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Rotate rerctangle in Bitmap

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  • P Peter_in_2780

    When you asked this same question[^] yesterday, part of my reply said:

    Look at the actual values you are passing to MoveToEx and LineTo.

    Until you do that, I'm not interested in helping any more, and I don't think too many others will be either.

    Software rusts. Simon Stephenson, ca 1994.

    R Offline
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    raju_shiva
    wrote on last edited by
    #5

    MoveToEx(pCellInfo->hDC,center.x-x1,center.y-y2,NULL); // Here i will find the new axis from the center axis
    // i.e (center.x point - x1,center.y point-y2)
    //so that i get the start point from where i can start to draw rectangle
    LineTo(pCellInfo->hDC,center.x-x1,center.y+y1); //From here i will draw the rectangle

    I hope you got it,what i am trying to do. If i am doing wrong,please let me know, Thanks for your reply Raj

    P 1 Reply Last reply
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    • R raju_shiva

      CPallini wrote:

      . please elaborate)?

      These are left,top,right,bottam values for the rectangle i.e Rectangle(__in HDC hdc, __in int left, __in int top, __in int right, __in int bottom); Thanks Raj

      C Offline
      C Offline
      CPallini
      wrote on last edited by
      #6

      {10,10,10,10} as {left,top,right,bottom} values give an empty rectangle. :)

      If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
      This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
      [My articles]

      R 1 Reply Last reply
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      • C CPallini

        {10,10,10,10} as {left,top,right,bottom} values give an empty rectangle. :)

        If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
        This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
        [My articles]

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        R Offline
        raju_shiva
        wrote on last edited by
        #7

        CPallini wrote:

        {10,10,10,10} as {left,top,right,bottom} values give an empty rectangle

        I am not passing the values directly. As it is a bitmap image,on that i am drawing the rectangle I am multiplying it :

        x1 = (A1 * sf); //i.e (10 * 33.03)
        x2 = (A2 * sf); //i.e (10 * 33.03)
        y1 = (B1 * sf); //i.e (10 * 33.03)
        y2 = (B2 * sf); //i.e (10 * 33.03)

        where sf is sf=(1024/31); //Its a bitmap image Then while drawing the rectangle,i start as (center.x-left)

        MoveToEx(pCellInfo->hDC,center.x-x1,center.y-y2,NULL); //(center.x-left)
        //(center.y-bottom)

        I hope you got it. Thanks Raj

        C 1 Reply Last reply
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        • R raju_shiva

          CPallini wrote:

          {10,10,10,10} as {left,top,right,bottom} values give an empty rectangle

          I am not passing the values directly. As it is a bitmap image,on that i am drawing the rectangle I am multiplying it :

          x1 = (A1 * sf); //i.e (10 * 33.03)
          x2 = (A2 * sf); //i.e (10 * 33.03)
          y1 = (B1 * sf); //i.e (10 * 33.03)
          y2 = (B2 * sf); //i.e (10 * 33.03)

          where sf is sf=(1024/31); //Its a bitmap image Then while drawing the rectangle,i start as (center.x-left)

          MoveToEx(pCellInfo->hDC,center.x-x1,center.y-y2,NULL); //(center.x-left)
          //(center.y-bottom)

          I hope you got it. Thanks Raj

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          C Offline
          CPallini
          wrote on last edited by
          #8

          raju_shiva wrote:

          x1 = (A1 * sf); //i.e (10 * 33.03) x2 = (A2 * sf); //i.e (10 * 33.03) y1 = (B1 * sf); //i.e (10 * 33.03) y2 = (B2 * sf); //i.e (10 * 33.03)

          I see no rectangle here. :)

          If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
          This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
          [My articles]

          R 1 Reply Last reply
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          • C CPallini

            raju_shiva wrote:

            x1 = (A1 * sf); //i.e (10 * 33.03) x2 = (A2 * sf); //i.e (10 * 33.03) y1 = (B1 * sf); //i.e (10 * 33.03) y2 = (B2 * sf); //i.e (10 * 33.03)

            I see no rectangle here. :)

            If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
            This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
            [My articles]

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            raju_shiva
            wrote on last edited by
            #9

            CPallini wrote:

