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Never found a programming language I couldn't love

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  • X xperroni

    Some say that "when the lady can't dance, she complains the band can't play". Generally that's my feeling towards complaints that such-and-such language is "bad", or that it produces "bad" code. I do agree that some languages lend themselves more than others to certain good (or bad) practices, and that some languages are better/worse suited than others for some problems. However, in my experience the most crippling problems are the result of poor programming style: the respective programmer community either doesn't know, or seems to forget how to write clear code once they join in. As way of example, this is my list of good practices for several widely-belittled languages. It's mostly about how you can use each language's specific features to uphold the principles of structured / OO programming: Visual Basic

    • Always use Option Explicit for enforcing variable declaration;
    • Shun Variant variables – always use definite types;
    • Horribly misnamed as they are, embrace "Classes" as the way to go for behavior encapsulation;
    • Use the Object type sparingly, but learn to recognize where it can be leveraged for generalizing algorithms;
    • Well employed, the On Error machinery can make do as an effective Exception system;
    • Prefer Collections over Arrays, and learn to explore their associative features.

    C

    • Just because the language doesn't enforce a type-oriented form of programming doesn't mean you shouldn't. Always think about problems in terms of data types and accompanying operation (function) sets;
    • Structure your code as a collection of header / source pairs, where the header defines (ideally) one data type and its API, and the source contains the implementations;
    • Create more complex types by composing simpler ones, and likewise implement their API's in terms of the lower types' interfaces;
    • When designing a type's API, remember to provide functions for dynamic instantiation, initialization of stack-defined instances, and deletion. Consider providing macros for access to struct fields, instead of conceding to direct dereference;
    • Preserve the global namespace by defining symbols as static whenever they don't have to be seen outside their compilation units;
    • Use function pointers for generalizing complex algorithms;
    • Though dreadful when used carelessly, macros have great potential for simplifying progr
    J Offline
    J Offline
    Joe Woodbury
    wrote on last edited by
    #11

    Yes, but not for the reasons you think. A programming language stinks if: 1) You can't readily hire a replacement programmer 2) It doesn't have a quality debugger As for the rest, I pretty much disagree with most of your points, but won't bother arguing here except to say that anyone who says "forget structs" and "avoid using pointers" has no credibility whatsoever in my book.

    X P 2 Replies Last reply
    0
    • X xperroni

      Some say that "when the lady can't dance, she complains the band can't play". Generally that's my feeling towards complaints that such-and-such language is "bad", or that it produces "bad" code. I do agree that some languages lend themselves more than others to certain good (or bad) practices, and that some languages are better/worse suited than others for some problems. However, in my experience the most crippling problems are the result of poor programming style: the respective programmer community either doesn't know, or seems to forget how to write clear code once they join in. As way of example, this is my list of good practices for several widely-belittled languages. It's mostly about how you can use each language's specific features to uphold the principles of structured / OO programming: Visual Basic

      • Always use Option Explicit for enforcing variable declaration;
      • Shun Variant variables – always use definite types;
      • Horribly misnamed as they are, embrace "Classes" as the way to go for behavior encapsulation;
      • Use the Object type sparingly, but learn to recognize where it can be leveraged for generalizing algorithms;
      • Well employed, the On Error machinery can make do as an effective Exception system;
      • Prefer Collections over Arrays, and learn to explore their associative features.

      C

      • Just because the language doesn't enforce a type-oriented form of programming doesn't mean you shouldn't. Always think about problems in terms of data types and accompanying operation (function) sets;
      • Structure your code as a collection of header / source pairs, where the header defines (ideally) one data type and its API, and the source contains the implementations;
      • Create more complex types by composing simpler ones, and likewise implement their API's in terms of the lower types' interfaces;
      • When designing a type's API, remember to provide functions for dynamic instantiation, initialization of stack-defined instances, and deletion. Consider providing macros for access to struct fields, instead of conceding to direct dereference;
      • Preserve the global namespace by defining symbols as static whenever they don't have to be seen outside their compilation units;
      • Use function pointers for generalizing complex algorithms;
      • Though dreadful when used carelessly, macros have great potential for simplifying progr
      I Offline
      I Offline
      Ian Shlasko
      wrote on last edited by
      #12

      xperroni wrote:

      What about you? Do you think there are inherently "bad" languages, or is it essentially a matter of poor practice?

