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  4. How to Use Member Variables

How to Use Member Variables

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  • L Luc Pattyn

    explicitly making a method static can be useful as it turns every access to an instance member into an error. :)

    Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles] Nil Volentibus Arduum

    Please use <PRE> tags for code snippets, they preserve indentation, and improve readability.

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    ely_bob
    wrote on last edited by
    #14

    And reentrant code is happy code. :laugh:

    I'd blame it on the Brain farts.. But let's be honest, it really is more like a Methane factory between my ears some days then it is anything else...

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    • G Gary Wheeler

      Rob Grainger wrote:

      If a method has requires no access to an instance's state, is it really a method at all, are we really doing object-oriented programming here?

      Ah, ladies and gentlemen, we have a purist in our midst! One of the things OOP enthusiasts forget is that one of the purposes of classes (as opposed to objects) is to organize behavior. A method that does not reference an instance state might still be perfectly appropriate if it implements a behavior relevant to the class. The method might implement an operation or perform a calculation for objects of the class type that depends solely on arguments to the operation.

      Software Zen: delete this;

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      Anna Jayne Metcalfe
      wrote on last edited by
      #15

      He's right though. Although statics have their place, they are so frequently abused (a "lesser goto" seems a reasonable analogy) that instinctively associating their prescence in a codebase with a "smell" (particularly when said code was written by someone lacking experience) is perfectly natural. Beginner beware, as ever.

      Anna :rose: Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

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      • A Anna Jayne Metcalfe

        He's right though. Although statics have their place, they are so frequently abused (a "lesser goto" seems a reasonable analogy) that instinctively associating their prescence in a codebase with a "smell" (particularly when said code was written by someone lacking experience) is perfectly natural. Beginner beware, as ever.

        Anna :rose: Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

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        Gary Wheeler
        wrote on last edited by
        #16

        Anna-Jayne Metcalfe wrote:

        particularly when said code was written by someone lacking experience

        That explains why my point of view is biased. We don't have anyone 'lacking experience' in my group. The original comment struck me as a generalization that I don't usually see. If a member or an entire class is static, there's usually a good reason for it.

        Software Zen: delete this;

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        • G Gary Wheeler

          Anna-Jayne Metcalfe wrote:

          particularly when said code was written by someone lacking experience

          That explains why my point of view is biased. We don't have anyone 'lacking experience' in my group. The original comment struck me as a generalization that I don't usually see. If a member or an entire class is static, there's usually a good reason for it.

          Software Zen: delete this;

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          Anna Jayne Metcalfe
          wrote on last edited by
          #17

          Same here; however we do still find we've used it where we probably shouldn't from time to time. Fortunately, we're not shy about aggressive refactoring so it's usually no big deal to change it when required.

          Anna :rose: Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

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          • A Anna Jayne Metcalfe

            Same here; however we do still find we've used it where we probably shouldn't from time to time. Fortunately, we're not shy about aggressive refactoring so it's usually no big deal to change it when required.

            Anna :rose: Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

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            G Offline
            Gary Wheeler
            wrote on last edited by
            #18

            Anna-Jayne Metcalfe wrote:

            we're not shy about aggressive refactoring

            Anna? Shy? Pshaw :-D. Seriously, though, that's one of the things I'm appreciating more and more using C# and .NET. The metadata available to the IDE enables some seriously cool features that lower the barriers to frequent refactoring.

            Software Zen: delete this;

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            • G Gary Wheeler

              Anna-Jayne Metcalfe wrote:

              we're not shy about aggressive refactoring

              Anna? Shy? Pshaw :-D. Seriously, though, that's one of the things I'm appreciating more and more using C# and .NET. The metadata available to the IDE enables some seriously cool features that lower the barriers to frequent refactoring.

              Software Zen: delete this;

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              Anna Jayne Metcalfe
              wrote on last edited by
              #19

              Gary Wheeler wrote:

              Anna? Shy? Pshaw

              Believe it or not it still happens occasionally. Put me in an unfamiliar environment where I don't know anyone and I still clam up a bit too much for my liking.

              Gary Wheeler wrote:

              Seriously, though, that's one of the things I'm appreciating more and more using C# and .NET. The metadata available to the IDE enables some seriously cool features that lower the barriers to frequent refactoring.

              I can imagine. I still prefer C++ though (particularly with the 0x bits added in - the old girl just got a turbocharge!).

              Anna :rose: Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

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              • G Gary Wheeler

                Anna-Jayne Metcalfe wrote:

                particularly when said code was written by someone lacking experience

                That explains why my point of view is biased. We don't have anyone 'lacking experience' in my group. The original comment struck me as a generalization that I don't usually see. If a member or an entire class is static, there's usually a good reason for it.

                Software Zen: delete this;

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                User 4223959
                wrote on last edited by
                #20

                Gary Wheeler wrote:

                If a member or an entire class is static,

                All inner classes are static in C# - no complaints about them? (Java inner classes may instance-based or static). So not point in considering static methods evil. While the hint purpose primary is to point into discrepancy in the design ("did you mean that? Maybe you had something else in mind?"), the static methods would be slightly better optimised in runtime too.

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                • A Anna Jayne Metcalfe

                  He's right though. Although statics have their place, they are so frequently abused (a "lesser goto" seems a reasonable analogy) that instinctively associating their prescence in a codebase with a "smell" (particularly when said code was written by someone lacking experience) is perfectly natural. Beginner beware, as ever.

                  Anna :rose: Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

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                  Nagy Vilmos
                  wrote on last edited by
                  #21

                  Thank-you AJ! I take the view that static should be avoided, but there are times were expedience allows them.


                  Panic, Chaos, Destruction. My work here is done. or "Drink. Get drunk. Fall over." - P O'H

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                  • N Nagy Vilmos

                    Thank-you AJ! I take the view that static should be avoided, but there are times were expedience allows them.


                    Panic, Chaos, Destruction. My work here is done. or "Drink. Get drunk. Fall over." - P O'H

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                    Anna Jayne Metcalfe
                    wrote on last edited by
                    #22

                    Anytime. :)

                    Anna :rose: Tech Blog | Visual Lint "Why would anyone prefer to wield a weapon that takes both hands at once, when they could use a lighter (and obviously superior) weapon that allows you to wield multiple ones at a time, and thus supports multi-paradigm carnage?"

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                    • N Nagy Vilmos

                      I've been looking at some code today written by a former slave. Now instead of using member variables in methods, dufus decided to pass them all around the shop as arguments to STATIC methods so we get crapola like this:

                      class DoofusCode {
                      private int first;
                      private String second;

                      // more stuff [tm]

                      public void Method()
                      {
                      if (IsFirst(first))
                      UpdateSecond(out second);
                      }

                      private static bool IsFirst(int first)
                      {
                      // more stuff [tm]
                      return answer;
                      }

                      private static void IsFirst(out String second)
                      {
                      second = "Second";
                      }
                      }

                      Go Optimisers! Go!


                      Panic, Chaos, Destruction. My work here is done. or "Drink. Get drunk. Fall over." - P O'H

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                      S Senthil Kumar
                      wrote on last edited by
                      #23

                      I think the "Create New Method" refactoring tool provided by VS automatically makes a method static if the code you selected to be in the body of the method did not use any non-static member variables. I have occasionally used this "pattern" if IsFirst contains behavior that is generally useful.

                      Regards Senthil _____________________________ My Home Page |My Blog | My Articles | My Flickr | WinMacro

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