Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. General Programming
  3. C#
  4. Calling C++ Image API from C#

Calling C++ Image API from C#

Scheduled Pinned Locked Moved C#
csharpc++data-structuresjsonperformance
24 Posts 4 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • _ _Erik_

    econner wrote:

    So, I do not have acces to fill the buffer with a byte[]. This should be happening from caling the method.

    I understand that the buffers are filled by WScanSelectBuf, am I right? If so, maybe you have to allocate these buffers before calling the function, I mean, create the instances of byte[] array, pin them with GCHandle and assing the address to the pbuf field of the MY_IMAGE objects. Can you give us a link to the documentation for the C++ library you are using? I would like to know what the three parameters are for, and what the WScanSelectBuf function is supposed to do. I think we might be able to give you a better help with a little more information.

    E Offline
    E Offline
    econner
    wrote on last edited by
    #7

    Correct, on the buffer. Here is an excert from the docs: //Scan to buffer. int WScanSelectBuf(void* image_down, void* image_up ,int select) (param) image_down [out] structure for forward direction scan. image_up [in] NULL (reserved) select [in] 0 : forward direction & single scan (use image_down) 1 : backward direction & single scan (use image_up) 2 : both direction & single scan (use image_down & image_up) 3 : forward direction & dual scan (use image_down) 4 : backward direction& dual scan (use image_up) 5: both direction & dual scan (use image_down& image_up) Return value - Success 0, Fail > 0

    _ 1 Reply Last reply
    0
    • E econner

      This was an example of another library that I was using as reference. It was confusing so I removed it since it is not the code I am having issues with.

      modified on Thursday, January 13, 2011 8:48 PM

      L Offline
      L Offline
      Luc Pattyn
      wrote on last edited by
      #8

      Not sure what your question is here. I would comment on the code like this: 1. it does not seem complete. Where is the buffer allocated? 2. I guess, but am not sure, the Marshal attributes used are sufficient to get the buffer pinned for as long as the native method lasts, but no longer. 3. Constructing an image from native data is fine, however it requires the underlying data to remain available as long as the image object lives (see MSDN doc), and that is not very easy to implement correctly. It sure does not show in your code. :)

      Luc Pattyn [Forum Guidelines] [My Articles] Nil Volentibus Arduum

      Please use <PRE> tags for code snippets, they preserve indentation, improve readability, and make me actually look at the code.

      E 1 Reply Last reply
      0
      • E econner

        Correct, on the buffer. Here is an excert from the docs: //Scan to buffer. int WScanSelectBuf(void* image_down, void* image_up ,int select) (param) image_down [out] structure for forward direction scan. image_up [in] NULL (reserved) select [in] 0 : forward direction & single scan (use image_down) 1 : backward direction & single scan (use image_up) 2 : both direction & single scan (use image_down & image_up) 3 : forward direction & dual scan (use image_down) 4 : backward direction& dual scan (use image_up) 5: both direction & dual scan (use image_down& image_up) Return value - Success 0, Fail > 0

        _ Offline
        _ Offline
        _Erik_
        wrote on last edited by
        #9

        Have you allocated and pinned the byte[] arrays before calling the function?

        E 1 Reply Last reply
        0
        • _ _Erik_

          Have you allocated and pinned the byte[] arrays before calling the function?

          E Offline
          E Offline
          econner
          wrote on last edited by
          #10

          No, I have not. From the C++ example, they show setting the pbuf size, but with using IntPtr I was not sure how to accomplish the same thing.

          _ 1 Reply Last reply
          0
          • L Luc Pattyn

            Not sure what your question is here. I would comment on the code like this: 1. it does not seem complete. Where is the buffer allocated? 2. I guess, but am not sure, the Marshal attributes used are sufficient to get the buffer pinned for as long as the native method lasts, but no longer. 3. Constructing an image from native data is fine, however it requires the underlying data to remain available as long as the image object lives (see MSDN doc), and that is not very easy to implement correctly. It sure does not show in your code. :)

            Luc Pattyn [Forum Guidelines] [My Articles] Nil Volentibus Arduum

            Please use <PRE> tags for code snippets, they preserve indentation, improve readability, and make me actually look at the code.

            E Offline
            E Offline
            econner
            wrote on last edited by
            #11

            Ok, I have looked a little more at your article. The Marshalling and pinning of the memory is something that I dont work with much. However, it does make sense with the type of memory error that I am receiving. So, from the original code I posted, how would you maybe suggest I change the stuct, DllImport, and calling methods to be in line with the Marshalling, pinning, and GCHandle? Would the parameter types change?