      There aren't "bad" languages so much as "toy" languages. As I see it, there are three types of languages... 1) Languages that can be used to write real software. 2) Languages that can kind of write software, if you don't have the time/knowledge/infrastructure to go with #1. Just don't try to do anything complicated, or you'll be ripping your hair out in record time. 3) Languages that should stay in academia and never, ever emerge. Useful to learn principles, perhaps, but just don't belong in the real world.

      Proud to have finally moved to the A-Ark. Which one are you in?
      Author of the Guardians Saga (Sci-Fi/Fantasy novels)

      1 Reply Last reply
      0
      • X xperroni

        Some say that "when the lady can't dance, she complains the band can't play". Generally that's my feeling towards complaints that such-and-such language is "bad", or that it produces "bad" code. I do agree that some languages lend themselves more than others to certain good (or bad) practices, and that some languages are better/worse suited than others for some problems. However, in my experience the most crippling problems are the result of poor programming style: the respective programmer community either doesn't know, or seems to forget how to write clear code once they join in. As way of example, this is my list of good practices for several widely-belittled languages. It's mostly about how you can use each language's specific features to uphold the principles of structured / OO programming: Visual Basic

        • Always use Option Explicit for enforcing variable declaration;
        • Shun Variant variables – always use definite types;
        • Horribly misnamed as they are, embrace "Classes" as the way to go for behavior encapsulation;
        • Use the Object type sparingly, but learn to recognize where it can be leveraged for generalizing algorithms;
        • Well employed, the On Error machinery can make do as an effective Exception system;
        • Prefer Collections over Arrays, and learn to explore their associative features.

        C

        • Just because the language doesn't enforce a type-oriented form of programming doesn't mean you shouldn't. Always think about problems in terms of data types and accompanying operation (function) sets;
        • Structure your code as a collection of header / source pairs, where the header defines (ideally) one data type and its API, and the source contains the implementations;
        • Create more complex types by composing simpler ones, and likewise implement their API's in terms of the lower types' interfaces;
        • When designing a type's API, remember to provide functions for dynamic instantiation, initialization of stack-defined instances, and deletion. Consider providing macros for access to struct fields, instead of conceding to direct dereference;
        • Preserve the global namespace by defining symbols as static whenever they don't have to be seen outside their compilation units;
        • Use function pointers for generalizing complex algorithms;
        • Though dreadful when used carelessly, macros have great potential for simplifying progr
        R Offline
        R Offline
        Rama Krishna Vavilala
        wrote on last edited by
        #13

        5!

        xperroni wrote:

        Do you think there are inherently "bad" languages, or is it essentially a matter of poor practice?

        It is inherently poor practice. As someone "wiseman" has said, do not program in the language, program into the language. You clearly demonstrate that. Now 5 points for those who can name who is the "wiseman", I am quoting.

        1 Reply Last reply
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        • X xperroni

          Some say that "when the lady can't dance, she complains the band can't play". Generally that's my feeling towards complaints that such-and-such language is "bad", or that it produces "bad" code. I do agree that some languages lend themselves more than others to certain good (or bad) practices, and that some languages are better/worse suited than others for some problems. However, in my experience the most crippling problems are the result of poor programming style: the respective programmer community either doesn't know, or seems to forget how to write clear code once they join in. As way of example, this is my list of good practices for several widely-belittled languages. It's mostly about how you can use each language's specific features to uphold the principles of structured / OO programming: Visual Basic

          • Always use Option Explicit for enforcing variable declaration;
          • Shun Variant variables – always use definite types;
          • Horribly misnamed as they are, embrace "Classes" as the way to go for behavior encapsulation;
          • Use the Object type sparingly, but learn to recognize where it can be leveraged for generalizing algorithms;
          • Well employed, the On Error machinery can make do as an effective Exception system;
          • Prefer Collections over Arrays, and learn to explore their associative features.

