Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. Other Discussions
  3. The Weird and The Wonderful
  4. How to Use Member Variables

How to Use Member Variables

Scheduled Pinned Locked Moved The Weird and The Wonderful
tutorial
23 Posts 12 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • R Robert Rohde

    Well those tools are normally intelligent enough to generate such warnings only for private methods. I can't think of a situation where a private method which doesn't access any member variables shouldn't be static (except temporarily while developing). And even if there are, you can still ignore it :).

    R Offline
    R Offline
    Rob Grainger
    wrote on last edited by
    #12

    Funny, I have the opposite viewpoint. I regard static members of any type - including such methods - as a code smell. If a method has requires no access to an instance's state, is it really a method at all, are we really doing object-oriented programming here? Gilad Bracha's Room 101[^] has some excellent posts on the problems of static. Particular, look for "Constructors considered harmful" (they're a form of static method), and "Cutting out static".

    G 1 Reply Last reply
    0
    • R Rob Grainger

      Funny, I have the opposite viewpoint. I regard static members of any type - including such methods - as a code smell. If a method has requires no access to an instance's state, is it really a method at all, are we really doing object-oriented programming here? Gilad Bracha's Room 101[^] has some excellent posts on the problems of static. Particular, look for "Constructors considered harmful" (they're a form of static method), and "Cutting out static".

      G Offline
      G Offline
      Gary Wheeler
      wrote on last edited by
      #13

      Rob Grainger wrote:

      If a method has requires no access to an instance's state, is it really a method at all, are we really doing object-oriented programming here?

      Ah, ladies and gentlemen, we have a purist in our midst! One of the things OOP enthusiasts forget is that one of the purposes of classes (as opposed to objects) is to organize behavior. A method that does not reference an instance state might still be perfectly appropriate if it implements a behavior relevant to the class. The method might implement an operation or perform a calculation for objects of the class type that depends solely on arguments to the operation.

      Software Zen: delete this;

      A 1 Reply Last reply
      0
      • L Luc Pattyn

        explicitly making a method static can be useful as it turns every access to an instance member into an error. :)

        Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles] Nil Volentibus Arduum

        Please use <PRE> tags for code snippets, they preserve indentation, and improve readability.

        E Offline
        E Offline
        ely_bob
        wrote on last edited by
        #14

        And reentrant code is happy code. :laugh:

        I'd blame it on the Brain farts.. But let's be honest, it really is more like a Methane factory between my ears some days then it is anything else...

        1 Reply Last reply
        0
        • G Gary Wheeler

          Rob Grainger wrote:

          If a method has requires no access to an instance's state, is it really a method at all, are we really doing object-oriented programming here?

          Ah, ladies and gentlemen, we have a purist in our midst! One of the things OOP enthusiasts forget is that one of the purposes of classes (as opposed to objects) is to organize behavior. A method that does not reference an instance state might still be perfectly appropriate if it implements a behavior relevant to the class. The method might implement an operation or perform a calculation for objects of the class type that depends solely on arguments to the operation.

          Software Zen: delete this;

          A Offline
          A Offline
          Anna Jayne Metcalfe
          wrote on last edited by
          #15

          He's right though. Although statics have their place, they are so frequently abused (a "lesser goto" seems a reasonable analogy) that instinctively associating their prescence in a codebase with a "smell" (particularly when said code was written by someone lacking experience) is perfectly natural. Beginner beware, as ever.

          Anna :rose: Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

          G N 2 Replies Last reply
          0
          • A Anna Jayne Metcalfe

            He's right though. Although statics have their place, they are so frequently abused (a "lesser goto" seems a reasonable analogy) that instinctively associating their prescence in a codebase with a "smell" (particularly when said code was written by someone lacking experience) is perfectly natural. Beginner beware, as ever.

            Anna :rose: Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

            G Offline
            G Offline
            Gary Wheeler
            wrote on last edited by
            #16

            Anna-Jayne Metcalfe wrote:

            particularly when said code was written by someone lacking experience

            That explains why my point of view is biased. We don't have anyone 'lacking experience' in my group. The original comment struck me as a generalization that I don't usually see. If a member or an entire class is static, there's usually a good reason for it.

            Software Zen: delete this;

            A U 2 Replies Last reply
            0
            • G Gary Wheeler

              Anna-Jayne Metcalfe wrote:

              particularly when said code was written by someone lacking experience

              That explains why my point of view is biased. We don't have anyone 'lacking experience' in my group. The original comment struck me as a generalization that I don't usually see. If a member or an entire class is static, there's usually a good reason for it.

              Software Zen: delete this;

              A Offline
              A Offline
              Anna Jayne Metcalfe
              wrote on last edited by
              #17

              Same here; however we do still find we've used it where we probably shouldn't from time to time. Fortunately, we're not shy about aggressive refactoring so it's usually no big deal to change it when required.

              Anna :rose: Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

              G 1 Reply Last reply
              0
              • A Anna Jayne Metcalfe

                Same here; however we do still find we've used it where we probably shouldn't from time to time. Fortunately, we're not shy about aggressive refactoring so it's usually no big deal to change it when required.

