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  4. Rotate rerctangle in Bitmap

Rotate rerctangle in Bitmap

Scheduled Pinned Locked Moved C / C++ / MFC
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  • R raju_shiva

    CPallini wrote:

    I see no rectangle here

    After getting all the values Here i am drawing the rectangle

    MoveToEx(pCellInfo->hDC,center.x-x1,center.y-y2,NULL);
    LineTo(pCellInfo->hDC,center.x-x1,center.y+y1);
    LineTo(pCellInfo->hDC,center.x+x2,center.y+y1);
    LineTo(pCellInfo->hDC,center.x+x2,center.y-y2);
    LineTo(pCellInfo->hDC,center.x-x1,center.y-y2);

    Thanks Raj

    C Offline
    C Offline
    CPallini
    wrote on last edited by
    #10

    OK (sorry if I didn't get you). Now, what is the problem with your code (expected behaviour vs observed one)?. :)

    If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
    This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
    [My articles]

    R 1 Reply Last reply
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    • C CPallini

      OK (sorry if I didn't get you). Now, what is the problem with your code (expected behaviour vs observed one)?. :)

      If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
      This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
      [My articles]

      R Offline
      R Offline
      raju_shiva
      wrote on last edited by
      #11

      Now i want to rotate it for the given degree.How can i do it. I am bit confused please help me Thanks Raj

      C 1 Reply Last reply
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      • R raju_shiva

        Now i want to rotate it for the given degree.How can i do it. I am bit confused please help me Thanks Raj

        C Offline
        C Offline
        CPallini
        wrote on last edited by
        #12

        You are defining the rectangle via offsets from center, that is

        P0={-x1,-y2}, P1{-x1, y1}, P2={x2,y1}, P3={x2,-y2}

        hence, if you wan't rotate with angle phi around the center, than you should compute:

        Pr = { x * cos(phi) + y * sin(phi), -x * sin(phi) + y * cos(phi)}

        i.e.:

        P0R= { -x1 * cos(phi) -y2*sin(phi), x1 * sin(phi) - y2 * cos(phi)}
        P1R =...
        P2R =...
        P3R =...

        and then connect the center+PiR points the way you did before. :)

        If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
        This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
        [My articles]

        R 1 Reply Last reply
        0
        • C CPallini

          You are defining the rectangle via offsets from center, that is

          P0={-x1,-y2}, P1{-x1, y1}, P2={x2,y1}, P3={x2,-y2}

          hence, if you wan't rotate with angle phi around the center, than you should compute:

          Pr = { x * cos(phi) + y * sin(phi), -x * sin(phi) + y * cos(phi)}

          i.e.:

          P0R= { -x1 * cos(phi) -y2*sin(phi), x1 * sin(phi) - y2 * cos(phi)}
          P1R =...
          P2R =...
          P3R =...

          and then connect the center+PiR points the way you did before. :)

          If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
          This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
          [My articles]

          R Offline
          R Offline
          raju_shiva
          wrote on last edited by
          #13

          CPallini wrote:

          P0R= { -x1 * cos(phi) -y2*sin(phi), x1 * sin(phi) - y2 * cos(phi)}

          I am confused with it??? Now suppose my values are:

          x1 = 330,x2 = 330,y1=330,y2=330
          Origin(center.x,cebter.y) = Origin(525,454);

          I have to do the get the new x1,x2,y1,y2 before calling MoveToEx and LineTo Am i right?? i.e

          Pr = { x * cos(phi) + y * sin(phi), -x * sin(phi) + y * cos(phi)}

          for each x1,x2,y1,y2. Then call the function

          MoveToEx(pCellInfo->hDC,center.x-x1,center.y-y2,NULL); // where x1 = Pr1,x2=Pr2....y2 = Pr4
          LineTo(pCellInfo->hDC,center.x-x1,center.y+y1);
          LineTo(pCellInfo->hDC,center.x+x2,center.y+y1);
          LineTo(pCellInfo->hDC,center.x+x2,center.y-y2);
          LineTo(pCellInfo->hDC,center.x-x1,center.y-y2);