          C

          • Just because the language doesn't enforce a type-oriented form of programming doesn't mean you shouldn't. Always think about problems in terms of data types and accompanying operation (function) sets;
          • Structure your code as a collection of header / source pairs, where the header defines (ideally) one data type and its API, and the source contains the implementations;
          • Create more complex types by composing simpler ones, and likewise implement their API's in terms of the lower types' interfaces;
          • When designing a type's API, remember to provide functions for dynamic instantiation, initialization of stack-defined instances, and deletion. Consider providing macros for access to struct fields, instead of conceding to direct dereference;
          • Preserve the global namespace by defining symbols as static whenever they don't have to be seen outside their compilation units;
          • Use function pointers for generalizing complex algorithms;
          • Though dreadful when used carelessly, macros have great potential for simplifying progr
          C Offline
          C Offline
          code frog 0
          wrote on last edited by
          #14

          Object as Variant Object = Agree.Strongly() On Error Resume Next GoTo DLLHELL()


          Oh take me out to the climber's crag, take me to the sun. Buy me some white gold and cams for my rack; I don't care if I ever get back. Rope, rope up with a partner. Let them lead the climb. They can way-lay the high belay and you can just take your time. Oh take me out to the climber's crag, take me into the sun. A rope on back, a climbers rack, good friends and strangers come on! Climb On!

          1 Reply Last reply
          0
          • X xperroni

            Some say that "when the lady can't dance, she complains the band can't play". Generally that's my feeling towards complaints that such-and-such language is "bad", or that it produces "bad" code. I do agree that some languages lend themselves more than others to certain good (or bad) practices, and that some languages are better/worse suited than others for some problems. However, in my experience the most crippling problems are the result of poor programming style: the respective programmer community either doesn't know, or seems to forget how to write clear code once they join in. As way of example, this is my list of good practices for several widely-belittled languages. It's mostly about how you can use each language's specific features to uphold the principles of structured / OO programming: Visual Basic

            • Always use Option Explicit for enforcing variable declaration;
            • Shun Variant variables – always use definite types;
            • Horribly misnamed as they are, embrace "Classes" as the way to go for behavior encapsulation;
            • Use the Object type sparingly, but learn to recognize where it can be leveraged for generalizing algorithms;
            • Well employed, the On Error machinery can make do as an effective Exception system;
            • Prefer Collections over Arrays, and learn to explore their associative features.

            C

            • Just because the language doesn't enforce a type-oriented form of programming doesn't mean you shouldn't. Always think about problems in terms of data types and accompanying operation (function) sets;
            • Structure your code as a collection of header / source pairs, where the header defines (ideally) one data type and its API, and the source contains the implementations;
            • Create more complex types by composing simpler ones, and likewise implement their API's in terms of the lower types' interfaces;
            • When designing a type's API, remember to provide functions for dynamic instantiation, initialization of stack-defined instances, and deletion. Consider providing macros for access to struct fields, instead of conceding to direct dereference;
            • Preserve the global namespace by defining symbols as static whenever they don't have to be seen outside their compilation units;
            • Use function pointers for generalizing complex algorithms;
            • Though dreadful when used carelessly, macros have great potential for simplifying progr
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            L Offline
            Lost User
            wrote on last edited by
            #15

            SmallTalk. There are probably others that I have not had the misfortune to work with.

            Just say 'NO' to evaluated arguments for diadic functions! Ash

            1 Reply Last reply
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            • J Joe Woodbury

              Yes, but not for the reasons you think. A programming language stinks if: 1) You can't readily hire a replacement programmer 2) It doesn't have a quality debugger As for the rest, I pretty much disagree with most of your points, but won't bother arguing here except to say that anyone who says "forget structs" and "avoid using pointers" has no credibility whatsoever in my book.

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              X Offline
              xperroni
              wrote on last edited by
              #16

              Joe Woodbury wrote:

              As for the rest, I pretty much disagree with most of your points, but won't bother arguing here except to say that anyone who says "forget structs" and "avoid using pointers" has no credibility whatsoever in my book.

              It's only fair. In my book, if you don't know enough about C++ to (mostly) go without pointers, then you don't know enough about C++.

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              • X xperroni

                Joe Woodbury wrote:

                As for the rest, I pretty much disagree with most of your points, but won't bother arguing here except to say that anyone who says "forget structs" and "avoid using pointers" has no credibility whatsoever in my book.

