What's everyone doing today ?
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I am stuck working on a classic ASP site and I am trying to get it set up to run locally. The connection string always seems just one iteration away from working....
Christian Graus Driven to the arms of OSX by Vista. Read my blog to find out how I've worked around bugs in Microsoft tools and frameworks.
Programming ststement in the lounge. :P
"The whole idea that carbon dioxide is the main cause of the recent global warming is based on a guess that was proved false by empirical evidence during the 1990s." http://opinion.financialpost.com/2011/04/07/climate-models-go-cold/
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Last night I could not sleep, so I completely refactored my XNA graphics engine and user interface. By the time I came to work I already had done a good day's work. Now the UI, the 3D engine and the still rudimentary 2D engine can be used separately or in any combination. And, as a bonus, the whole thing now can render things into separate layers. And now I sit at work and am hunting far less interesting bugs :)
"I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011 ---
I am endeavoring, Madam, to construct a mnemonic memory circuit using stone knives and bearskins - Mr. Spock 1935 and me 2011Are you using XNA for more then games? How powerful is XNA compared to Directx or OpenGL?
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Are you using XNA for more then games? How powerful is XNA compared to Directx or OpenGL?
Well, the graphics engine and user interface can be used for anything, not only games. I still need more controls, but by now I can use the UI almost like Windows Forms. I am going to include some support for the MVP pattern, so they will even be more practical. XNA is a managed wrapper and framework for DirectX 9. And probably the XBox support is the only reason that it's 'only' DirectX 9. You have a comfortable framework which makes initializing the Device object and other standard tasks very easy and managed code does not cost too much performance. At least at the beginning you will have more performance issues from less optimal code for the shaders or badly synchronized threads than from getting to the limits of the GPU.
"I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011 ---
I am endeavoring, Madam, to construct a mnemonic memory circuit using stone knives and bearskins - Mr. Spock 1935 and me 2011 -
Well, the graphics engine and user interface can be used for anything, not only games. I still need more controls, but by now I can use the UI almost like Windows Forms. I am going to include some support for the MVP pattern, so they will even be more practical. XNA is a managed wrapper and framework for DirectX 9. And probably the XBox support is the only reason that it's 'only' DirectX 9. You have a comfortable framework which makes initializing the Device object and other standard tasks very easy and managed code does not cost too much performance. At least at the beginning you will have more performance issues from less optimal code for the shaders or badly synchronized threads than from getting to the limits of the GPU.
"I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011 ---
I am endeavoring, Madam, to construct a mnemonic memory circuit using stone knives and bearskins - Mr. Spock 1935 and me 2011if it is a wrapper it should be simpler as well? I´m starting to get curious, maybe i should dive into XNA. How is deployment of written programs, Is it as easy as normal C# programs to make .msi installers?
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if it is a wrapper it should be simpler as well? I´m starting to get curious, maybe i should dive into XNA. How is deployment of written programs, Is it as easy as normal C# programs to make .msi installers?
Not simpler. You still have control over everything as far as I can see, but the framework classes take a lot of tedious work (like initializing the graphics device) off your hands. Deplayment may be a tiny bit more difficult. Or I just did not get it right and must look into it again. The problem is with the Content, a folder of graphics resources, which was not deployed along with the rest of program. But once I'm ready, I am going to add a complete setup project anyway.
"I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011 ---
I am endeavoring, Madam, to construct a mnemonic memory circuit using stone knives and bearskins - Mr. Spock 1935 and me 2011 -
Not simpler. You still have control over everything as far as I can see, but the framework classes take a lot of tedious work (like initializing the graphics device) off your hands. Deplayment may be a tiny bit more difficult. Or I just did not get it right and must look into it again. The problem is with the Content, a folder of graphics resources, which was not deployed along with the rest of program. But once I'm ready, I am going to add a complete setup project anyway.
"I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011 ---
I am endeavoring, Madam, to construct a mnemonic memory circuit using stone knives and bearskins - Mr. Spock 1935 and me 2011Ok, It sounds interesting enough anyway. I will dive into it.
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Ok, It sounds interesting enough anyway. I will dive into it.
Have you done something with DirectX before?
"I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011 ---
I am endeavoring, Madam, to construct a mnemonic memory circuit using stone knives and bearskins - Mr. Spock 1935 and me 2011 -
Have you done something with DirectX before?
"I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011 ---
I am endeavoring, Madam, to construct a mnemonic memory circuit using stone knives and bearskins - Mr. Spock 1935 and me 2011No I havent. I´ve just started picking up on Blender(3d studio). I will export models to an engine later on. I have written stuff in OpenGL C++ and using models created in google Sketchup. I havent decided on the engine yet(OpenGL,DirectX or XNA). I love the multithreading capabilities of C# so i might go C# XNA when i write it :) .
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I am stuck working on a classic ASP site and I am trying to get it set up to run locally. The connection string always seems just one iteration away from working....
Christian Graus Driven to the arms of OSX by Vista. Read my blog to find out how I've worked around bugs in Microsoft tools and frameworks.
Ewww. I'm working on a project that is part legacy ASP, part ASP.Net, and part Silverlight. There's a descriptive word that comes to mind, and the first syllable is "cluster"...