            L 1 Reply Last reply
            0
            • E econner

              No, I have not. From the C++ example, they show setting the pbuf size, but with using IntPtr I was not sure how to accomplish the same thing.

              _ Offline
              _ Offline
              _Erik_
              wrote on last edited by
              #12

              Create a byte[] array with the same size you need in C++ for UCHAR. Use GCHandle class to pin this array, so the GC will not reallocate it in case of a garbage collection, and set its address to the pbuf field. Have a look at the documentation of GCHandle class.

              E 1 Reply Last reply
              0
              • E econner

                Ok, I have looked a little more at your article. The Marshalling and pinning of the memory is something that I dont work with much. However, it does make sense with the type of memory error that I am receiving. So, from the original code I posted, how would you maybe suggest I change the stuct, DllImport, and calling methods to be in line with the Marshalling, pinning, and GCHandle? Would the parameter types change?

                L Offline
                L Offline
                Luc Pattyn
                wrote on last edited by
                #13

                You now have published two code snippets, I don't know which one you're talking about right now. However this is what I would to: 1. on the former snippet, take my advice, i.e. apply the third method of passing an array (with GCHandle, without Marshal, without unsafe). I expect that to work perfectly right away. And it does not require any change on the native side. 2. on the latter snippet, if the former now works well and you see sufficient reason to modify the latter, modify it to better correspond to the former. :)

                Luc Pattyn [Forum Guidelines] [My Articles] Nil Volentibus Arduum

                Please use <PRE> tags for code snippets, they preserve indentation, improve readability, and make me actually look at the code.

                E 1 Reply Last reply
                0
                • L Luc Pattyn

                  You now have published two code snippets, I don't know which one you're talking about right now. However this is what I would to: 1. on the former snippet, take my advice, i.e. apply the third method of passing an array (with GCHandle, without Marshal, without unsafe). I expect that to work perfectly right away. And it does not require any change on the native side. 2. on the latter snippet, if the former now works well and you see sufficient reason to modify the latter, modify it to better correspond to the former. :)

                  Luc Pattyn [Forum Guidelines] [My Articles] Nil Volentibus Arduum

                  Please use <PRE> tags for code snippets, they preserve indentation, improve readability, and make me actually look at the code.

                  E Offline
                  E Offline
                  econner
                  wrote on last edited by
                  #14

                  Sorry for the latter code. Please ignore it. Maybe I can delete it.

                  1 Reply Last reply
                  0
                  • E econner

                    I am working on implimenting a 3rd party API written in C++. The API pulls an image from a scanner. I have tried a few different ways of of working with the image struct but every attempt causes memory crashes with P/Invoke. Any suggestions would be appreciated. Here is the C++ code and sample that comes with the device.

                    //(From header file)
                    //SCANDLL_API int __stdcall WScanSelectBuf(MY_IMAGE *simage_down,MY_IMAGE *simage_up,int select);

                    //(structure from C++ documentation
                    typedef struct {
                    int width; // image width
                    int height; // image height
                    int info; // bit-count (1,4,8 bit)
                    unsigned char* pbuf; // image buffer
                    } MY_IMAGE; // defines the image information

                    //(Use of method in sample C++ code)

                    MY_IMAGE img1,img2;

                    img1.width = 864;
                    img1.height = 3000;
                    img1.info = 8; // 8bit
                    img1.pbuf = (UCHAR *)new UCHAR[2*nWidth*nHeight];

                    img2.width = 864;
                    img2.height = 3000;
                    img2.info = 8; // 8bit
                    img2.pbuf = (UCHAR *)new UCHAR[2*nWidth*nHeight];

                    ret=WScanSelectBuf(&img1, &img2,0);


                    //C# conversion

                    [StructLayout(LayoutKind.Explicit)]
                    public struct MY_IMAGE
                    {
                    [FieldOffset(0)]
                    public int width;

                        \[FieldOffset(4)\]
                        public int height;
                        
                        \[FieldOffset(8)\]
                        public int info;
                        
                        //\[FieldOffset(12)\]
                        //public byte\[\] pbuf; // image buffer as byte array???
                    