                Anna :rose: Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

                G Offline
                G Offline
                Gary Wheeler
                wrote on last edited by
                #18

                Anna-Jayne Metcalfe wrote:

                we're not shy about aggressive refactoring

                Anna? Shy? Pshaw :-D. Seriously, though, that's one of the things I'm appreciating more and more using C# and .NET. The metadata available to the IDE enables some seriously cool features that lower the barriers to frequent refactoring.

                Software Zen: delete this;

                A 1 Reply Last reply
                0
                • G Gary Wheeler

                  Anna-Jayne Metcalfe wrote:

                  we're not shy about aggressive refactoring

                  Anna? Shy? Pshaw :-D. Seriously, though, that's one of the things I'm appreciating more and more using C# and .NET. The metadata available to the IDE enables some seriously cool features that lower the barriers to frequent refactoring.

                  Software Zen: delete this;

                  A Offline
                  A Offline
                  Anna Jayne Metcalfe
                  wrote on last edited by
                  #19

                  Gary Wheeler wrote:

                  Anna? Shy? Pshaw

                  Believe it or not it still happens occasionally. Put me in an unfamiliar environment where I don't know anyone and I still clam up a bit too much for my liking.

                  Gary Wheeler wrote:

                  Seriously, though, that's one of the things I'm appreciating more and more using C# and .NET. The metadata available to the IDE enables some seriously cool features that lower the barriers to frequent refactoring.

                  I can imagine. I still prefer C++ though (particularly with the 0x bits added in - the old girl just got a turbocharge!).

                  Anna :rose: Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

                  1 Reply Last reply
                  0
                  • G Gary Wheeler

                    Anna-Jayne Metcalfe wrote:

                    particularly when said code was written by someone lacking experience

                    That explains why my point of view is biased. We don't have anyone 'lacking experience' in my group. The original comment struck me as a generalization that I don't usually see. If a member or an entire class is static, there's usually a good reason for it.

                    Software Zen: delete this;

                    U Offline
                    U Offline
                    User 4223959
                    wrote on last edited by
                    #20

                    Gary Wheeler wrote:

                    If a member or an entire class is static,

                    All inner classes are static in C# - no complaints about them? (Java inner classes may instance-based or static). So not point in considering static methods evil. While the hint purpose primary is to point into discrepancy in the design ("did you mean that? Maybe you had something else in mind?"), the static methods would be slightly better optimised in runtime too.

                    1 Reply Last reply
                    0
                    • A Anna Jayne Metcalfe

                      He's right though. Although statics have their place, they are so frequently abused (a "lesser goto" seems a reasonable analogy) that instinctively associating their prescence in a codebase with a "smell" (particularly when said code was written by someone lacking experience) is perfectly natural. Beginner beware, as ever.

                      Anna :rose: Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

                      N Offline
                      N Offline
                      Nagy Vilmos
                      wrote on last edited by
                      #21

                      Thank-you AJ! I take the view that static should be avoided, but there are times were expedience allows them.


                      Panic, Chaos, Destruction. My work here is done. or "Drink. Get drunk. Fall over." - P O'H

                      A 1 Reply Last reply
                      0
                      • N Nagy Vilmos

                        Thank-you AJ! I take the view that static should be avoided, but there are times were expedience allows them.


                        Panic, Chaos, Destruction. My work here is done. or "Drink. Get drunk. Fall over." - P O'H

                        A Offline
                        A Offline
                        Anna Jayne Metcalfe
                        wrote on last edited by
                        #22

                        Anytime. :)

                        Anna :rose: Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

                        1 Reply Last reply
                        0
                        • N Nagy Vilmos

                          I've been looking at some code today written by a former slave. Now instead of using member variables in methods, dufus decided to pass them all around the shop as arguments to STATIC methods so we get crapola like this:

                          class DoofusCode {
                          private int first;
                          private String second;

                          // more stuff [tm]

                          public void Method()
                          {
                          if (IsFirst(first))
                          UpdateSecond(out second);
                          }

                          private static bool IsFirst(int first)
                          {
                          // more stuff [tm]
                          return answer;
                          }

                          private static void IsFirst(out String second)
                          {
                          second = "Second";
                          }
                          }

                          Go Optimisers! Go!


                          Panic, Chaos, Destruction. My work here is done. or "Drink. Get drunk. Fall over." - P O'H

                          S Offline
                          S Offline
                          S Senthil Kumar
                          wrote on last edited by
                          #23

                          I think the "Create New Method" refactoring tool provided by VS automatically makes a method static if the code you selected to be in the body of the method did not use any non-static member variables. I have occasionally used this "pattern" if IsFirst contains behavior that is generally useful.

                          Regards Senthil _____________________________ My Home Page |My Blog | My Articles | My Flickr | WinMacro

                          1 Reply Last reply
                          0
                          Reply
                          • Reply as topic
                          Log in to reply
                          • Oldest to Newest
                          • Newest to Oldest
                          • Most Votes


                          • Login

                          • Don't have an account? Register

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Categories
                          • Recent
                          • Tags
                          • Popular
                          • World
                          • Users
                          • Groups