".45 ACP - because shooting twice is just silly" - JSOP, 2010
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You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
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"Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass." - Dale Earnhardt, 1997 -
No I havent. I´ve just started picking up on Blender(3d studio). I will export models to an engine later on. I have written stuff in OpenGL C++ and using models created in google Sketchup. I havent decided on the engine yet(OpenGL,DirectX or XNA). I love the multithreading capabilities of C# so i might go C# XNA when i write it :) .
OpenGL is similar enough, so this may help. Right now I'm at work and can't get you a link, but you might search for Riemer's XNA tutorials to get a good start. I have not been there for a longer time, so I can just hope they have updated the tutorials for XNA 4.0. Code for version 3.0 will not work without some changes.
"I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011 ---
I am endeavoring, Madam, to construct a mnemonic memory circuit using stone knives and bearskins - Mr. Spock 1935 and me 2011 -
Walt Fair, Jr. wrote:
Now, working on ASP stuff, that would make my head hurt! :laugh:
A sore head is fine, it's when it makes my heart ache that I don't like it...
Christian Graus Driven to the arms of OSX by Vista. Read my blog to find out how I've worked around bugs in Microsoft tools and frameworks.
I never have that problem. Work never makes my heart ache. Kids, wife, now that's another matter.
CQ de W5ALT
Walt Fair, Jr., P. E. Comport Computing Specializing in Technical Engineering Software
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I hope you at good university. My lessons too seems hard to understanding for someone not from the field, but it's all just bull crap :D
No more Mister Nice Guy... >: |
Well, I could have sent off for my degree via email, but decided I'd go to someplace with real professors, etc.[^]
CQ de W5ALT
Walt Fair, Jr., P. E. Comport Computing Specializing in Technical Engineering Software
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OpenGL is similar enough, so this may help. Right now I'm at work and can't get you a link, but you might search for Riemer's XNA tutorials to get a good start. I have not been there for a longer time, so I can just hope they have updated the tutorials for XNA 4.0. Code for version 3.0 will not work without some changes.
"I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011 ---
I am endeavoring, Madam, to construct a mnemonic memory circuit using stone knives and bearskins - Mr. Spock 1935 and me 2011Will do, Thanks.
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Will do, Thanks.
Welcome! And usually I export my modest models from Blender to XNA with the .x format. You just must set it to swap the Y and the Z axis because of different coordinate systems.
"I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011 ---
I am endeavoring, Madam, to construct a mnemonic memory circuit using stone knives and bearskins - Mr. Spock 1935 and me 2011 -
I am stuck working on a classic ASP site and I am trying to get it set up to run locally. The connection string always seems just one iteration away from working....
Christian Graus Driven to the arms of OSX by Vista. Read my blog to find out how I've worked around bugs in Microsoft tools and frameworks.
Working on an application that correctly calculates synthetic currency prices from a 3rd party source for a given time. This is pretty basic around here, but it's frustrating because this application is only necessary when one person in the company fails to run another application between 3:50 and 4:00pm. It happens about 2 times a month, so I guess I need an app for it.
"I have a theory that the truth is never told during the nine-to-five hours. " — Hunter S. Thompson
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Working on an application that correctly calculates synthetic currency prices from a 3rd party source for a given time. This is pretty basic around here, but it's frustrating because this application is only necessary when one person in the company fails to run another application between 3:50 and 4:00pm. It happens about 2 times a month, so I guess I need an app for it.
"I have a theory that the truth is never told during the nine-to-five hours. " — Hunter S. Thompson
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Why can't you just write an app to create a scheduled task to run the other app daily, run it on a server, and replace Mr Forgetful entirely?
3x12=36 2x12=24 1x12=12 0x12=18
The app that needs to run between 3:50-4pm is populated (for now) via a phone call. We will pay a provider to let me connect via API in the future, but for now a guy has to call the provider and get some obscure quotes. The EOD process starts at 4pm. Sometimes, the guy forgets and it really fucks up the EOD process, so I have a hacky app that he can run after 4pm if he missed his upload window that will trick EOD. All of this is a hack until we get an API connection and only when he forgets to get the quotes by 4pm.
"I have a theory that the truth is never told during the nine-to-five hours. " — Hunter S. Thompson
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Welcome! And usually I export my modest models from Blender to XNA with the .x format. You just must set it to swap the Y and the Z axis because of different coordinate systems.
"I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011 ---
I am endeavoring, Madam, to construct a mnemonic memory circuit using stone knives and bearskins - Mr. Spock 1935 and me 2011Ok, I will remember that. I downloaded XNA yesterday and it was sweet(at least the 2d). In 2 hours I had a background and a foreground up with 3 vehicles that had rotating cannons(first lesson in riemers tutorial). I had never used it before so i consider XNA easy to learn. I have decided on XNA and C# for my game engine.
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Ok, I will remember that. I downloaded XNA yesterday and it was sweet(at least the 2d). In 2 hours I had a background and a foreground up with 3 vehicles that had rotating cannons(first lesson in riemers tutorial). I had never used it before so i consider XNA easy to learn. I have decided on XNA and C# for my game engine.
The good thing is, that the tutorials don't just cover the basics. In the 3D tutorials he covers shaders, lighting or environment mapping. The water in the last landscape tutorial is done really well. Have fun!
"I just exchanged opinions with my boss. I went in with mine and came out with his." - me, 2011 ---
I am endeavoring, Madam, to construct a mnemonic memory circuit using stone knives and bearskins - Mr. Spock 1935 and me 2011