            I see no rectangle here

            After getting all the values Here i am drawing the rectangle

            MoveToEx(pCellInfo->hDC,center.x-x1,center.y-y2,NULL);
            LineTo(pCellInfo->hDC,center.x-x1,center.y+y1);
            LineTo(pCellInfo->hDC,center.x+x2,center.y+y1);
            LineTo(pCellInfo->hDC,center.x+x2,center.y-y2);
            LineTo(pCellInfo->hDC,center.x-x1,center.y-y2);

            Thanks Raj

            C 1 Reply Last reply
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            • R raju_shiva

              CPallini wrote:

              I see no rectangle here

              After getting all the values Here i am drawing the rectangle

              MoveToEx(pCellInfo->hDC,center.x-x1,center.y-y2,NULL);
              LineTo(pCellInfo->hDC,center.x-x1,center.y+y1);
              LineTo(pCellInfo->hDC,center.x+x2,center.y+y1);
              LineTo(pCellInfo->hDC,center.x+x2,center.y-y2);
              LineTo(pCellInfo->hDC,center.x-x1,center.y-y2);

              Thanks Raj

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              CPallini
              wrote on last edited by
              #10

              OK (sorry if I didn't get you). Now, what is the problem with your code (expected behaviour vs observed one)?. :)

              If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
              This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
              [My articles]

              R 1 Reply Last reply
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              • C CPallini

                OK (sorry if I didn't get you). Now, what is the problem with your code (expected behaviour vs observed one)?. :)

                If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                [My articles]

                R Offline
                R Offline
                raju_shiva
                wrote on last edited by
                #11

                Now i want to rotate it for the given degree.How can i do it. I am bit confused please help me Thanks Raj

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                • R raju_shiva

                  Now i want to rotate it for the given degree.How can i do it. I am bit confused please help me Thanks Raj

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                  CPallini
                  wrote on last edited by
                  #12

                  You are defining the rectangle via offsets from center, that is

                  P0={-x1,-y2}, P1{-x1, y1}, P2={x2,y1}, P3={x2,-y2}

                  hence, if you wan't rotate with angle phi around the center, than you should compute:

                  Pr = { x * cos(phi) + y * sin(phi), -x * sin(phi) + y * cos(phi)}

                  i.e.:

                  P0R= { -x1 * cos(phi) -y2*sin(phi), x1 * sin(phi) - y2 * cos(phi)}
                  P1R =...
                  P2R =...
                  P3R =...

                  and then connect the center+PiR points the way you did before. :)

                  If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                  This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                  [My articles]

                  R 1 Reply Last reply
                  0
                  • C CPallini

                    You are defining the rectangle via offsets from center, that is

                    P0={-x1,-y2}, P1{-x1, y1}, P2={x2,y1}, P3={x2,-y2}

                    hence, if you wan't rotate with angle phi around the center, than you should compute:

                    Pr = { x * cos(phi) + y * sin(phi), -x * sin(phi) + y * cos(phi)}

                    i.e.:

                    P0R= { -x1 * cos(phi) -y2*sin(phi), x1 * sin(phi) - y2 * cos(phi)}
                    P1R =...
                    P2R =...
                    P3R =...

                    and then connect the center+PiR points the way you did before. :)

                    If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                    This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                    [My articles]

                    R Offline
                    R Offline
                    raju_shiva
                    wrote on last edited by
                    #13

                    CPallini wrote:

                    P0R= { -x1 * cos(phi) -y2*sin(phi), x1 * sin(phi) - y2 * cos(phi)}

                    I am confused with it??? Now suppose my values are:

                    x1 = 330,x2 = 330,y1=330,y2=330
                    Origin(center.x,cebter.y) = Origin(525,454);

                    I have to do the get the new x1,x2,y1,y2 before calling MoveToEx and LineTo Am i right?? i.e

                    Pr = { x * cos(phi) + y * sin(phi), -x * sin(phi) + y * cos(phi)}

                    for each x1,x2,y1,y2. Then call the function

                    MoveToEx(pCellInfo->hDC,center.x-x1,center.y-y2,NULL); // where x1 = Pr1,x2=Pr2....y2 = Pr4
                    LineTo(pCellInfo->hDC,center.x-x1,center.y+y1);
                    LineTo(pCellInfo->hDC,center.x+x2,center.y+y1);
                    LineTo(pCellInfo->hDC,center.x+x2,center.y-y2);
                    LineTo(pCellInfo->hDC,center.x-x1,center.y-y2);

