"I consider myself a fairly skilled programmer..."
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Check out this posting. Amusing. http://cboard.cprogramming.com/cplusplus-programming/102155-any-cool-programming-project-ideas.html[^] and I quote... I guess I should mention, all of my programs have all of their code in one source code file, usually no more than 10 pages. I don't really know how to tell the compiler to compile multiple source code files that are supposed to form one program. I consider myself a fairly skilled programmer, in that I can write programs to solve complicated mathematical or scientific problems, or run cool simulations, like a basic 2D flight simulator (with VERY basic graphics, but very accurate flight modeling) or whatever. But these are usually short (<10 pages), one-source-code-file programs. I am kind of lost working on "big" projects like this. Unfortunately, most of the open source software I use, like OpenOffice, or Dev-C++, etc, are "big" (hundreds of pages of code, many source files, etc) and I wouldnt know where to start as far as adding a feature or fixing a bug. I know C++ very well, ie, how to use classes, pointers, inheritance, structures, loops, and pretty much all of the language features of C++, but I dont know how to work with "big" projects that use multiple source code files, libraries, data files, graphics resources, etc.
Everything makes sense in someone's mind
Well, to be fair, you can be a skilled programmer without knowing how to use one specific compiler... I mean, I can work wonders in C#, but put me in front of a C++/MFC project of any significant complexity and I'll be useless (At least for a little while). Of course, when he says "I know C++ very well"... Oh well, at least he's trying. I wouldn't be so hard on the guy.
Proud to have finally moved to the A-Ark. Which one are you in?
Author of the Guardians Saga (Sci-Fi/Fantasy novels) -
Check out this posting. Amusing. http://cboard.cprogramming.com/cplusplus-programming/102155-any-cool-programming-project-ideas.html[^] and I quote... I guess I should mention, all of my programs have all of their code in one source code file, usually no more than 10 pages. I don't really know how to tell the compiler to compile multiple source code files that are supposed to form one program. I consider myself a fairly skilled programmer, in that I can write programs to solve complicated mathematical or scientific problems, or run cool simulations, like a basic 2D flight simulator (with VERY basic graphics, but very accurate flight modeling) or whatever. But these are usually short (<10 pages), one-source-code-file programs. I am kind of lost working on "big" projects like this. Unfortunately, most of the open source software I use, like OpenOffice, or Dev-C++, etc, are "big" (hundreds of pages of code, many source files, etc) and I wouldnt know where to start as far as adding a feature or fixing a bug. I know C++ very well, ie, how to use classes, pointers, inheritance, structures, loops, and pretty much all of the language features of C++, but I dont know how to work with "big" projects that use multiple source code files, libraries, data files, graphics resources, etc.
Everything makes sense in someone's mind
Kevin Marois wrote:
all of my programs have all of their code in one source code file...I consider myself a fairly skilled programmer
:wtf: These two statements are in direct conflict with one another. :wtf:
The United States invariably does the right thing, after having exhausted every other alternative. -Winston Churchill America is the only country that went from barbarism to decadence without civilization in between. -Oscar Wilde Wow, even the French showed a little more spine than that before they got their sh*t pushed in.[^] -Colin Mullikin
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Check out this posting. Amusing. http://cboard.cprogramming.com/cplusplus-programming/102155-any-cool-programming-project-ideas.html[^] and I quote... I guess I should mention, all of my programs have all of their code in one source code file, usually no more than 10 pages. I don't really know how to tell the compiler to compile multiple source code files that are supposed to form one program. I consider myself a fairly skilled programmer, in that I can write programs to solve complicated mathematical or scientific problems, or run cool simulations, like a basic 2D flight simulator (with VERY basic graphics, but very accurate flight modeling) or whatever. But these are usually short (<10 pages), one-source-code-file programs. I am kind of lost working on "big" projects like this. Unfortunately, most of the open source software I use, like OpenOffice, or Dev-C++, etc, are "big" (hundreds of pages of code, many source files, etc) and I wouldnt know where to start as far as adding a feature or fixing a bug. I know C++ very well, ie, how to use classes, pointers, inheritance, structures, loops, and pretty much all of the language features of C++, but I dont know how to work with "big" projects that use multiple source code files, libraries, data files, graphics resources, etc.
Everything makes sense in someone's mind
This is proof that there is at least one moron in every turd.
