Why I can't wait for HTML5 to be ubiquitous
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I was looking around to see the latest news about Silverlight on iOS (see also: pigs, flying) and came across this article[^] It's a splashy, exciting, dynamic interface, a true multimedia experience (well, mono-media, maybe bi-media) that encompasses everything I hate about design for design's sake. The bonus was that while being hypnotised by the swishing and swirling I didn't notice the airplane-level noise of my macbook's fan spinning it's little heart out trying to cool the CPU from all the work it was doing. For a webpage. I reckon that site would look best when viewed on an iPad. My question, though, is what UI / UX / design elements do you detest most? My quick list: - Replacing standard nav elements such as scrollers with your own version that work horribly and are painful to find and use (eg scrollers where the only way to use them is to hover over the top or bottom pixel-sized arrows and wait for the content to sloooowly scroll into view) - having to sit through pointless animations to see content (click a picture and it has to zoom out, unfold, then slowly fade into view) - Navigation done outside the browser (eg anything flash that kills the back button)
cheers, Chris Maunder The Code Project | Co-founder Microsoft C++ MVP
The problem with HTML5 is that by the time it will be standard and widely-adopted, it will be already obsolete. It is already obsolete right now under certain aspects. 3 years is a really long time and web usage scenarios will change. Besides, Google is playing like an innovator but they're actually trying to impose their media formats (are they the new Microsoft?). Also, what makes a difference in today's web apps is not HTML, it's JavaScript, or rather JavaScript frameworks. Those will still be needed and, frankly, I don't see any advantage in HTML5 over XHTML (except local storage perhaps). What makes a difference is still JavaScript. Of course, we get more elements and semantics, but do we really need them? There will always be people building websites in Flash for no reason, but the question is: what could you do with HTML5 that you can't do today in XHTML, realistically? Games, probably. But for those I don't see any reason not to use Flash...
If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe, but not a personality. [Charlie Brooker] ScrewTurn Wiki, Software Localization Tools & Services and My Blog
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i hate pages that redirect multiple times, making it almost impossible to Back your way out. you keep Backing to the redirect page, which pushes you back where you just came from.
I know what you mean. I thought I understood recursion until that happened to me. :)
Chris Meech I am Canadian. [heard in a local bar] In theory there is no difference between theory and practice. In practice there is. [Yogi Berra] posting about Crystal Reports here is like discussing gay marriage on a catholic church’s website.[Nishant Sivakumar]
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i hate pages that redirect multiple times, making it almost impossible to Back your way out. you keep Backing to the redirect page, which pushes you back where you just came from.
You have to click really fast. It's a mouse click speed test actually. :-D
If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe, but not a personality. [Charlie Brooker] ScrewTurn Wiki, Software Localization Tools & Services and My Blog
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I was looking around to see the latest news about Silverlight on iOS (see also: pigs, flying) and came across this article[^] It's a splashy, exciting, dynamic interface, a true multimedia experience (well, mono-media, maybe bi-media) that encompasses everything I hate about design for design's sake. The bonus was that while being hypnotised by the swishing and swirling I didn't notice the airplane-level noise of my macbook's fan spinning it's little heart out trying to cool the CPU from all the work it was doing. For a webpage. I reckon that site would look best when viewed on an iPad. My question, though, is what UI / UX / design elements do you detest most? My quick list: - Replacing standard nav elements such as scrollers with your own version that work horribly and are painful to find and use (eg scrollers where the only way to use them is to hover over the top or bottom pixel-sized arrows and wait for the content to sloooowly scroll into view) - having to sit through pointless animations to see content (click a picture and it has to zoom out, unfold, then slowly fade into view) - Navigation done outside the browser (eg anything flash that kills the back button)
cheers, Chris Maunder The Code Project | Co-founder Microsoft C++ MVP
- The inital yellow background almost threw me into a seizure. 1) I have never like it when the navigation controls of a website are scrolled off the page, and for desktop browsers, preventing that from happening is okay, but for mobile browsers, it completely breaks the site because the content is obscured. 2) It looks to me like they're trying to imitate the Winblows Phone UI with the side-scrolling-on-mouse-hover pictures. I hate it. Why isn't there a "home" control that re-orients the screen to the original coordinates? 3) The uneven menu items on the left irritate the hell outa me. 4) The Animated "A" at the beginning was evidently using their flash-on-a-iPad technology, and it was jerky, and sucked overall. Their technology isn't adequate. Its performance is laughable, and if I were Steve Jobs, I would take steps to shut them down because it makes the iPad look like it has the performance of an Obsborn portable.