                It's only fair. In my book, if you don't know enough about C++ to (mostly) go without pointers, then you don't know enough about C++.

                J Offline
                J Offline
                Joe Woodbury
                wrote on last edited by
                #17

                Why would you forgo pointers? They are very powerful and if you think references are safe, you are delusional (a poster here hates references so much, he advocates never using them!) Moreover, they are there and pretending they're not is pure foolishness. They key isn't to avoid using pointers, but to understand them (point being that it is my experience that most programmers who rant against pointers don't understand them.)

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                • D Dalek Dave

                  You are way too young then. Try COBOL, structured? they never heard of the word. MSX BASIC, you just hated it, that was all there was. Pascal, Let's just say that if you knew ALGOL, you stuck with ALGOL.

                  ------------------------------------ I will never again mention that I was the poster of the One Millionth Lounge Post, nor that it was complete drivel. Dalek Dave CCC League Table Link CCC Link[^]

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                  S Offline
                  Single Step Debugger
                  wrote on last edited by
                  #18

                  Dalek Dave wrote:

                  Pascal

                  What about it? Pascal and Object Pascal (Delphi) are a nice languages from the C\C++\Java\C# family.

                  The narrow specialist in the broad sense of the word is a complete idiot in the narrow sense of the word. Advertise here – minimum three posts per day are guaranteed.

                  D 1 Reply Last reply
                  0
                  • J Joe Woodbury

                    Why would you forgo pointers? They are very powerful and if you think references are safe, you are delusional (a poster here hates references so much, he advocates never using them!) Moreover, they are there and pretending they're not is pure foolishness. They key isn't to avoid using pointers, but to understand them (point being that it is my experience that most programmers who rant against pointers don't understand them.)

                    X Offline
                    X Offline
                    xperroni
                    wrote on last edited by
                    #19

                    Joe Woodbury wrote:

                    Why would you forgo pointers? They are very powerful and if you think references are safe, you are delusional (a poster here hates references so much, he advocates never using them!)

                    Not unlike goto, pointers are powerful and very useful, but almost just as dangerous. References are not 100% safe, granted. But in my experience, the pointer / reference cockup ratio has been somewhere around 1000 / 1. It takes a lot more effort to defeat reference consistency than to come up with pointer errors - that is, provided you take the time to rethink you programming paradigms (e.g. forget return values, think output arguments).

                    Joe Woodbury wrote:

                    Moreover, they are there and pretending they're not is pure foolishness.

                    I'll assume you wrote that without realizing most modern languages (e.g. Java, C#, Python) do precisely that when they largely automate memory management.

                    Joe Woodbury wrote:

                    They key isn't to avoid using pointers, but to understand them (point being that it is my experience that most programmers who rant against pointers don't understand them.)

                    I never advocated doing away with pointers entirely, but merely not using them where they're not needed – which in C++ is an awful lot of places.

                    J P 2 Replies Last reply
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                    • X xperroni

                      Joe Woodbury wrote:

                      Why would you forgo pointers? They are very powerful and if you think references are safe, you are delusional (a poster here hates references so much, he advocates never using them!)

                      Not unlike goto, pointers are powerful and very useful, but almost just as dangerous. References are not 100% safe, granted. But in my experience, the pointer / reference cockup ratio has been somewhere around 1000 / 1. It takes a lot more effort to defeat reference consistency than to come up with pointer errors - that is, provided you take the time to rethink you programming paradigms (e.g. forget return values, think output arguments).

                      Joe Woodbury wrote:

                      Moreover, they are there and pretending they're not is pure foolishness.

                      I'll assume you wrote that without realizing most modern languages (e.g. Java, C#, Python) do precisely that when they largely automate memory management.

                      Joe Woodbury wrote:

                      They key isn't to avoid using pointers, but to understand them (point being that it is my experience that most programmers who rant against pointers don't understand them.)

                      I never advocated doing away with pointers entirely, but merely not using them where they're not needed – which in C++ is an awful lot of places.

                      J Offline
                      J Offline
                      Joe Woodbury
                      wrote on last edited by
                      #20

                      xperroni wrote:

                      I'll assume you wrote that without realizing most modern languages (e.g. Java, C#, Python) do precisely that when they largely automate memory management.