Just along for the ride. "the meat from that butcher is just the dogs danglies, absolutely amazing cuts of beef." - DaveAuld (2011)
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Kevin Marois wrote:
all of my programs have all of their code in one source code file...I consider myself a fairly skilled programmer
:wtf: These two statements are in direct conflict with one another. :wtf:
The United States invariably does the right thing, after having exhausted every other alternative. -Winston Churchill America is the only country that went from barbarism to decadence without civilization in between. -Oscar Wilde Wow, even the French showed a little more spine than that before they got their sh*t pushed in.[^] -Colin Mullikin
Not really. That used to be quite common back in the old Unix C days, and there were lots of highly skilled devs back then.
Forgive your enemies - it messes with their heads
My blog | My articles | MoXAML PowerToys | Mole 2010 - debugging made easier - my favourite utility
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Kevin Marois wrote:
all of my programs have all of their code in one source code file...I consider myself a fairly skilled programmer
:wtf: These two statements are in direct conflict with one another. :wtf:
The United States invariably does the right thing, after having exhausted every other alternative. -Winston Churchill America is the only country that went from barbarism to decadence without civilization in between. -Oscar Wilde Wow, even the French showed a little more spine than that before they got their sh*t pushed in.[^] -Colin Mullikin
My point exactly
Everything makes sense in someone's mind
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Check out this posting. Amusing. http://cboard.cprogramming.com/cplusplus-programming/102155-any-cool-programming-project-ideas.html[^] and I quote... I guess I should mention, all of my programs have all of their code in one source code file, usually no more than 10 pages. I don't really know how to tell the compiler to compile multiple source code files that are supposed to form one program. I consider myself a fairly skilled programmer, in that I can write programs to solve complicated mathematical or scientific problems, or run cool simulations, like a basic 2D flight simulator (with VERY basic graphics, but very accurate flight modeling) or whatever. But these are usually short (<10 pages), one-source-code-file programs. I am kind of lost working on "big" projects like this. Unfortunately, most of the open source software I use, like OpenOffice, or Dev-C++, etc, are "big" (hundreds of pages of code, many source files, etc) and I wouldnt know where to start as far as adding a feature or fixing a bug. I know C++ very well, ie, how to use classes, pointers, inheritance, structures, loops, and pretty much all of the language features of C++, but I dont know how to work with "big" projects that use multiple source code files, libraries, data files, graphics resources, etc.
Everything makes sense in someone's mind
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Check out this posting. Amusing. http://cboard.cprogramming.com/cplusplus-programming/102155-any-cool-programming-project-ideas.html[^] and I quote... I guess I should mention, all of my programs have all of their code in one source code file, usually no more than 10 pages. I don't really know how to tell the compiler to compile multiple source code files that are supposed to form one program. I consider myself a fairly skilled programmer, in that I can write programs to solve complicated mathematical or scientific problems, or run cool simulations, like a basic 2D flight simulator (with VERY basic graphics, but very accurate flight modeling) or whatever. But these are usually short (<10 pages), one-source-code-file programs. I am kind of lost working on "big" projects like this. Unfortunately, most of the open source software I use, like OpenOffice, or Dev-C++, etc, are "big" (hundreds of pages of code, many source files, etc) and I wouldnt know where to start as far as adding a feature or fixing a bug. I know C++ very well, ie, how to use classes, pointers, inheritance, structures, loops, and pretty much all of the language features of C++, but I dont know how to work with "big" projects that use multiple source code files, libraries, data files, graphics resources, etc.
Everything makes sense in someone's mind
Well, I don't know to tell a C/C++ compiler to do that either! :laugh: Any time I have to deal with C (maybe once every year?) I just make sure that the #includes make it all collapse to 1 file. But I'm not going to claim that I'm fairly skilled at either C or C++.
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Not really. That used to be quite common back in the old Unix C days, and there were lots of highly skilled devs back then.
Forgive your enemies - it messes with their heads
My blog | My articles | MoXAML PowerToys | Mole 2010 - debugging made easier - my favourite utility
Pete O'Hanlon wrote:
back in the old Unix C days
That's the important phrase. This is 2011, and he is using C++.