          Thanks Raj

          C 1 Reply Last reply
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          • R raju_shiva

            CPallini wrote:

            P0R= { -x1 * cos(phi) -y2*sin(phi), x1 * sin(phi) - y2 * cos(phi)}

            I am confused with it??? Now suppose my values are:

            x1 = 330,x2 = 330,y1=330,y2=330
            Origin(center.x,cebter.y) = Origin(525,454);

            I have to do the get the new x1,x2,y1,y2 before calling MoveToEx and LineTo Am i right?? i.e

            Pr = { x * cos(phi) + y * sin(phi), -x * sin(phi) + y * cos(phi)}

            for each x1,x2,y1,y2. Then call the function

            MoveToEx(pCellInfo->hDC,center.x-x1,center.y-y2,NULL); // where x1 = Pr1,x2=Pr2....y2 = Pr4
            LineTo(pCellInfo->hDC,center.x-x1,center.y+y1);
            LineTo(pCellInfo->hDC,center.x+x2,center.y+y1);
            LineTo(pCellInfo->hDC,center.x+x2,center.y-y2);
            LineTo(pCellInfo->hDC,center.x-x1,center.y-y2);

            Thanks Raj

            C Offline
            C Offline
            CPallini
            wrote on last edited by
            #14

            Something like this

            // rotate around center
            double phi = atan(1.0) * 2/3; // 30 degrees
            int x[4];
            int y[4];
            x[0] = -x1 * cos(phi) - y2 * sin(phi);
            y[0] = x1 * sin(phi) - y2 * cos(phi);

            x[1] = -x1 * cos(phi) + y1 * sin(phi);
            y[1] = x1 * sin(phi) + y1 * cos(phi);

            x[2] = x2 * cos(phi) + y1 * sin(phi);
            y[2] = -x2 * sin(phi) + y1 * cos(phi);

            x[3] = x2 * cos(phi) - y2 * sin(phi);
            y[3] = -x2 * sin(phi) - y2 * cos(phi);

            for (int i=0; i<4; i++)
            {
            x[i] += center.x;
            y[i] += center.y;
            }

            MoveToEx(pCellInfo->hDC,x[3],y[3],NULL);
            for (int i=0; i<4; i++)
            {
            LineTo(pCellInfo->hDC, x[i],y[i]);
            }

            I suppose. :)

            If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
            This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
            [My articles]

            R R 2 Replies Last reply
            0
            • R raju_shiva

              MoveToEx(pCellInfo->hDC,center.x-x1,center.y-y2,NULL); // Here i will find the new axis from the center axis
              // i.e (center.x point - x1,center.y point-y2)
              //so that i get the start point from where i can start to draw rectangle
              LineTo(pCellInfo->hDC,center.x-x1,center.y+y1); //From here i will draw the rectangle

              I hope you got it,what i am trying to do. If i am doing wrong,please let me know, Thanks for your reply Raj

              P Offline
              P Offline
              Peter_in_2780
              wrote on last edited by
              #15

              When I said "look at the actual values", I didn't mean the expressions, I meant the actual values. In other words, either add some code to print out the values when you call the function or put a breakpoint on the call and inspect the values in your debugger. Then you should be able to figure out what is wrong and work back to where your problem is.

              Software rusts. Simon Stephenson, ca 1994.

              R 1 Reply Last reply
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              • C CPallini

                Something like this

                // rotate around center
                double phi = atan(1.0) * 2/3; // 30 degrees
                int x[4];
                int y[4];
                x[0] = -x1 * cos(phi) - y2 * sin(phi);
                y[0] = x1 * sin(phi) - y2 * cos(phi);

                x[1] = -x1 * cos(phi) + y1 * sin(phi);
                y[1] = x1 * sin(phi) + y1 * cos(phi);

                x[2] = x2 * cos(phi) + y1 * sin(phi);
                y[2] = -x2 * sin(phi) + y1 * cos(phi);

                x[3] = x2 * cos(phi) - y2 * sin(phi);
                y[3] = -x2 * sin(phi) - y2 * cos(phi);

                for (int i=0; i<4; i++)
                {
                x[i] += center.x;
                y[i] += center.y;
                }

