one has thought to start a full fledged simulated reality project. Imagine being able to #include 'human.h' into the sim, which you could access organ properties, and in each organ you could access proteins, and then molecules, and then... of course the amount of code needed would be immense, but wouldn't it be nice to start... :-D