                        //Stuck here? 
                        \[FieldOffset(12), MarshalAs(UnmanagedType.SysUInt)\]
                        public IntPtr pbuf; // image buffer
                    }
                    

                    [DllImport("scandll.dll")]
                    private extern static int WT_ScanSelectBuf(ref MY_IMAGE image_down, ref MY_IMAGE image_up, int select);

                    public static int ScanSelectBuf(ref MY_IMAGE image_down, ref MY_IMAGE image_up, int select)
                    {
                    return WScanSelectBuf(ref image_down, ref image_up, select);
                    }

                    ImageInfo img1 = new ImageInfo();
                    ImageInfo img2 = new ImageInfo();

                    int nWidth = 864;
                    int nHeight = 1000;

                    img1.width = nWidth;
                    img1.height = nHeight;
                    img1.info = 8; // 8bit
                    //img1.pbuf = new byte[2 *nWidth * nHeight];
                    //img1.pbuf = IntPtr.Zero;

                    img2.width = nWidth;
                    img2.height = nHeight;
                    img2.info = 8; // 8bit
                    //img2.pbuf = new byte[2 * nWidth * nHeight];
                    //img2.pbuf = IntPtr.Zero;

                    //CRASHES WITH MEMORY ACCESS/CORRUPT ERRORS
                    ret = ScanSelectBuf(ref img1,ref img2, 0);

                    J Offline
                    J Offline
                    jschell
                    wrote on last edited by
                    #15

                    econner wrote:

                    Any suggestions would be appreciated.

                    Don't embed it in in your C#/.Net code. Instead wrap it in a C++ executable with a communication (socket/file/stdio) API and run it from C# via Process and write C# code to talk to the communication API. The advantage is that it can't take down your C# app and you can test the parts independently. Note the first part as that can happen even if your code is perfect if there is a bug in the library itself.

                    1 Reply Last reply
                    0
                    • _ _Erik_

                      Create a byte[] array with the same size you need in C++ for UCHAR. Use GCHandle class to pin this array, so the GC will not reallocate it in case of a garbage collection, and set its address to the pbuf field. Have a look at the documentation of GCHandle class.

                      E Offline
                      E Offline
                      econner
                      wrote on last edited by
                      #16

                      I have modified the code as per my understanding of GCHandle. I am still getting memory errors. I believe it has something to do with the IntPtr of the pbuf in the MY_IMAGE struct. Here is my code so far:

                      [StructLayout(LayoutKind.Sequential)]
                      public class MY_IMAGE
                      {
                      public int width;
                      public int height;
                      public int info;
                      public IntPtr pbuf; // image buffer
                      }

                      [DllImport("scandll.dll")]
                      private extern static int WScanSelectBuf(IntPtr image_down, IntPtr image_up, int select);

                      public static int ScanSelectBuf(MY_IMAGE image_down, MY_IMAGE image_up, int select)
                      {

                      GCHandle image\_downHandle = GCHandle.Alloc(image\_down, GCHandleType.Pinned);
                      GCHandle image\_upHandle = GCHandle.Alloc(image\_up, GCHandleType.Pinned);
                      
                      int ret = WScanSelectBuf(image\_downHandle.AddrOfPinnedObject(),
                                                    image\_upHandle.AddrOfPinnedObject(), select);
                      

                      //CRASHES HERE WITH ERROR:
                      //Attempted to read or write protected memory.
                      //This is often an indication that other memory is corrupt.

                      image\_downHandle.Free();
                      image\_upHandle.Free();
                      
                      return ret;
                      

                      }

                      MY_IMAGE img1 = new MY_IMAGE();
                      MY_IMAGE img2 = new MY_IMAGE();

                      int nWidth = 864;
                      int nHeight = 1000;

                      img1.width = nWidth;
                      img1.height = nHeight;
                      img1.info = 8; // 8bit
                      //img1.pbuf = new byte[2 *nWidth * nHeight];

                      img2.width = nWidth;
                      img2.height = nHeight;
                      img2.info = 8; // 8bit
                      //img2.pbuf = new byte[2 * nWidth * nHeight];

                      //HOW TO DEFINE BYTE[] AND PIN AND THEN ASSIGN TO BUFFER?????

                      ret = ScanSelectBuf(img1, img2, 0);

                      Anything I am missing ???

