Any advice for starting a small indy game development?
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CDP1802 wrote:
Use XNA
Exactly what were using :cool:
In that case... ... the best advice is really don't do it :) I have been working on a 'small' game for a while, including a XNA graphics engine. The problem is that you are never finished. There are still more ideas, no matter what you do. Our monster now has 42 projects in the solution folder and is still growing. Our website is not finished and the screenshots in the showcase are a bit dated, but you can have a look here: http://www.forcesofchaos.de/[^]
A while ago he asked me what he should have printed on my business cards. I said 'Wizard'. I read books which nobody else understand. Then I do something which nobody understands. After that the computer does something which nobody understands. When asked, I say things about the results which nobody understand. But everybody expects miracles from me on a regular basis. Looks to me like the classical definition of a wizard.
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I think it depends on what you knead. If he's trying to make some bread from this experience, but all he's going to end up with is a bread of flours. Of course, I'm just trying get a rise out of him. If he gets tired of this discourse, he'll just pop down to the local pub, get toasted, and hang out with his not-quite-upper-crust friends.
.45 ACP - because shooting twice is just silly
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"Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass..." - Dale Earnhardt, 1997
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"The staggering layers of obscenity in your statement make it a work of art on so many levels." - J. Jystad, 2001 -
Dan Neely wrote:
AFAIK GIT is entirely a CLI application because it was written by linux kernel hackers for linux kernel hackers. Mercurial is also a distributed source control app but has gui tools for sane people to use.
Like Subversion then... http://en.wikipedia.org/wiki/Git_(software)[^] "The TortoiseGit, Git-Cheetah and Git Extensions are Windows Explorer extension clients, as well as a standalone GUI and a Visual Studio 2008 Plug-in. The Git Source Control Provider is another open source Visual Studio plug-in that displays project file status of Git in the solution explorer." So there are GUI addons as well as a VS plug-in (just like SVN). Still haven't tried it though... Who needs this GUI cr@p anyway? It's just a fad - lets get back to DOS! :laugh:
Real men don't use instructions. They are only the manufacturers opinion on how to put the thing together.
DOS would be nice an familiar, but I doubt you can access Git in a 'DOS' window. My MsysGit installation uses a bash shell and vim as the editor. :~
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Thanks I will look into that ! :-D
The source control system I was referring to is Mercurial. I've been told to steer clear of GIT. I've used subversion and it dumps alot of crap into the filesystem alongside your code. I also found the tortoise explorer plugin to be slow and a bit flakey.
Pete
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venomation wrote:
Does anyone have any advice/ideas that can help the development process (were working mostly online)?
Yeah. Don't ask programming questions in the lounge. ;) :laugh:
L u n a t i c F r i n g e
Don't ask "don't ask programming questions in the lounge" in the lounge when nobody's asking programming questions in the lounge... :-\
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In that case... ... the best advice is really don't do it :) I have been working on a 'small' game for a while, including a XNA graphics engine. The problem is that you are never finished. There are still more ideas, no matter what you do. Our monster now has 42 projects in the solution folder and is still growing. Our website is not finished and the screenshots in the showcase are a bit dated, but you can have a look here: http://www.forcesofchaos.de/[^]
A while ago he asked me what he should have printed on my business cards. I said 'Wizard'. I read books which nobody else understand. Then I do something which nobody understands. After that the computer does something which nobody understands. When asked, I say things about the results which nobody understand. But everybody expects miracles from me on a regular basis. Looks to me like the classical definition of a wizard.
CDP1802 wrote:
Our website
It appears the difference is that when we finalize the requirements (functional) we will try and stick to it :-D Your game seems to be very big in the "maintenance" side as its online while the game we will make will probably be client side offline... Thanks again!
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Well for a start, I think you mean indie. Unless you actually mean Dr Jones in which case Lucasarts might want to talk nasty to you. Keep it simple, get your core gameplay things done first then add your nuts and bolts on later, 8-12 months is going to be either a breeze or brutal depending on how you structure it all. Break it into seperate areas so your friends are working on parts that do not necessarily impact each other. Spend a day a week testing each others work. Get a working prototype ready at the 9 months mark. It should cover your intro screen, at least 3 levels and the goal or target as well as any scoring system you might want. If that's working, great, start putting the flashy things on, if not, something is seriously falling behind.
Very handy comment here! Also "
JHizzle wrote:
I think you mean indie.
" is dam right :-D ... I think I may had not mentioned that point yet and its pressing people buzzers a bit... To clarify : Its an Indy game! ... And I think it can be done considering there are some pretty decent flash games that if ported to XNA could be rather decent (and flash is relatively easy)... :-D
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CDP1802 wrote:
Our website
It appears the difference is that when we finalize the requirements (functional) we will try and stick to it :-D Your game seems to be very big in the "maintenance" side as its online while the game we will make will probably be client side offline... Thanks again!
Yes indeed, at first we wanted to go for a browser game, but weppages simply were too dull. So we took it out of the browser and now we do not have to fear that the game will wind up looking like Excel. This will always be more of a multiplayer economic simulation and less of an action game. The 3D engine will be used to show animated sequences and visualize the player's buildings and ships.
A while ago he asked me what he should have printed on my business cards. I said 'Wizard'. I read books which nobody else understand. Then I do something which nobody understands. After that the computer does something which nobody understands. When asked, I say things about the results which nobody understand. But everybody expects miracles from me on a regular basis. Looks to me like the classical definition of a wizard.
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Yes indeed, at first we wanted to go for a browser game, but weppages simply were too dull. So we took it out of the browser and now we do not have to fear that the game will wind up looking like Excel. This will always be more of a multiplayer economic simulation and less of an action game. The 3D engine will be used to show animated sequences and visualize the player's buildings and ships.
A while ago he asked me what he should have printed on my business cards. I said 'Wizard'. I read books which nobody else understand. Then I do something which nobody understands. After that the computer does something which nobody understands. When asked, I say things about the results which nobody understand. But everybody expects miracles from me on a regular basis. Looks to me like the classical definition of a wizard.
Either way it looks like a fun project , keep it up :-D
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Don't ask "don't ask programming questions in the lounge" in the lounge when nobody's asking programming questions in the lounge... :-\