The United States invariably does the right thing, after having exhausted every other alternative. -Winston Churchill America is the only country that went from barbarism to decadence without civilization in between. -Oscar Wilde Wow, even the French showed a little more spine than that before they got their sh*t pushed in.[^] -Colin Mullikin
modified on Tuesday, August 2, 2011 12:09 PM
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Not really. That used to be quite common back in the old Unix C days, and there were lots of highly skilled devs back then.
Forgive your enemies - it messes with their heads
My blog | My articles | MoXAML PowerToys | Mole 2010 - debugging made easier - my favourite utility
If was a skilled developer he really wouldn't have any trouble learning though.
"I have a theory that the truth is never told during the nine-to-five hours. " — Hunter S. Thompson My comedy.
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Check out this posting. Amusing. http://cboard.cprogramming.com/cplusplus-programming/102155-any-cool-programming-project-ideas.html[^] and I quote... I guess I should mention, all of my programs have all of their code in one source code file, usually no more than 10 pages. I don't really know how to tell the compiler to compile multiple source code files that are supposed to form one program. I consider myself a fairly skilled programmer, in that I can write programs to solve complicated mathematical or scientific problems, or run cool simulations, like a basic 2D flight simulator (with VERY basic graphics, but very accurate flight modeling) or whatever. But these are usually short (<10 pages), one-source-code-file programs. I am kind of lost working on "big" projects like this. Unfortunately, most of the open source software I use, like OpenOffice, or Dev-C++, etc, are "big" (hundreds of pages of code, many source files, etc) and I wouldnt know where to start as far as adding a feature or fixing a bug. I know C++ very well, ie, how to use classes, pointers, inheritance, structures, loops, and pretty much all of the language features of C++, but I dont know how to work with "big" projects that use multiple source code files, libraries, data files, graphics resources, etc.
Everything makes sense in someone's mind
Did you link to the wrong post? When I click the link, I'm taken to a post over three years old in which someone is asking for programming ideas.
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Did you link to the wrong post? When I click the link, I'm taken to a post over three years old in which someone is asking for programming ideas.
Most of the things he quoted are from the subsequent messages from the OP.
The United States invariably does the right thing, after having exhausted every other alternative. -Winston Churchill America is the only country that went from barbarism to decadence without civilization in between. -Oscar Wilde Wow, even the French showed a little more spine than that before they got their sh*t pushed in.[^] -Colin Mullikin
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lewax00 wrote:
Who measures code length in pages?
Yeah, I measure it in chapters. Oh, wait...
"I love deadlines. I like the whooshing sound they make as they fly by." (DNA)
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lewax00 wrote:
Who measures code length in pages?
Yeah, I measure it in chapters. Oh, wait...
"I love deadlines. I like the whooshing sound they make as they fly by." (DNA)
I measure in DPI.
Martin Fowler wrote:
Any fool can write code that a computer can understand. Good programmers write code that humans can understand.
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Not really. That used to be quite common back in the old Unix C days, and there were lots of highly skilled devs back then.
Forgive your enemies - it messes with their heads
My blog | My articles | MoXAML PowerToys | Mole 2010 - debugging made easier - my favourite utility
Pete O'Hanlon wrote:
and there were lots of highly skilled devs back then
that is still debatable... Atleast if they were using this 'common' methodology ;P
Computers have been intelligent for a long time now. It just so happens that the program writers are about as effective as a room full of monkeys trying to crank out a copy of Hamlet.
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Check out this posting. Amusing. http://cboard.cprogramming.com/cplusplus-programming/102155-any-cool-programming-project-ideas.html[^] and I quote... I guess I should mention, all of my programs have all of their code in one source code file, usually no more than 10 pages. I don't really know how to tell the compiler to compile multiple source code files that are supposed to form one program. I consider myself a fairly skilled programmer, in that I can write programs to solve complicated mathematical or scientific problems, or run cool simulations, like a basic 2D flight simulator (with VERY basic graphics, but very accurate flight modeling) or whatever. But these are usually short (<10 pages), one-source-code-file programs. I am kind of lost working on "big" projects like this. Unfortunately, most of the open source software I use, like OpenOffice, or Dev-C++, etc, are "big" (hundreds of pages of code, many source files, etc) and I wouldnt know where to start as far as adding a feature or fixing a bug. I know C++ very well, ie, how to use classes, pointers, inheritance, structures, loops, and pretty much all of the language features of C++, but I dont know how to work with "big" projects that use multiple source code files, libraries, data files, graphics resources, etc.