                      _ 1 Reply Last reply
                      0
                      • E econner

                        I have modified the code as per my understanding of GCHandle. I am still getting memory errors. I believe it has something to do with the IntPtr of the pbuf in the MY_IMAGE struct. Here is my code so far:

                        [StructLayout(LayoutKind.Sequential)]
                        public class MY_IMAGE
                        {
                        public int width;
                        public int height;
                        public int info;
                        public IntPtr pbuf; // image buffer
                        }

                        [DllImport("scandll.dll")]
                        private extern static int WScanSelectBuf(IntPtr image_down, IntPtr image_up, int select);

                        public static int ScanSelectBuf(MY_IMAGE image_down, MY_IMAGE image_up, int select)
                        {

                        GCHandle image\_downHandle = GCHandle.Alloc(image\_down, GCHandleType.Pinned);
                        GCHandle image\_upHandle = GCHandle.Alloc(image\_up, GCHandleType.Pinned);
                        
                        int ret = WScanSelectBuf(image\_downHandle.AddrOfPinnedObject(),
                                                      image\_upHandle.AddrOfPinnedObject(), select);
                        

                        //CRASHES HERE WITH ERROR:
                        //Attempted to read or write protected memory.
                        //This is often an indication that other memory is corrupt.

                        image\_downHandle.Free();
                        image\_upHandle.Free();
                        
                        return ret;
                        

                        }

                        MY_IMAGE img1 = new MY_IMAGE();
                        MY_IMAGE img2 = new MY_IMAGE();

                        int nWidth = 864;
                        int nHeight = 1000;

                        img1.width = nWidth;
                        img1.height = nHeight;
                        img1.info = 8; // 8bit
                        //img1.pbuf = new byte[2 *nWidth * nHeight];

                        img2.width = nWidth;
                        img2.height = nHeight;
                        img2.info = 8; // 8bit
                        //img2.pbuf = new byte[2 * nWidth * nHeight];

                        //HOW TO DEFINE BYTE[] AND PIN AND THEN ASSIGN TO BUFFER?????

                        ret = ScanSelectBuf(img1, img2, 0);

                        Anything I am missing ???

                        _ Offline
                        _ Offline
                        _Erik_
                        wrote on last edited by
                        #17

                        Yes, you are pinning the MY_IMAGE objects, but that is not what you have to pin. When you call a function using P/Invoke, the CLR automatically pinnes in the managed heap the references you pass, so there is no need to explicitly pin them as you have done. However, the pbuf field of each MY_IMAGE class is an IntPtr, what means that it only contains the memory address of the buffer allocated to receive de image pixels. As it is only an address, the CLR will not pin these buffers automatically, and that is why the programmer has to pin them manually before using the P/Invoke call. In this case you have not even allocated the buffers, so the values of the pbuf fields of the MY_IMAGE objects you are passing to the unmanaged function are IntPtr.Zero, I mean, the default value for IntPtr. This is what you have to do: Before you call the WScanSelectBuf you have to create the two MY_IMAGE objects and allocate the byte[] arrays where that function will place the image pixel:

                        MY_IMAGE img1 = new MY_IMAGE();
                        MY_IMAGE img2 = new MY_IMAGE();

                        // Initialize the other fields, I mean, width, height and info
                        // Then create the byte[] arrays
                        // with the size given by the documentation
                        byte[] buffer1 = new byte[2*img1.width*img1.height];
                        byte[] buffer2 = new byte{2*img2.width*img2.height];

                        // Pin these two arrays in the managed heap
                        GCHandle bufferHandle1 = GCHandle.Alloc(buffer1, GCHandleType.Pinned);
                        GCHandle bufferHandle2 = GCHandle.Alloc(buffer2, GCHandleType.Pinned);

                        // Set the address of the buffers to each pbuf field
                        img1.pbuf = bufferHandle1.AddrOfPinnedObject();
                        img2.pbuf = bufferHandle2.AddrOfPinnedObject();

                        // And now we can make the P/Invoke call
                        int ret = WScanSelectBuf(img1, img2, select);

                        // Do not forget to free the handles
                        bufferHandle1.Free();
                        bufferHandle2.Free();

                        // Here you should have the pixel information in the buffer1 and buffer2 arrays

                        Tell us if it works.