                      Wow, be a little more clueless and condescending. C++ isn't one of those languages, so why pretend it should be. If you want automatic memory management and all that goes with it, use a language that gives that to you. Don't try to force C++ to be something it isn't. You way overestimate the safety of references and apparently ignore their many other downsides. The resistance to pointers creates seriously awful code. If you want the features of C#, use C#. However, needless bloating up code because you might shoot yourself in the foot in C++ is absurd and ignores the fact that C++ is relentless in not only handing you the gun, but loading and cocking it as well. :)

                      X 1 Reply Last reply
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                      • J Joe Woodbury

                        xperroni wrote:

                        I'll assume you wrote that without realizing most modern languages (e.g. Java, C#, Python) do precisely that when they largely automate memory management.

                        Wow, be a little more clueless and condescending. C++ isn't one of those languages, so why pretend it should be. If you want automatic memory management and all that goes with it, use a language that gives that to you. Don't try to force C++ to be something it isn't. You way overestimate the safety of references and apparently ignore their many other downsides. The resistance to pointers creates seriously awful code. If you want the features of C#, use C#. However, needless bloating up code because you might shoot yourself in the foot in C++ is absurd and ignores the fact that C++ is relentless in not only handing you the gun, but loading and cocking it as well. :)

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                        X Offline
                        xperroni
                        wrote on last edited by
                        #21

                        Joe Woodbury wrote:

                        C++ isn't one of those languages, so why pretend it should be.

                        Never meant to. My point is that, in principle, abstracting away pointers is not bad. C++ has numerous facilities for doing it, from references to auto pointers to the STL collections; so it's hardly about "forcing" anything, more like putting to use support that's already there. Actually the point I've been trying to make all along is "don't program C++ as if it was C". C++ has several features that simplify memory management, and they're much easier to leverage when you restrict pointer usage.

                        1 Reply Last reply
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                        • S Single Step Debugger

                          Dalek Dave wrote:

                          Pascal

                          What about it? Pascal and Object Pascal (Delphi) are a nice languages from the C\C++\Java\C# family.

                          The narrow specialist in the broad sense of the word is a complete idiot in the narrow sense of the word. Advertise here – minimum three posts per day are guaranteed.

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                          D Offline
                          Dan Neely
                          wrote on last edited by
                          #22

                          No they aren't. Pascal uses the obscene basic style begin end pairs X| X| X| X| X| X| to define statement blocks; not the divine { } pairs :cool::cool::cool::cool::cool::cool: of a C style language. They're nothing alike.

                          3x12=36 2x12=24 1x12=12 0x12=18

                          S O 2 Replies Last reply
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                          • X xperroni

                            Joe Woodbury wrote:

                            Why would you forgo pointers? They are very powerful and if you think references are safe, you are delusional (a poster here hates references so much, he advocates never using them!)

                            Not unlike goto, pointers are powerful and very useful, but almost just as dangerous. References are not 100% safe, granted. But in my experience, the pointer / reference cockup ratio has been somewhere around 1000 / 1. It takes a lot more effort to defeat reference consistency than to come up with pointer errors - that is, provided you take the time to rethink you programming paradigms (e.g. forget return values, think output arguments).

                            Joe Woodbury wrote:

                            Moreover, they are there and pretending they're not is pure foolishness.

                            I'll assume you wrote that without realizing most modern languages (e.g. Java, C#, Python) do precisely that when they largely automate memory management.

                            Joe Woodbury wrote:

                            They key isn't to avoid using pointers, but to understand them (point being that it is my experience that most programmers who rant against pointers don't understand them.)

                            I never advocated doing away with pointers entirely, but merely not using them where they're not needed – which in C++ is an awful lot of places.

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                            P Offline
                            PIEBALDconsult
                            wrote on last edited by
                            #23

                            xperroni wrote:

                            pointer / reference cockup ratio has been somewhere around 1000 / 1

                            Much like the handgun / butter knife ratio.

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                            • X xperroni

                              Joe Woodbury wrote:

                              As for the rest, I pretty much disagree with most of your points, but won't bother arguing here except to say that anyone who says "forget structs" and "avoid using pointers" has no credibility whatsoever in my book.