                MoveToEx(pCellInfo->hDC,x[3],y[3],NULL);
                for (int i=0; i<4; i++)
                {
                LineTo(pCellInfo->hDC, x[i],y[i]);
                }

                I suppose. :)

                If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                [My articles]

                R Offline
                R Offline
                raju_shiva
                wrote on last edited by
                #16

                Thanks a lot ,its working fine. Thanks Raj

                C 1 Reply Last reply
                0
                • P Peter_in_2780

                  When I said "look at the actual values", I didn't mean the expressions, I meant the actual values. In other words, either add some code to print out the values when you call the function or put a breakpoint on the call and inspect the values in your debugger. Then you should be able to figure out what is wrong and work back to where your problem is.

                  Software rusts. Simon Stephenson, ca 1994.

                  R Offline
                  R Offline
                  raju_shiva
                  wrote on last edited by
                  #17

                  Thank u peter for your reply.Its working fine now Raj

                  1 Reply Last reply
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                  • R raju_shiva

                    Thanks a lot ,its working fine. Thanks Raj

                    C Offline
                    C Offline
                    CPallini
                    wrote on last edited by
                    #18

                    You are welcome. :)

                    If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                    This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                    [My articles]

                    1 Reply Last reply
                    0
                    • C CPallini

                      Something like this

                      // rotate around center
                      double phi = atan(1.0) * 2/3; // 30 degrees
                      int x[4];
                      int y[4];
                      x[0] = -x1 * cos(phi) - y2 * sin(phi);
                      y[0] = x1 * sin(phi) - y2 * cos(phi);

                      x[1] = -x1 * cos(phi) + y1 * sin(phi);
                      y[1] = x1 * sin(phi) + y1 * cos(phi);

                      x[2] = x2 * cos(phi) + y1 * sin(phi);
                      y[2] = -x2 * sin(phi) + y1 * cos(phi);

                      x[3] = x2 * cos(phi) - y2 * sin(phi);
                      y[3] = -x2 * sin(phi) - y2 * cos(phi);

                      for (int i=0; i<4; i++)
                      {
                      x[i] += center.x;
                      y[i] += center.y;
                      }

                      MoveToEx(pCellInfo->hDC,x[3],y[3],NULL);
                      for (int i=0; i<4; i++)
                      {
                      LineTo(pCellInfo->hDC, x[i],y[i]);
                      }

                      I suppose. :)

                      If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                      This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                      [My articles]

                      R Offline
                      R Offline
                      Rick York
                      wrote on last edited by
                      #19

                      The code looks correct but I find it to be slightly offensive to me sensibilities. :) I'm just kidding. I usually make a function or method when I see a sequence of code repeated more than twice. Something like this is generic enough that I definitely would. Of course, it's not your job to put this is into a function. That is an exercise for the reader. ;)

                      C 1 Reply Last reply
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                      • R Rick York

                        The code looks correct but I find it to be slightly offensive to me sensibilities. :) I'm just kidding. I usually make a function or method when I see a sequence of code repeated more than twice. Something like this is generic enough that I definitely would. Of course, it's not your job to put this is into a function. That is an exercise for the reader. ;)

                        C Offline
                        C Offline
                        CPallini
                        wrote on last edited by
                        #20

                        Rick York wrote:

                        he code looks correct but I find it to be slightly offensive to me sensibilities. Smile I'm just kidding. I usually make a function or method when I see a sequence of code repeated more than twice. Something like this is generic enough that I definitely would.

                        Nah, that's childish. You've to set up a linear algebra library, with vectors and rotation matrices, properly overloading the multiplication operator. Of course that's an exercise for you. ;P :laugh: On my defence, I wouldn't write such code repetitions in my own software (well, maybe I do in quick and dirty junk programs), the goal there was being as explicit as possible (the OP had doubts on the steps to take) :)

                        If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                        This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                        [My articles]

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