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  3. GOTO, alive and well after all [modified]

GOTO, alive and well after all [modified]

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  • D David1987

    Yea, but it's just 4 bytes in this case, less than the code would be :)

    L Offline
    L Offline
    Lost User
    wrote on last edited by
    #13

    No question in this case. Things start to look differently if you need lookup tables for cos or sin. 4k RAM is no fun. Even a simple font with 3 x 5 pixel characters was expensive. Or look at the Bresenham algorithm which avoids multiplication and division like the plague. You always had a choice between very slow (some function using little memory and reasonably precise), slow (some other function, still using little memory but less precise) or fast(tables or other clever structures, memory cost relative to the needed precision).

    "I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011

    D 1 Reply Last reply
    0
    • L Lost User

      See also: Spaghetti code :)

      "I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011

      R Offline
      R Offline
      RogelioP EX DE HL
      wrote on last edited by
      #14

      CDP1802 wrote:

      See also: Spaghetti code

      After years of the 'never GOTO' doctrine was implemented, I've come across horrible text book examples of spaghetti code in which a GOTO statmenent shined but from its absence. On regards of 8 bit CPUs lacking multiply and division instructions, the Motorola 6809 sports a MULtiply instruction, while the Hitachi 6309 adds an extra multiply plus two division instructions. That made this CPU line stand heads and shoulders above the rest of its generation :cool: -- RP

      L 1 Reply Last reply
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      • L Lost User

        No question in this case. Things start to look differently if you need lookup tables for cos or sin. 4k RAM is no fun. Even a simple font with 3 x 5 pixel characters was expensive. Or look at the Bresenham algorithm which avoids multiplication and division like the plague. You always had a choice between very slow (some function using little memory and reasonably precise), slow (some other function, still using little memory but less precise) or fast(tables or other clever structures, memory cost relative to the needed precision).

        "I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011

        D Offline
        D Offline
        David1987
        wrote on last edited by
        #15

        I remember employing some self modifying code ( X| ) to save some space, so tight were the limits.. wouldn't do that on a modern PC :)

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        • R RogelioP EX DE HL

          CDP1802 wrote:

          See also: Spaghetti code

          After years of the 'never GOTO' doctrine was implemented, I've come across horrible text book examples of spaghetti code in which a GOTO statmenent shined but from its absence. On regards of 8 bit CPUs lacking multiply and division instructions, the Motorola 6809 sports a MULtiply instruction, while the Hitachi 6309 adds an extra multiply plus two division instructions. That made this CPU line stand heads and shoulders above the rest of its generation :cool: -- RP

          L Offline
          L Offline
          Lost User
          wrote on last edited by
          #16

          And the Z80 had some as well, if I remember right. But they were very slow and it still was a good idea to avoid them if possible.

          "I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011

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          • D David1987

            I remember employing some self modifying code ( X| ) to save some space, so tight were the limits.. wouldn't do that on a modern PC :)

            L Offline
            L Offline
            Lost User
            wrote on last edited by
            #17

            Oh, please do and then write an article about how to fool several layers of memory caches :)

            "I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011

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            • L Lost User

              And the Z80 had some as well, if I remember right. But they were very slow and it still was a good idea to avoid them if possible.

              "I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011

              R Offline
              R Offline
              RogelioP EX DE HL
              wrote on last edited by
              #18

              CDP1802 wrote:

              And the Z80 had some as well, if I remember right. But they were very slow and it still was a good idea to avoid them if possible.

              The hardware multiply was missing on the Z80, programmers had to write up the routines to handle that. For those who this may interest, this is how it was done in the old days [^] :-\ -- RP

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              • L Lost User

                And the Z80 had some as well, if I remember right. But they were very slow and it still was a good idea to avoid them if possible.

                "I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011

                D Offline
                D Offline
                David1987
                wrote on last edited by
                #19

                The original didn't, but later version had instructions to multiply the two halves of a register pair together

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                • L Lost User

                  See also: Spaghetti code :)

                  "I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011

                  H Offline
                  H Offline
                  Henry Minute
                  wrote on last edited by
                  #20

                  CDP1802 wrote:

                  Spaghetti code

                  Have you been sniffing forks again?

                  Henry Minute Do not read medical books! You could die of a misprint. - Mark Twain Girl: (staring) "Why do you need an icy cucumber?" “I want to report a fraud. The government is lying to us all.” I wouldn't let CG touch my Abacus! When you're wrestling a gorilla, you don't stop when you're tired, you stop when the gorilla is.

                  L 1 Reply Last reply
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                  • H Henry Minute

                    CDP1802 wrote:

                    Spaghetti code

                    Have you been sniffing forks again?