                    Thanks Raj

                    C 1 Reply Last reply
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                    • R raju_shiva

                      CPallini wrote:

                      P0R= { -x1 * cos(phi) -y2*sin(phi), x1 * sin(phi) - y2 * cos(phi)}

                      I am confused with it??? Now suppose my values are:

                      x1 = 330,x2 = 330,y1=330,y2=330
                      Origin(center.x,cebter.y) = Origin(525,454);

                      I have to do the get the new x1,x2,y1,y2 before calling MoveToEx and LineTo Am i right?? i.e

                      Pr = { x * cos(phi) + y * sin(phi), -x * sin(phi) + y * cos(phi)}

                      for each x1,x2,y1,y2. Then call the function

                      MoveToEx(pCellInfo->hDC,center.x-x1,center.y-y2,NULL); // where x1 = Pr1,x2=Pr2....y2 = Pr4
                      LineTo(pCellInfo->hDC,center.x-x1,center.y+y1);
                      LineTo(pCellInfo->hDC,center.x+x2,center.y+y1);
                      LineTo(pCellInfo->hDC,center.x+x2,center.y-y2);
                      LineTo(pCellInfo->hDC,center.x-x1,center.y-y2);

                      Thanks Raj

                      C Offline
                      C Offline
                      CPallini
                      wrote on last edited by
                      #14

                      Something like this

                      // rotate around center
                      double phi = atan(1.0) * 2/3; // 30 degrees
                      int x[4];
                      int y[4];
                      x[0] = -x1 * cos(phi) - y2 * sin(phi);
                      y[0] = x1 * sin(phi) - y2 * cos(phi);

                      x[1] = -x1 * cos(phi) + y1 * sin(phi);
                      y[1] = x1 * sin(phi) + y1 * cos(phi);

                      x[2] = x2 * cos(phi) + y1 * sin(phi);
                      y[2] = -x2 * sin(phi) + y1 * cos(phi);

                      x[3] = x2 * cos(phi) - y2 * sin(phi);
                      y[3] = -x2 * sin(phi) - y2 * cos(phi);

                      for (int i=0; i<4; i++)
                      {
                      x[i] += center.x;
                      y[i] += center.y;
                      }

                      MoveToEx(pCellInfo->hDC,x[3],y[3],NULL);
                      for (int i=0; i<4; i++)
                      {
                      LineTo(pCellInfo->hDC, x[i],y[i]);
                      }

                      I suppose. :)

                      If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                      This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                      [My articles]

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                      • R raju_shiva

                        MoveToEx(pCellInfo->hDC,center.x-x1,center.y-y2,NULL); // Here i will find the new axis from the center axis
                        // i.e (center.x point - x1,center.y point-y2)
                        //so that i get the start point from where i can start to draw rectangle
                        LineTo(pCellInfo->hDC,center.x-x1,center.y+y1); //From here i will draw the rectangle

                        I hope you got it,what i am trying to do. If i am doing wrong,please let me know, Thanks for your reply Raj

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                        Peter_in_2780
                        wrote on last edited by
                        #15

                        When I said "look at the actual values", I didn't mean the expressions, I meant the actual values. In other words, either add some code to print out the values when you call the function or put a breakpoint on the call and inspect the values in your debugger. Then you should be able to figure out what is wrong and work back to where your problem is.

                        Software rusts. Simon Stephenson, ca 1994.