".45 ACP - because shooting twice is just silly" - JSOP, 2010
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You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
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"Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass." - Dale Earnhardt, 1997 -
I was looking around to see the latest news about Silverlight on iOS (see also: pigs, flying) and came across this article[^] It's a splashy, exciting, dynamic interface, a true multimedia experience (well, mono-media, maybe bi-media) that encompasses everything I hate about design for design's sake. The bonus was that while being hypnotised by the swishing and swirling I didn't notice the airplane-level noise of my macbook's fan spinning it's little heart out trying to cool the CPU from all the work it was doing. For a webpage. I reckon that site would look best when viewed on an iPad. My question, though, is what UI / UX / design elements do you detest most? My quick list: - Replacing standard nav elements such as scrollers with your own version that work horribly and are painful to find and use (eg scrollers where the only way to use them is to hover over the top or bottom pixel-sized arrows and wait for the content to sloooowly scroll into view) - having to sit through pointless animations to see content (click a picture and it has to zoom out, unfold, then slowly fade into view) - Navigation done outside the browser (eg anything flash that kills the back button)
cheers, Chris Maunder The Code Project | Co-founder Microsoft C++ MVP
Eww Stupid yellow animation thing that makes it look like you're playing games in work when u first visit it. Couldn't see the entire width of the text as it doesn't wrap properly. Just a vertical strip down the left side with incomplete text "Artefact is an" then it stops. Next column says "Longer term, we hope to use this deliver high-end 3D experiences to all" then it stops, unless I resize my web browser to see it all. No indication of how to scroll vertically. Vertical scrollbar is eventually revealed by resizing window horizontally. Even then it took me some time to notice the yellow box was a scrollbar. Scrolling with the mouse wheel causes a video of what I assume to be an ipad to be flashed on and off repeatedly. Just eww.
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I was looking around to see the latest news about Silverlight on iOS (see also: pigs, flying) and came across this article[^] It's a splashy, exciting, dynamic interface, a true multimedia experience (well, mono-media, maybe bi-media) that encompasses everything I hate about design for design's sake. The bonus was that while being hypnotised by the swishing and swirling I didn't notice the airplane-level noise of my macbook's fan spinning it's little heart out trying to cool the CPU from all the work it was doing. For a webpage. I reckon that site would look best when viewed on an iPad. My question, though, is what UI / UX / design elements do you detest most? My quick list: - Replacing standard nav elements such as scrollers with your own version that work horribly and are painful to find and use (eg scrollers where the only way to use them is to hover over the top or bottom pixel-sized arrows and wait for the content to sloooowly scroll into view) - having to sit through pointless animations to see content (click a picture and it has to zoom out, unfold, then slowly fade into view) - Navigation done outside the browser (eg anything flash that kills the back button)
cheers, Chris Maunder The Code Project | Co-founder Microsoft C++ MVP
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I was looking around to see the latest news about Silverlight on iOS (see also: pigs, flying) and came across this article[^] It's a splashy, exciting, dynamic interface, a true multimedia experience (well, mono-media, maybe bi-media) that encompasses everything I hate about design for design's sake. The bonus was that while being hypnotised by the swishing and swirling I didn't notice the airplane-level noise of my macbook's fan spinning it's little heart out trying to cool the CPU from all the work it was doing. For a webpage. I reckon that site would look best when viewed on an iPad. My question, though, is what UI / UX / design elements do you detest most? My quick list: - Replacing standard nav elements such as scrollers with your own version that work horribly and are painful to find and use (eg scrollers where the only way to use them is to hover over the top or bottom pixel-sized arrows and wait for the content to sloooowly scroll into view) - having to sit through pointless animations to see content (click a picture and it has to zoom out, unfold, then slowly fade into view) - Navigation done outside the browser (eg anything flash that kills the back button)
cheers, Chris Maunder The Code Project | Co-founder Microsoft C++ MVP
I hate sites with more ads and navigation than content per page. I hate sites with more ads and navigation than content per page that make you click next to goto the second page and when you do they present a full page wait ad I hate sites that popup a full screen ad that block all content I hate sites that use javascript for Autonavigation of fields I hate sites that replace text with graphics (not scanned images of words but graphics like a 5x5 pixel image of telephone for contact us) I hate sites that require registration for content that shouldn't require registration I hate sites that don't display well on my netbook I hate sites with no white space (I scroll using the up and down arrow keys, when there is no white space I cannot properly give focus to the page itself)