                        E 1 Reply Last reply
                        0
                        • _ _Erik_

                          Yes, you are pinning the MY_IMAGE objects, but that is not what you have to pin. When you call a function using P/Invoke, the CLR automatically pinnes in the managed heap the references you pass, so there is no need to explicitly pin them as you have done. However, the pbuf field of each MY_IMAGE class is an IntPtr, what means that it only contains the memory address of the buffer allocated to receive de image pixels. As it is only an address, the CLR will not pin these buffers automatically, and that is why the programmer has to pin them manually before using the P/Invoke call. In this case you have not even allocated the buffers, so the values of the pbuf fields of the MY_IMAGE objects you are passing to the unmanaged function are IntPtr.Zero, I mean, the default value for IntPtr. This is what you have to do: Before you call the WScanSelectBuf you have to create the two MY_IMAGE objects and allocate the byte[] arrays where that function will place the image pixel:

                          MY_IMAGE img1 = new MY_IMAGE();
                          MY_IMAGE img2 = new MY_IMAGE();

                          // Initialize the other fields, I mean, width, height and info
                          // Then create the byte[] arrays
                          // with the size given by the documentation
                          byte[] buffer1 = new byte[2*img1.width*img1.height];
                          byte[] buffer2 = new byte{2*img2.width*img2.height];

                          // Pin these two arrays in the managed heap
                          GCHandle bufferHandle1 = GCHandle.Alloc(buffer1, GCHandleType.Pinned);
                          GCHandle bufferHandle2 = GCHandle.Alloc(buffer2, GCHandleType.Pinned);

                          // Set the address of the buffers to each pbuf field
                          img1.pbuf = bufferHandle1.AddrOfPinnedObject();
                          img2.pbuf = bufferHandle2.AddrOfPinnedObject();

                          // And now we can make the P/Invoke call
                          int ret = WScanSelectBuf(img1, img2, select);

                          // Do not forget to free the handles
                          bufferHandle1.Free();
                          bufferHandle2.Free();

                          // Here you should have the pixel information in the buffer1 and buffer2 arrays

                          Tell us if it works.

                          E Offline
                          E Offline
                          econner
                          wrote on last edited by
                          #18

                          I modified the code as per above. The img1.pbuf and img2.pbuf are now showing an address. However, the native API funtion of WScanSelectBuf(img1, img2, select) is still crashing. I have tried passing in:

                          WScanSelectBuf(img1, img2, select) (MY_IMAGE)
                          WScanSelectBuf(ref img1, ref img2, select) (ref of MY_IMAGE)
                          WScanSelectBuf(img1, img2, select) (IntPtr)

                          and changed the code in the DLLImport and wrapper method without any success. Is there anything I am missing with Marshaling, etc? I am coming to the conclusion that it could be an issue with the 3rd party's API libary and is doing something odd with the function. However, it does work in their C++ sample. I have contacted the vendor and they are not familar with .NET. However, they are reviewing this thread and for any suggestions.

                          _ 1 Reply Last reply
                          0
                          • E econner

                            I modified the code as per above. The img1.pbuf and img2.pbuf are now showing an address. However, the native API funtion of WScanSelectBuf(img1, img2, select) is still crashing. I have tried passing in:

                            WScanSelectBuf(img1, img2, select) (MY_IMAGE)
                            WScanSelectBuf(ref img1, ref img2, select) (ref of MY_IMAGE)
                            WScanSelectBuf(img1, img2, select) (IntPtr)

                            and changed the code in the DLLImport and wrapper method without any success. Is there anything I am missing with Marshaling, etc? I am coming to the conclusion that it could be an issue with the 3rd party's API libary and is doing something odd with the function. However, it does work in their C++ sample. I have contacted the vendor and they are not familar with .NET. However, they are reviewing this thread and for any suggestions.

                            _ Offline
                            _ Offline
                            _Erik_
                            wrote on last edited by
                            #19

                            Ok, it's pretty weird... I am not sure what is going on here. The correct way to import MY_IMAGE type and the function is as I told you before, there is no need of marshaling for any field. You might try a little change, using Marshal.UnsafeAddrOfPinnedArrayElement instead of AddrOfPinnedObject method of GCHandle class, I mean, you first pin the buffers with GCHandle and then set the address in pbuf fields this way:

                            img1.pbuf = Marshal.UnsafeAddrOfPinnedArrayElement(buffer1, 0);
                            img2.pbuf = Marshal.UnsafeAddrOfPinnedArrayElement(buffer2, 0);

                            If it still does not work, you might try allocating the buffers directly in the global heap, with Marshal.AllocHGlobal (remember to free this memory when you don't need it any more), instead of creating them in the managed heap as we did before when instantiated the buffers with new byte[size]. If this works you should then copy the buffers allocated in the global heap to the managed heap with the method Marshal.Copy.