                              It's only fair. In my book, if you don't know enough about C++ to (mostly) go without pointers, then you don't know enough about C++.

                              P Offline
                              P Offline
                              PIEBALDconsult
                              wrote on last edited by
                              #24

                              xperroni wrote:

                              you don't know enough about C++

                              I've only ever dabbled in C++, because C was paying the bills*. So, yes I don't know much about C++. But last week I was dabbling again and really didn't see the point of references. I've been using raw unadulterated pointers for decades and I don't miss what I aim at. * More recently, C# was paying the bills. Now it's VB. X|

                              X 1 Reply Last reply
                              0
                              • J Joe Woodbury

                                Yes, but not for the reasons you think. A programming language stinks if: 1) You can't readily hire a replacement programmer 2) It doesn't have a quality debugger As for the rest, I pretty much disagree with most of your points, but won't bother arguing here except to say that anyone who says "forget structs" and "avoid using pointers" has no credibility whatsoever in my book.

                                P Offline
                                P Offline
                                PIEBALDconsult
                                wrote on last edited by
                                #25

                                Joe Woodbury wrote:

                                debugger

                                Once it's been buggered it can't be debuggered. :-D

                                1 Reply Last reply
                                0
                                • X xperroni

                                  Some say that "when the lady can't dance, she complains the band can't play". Generally that's my feeling towards complaints that such-and-such language is "bad", or that it produces "bad" code. I do agree that some languages lend themselves more than others to certain good (or bad) practices, and that some languages are better/worse suited than others for some problems. However, in my experience the most crippling problems are the result of poor programming style: the respective programmer community either doesn't know, or seems to forget how to write clear code once they join in. As way of example, this is my list of good practices for several widely-belittled languages. It's mostly about how you can use each language's specific features to uphold the principles of structured / OO programming: Visual Basic

                                  • Always use Option Explicit for enforcing variable declaration;
                                  • Shun Variant variables – always use definite types;
                                  • Horribly misnamed as they are, embrace "Classes" as the way to go for behavior encapsulation;
                                  • Use the Object type sparingly, but learn to recognize where it can be leveraged for generalizing algorithms;
                                  • Well employed, the On Error machinery can make do as an effective Exception system;
                                  • Prefer Collections over Arrays, and learn to explore their associative features.

                                  C

                                  • Just because the language doesn't enforce a type-oriented form of programming doesn't mean you shouldn't. Always think about problems in terms of data types and accompanying operation (function) sets;
                                  • Structure your code as a collection of header / source pairs, where the header defines (ideally) one data type and its API, and the source contains the implementations;
                                  • Create more complex types by composing simpler ones, and likewise implement their API's in terms of the lower types' interfaces;
                                  • When designing a type's API, remember to provide functions for dynamic instantiation, initialization of stack-defined instances, and deletion. Consider providing macros for access to struct fields, instead of conceding to direct dereference;
                                  • Preserve the global namespace by defining symbols as static whenever they don't have to be seen outside their compilation units;
                                  • Use function pointers for generalizing complex algorithms;
                                  • Though dreadful when used carelessly, macros have great potential for simplifying progr
                                  J Offline
                                  J Offline
                                  J Dunlap
                                  wrote on last edited by
                                  #26

                                  A language that's bad for me to use is one that gets in my way or frequently annoys me even when I make repeated efforts to adopt its "style". Good code can be written even in "bad" languages (with a few exceptions), given enough careful attention, but for some languages, it's typically just not worth the effort. (Granted, different people have different opinions on which languages those are.) That being said, I've been known to willingly write code even in the languages I dislike, because there was money to be had from it.

                                  X 1 Reply Last reply
                                  0
                                  • D Dan Neely

                                    No they aren't. Pascal uses the obscene basic style begin end pairs X| X| X| X| X| X| to define statement blocks; not the divine { } pairs :cool::cool::cool::cool::cool::cool: of a C style language. They're nothing alike.

                                    3x12=36 2x12=24 1x12=12 0x12=18

                                    S Offline
                                    S Offline
                                    Single Step Debugger
                                    wrote on last edited by
                                    #27

                                    This was funny. :) And also no real language is allowed to have a name longer than one character and undefined number of special characters. Apart from the sarcasm, I also despite “begin-end;” construction.