Need custom software developed? I do custom programming based primarily on MS tools with an emphasis on C# development and consulting. I also do Android Programming as I find it a refreshing break from the MS. "And they, since they Were not the one dead, turned to their affairs" -- Robert Frost
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I was looking around to see the latest news about Silverlight on iOS (see also: pigs, flying) and came across this article[^] It's a splashy, exciting, dynamic interface, a true multimedia experience (well, mono-media, maybe bi-media) that encompasses everything I hate about design for design's sake. The bonus was that while being hypnotised by the swishing and swirling I didn't notice the airplane-level noise of my macbook's fan spinning it's little heart out trying to cool the CPU from all the work it was doing. For a webpage. I reckon that site would look best when viewed on an iPad. My question, though, is what UI / UX / design elements do you detest most? My quick list: - Replacing standard nav elements such as scrollers with your own version that work horribly and are painful to find and use (eg scrollers where the only way to use them is to hover over the top or bottom pixel-sized arrows and wait for the content to sloooowly scroll into view) - having to sit through pointless animations to see content (click a picture and it has to zoom out, unfold, then slowly fade into view) - Navigation done outside the browser (eg anything flash that kills the back button)
cheers, Chris Maunder The Code Project | Co-founder Microsoft C++ MVP
I tried touching the screen and flicking stuff out of the way, but all that happened was I got donut sprinkles on the screen.
Best wishes, Hans
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I was looking around to see the latest news about Silverlight on iOS (see also: pigs, flying) and came across this article[^] It's a splashy, exciting, dynamic interface, a true multimedia experience (well, mono-media, maybe bi-media) that encompasses everything I hate about design for design's sake. The bonus was that while being hypnotised by the swishing and swirling I didn't notice the airplane-level noise of my macbook's fan spinning it's little heart out trying to cool the CPU from all the work it was doing. For a webpage. I reckon that site would look best when viewed on an iPad. My question, though, is what UI / UX / design elements do you detest most? My quick list: - Replacing standard nav elements such as scrollers with your own version that work horribly and are painful to find and use (eg scrollers where the only way to use them is to hover over the top or bottom pixel-sized arrows and wait for the content to sloooowly scroll into view) - having to sit through pointless animations to see content (click a picture and it has to zoom out, unfold, then slowly fade into view) - Navigation done outside the browser (eg anything flash that kills the back button)
cheers, Chris Maunder The Code Project | Co-founder Microsoft C++ MVP
Chris Maunder wrote:
My question, though, is what UI / UX / design elements do you detest most?
It was all crap. Not sure what else needs to be said, maybe a repeat of "It was All Crap". Oh and I think they win the Buzzword Bingo Award for the day.
¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow
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I was looking around to see the latest news about Silverlight on iOS (see also: pigs, flying) and came across this article[^] It's a splashy, exciting, dynamic interface, a true multimedia experience (well, mono-media, maybe bi-media) that encompasses everything I hate about design for design's sake. The bonus was that while being hypnotised by the swishing and swirling I didn't notice the airplane-level noise of my macbook's fan spinning it's little heart out trying to cool the CPU from all the work it was doing. For a webpage. I reckon that site would look best when viewed on an iPad. My question, though, is what UI / UX / design elements do you detest most? My quick list: - Replacing standard nav elements such as scrollers with your own version that work horribly and are painful to find and use (eg scrollers where the only way to use them is to hover over the top or bottom pixel-sized arrows and wait for the content to sloooowly scroll into view) - having to sit through pointless animations to see content (click a picture and it has to zoom out, unfold, then slowly fade into view) - Navigation done outside the browser (eg anything flash that kills the back button)
cheers, Chris Maunder The Code Project | Co-founder Microsoft C++ MVP
Inconsistency within an application or a site - you know on one page there's an OK and Cancel button, on another it's Save and Close. Any animation that isn't necessary for my viewing pleasure and quick. If I want to read info and click further, I ain't gonna wait around for the text to swirl into focus No hints as to what's going on - is the page loading, is it scrolling, has it crashed Autoplay video or audio Search that's hard to find Any on-standard gui really - I would generally rather have a page or an app that looks boring and standard, but works how I expect it to, and quickly - than one that is flashy, uses a swipe gesture to scroll and I have no idea whether to click or hover over menus. Unfortunately , prettiness sells.
MVVM# - See how I did MVVM my way ___________________________________________ Man, you're a god. - walterhevedeich 26/05/2011 .\\axxx (That's an 'M')