                            E 3 Replies Last reply
                            0
                            • _ _Erik_

                              Ok, it's pretty weird... I am not sure what is going on here. The correct way to import MY_IMAGE type and the function is as I told you before, there is no need of marshaling for any field. You might try a little change, using Marshal.UnsafeAddrOfPinnedArrayElement instead of AddrOfPinnedObject method of GCHandle class, I mean, you first pin the buffers with GCHandle and then set the address in pbuf fields this way:

                              img1.pbuf = Marshal.UnsafeAddrOfPinnedArrayElement(buffer1, 0);
                              img2.pbuf = Marshal.UnsafeAddrOfPinnedArrayElement(buffer2, 0);

                              If it still does not work, you might try allocating the buffers directly in the global heap, with Marshal.AllocHGlobal (remember to free this memory when you don't need it any more), instead of creating them in the managed heap as we did before when instantiated the buffers with new byte[size]. If this works you should then copy the buffers allocated in the global heap to the managed heap with the method Marshal.Copy.

                              E Offline
                              E Offline
                              econner
                              wrote on last edited by
                              #20

                              Ok, below are the changes I tried. However, I am receiving an error of: "Attempted to read or write protected memory. This is often an indication that other memory is corrupt."

                              [DllImport("scandll.dll")]
                              private extern static int WScanSelectBuf(MY_IMAGE image_down, MY_IMAGE image_up, int select);

                              public static int ScanSelectBuf(MY_IMAGE image_down, MY_IMAGE image_up, int select)
                              {
                              return WScanSelectBuf(image_down, image_up, select);
                              }

                              int nWidth = 100;
                              int nHeight = 200;

                              img1.width = nWidth;
                              img1.height = nHeight;
                              img1.info = 8; // 8bit

                              img2.width = nWidth;
                              img2.height = nHeight;
                              img2.info = 8; // 8bit

                              byte[] buffer1 = new byte[2 * img1.width * img1.height];
                              byte[] buffer2 = new byte[2 * img2.width * img2.height];

                              // Pin these two arrays in the managed heap
                              GCHandle bufferHandle1 = GCHandle.Alloc(buffer1, GCHandleType.Pinned);
                              GCHandle bufferHandle2 = GCHandle.Alloc(buffer2, GCHandleType.Pinned);

                              // Set the address of the buffers to each pbuf field
                              //img1.pbuf = bufferHandle1.AddrOfPinnedObject();
                              //img2.pbuf = bufferHandle2.AddrOfPinnedObject();

                              img1.pbuf = Marshal.UnsafeAddrOfPinnedArrayElement(buffer1, 0);
                              img2.pbuf = Marshal.UnsafeAddrOfPinnedArrayElement(buffer2, 0);

                              // And now we can make the P/Invoke call
                              ret = ScanSelectBuf(img1, img2, 0);

                              // Do not forget to free the handles
                              bufferHandle1.Free();
                              bufferHandle2.Free();

                              1 Reply Last reply
                              0
                              • _ _Erik_

                                Ok, it's pretty weird... I am not sure what is going on here. The correct way to import MY_IMAGE type and the function is as I told you before, there is no need of marshaling for any field. You might try a little change, using Marshal.UnsafeAddrOfPinnedArrayElement instead of AddrOfPinnedObject method of GCHandle class, I mean, you first pin the buffers with GCHandle and then set the address in pbuf fields this way:

                                img1.pbuf = Marshal.UnsafeAddrOfPinnedArrayElement(buffer1, 0);
                                img2.pbuf = Marshal.UnsafeAddrOfPinnedArrayElement(buffer2, 0);

                                If it still does not work, you might try allocating the buffers directly in the global heap, with Marshal.AllocHGlobal (remember to free this memory when you don't need it any more), instead of creating them in the managed heap as we did before when instantiated the buffers with new byte[size]. If this works you should then copy the buffers allocated in the global heap to the managed heap with the method Marshal.Copy.

                                E Offline
                                E Offline
                                econner
                                wrote on last edited by
                                #21

                                Erik - Thanks for your help. I have it working now. The reason it was failing after the last step was due to other settings that had to be set on the scanner. The vendor makes a single side and double side scanner. The sample in the documetation does not match the process. I dug around in the C++ sample and found other settings that I was able to specify before scanning the card.