                        R 1 Reply Last reply
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                        • C CPallini

                          Something like this

                          // rotate around center
                          double phi = atan(1.0) * 2/3; // 30 degrees
                          int x[4];
                          int y[4];
                          x[0] = -x1 * cos(phi) - y2 * sin(phi);
                          y[0] = x1 * sin(phi) - y2 * cos(phi);

                          x[1] = -x1 * cos(phi) + y1 * sin(phi);
                          y[1] = x1 * sin(phi) + y1 * cos(phi);

                          x[2] = x2 * cos(phi) + y1 * sin(phi);
                          y[2] = -x2 * sin(phi) + y1 * cos(phi);

                          x[3] = x2 * cos(phi) - y2 * sin(phi);
                          y[3] = -x2 * sin(phi) - y2 * cos(phi);

                          for (int i=0; i<4; i++)
                          {
                          x[i] += center.x;
                          y[i] += center.y;
                          }

                          MoveToEx(pCellInfo->hDC,x[3],y[3],NULL);
                          for (int i=0; i<4; i++)
                          {
                          LineTo(pCellInfo->hDC, x[i],y[i]);
                          }

                          I suppose. :)

                          If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                          This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                          [My articles]

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                          raju_shiva
                          wrote on last edited by
                          #16

                          Thanks a lot ,its working fine. Thanks Raj

                          C 1 Reply Last reply
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                          • P Peter_in_2780

                            When I said "look at the actual values", I didn't mean the expressions, I meant the actual values. In other words, either add some code to print out the values when you call the function or put a breakpoint on the call and inspect the values in your debugger. Then you should be able to figure out what is wrong and work back to where your problem is.

                            Software rusts. Simon Stephenson, ca 1994.

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                            raju_shiva
                            wrote on last edited by
                            #17

                            Thank u peter for your reply.Its working fine now Raj

                            1 Reply Last reply
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                            • R raju_shiva

                              Thanks a lot ,its working fine. Thanks Raj

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                              CPallini
                              wrote on last edited by
                              #18

                              You are welcome. :)

                              If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                              This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                              [My articles]

                              1 Reply Last reply
                              0
                              • C CPallini

                                Something like this

                                // rotate around center
                                double phi = atan(1.0) * 2/3; // 30 degrees
                                int x[4];
                                int y[4];
                                x[0] = -x1 * cos(phi) - y2 * sin(phi);
                                y[0] = x1 * sin(phi) - y2 * cos(phi);

                                x[1] = -x1 * cos(phi) + y1 * sin(phi);
                                y[1] = x1 * sin(phi) + y1 * cos(phi);

                                x[2] = x2 * cos(phi) + y1 * sin(phi);
                                y[2] = -x2 * sin(phi) + y1 * cos(phi);

                                x[3] = x2 * cos(phi) - y2 * sin(phi);
                                y[3] = -x2 * sin(phi) - y2 * cos(phi);

                                for (int i=0; i<4; i++)
                                {
                                x[i] += center.x;
                                y[i] += center.y;
                                }

                                MoveToEx(pCellInfo->hDC,x[3],y[3],NULL);
                                for (int i=0; i<4; i++)
                                {
                                LineTo(pCellInfo->hDC, x[i],y[i]);
                                }

                                I suppose. :)

                                If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                                This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                                [My articles]

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                                Rick York
                                wrote on last edited by
                                #19

                                The code looks correct but I find it to be slightly offensive to me sensibilities. :) I'm just kidding. I usually make a function or method when I see a sequence of code repeated more than twice. Something like this is generic enough that I definitely would. Of course, it's not your job to put this is into a function. That is an exercise for the reader. ;)

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                                • R Rick York

                                  The code looks correct but I find it to be slightly offensive to me sensibilities. :) I'm just kidding. I usually make a function or method when I see a sequence of code repeated more than twice. Something like this is generic enough that I definitely would. Of course, it's not your job to put this is into a function. That is an exercise for the reader. ;)

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                                  CPallini
                                  wrote on last edited by
                                  #20

                                  Rick York wrote:

                                  he code looks correct but I find it to be slightly offensive to me sensibilities. Smile I'm just kidding. I usually make a function or method when I see a sequence of code repeated more than twice. Something like this is generic enough that I definitely would.

                                  Nah, that's childish. You've to set up a linear algebra library, with vectors and rotation matrices, properly overloading the multiplication operator. Of course that's an exercise for you. ;P :laugh: On my defence, I wouldn't write such code repetitions in my own software (well, maybe I do in quick and dirty junk programs), the goal there was being as explicit as possible (the OP had doubts on the steps to take) :)

                                  If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                                  This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                                  [My articles]

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