                    Henry Minute Do not read medical books! You could die of a misprint. - Mark Twain Girl: (staring) "Why do you need an icy cucumber?" “I want to report a fraud. The government is lying to us all.” I wouldn't let CG touch my Abacus! When you're wrestling a gorilla, you don't stop when you're tired, you stop when the gorilla is.

                    L Offline
                    L Offline
                    Lost User
                    wrote on last edited by
                    #21

                    Only until I discovered that Gladys works here.

                    "I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011

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                    • L Lost User

                      I just pulled this out of MSDN:

                      using System;
                      class SwitchTest
                      {
                      public static void Main()
                      {
                      Console.WriteLine("Coffee sizes: 1=Small 2=Medium 3=Large");
                      Console.Write("Please enter your selection: ");
                      string s = Console.ReadLine();
                      int n = int.Parse(s);
                      int cost = 0;
                      switch(n)
                      {
                      case 1:
                      cost += 25;
                      break;
                      case 2:
                      cost += 25;
                      goto case 1;
                      case 3:
                      cost += 50;
                      goto case 1;
                      default:
                      Console.WriteLine("Invalid selection. Please select 1, 2, or 3.");
                      break;
                      }
                      if (cost != 0)
                      Console.WriteLine("Please insert {0} cents.", cost);
                      Console.WriteLine("Thank you for your business.");
                      }
                      }

                      It has been a long time since I have seen so much 'goto' in one place, especially because I also count in switch statements and 'break'. This makes the question of using goto or not look a bit academic. Edit: In the old days such code would have made much more sense. On an 8 bit CPU without any instructions for multiplication or division all kinds of crazy things were done to avoid having to multiply or divide. But those days are long over...

                      "I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011

                      modified on Wednesday, March 23, 2011 4:58 AM

                      S Offline
                      S Offline
                      Slacker007
                      wrote on last edited by
                      #22

                      CDP1802 wrote:

                      It has been a long time since I have seen so much 'goto' in one place

                      GOTO statements are great when you are programming in VBA. However, I have not used it anywhere else.

                      1 Reply Last reply
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                      • L Lost User

                        I just pulled this out of MSDN:

                        using System;
                        class SwitchTest
                        {
                        public static void Main()
                        {
                        Console.WriteLine("Coffee sizes: 1=Small 2=Medium 3=Large");
                        Console.Write("Please enter your selection: ");
                        string s = Console.ReadLine();
                        int n = int.Parse(s);
                        int cost = 0;
                        switch(n)
                        {
                        case 1:
                        cost += 25;
                        break;
                        case 2:
                        cost += 25;
                        goto case 1;
                        case 3:
                        cost += 50;
                        goto case 1;
                        default:
                        Console.WriteLine("Invalid selection. Please select 1, 2, or 3.");
                        break;
                        }
                        if (cost != 0)
                        Console.WriteLine("Please insert {0} cents.", cost);
                        Console.WriteLine("Thank you for your business.");
                        }
                        }

                        It has been a long time since I have seen so much 'goto' in one place, especially because I also count in switch statements and 'break'. This makes the question of using goto or not look a bit academic. Edit: In the old days such code would have made much more sense. On an 8 bit CPU without any instructions for multiplication or division all kinds of crazy things were done to avoid having to multiply or divide. But those days are long over...

                        "I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011

                        modified on Wednesday, March 23, 2011 4:58 AM

                        Mike HankeyM Offline
                        Mike HankeyM Offline
                        Mike Hankey
                        wrote on last edited by
                        #23

                        CDP1802 wrote:

                        Edit: In the old days such code would have made much more sense. On an 8 bit CPU without any instructions for multiplication or division all kinds of crazy things were done to avoid having to multiply or divide. But those days are long over...

                        We have Co-Processors now...:)

                        Semper Fi http://www.hq4thmarinescomm.com[^]
                        www.jaxcoder.com[^] WinHeist - Windows Electronic Inventory SysTem

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                        • R RogelioP EX DE HL

                          CDP1802 wrote:

                          And the Z80 had some as well, if I remember right. But they were very slow and it still was a good idea to avoid them if possible.

                          The hardware multiply was missing on the Z80, programmers had to write up the routines to handle that. For those who this may interest, this is how it was done in the old days [^] :-\ -- RP

                          D Offline
                          D Offline
                          Dan Neely
                          wrote on last edited by
                          #24

                          No bitshift instructions on the z80?

                          3x12=36 2x12=24 1x12=12 0x12=18

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                          0
                          • L Lost User

                            And the Z80 had some as well, if I remember right. But they were very slow and it still was a good idea to avoid them if possible.

                            "I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011

                            L Offline
                            L Offline
                            l a u r e n
                            wrote on last edited by
                            #25

                            i was going to mention that too

                            "mostly watching the human race is like watching dogs watch tv ... they see the pictures move but the meaning escapes them"

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