                                E 1 Reply Last reply
                                0
                                • E econner

                                  Erik - Thanks for your help. I have it working now. The reason it was failing after the last step was due to other settings that had to be set on the scanner. The vendor makes a single side and double side scanner. The sample in the documetation does not match the process. I dug around in the C++ sample and found other settings that I was able to specify before scanning the card.

                                  E Offline
                                  E Offline
                                  econner
                                  wrote on last edited by
                                  #22

                                  One of the functions was not in the documentation and the sample I was using. I found the function when reviewing the header file and the C++ test app code.

                                  1 Reply Last reply
                                  0
                                  • _ _Erik_

                                    Ok, it's pretty weird... I am not sure what is going on here. The correct way to import MY_IMAGE type and the function is as I told you before, there is no need of marshaling for any field. You might try a little change, using Marshal.UnsafeAddrOfPinnedArrayElement instead of AddrOfPinnedObject method of GCHandle class, I mean, you first pin the buffers with GCHandle and then set the address in pbuf fields this way:

                                    img1.pbuf = Marshal.UnsafeAddrOfPinnedArrayElement(buffer1, 0);
                                    img2.pbuf = Marshal.UnsafeAddrOfPinnedArrayElement(buffer2, 0);

                                    If it still does not work, you might try allocating the buffers directly in the global heap, with Marshal.AllocHGlobal (remember to free this memory when you don't need it any more), instead of creating them in the managed heap as we did before when instantiated the buffers with new byte[size]. If this works you should then copy the buffers allocated in the global heap to the managed heap with the method Marshal.Copy.

                                    E Offline
                                    E Offline
                                    econner
                                    wrote on last edited by
                                    #23

                                    Erik, I wanted to thank you again for the assistance. I was able to confirm that the code require the buffer and pinning/marshaling of the memory and it will not work correctly without the suggestions you provided. I also wanted to let you know what compounded the testing issue with the error was due to incomplete documentation. After getting the process to work, I was able to change certain settings and was able to cause the process to fail. Basically, the image class has to define the height and width to the MAXIMUM allowed image that the scanner can accept. Then the buffer size is set to the max height * max width * single/double scanner mode. Once the scanner returns the image, it adjusts the height and buffer values to be what are read in from the scanner. If the image sizes are specified incorrectly/too small, the API will cause a memory error. For example, the image of the scanned area may be 4" but the scanner's read head is capable of scanning a wider area. So the image width has to be pre-set the maximum width of the read head and not the width of the item that is being scanned. BTW, these maximum values are not specified in the documentation or samples. I actually had to dig thru a C++ sample application and the header files to find these settings. Thanks again.

                                    _ 1 Reply Last reply
                                    0
                                    • E econner

                                      Erik, I wanted to thank you again for the assistance. I was able to confirm that the code require the buffer and pinning/marshaling of the memory and it will not work correctly without the suggestions you provided. I also wanted to let you know what compounded the testing issue with the error was due to incomplete documentation. After getting the process to work, I was able to change certain settings and was able to cause the process to fail. Basically, the image class has to define the height and width to the MAXIMUM allowed image that the scanner can accept. Then the buffer size is set to the max height * max width * single/double scanner mode. Once the scanner returns the image, it adjusts the height and buffer values to be what are read in from the scanner. If the image sizes are specified incorrectly/too small, the API will cause a memory error. For example, the image of the scanned area may be 4" but the scanner's read head is capable of scanning a wider area. So the image width has to be pre-set the maximum width of the read head and not the width of the item that is being scanned. BTW, these maximum values are not specified in the documentation or samples. I actually had to dig thru a C++ sample application and the header files to find these settings. Thanks again.

                                      _ Offline
                                      _ Offline
                                      _Erik_
                                      wrote on last edited by
                                      #24

                                      You're welcome. I'm glad to know you finally solved it.

                                      1 Reply Last reply
                                      0
                                      Reply
                                      • Reply as topic
                                      Log in to reply
                                      • Oldest to Newest
                                      • Newest to Oldest
                                      • Most Votes


                                      • Login

                                      • Don't have an account? Register

                                      • Login or register to search.
                                      • First post
                                        Last post
                                      0
                                      • Categories
                                      • Recent
                                      • Tags
                                      • Popular
                                      • World
                                      • Users
                                      • Groups