                                    The narrow specialist in the broad sense of the word is a complete idiot in the narrow sense of the word. Advertise here – minimum three posts per day are guaranteed.

                                    1 Reply Last reply
                                    0
                                    • X xperroni

                                      Some say that "when the lady can't dance, she complains the band can't play". Generally that's my feeling towards complaints that such-and-such language is "bad", or that it produces "bad" code. I do agree that some languages lend themselves more than others to certain good (or bad) practices, and that some languages are better/worse suited than others for some problems. However, in my experience the most crippling problems are the result of poor programming style: the respective programmer community either doesn't know, or seems to forget how to write clear code once they join in. As way of example, this is my list of good practices for several widely-belittled languages. It's mostly about how you can use each language's specific features to uphold the principles of structured / OO programming: Visual Basic

                                      • Always use Option Explicit for enforcing variable declaration;
                                      • Shun Variant variables – always use definite types;
                                      • Horribly misnamed as they are, embrace "Classes" as the way to go for behavior encapsulation;
                                      • Use the Object type sparingly, but learn to recognize where it can be leveraged for generalizing algorithms;
                                      • Well employed, the On Error machinery can make do as an effective Exception system;
                                      • Prefer Collections over Arrays, and learn to explore their associative features.

                                      C

                                      • Just because the language doesn't enforce a type-oriented form of programming doesn't mean you shouldn't. Always think about problems in terms of data types and accompanying operation (function) sets;
                                      • Structure your code as a collection of header / source pairs, where the header defines (ideally) one data type and its API, and the source contains the implementations;
                                      • Create more complex types by composing simpler ones, and likewise implement their API's in terms of the lower types' interfaces;
                                      • When designing a type's API, remember to provide functions for dynamic instantiation, initialization of stack-defined instances, and deletion. Consider providing macros for access to struct fields, instead of conceding to direct dereference;
                                      • Preserve the global namespace by defining symbols as static whenever they don't have to be seen outside their compilation units;
                                      • Use function pointers for generalizing complex algorithms;
                                      • Though dreadful when used carelessly, macros have great potential for simplifying progr
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                                      Tom Delany
                                      wrote on last edited by
                                      #28

                                      PL/1 was certainly "interesting". (Showing my age now.) :doh:

                                      WE ARE DYSLEXIC OF BORG. Refutance is systile. Your a$$ will be laminated. There are 10 kinds of people in the world: People who know binary and people who don't.

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                                      • P PIEBALDconsult

                                        xperroni wrote:

                                        pointer / reference cockup ratio has been somewhere around 1000 / 1

                                        Much like the handgun / butter knife ratio.

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                                        xperroni
                                        wrote on last edited by
                                        #29

                                        PIEBALDconsult wrote:

                                        Much like the handgun / butter knife ratio.

                                        Exactly! Much like a butter knife, references are cheap, straightforward and perfectly suited for the task they were crafted for. Of course, when employed outside their original scope they may not feature so stellarly, but generally they won't blow your face off (though you can hurt yourself with one, if you try hard enough). Likewise, pointers are just like handguns...

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                                        • P PIEBALDconsult

                                          xperroni wrote:

                                          you don't know enough about C++

                                          I've only ever dabbled in C++, because C was paying the bills*. So, yes I don't know much about C++. But last week I was dabbling again and really didn't see the point of references. I've been using raw unadulterated pointers for decades and I don't miss what I aim at. * More recently, C# was paying the bills. Now it's VB. X|

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                                          xperroni
                                          wrote on last edited by
                                          #30

                                          PIEBALDconsult wrote:

                                          But last week I was dabbling again and really didn't see the point of references.

                                          Think of them as pointers that are guaranteed (well, sorta) to point to a valid instance. This is checked at compile time, so in principle they would ensure that no "dangling pointer" errors happen, ever. Of course the reality is a little more complicated, and there are still ways you can overflow your leg off. Also they take some practice to use effectively, but in my experience they largely deliver - I've been on and off C++ programming for 10-odd years and only once I managed to screw a reference, whereas I pierce my feet on C wild pointers (mine and other people's) every other week.

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