Everything makes sense in someone's mind
He could be skilled at writing small programs, and just have a bizarrely large blindspot in his skillset. It depends on the font, but 10 pages is probably around 500 lines of code which isn't unreasonable for a single class, and a small utility program. I was largely self taught for anything relating to scaling code as a HS student in the 90s and much of my initial impetus for splitting procedural code up had to do with memory limits of a 16bit compiler than anything design related. :-O
Did you ever see history portrayed as an old man with a wise brow and pulseless heart, waging all things in the balance of reason? Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful? --Zachris Topelius
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I measure in DPI.
Martin Fowler wrote:
Any fool can write code that a computer can understand. Good programmers write code that humans can understand.
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Check out this posting. Amusing. http://cboard.cprogramming.com/cplusplus-programming/102155-any-cool-programming-project-ideas.html[^] and I quote... I guess I should mention, all of my programs have all of their code in one source code file, usually no more than 10 pages. I don't really know how to tell the compiler to compile multiple source code files that are supposed to form one program. I consider myself a fairly skilled programmer, in that I can write programs to solve complicated mathematical or scientific problems, or run cool simulations, like a basic 2D flight simulator (with VERY basic graphics, but very accurate flight modeling) or whatever. But these are usually short (<10 pages), one-source-code-file programs. I am kind of lost working on "big" projects like this. Unfortunately, most of the open source software I use, like OpenOffice, or Dev-C++, etc, are "big" (hundreds of pages of code, many source files, etc) and I wouldnt know where to start as far as adding a feature or fixing a bug. I know C++ very well, ie, how to use classes, pointers, inheritance, structures, loops, and pretty much all of the language features of C++, but I dont know how to work with "big" projects that use multiple source code files, libraries, data files, graphics resources, etc.
Everything makes sense in someone's mind
Maybe he is a fairly accomplished programmer - but a
Kevin Marois wrote:
2D flight simulator
is surely an oxymoron. Maybe a 2d Ant simulator but I am still trying to get my head around 2 dimensions and flight...
Continuous effort - not strength or intelligence - is the key to unlocking our potential.(Winston Churchill)
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Check out this posting. Amusing. http://cboard.cprogramming.com/cplusplus-programming/102155-any-cool-programming-project-ideas.html[^] and I quote... I guess I should mention, all of my programs have all of their code in one source code file, usually no more than 10 pages. I don't really know how to tell the compiler to compile multiple source code files that are supposed to form one program. I consider myself a fairly skilled programmer, in that I can write programs to solve complicated mathematical or scientific problems, or run cool simulations, like a basic 2D flight simulator (with VERY basic graphics, but very accurate flight modeling) or whatever. But these are usually short (<10 pages), one-source-code-file programs. I am kind of lost working on "big" projects like this. Unfortunately, most of the open source software I use, like OpenOffice, or Dev-C++, etc, are "big" (hundreds of pages of code, many source files, etc) and I wouldnt know where to start as far as adding a feature or fixing a bug. I know C++ very well, ie, how to use classes, pointers, inheritance, structures, loops, and pretty much all of the language features of C++, but I dont know how to work with "big" projects that use multiple source code files, libraries, data files, graphics resources, etc.
Everything makes sense in someone's mind
On my first "professional" programming gig (circa 1994) after college I realized that no one had taught me how to build large systems, so all the files were
#include
d together. X| -
Maybe he is a fairly accomplished programmer - but a
Kevin Marois wrote:
2D flight simulator
is surely an oxymoron. Maybe a 2d Ant simulator but I am still trying to get my head around 2 dimensions and flight...
Continuous effort - not strength or intelligence - is the key to unlocking our potential.(Winston Churchill)
Up, Down, Left, Right and here is the graphics
\_|\_
---(X)-("")-(X)---
0 -- 0Steve _________________ I C(++) therefore I am
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Up, Down, Left, Right and here is the graphics
\_|\_
---(X)-("")-(X)---
0 -- 0Steve _________________ I C(++) therefore I am
My 2D ant simulator eats your 2d plane!
\_|\_
---(X)-("")
0 --oo i oooo i i oooo i i oo i iooi iiiiiooooiiiii oooo oo iooi ioooo i i oooo i i oo i
Continuous effort - not strength or intelligence - is the key to unlocking our potential.(Winston Churchill)